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E-Rubric Kerja Ilmiah dengan Menggunakan Model Pembelajaran Inkuiri Terhadap Efektifitas Proses Pembelajaran Muhammad Nur Hudha; Sudi Dul Aji; Yohana Susana Wolla Baga; Arief Rahman Hakim
Jurnal Inspirasi Pendidikan Vol 8 No 2 (2018): Agustus 2018
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (256.589 KB) | DOI: 10.21067/jip.v8i2.2644

Abstract

Rubrik merupakan suatu perangkat penilaian yang cocok digunakan dalam penilaian bertingkat dan bertahap. Pengembangan e-rubric kerja ilmiah dengan menggunakan model inkuiri sangat cocok untuk mengatasi efisiensi proses penilaian kerja ilmiah siswa. Penelitian ini merupakan jenis penelitian deskriptif. Instrumen yang digunakan dalam penelitian ini adalah menggunakan observasi, wawancara, dan angket. Hasil dari penelitian ini adalah pembelajaran menggunakan model pembelajaran inkuiri berbantuan aplikasi e-rubric sangat efektif dalam menilai kerja ilmiah siswa selama proses pembelajaran berlangsung.
Pengaruh Model Pembelajaran Team Assisted Individually dengan Crossword Puzzle Terhadap Minat Belajar Siswa Sekolah Dasar Arief Rahman Hakim; Nury Yuniasih; Rosdianti Rosdianti
Jurnal Inspirasi Pendidikan Vol 9 No 2 (2019): Agustus 2019
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (155.004 KB) | DOI: 10.21067/jip.v9i2.3637

Abstract

This study aims to determine whether there is an influence of the Team Assisted Individually (TAI) learning model through crossword puzzles on student learning interests. This study uses a quantitative research approach with a Quasi Experimental Design research design with the Nonequivalent Control Group Design research design. The sample used was VA class students totaling 37 students as the experimental class and VB class totaling 38 students as the control class at SDN Bandungrejosari 3 Malang City. The instrument used was a questionnaire. Based on the results of hypothesis testing using the t-test with the help of the SPSS 16.0 program for windows, the ttable value was 1.666 and the tcount was 16.136. Sig value (2-tailed) of 0,000. Because the value of tcount > ttable (16,136 > 1,666) and significant 0,000 < 0,05, Ha is accepted and Ho is rejected, so it is concluded that there is a significant effect of the Team Assisted Individually (TAI) learning model through crossword puzzle on the learning interest of students in class V SDN Bandungrejosari 3 Malang City.
Kolaborasi Model Fun-N-Pick dan Team Game Tournament dalam Meningkatkan Self Esteem Arief Rahman Hakim; Budi Eko Soetjipto; Fattah Hanurawan
Pedagogia : Jurnal Pendidikan Vol 6 No 1 (2017): Februari
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pedagogia.v6i1.551

Abstract

One effort to increase self-esteem (self esteem) students in school is through the optimization of cooperative learning with models collaborate fun-n-pick and team game tournament. Where both models support each other, but remain separate and not become a new model. The purpose of this study was to explain whether the implementation of cooperative learning collaborative model of Fun-n-pick and team games tournament can meningkatkatkan esteem (self esteem) in Class VI SDN Putat Kidul 01 District Gondanglegi and describe the obstacles faced and the support it receives in implementing collaboration models fun-n-pick and team game tournament. Through action research by using two cycles of research and sixth grade students of Putat Kidul 01 Elementary School District Gondanglegi by the number of students 30 people as the subject. The tools used to collect data in the form of documentation and questionnaires. Sources of data obtained directly from students by actions in the classroom. The results showed that the implementation of cooperative learning collaborative model of Fun-N-Pick and team games tournament can meningkatkatkan esteem (self esteem) students in the school, and outline the obstacles in this study is found in the first cycle, but these barriers can be overcome and make an endorsement in implementing collaborative model of fun-n-pick and team game tournament.
Analisis Dampak Implementasi Kurikulum MBKM PGSD UNIKAMA Terhadap Kearifan Lokal Cicilia Ika Rahayu Nita; Farida Nur Kumala; Nyamik Rahayu Sesanti; Arief Rahman Hakim; Andika Gutama
Publikasi Pendidikan Vol 12, No 1 (2022)
Publisher : Prodi PGSD FIP UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/publikan.v12i1.30111

Abstract

Penelitian ini bertujuan untuk mengetahui dampak pengembangan dan implementasi kurikulum MBKM terhadap kearifan lokal. Metode yang digunakan adalah metode survey dengan tahapan mendesain, melaksanakan, menganalisis hasil, dan menuliskan hasil survey. Populasi survey adalah dosen, mahasiswa dan tendik di lingkungan Prodi PGSD Universitas PGRI  Kanjuruhan Malang. Tekhnik pengambilan sampel yang digunakan adalah sampling purposive. Jumlah responden dari penelitian ini adalah 13 dosen dan 386 mahasiswa prodi. Pengembangan dan Implementasi kurikulum program MBKM pada prodi PGSD mendukung nilai kearifan lokal yang ditetapkan pada Visi keilmuan Prodi. Hal ini dalam mencapai Visi dan Misi Prodi PGSD. Bentuk kegiatan MBKM yang diterapkan prodi dapat membantu  dosen   dalam  mentransformasikan, mengembangkan, dan menyebarluaskan ilmu pengetahuan, teknologi, dan seni kepada mahasiswa yang berbasis kearifan lokal. Penelitian ini menunjukkan informasi dampak positif terhadap kearifan lokal. Oleh sebab itu penting bagi prodi untuk melakukan survey ketercapaian visi misi yang mengandung nilai karifan lokal pada kegiatan akademik yang telah dilaksanakan. Survey tersebut dilakukan secara berkala dan terstruktur dengan mekanisme yang telah ditetapkan. Hal ini dilakukan agar nilai kearifan local yang menjadi penciri khusus prodi PGSD Unikama berdampak pada kualitas lulusan mahasiswa.
EFEKTIVITAS PERMAINAN TRADISIONAL GOBAG SODOR UNTUK PEMBELAJARAN IPS KELAS IV SEKOLAH DASAR Arief Rahman Hakim
Jurnal Bidang Pendidikan Dasar Vol 1 No 1 (2017): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (164.526 KB) | DOI: 10.21067/jbpd.v1i1.1614

Abstract

AbstrakPenelitian ini bertujuan untuk mengetahui apakah permainan tradisional gobag sodorefektif terhadap pembelajaran anak SD dan mendiskripsikan tanggapan siswa kelas IV SDNPutat Kidul 02 Kecamatan Gondanglegi tentang pembelajaran IPS dengan menggunakanpermainan tradisional gobag sodor. Subjek yang digunakan dalam penelitian ini adalahsiswa kelas IV SDN Putat Kidul 01 dan SDN Putat Kidul 02 Kecamatan Gondanglegi. Alatpengumpulan data berupa soal evaluasi, dan angket pendapat siswa tentang pembelajarandengan permainan tradisional. Teknik analisis datanya menggunakan independent sample ttest dengan bantuan SPSS for Windows V.22.Berdasarkan hasil analisis data dengan menggunakan model independent sample ttest diperoleh thitung = 2,999 untuk ttabel dengan df =1, 677. Sehingga thitung > ttabel yaitu 2,999> 1,677. Dan Nilai Signifikansi (p)= 0,04. Sehingga Nilai Signifikansi (p) < 0,05 maka H0ditolak. Hal ini berarti dapat dikatakan bahwa permainan gobag sodor efektif meningkatkanhasil belajar IPS siswa kelas IV. Hal ini ditunjukkan melalui selisih nilai rata-rata antarakelas kontrol dan eksperimen sebelum diberikan perlakuan sebesar 2,39 sedangkan setelahdiberikan perlakuan meningkat sebesar 11,63. Serta tanggapan positif diberikan siswa SDNPutat Kidul 02 terhadap penggunaan permainan tradisioanal gobag sodor dalampembelajaran IPS ini dalam meningkatkan pemahaman materi yang dipelajari. AbstractThis study aims to find out if the gobag sodor traditional game effectively to thelearning of elementary school children and describing responses fourth grade students ofSDN 02 Putat Kidul Gondanglegi of Social Sciences using gobag sodor traditional game.The subjects used in this study is the fourth grade students of SDN 01 and SDN Putat PutatKidul Kidul 02 Gondanglegi. Data collection tools in the form of evaluation questions, andquestionnaires about the students' opinions of learning with traditional games. Dataanalysis techniques using independent sample t-test with SPSS for Windows V.22.Based on the analysis of data using a model independent sample t test obtained t =2.999 for ttabel with df = 1, 677. So thitung> t table namely 2.999> 1.677. And ValueSignificance (p) = 0.04. Thus Value Significance (p) <0.05 then H0 is rejected. This meansit can be said that the gobag sodor game effectively improve learning outcomes SocialSciences grade IV. This is demonstrated by the difference in average values between controland experimental classes before being given treatment equal to 2.39 while after being giventreatment increased by 11.63. As well as the positive response given school SDN 02 PutatKidul to use gobag sodor traditional game in this Social Sciences in improving theunderstanding of the material being studied. 
Pengaruh two stay three stray terhadap kecerdasan linguistik siswa Sekolah Dasar Arief Rahman Hakim; Andika Gutama
Jurnal Bidang Pendidikan Dasar Vol 4 No 1 (2020): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (131.987 KB) | DOI: 10.21067/jbpd.v4i1.4121

Abstract

Abstract A good learning process must be able to make students become excited and play an active role. Thepurpose of this study was to determine the effect of the Two Stay Three Stray learning model onstudents' linguistic intelligence. This research is a quasy experimental study with a sample of 50fourth grade students of SDN Lumbang II, Lumbang District, Probolinggo Regency. Theinstruments used were observation and questionnaire. The data analysis technique used independentsample t-test. Hypothesis test results obtained significance value of 0.044 and Ha accepted. Basedon the results of the study note that there is a significant influence between the Two Stay Three StrayStray learning model on students' linguistic intelligence. Abstrak Proses pembelajaran yang baik harus mampu membuat siswa menjadi bersemangat dan berperan aktif. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh model pembelajaran Two Stay Three Stray terhadap kecerdasan linguistik siswa. Penelitian ini merupakan penelitian kuantitatif quasy eksperimen dengan sampel 50 siswa kelas IV SDN Lumbang II Kecamatan Lumbang Kabupaten Probolinggo. Instrumen yang digunakan adalah observasi dan angket. Teknik analisis data menggunakan independent Sample t-test. Hasil uji hipotesis diperoleh nilai signifikasi sebesar 0,044 dan Ha diterima. Berdasarkan hasil penelitian diketahui bahwa ada pengaruh signifikan antara model pembelajaran Two Stay Three Stray Stray terhadap kecerdasan linguistik siswa
Evaluasi Dampak Implementasi MBKM Terhadap Proses Belajar Mengajar di Universitas PGRI Kanjuruhan Malang Pieter Sahertian; Choirul Huda; Henny Leondro; Enike Dwi Kusumawati; Maris Kurniawati; Arief Rahman Hakim; Dyah Triwahyuningtyas; Romia Hari Susanti
Jurnal Bidang Pendidikan Dasar Vol 6 No 1 (2022): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v6i1.6486

Abstract

The purpose of this research is to evaluate the implementation of MBKM in the learning process using the case method and team based project implemented by the study program at Unikama. This research is a descriptive research with qualitative and quantitative approaches. The research method used is a survey method using a questionnaire. The research subjects were determined based on the research objectives, namely the entire academic community and stakeholders in the Unikama environment. The results of this study indicate that the implementation of the case method and Team Based Project is one method that is in accordance with the MBKM program and is actually able to provide opportunities to improve student skills, namely Creativity Skills, Critical Thinking Skills, Communication Skills, and Collaboration Skills (4C), so that better quality of graduates. The implementation of MBKM using Case Method and Team Base Project Learning has been carried out by lecturers
PENGEMBANGAN KARAKTER MELALUI KEGIATAN OUTBOUND Arief Rahman Hakim; Farida Nur Kumala
Jurnal Moral Kemasyarakatan Vol 1 No 2 (2016): Desember
Publisher : Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (261.304 KB) | DOI: 10.21067/jmk.v1i2.1534

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Para siswa memerlukan suatu kegiatan yang positif untuk mengembangkan bakat dan kemampuannya dalam segala bidang. Orang tua seharusnya mengajarkan pada anak menjadi pribadi yang mandiri, disiplin, dan jujur. Akan tetapi, mayoritas orang tua cenderung memanjakan anaknya. Kegiatan outbond ini dimaksudkan mampu memberikan pembelajaran kepada siswa untuk dapat mempunyai sifat berkarakter yang baik. Metode kegiatan menggunakan pendekatan teoritis dan pendekatan praktik. Hasil pengembangan untuk siswa kelas tinggi SDN Putat Kidul 01 Gondanglegi dalam outbound ini berdampak langsung pada  pembentukan moral, karakter dan rekreasi pada siswa, sehingga dapat meningkatkan kemampuan mutu pendidikan dan siswa.
THE INFLUENCE OF INTERACTIONAL TEACHING STYLE ON THE INDEPENDENCE CHARACTERS OF ELEMENTARY SCHOOL STUDENTS Diah Fitrotul Auliana; Arief Rahman Hakim; Dyah Triwayuningtyas; Yulianti Yulianti; Mohd. Faiz Mohd Yaakob; Diana Wulandari
Al-Bidayah : jurnal pendidikan dasar Islam Vol 12, No 2 (2020): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : Universitas Islam Negeri (UIN) Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v12i2.576

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This study is motivated by teachers' existence in elementary schools (ES), especially in grades IV, V, and VI, because there are still many who use traditional teaching styles. This makes it difficult for students to understand the learning material, and students are less independent in the learning process. A significant influence between teacher teaching styles that are interactional on the independent character of elementary school students. This research uses quantitative methods with data analysis; validity test, reliability test, normality test, simple linear regression test. In contrast, the sample in this study was selected randomly, namely students in grades IV, V, and VI at ES at SDN Ketapanrame 1 Trawas. The data analysis results showed a significant influence between the interactional teaching style of the teacher on the independent character of elementary school students as evidenced by the t-test results of 5.386 with a significant level of .000. The interactional teaching style affected the independent character of students.
Pengembangan Tutorial Digital Conducting untuk Mahasiswa PGSD Andika Gutama; Arief Rahman Hakim
Jurnal Bidang Pendidikan Dasar Vol 6 No 2 (2022): June
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v6i2.6920

Abstract

The purpose of this study was to determine the feasibility, activity, practicality, and effectiveness of the product. This development process uses a 4D research model with the stages of defining, planning, developing, and distributing. The development of a digital conducting tutorial was declared feasible after going through the validation and testing process on students with a percentage of material experts 95% with very decent criteria, percentage of media experts 92.5% with very decent criteria. Products based on student activity questionnaires obtained a percentage of 94.5% with very active criteria and an assessment of student responses that obtained a percentage of 92.5% with very practical criteria. The digital conducting tutorial product for PGSD students was declared effective based on the average score of 32 students at 93.12 in the very effective criteria