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E-Rubric Kerja Ilmiah dengan Menggunakan Model Pembelajaran Inkuiri Terhadap Efektifitas Proses Pembelajaran Muhammad Nur Hudha; Sudi Dul Aji; Yohana Susana Wolla Baga; Arief Rahman Hakim
Jurnal Inspirasi Pendidikan Vol 8 No 2 (2018): Agustus 2018
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (256.589 KB) | DOI: 10.21067/jip.v8i2.2644

Abstract

Rubrik merupakan suatu perangkat penilaian yang cocok digunakan dalam penilaian bertingkat dan bertahap. Pengembangan e-rubric kerja ilmiah dengan menggunakan model inkuiri sangat cocok untuk mengatasi efisiensi proses penilaian kerja ilmiah siswa. Penelitian ini merupakan jenis penelitian deskriptif. Instrumen yang digunakan dalam penelitian ini adalah menggunakan observasi, wawancara, dan angket. Hasil dari penelitian ini adalah pembelajaran menggunakan model pembelajaran inkuiri berbantuan aplikasi e-rubric sangat efektif dalam menilai kerja ilmiah siswa selama proses pembelajaran berlangsung.
Pengaruh Model Pembelajaran Team Assisted Individually dengan Crossword Puzzle Terhadap Minat Belajar Siswa Sekolah Dasar Arief Rahman Hakim; Nury Yuniasih; Rosdianti Rosdianti
Jurnal Inspirasi Pendidikan Vol 9 No 2 (2019): Agustus 2019
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (155.004 KB) | DOI: 10.21067/jip.v9i2.3637

Abstract

This study aims to determine whether there is an influence of the Team Assisted Individually (TAI) learning model through crossword puzzles on student learning interests. This study uses a quantitative research approach with a Quasi Experimental Design research design with the Nonequivalent Control Group Design research design. The sample used was VA class students totaling 37 students as the experimental class and VB class totaling 38 students as the control class at SDN Bandungrejosari 3 Malang City. The instrument used was a questionnaire. Based on the results of hypothesis testing using the t-test with the help of the SPSS 16.0 program for windows, the ttable value was 1.666 and the tcount was 16.136. Sig value (2-tailed) of 0,000. Because the value of tcount > ttable (16,136 > 1,666) and significant 0,000 < 0,05, Ha is accepted and Ho is rejected, so it is concluded that there is a significant effect of the Team Assisted Individually (TAI) learning model through crossword puzzle on the learning interest of students in class V SDN Bandungrejosari 3 Malang City.
Analisis Dampak Implementasi Kurikulum MBKM PGSD UNIKAMA Terhadap Kearifan Lokal Cicilia Ika Rahayu Nita; Farida Nur Kumala; Nyamik Rahayu Sesanti; Arief Rahman Hakim; Andika Gutama
Publikasi Pendidikan Vol 12, No 1 (2022)
Publisher : Prodi PGSD FIP UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/publikan.v12i1.30111

Abstract

Penelitian ini bertujuan untuk mengetahui dampak pengembangan dan implementasi kurikulum MBKM terhadap kearifan lokal. Metode yang digunakan adalah metode survey dengan tahapan mendesain, melaksanakan, menganalisis hasil, dan menuliskan hasil survey. Populasi survey adalah dosen, mahasiswa dan tendik di lingkungan Prodi PGSD Universitas PGRI  Kanjuruhan Malang. Tekhnik pengambilan sampel yang digunakan adalah sampling purposive. Jumlah responden dari penelitian ini adalah 13 dosen dan 386 mahasiswa prodi. Pengembangan dan Implementasi kurikulum program MBKM pada prodi PGSD mendukung nilai kearifan lokal yang ditetapkan pada Visi keilmuan Prodi. Hal ini dalam mencapai Visi dan Misi Prodi PGSD. Bentuk kegiatan MBKM yang diterapkan prodi dapat membantu  dosen   dalam  mentransformasikan, mengembangkan, dan menyebarluaskan ilmu pengetahuan, teknologi, dan seni kepada mahasiswa yang berbasis kearifan lokal. Penelitian ini menunjukkan informasi dampak positif terhadap kearifan lokal. Oleh sebab itu penting bagi prodi untuk melakukan survey ketercapaian visi misi yang mengandung nilai karifan lokal pada kegiatan akademik yang telah dilaksanakan. Survey tersebut dilakukan secara berkala dan terstruktur dengan mekanisme yang telah ditetapkan. Hal ini dilakukan agar nilai kearifan local yang menjadi penciri khusus prodi PGSD Unikama berdampak pada kualitas lulusan mahasiswa.
EFEKTIVITAS PERMAINAN TRADISIONAL GOBAG SODOR UNTUK PEMBELAJARAN IPS KELAS IV SEKOLAH DASAR Arief Rahman Hakim
Jurnal Bidang Pendidikan Dasar Vol 1 No 1 (2017): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (164.526 KB) | DOI: 10.21067/jbpd.v1i1.1614

Abstract

AbstrakPenelitian ini bertujuan untuk mengetahui apakah permainan tradisional gobag sodorefektif terhadap pembelajaran anak SD dan mendiskripsikan tanggapan siswa kelas IV SDNPutat Kidul 02 Kecamatan Gondanglegi tentang pembelajaran IPS dengan menggunakanpermainan tradisional gobag sodor. Subjek yang digunakan dalam penelitian ini adalahsiswa kelas IV SDN Putat Kidul 01 dan SDN Putat Kidul 02 Kecamatan Gondanglegi. Alatpengumpulan data berupa soal evaluasi, dan angket pendapat siswa tentang pembelajarandengan permainan tradisional. Teknik analisis datanya menggunakan independent sample ttest dengan bantuan SPSS for Windows V.22.Berdasarkan hasil analisis data dengan menggunakan model independent sample ttest diperoleh thitung = 2,999 untuk ttabel dengan df =1, 677. Sehingga thitung > ttabel yaitu 2,999> 1,677. Dan Nilai Signifikansi (p)= 0,04. Sehingga Nilai Signifikansi (p) < 0,05 maka H0ditolak. Hal ini berarti dapat dikatakan bahwa permainan gobag sodor efektif meningkatkanhasil belajar IPS siswa kelas IV. Hal ini ditunjukkan melalui selisih nilai rata-rata antarakelas kontrol dan eksperimen sebelum diberikan perlakuan sebesar 2,39 sedangkan setelahdiberikan perlakuan meningkat sebesar 11,63. Serta tanggapan positif diberikan siswa SDNPutat Kidul 02 terhadap penggunaan permainan tradisioanal gobag sodor dalampembelajaran IPS ini dalam meningkatkan pemahaman materi yang dipelajari. AbstractThis study aims to find out if the gobag sodor traditional game effectively to thelearning of elementary school children and describing responses fourth grade students ofSDN 02 Putat Kidul Gondanglegi of Social Sciences using gobag sodor traditional game.The subjects used in this study is the fourth grade students of SDN 01 and SDN Putat PutatKidul Kidul 02 Gondanglegi. Data collection tools in the form of evaluation questions, andquestionnaires about the students' opinions of learning with traditional games. Dataanalysis techniques using independent sample t-test with SPSS for Windows V.22.Based on the analysis of data using a model independent sample t test obtained t =2.999 for ttabel with df = 1, 677. So thitung> t table namely 2.999> 1.677. And ValueSignificance (p) = 0.04. Thus Value Significance (p) <0.05 then H0 is rejected. This meansit can be said that the gobag sodor game effectively improve learning outcomes SocialSciences grade IV. This is demonstrated by the difference in average values between controland experimental classes before being given treatment equal to 2.39 while after being giventreatment increased by 11.63. As well as the positive response given school SDN 02 PutatKidul to use gobag sodor traditional game in this Social Sciences in improving theunderstanding of the material being studied. 
Pengaruh two stay three stray terhadap kecerdasan linguistik siswa Sekolah Dasar Arief Rahman Hakim; Andika Gutama
Jurnal Bidang Pendidikan Dasar Vol 4 No 1 (2020): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (131.987 KB) | DOI: 10.21067/jbpd.v4i1.4121

Abstract

Abstract A good learning process must be able to make students become excited and play an active role. Thepurpose of this study was to determine the effect of the Two Stay Three Stray learning model onstudents' linguistic intelligence. This research is a quasy experimental study with a sample of 50fourth grade students of SDN Lumbang II, Lumbang District, Probolinggo Regency. Theinstruments used were observation and questionnaire. The data analysis technique used independentsample t-test. Hypothesis test results obtained significance value of 0.044 and Ha accepted. Basedon the results of the study note that there is a significant influence between the Two Stay Three StrayStray learning model on students' linguistic intelligence. Abstrak Proses pembelajaran yang baik harus mampu membuat siswa menjadi bersemangat dan berperan aktif. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh model pembelajaran Two Stay Three Stray terhadap kecerdasan linguistik siswa. Penelitian ini merupakan penelitian kuantitatif quasy eksperimen dengan sampel 50 siswa kelas IV SDN Lumbang II Kecamatan Lumbang Kabupaten Probolinggo. Instrumen yang digunakan adalah observasi dan angket. Teknik analisis data menggunakan independent Sample t-test. Hasil uji hipotesis diperoleh nilai signifikasi sebesar 0,044 dan Ha diterima. Berdasarkan hasil penelitian diketahui bahwa ada pengaruh signifikan antara model pembelajaran Two Stay Three Stray Stray terhadap kecerdasan linguistik siswa
Evaluasi Dampak Implementasi MBKM Terhadap Proses Belajar Mengajar di Universitas PGRI Kanjuruhan Malang Pieter Sahertian; Choirul Huda; Henny Leondro; Enike Dwi Kusumawati; Maris Kurniawati; Arief Rahman Hakim; Dyah Triwahyuningtyas; Romia Hari Susanti
Jurnal Bidang Pendidikan Dasar Vol 6 No 1 (2022): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v6i1.6486

Abstract

The purpose of this research is to evaluate the implementation of MBKM in the learning process using the case method and team based project implemented by the study program at Unikama. This research is a descriptive research with qualitative and quantitative approaches. The research method used is a survey method using a questionnaire. The research subjects were determined based on the research objectives, namely the entire academic community and stakeholders in the Unikama environment. The results of this study indicate that the implementation of the case method and Team Based Project is one method that is in accordance with the MBKM program and is actually able to provide opportunities to improve student skills, namely Creativity Skills, Critical Thinking Skills, Communication Skills, and Collaboration Skills (4C), so that better quality of graduates. The implementation of MBKM using Case Method and Team Base Project Learning has been carried out by lecturers
THE INFLUENCE OF INTERACTIONAL TEACHING STYLE ON THE INDEPENDENCE CHARACTERS OF ELEMENTARY SCHOOL STUDENTS Diah Fitrotul Auliana; Arief Rahman Hakim; Dyah Triwayuningtyas; Yulianti Yulianti; Mohd. Faiz Mohd Yaakob; Diana Wulandari
Al-Bidayah : jurnal pendidikan dasar Islam Vol 12, No 2 (2020): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : Universitas Islam Negeri (UIN) Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-bidayah.v12i2.576

Abstract

This study is motivated by teachers' existence in elementary schools (ES), especially in grades IV, V, and VI, because there are still many who use traditional teaching styles. This makes it difficult for students to understand the learning material, and students are less independent in the learning process. A significant influence between teacher teaching styles that are interactional on the independent character of elementary school students. This research uses quantitative methods with data analysis; validity test, reliability test, normality test, simple linear regression test. In contrast, the sample in this study was selected randomly, namely students in grades IV, V, and VI at ES at SDN Ketapanrame 1 Trawas. The data analysis results showed a significant influence between the interactional teaching style of the teacher on the independent character of elementary school students as evidenced by the t-test results of 5.386 with a significant level of .000. The interactional teaching style affected the independent character of students.
Pengembangan Tutorial Digital Conducting untuk Mahasiswa PGSD Andika Gutama; Arief Rahman Hakim
Jurnal Bidang Pendidikan Dasar Vol 6 No 2 (2022): June
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v6i2.6920

Abstract

The purpose of this study was to determine the feasibility, activity, practicality, and effectiveness of the product. This development process uses a 4D research model with the stages of defining, planning, developing, and distributing. The development of a digital conducting tutorial was declared feasible after going through the validation and testing process on students with a percentage of material experts 95% with very decent criteria, percentage of media experts 92.5% with very decent criteria. Products based on student activity questionnaires obtained a percentage of 94.5% with very active criteria and an assessment of student responses that obtained a percentage of 92.5% with very practical criteria. The digital conducting tutorial product for PGSD students was declared effective based on the average score of 32 students at 93.12 in the very effective criteria
Pelatihan Bermain Kata dalam Meningkatkan Kecerdasan Linguistic pada Siswa Kelas III SDN Putat Kidul 02 Malang Arief Rahman Hakim
ADIMAS Jurnal Pengabdian Kepada Masyarakat Vol 3, No 1 (2019): Maret
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/adi.v3i1.845

Abstract

Playing is one way to develop students' linguistic intelligence. Well-designed play will make students unconsciously learn. Students can be active, volunteer, without coercion. This devotion program is in the form of word play training on third grade students of SDN Putat Kidul 02 Gondanglegi Kabupaten Malang".  Methods in this devotion use a practice approach that consists of games or games that include aspects of cognitive, affective and psychomotor. This activity is intended to develop students' linguistic intelligence to have the ability to use words effectively, both orally and in writing using the operational core of the language clearly to express and appreciate complex meanings. The results of training in developing linguistic intelligence for third grade students SDN Putat Kidul 02 Gondanglegi Kabupaten Malang have a positive impact. The results of the activity indicate that there are direct or indirect changes in the students' ability during the learning process in using the word effectively, orally in language skills through student interaction.
Pengembangan E – Modul IPA Terintegrasi Substainable Devolepment Goals (SDGs) untuk Meningkatkan Literasi Lingkungan Siswa pada Topik Tata Surya Yokbet Badelwaer; Sudi Dul Aji; Hestiningtyas Yuli Pratiwi; Muhammad Nur Hudha; Arief Rahman Hakim
RAINSTEK : Jurnal Terapan Sains & Teknologi Vol. 4 No. 4 (2022): Desember
Publisher : Fakultas Sains dan Teknologi Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jtst.v4i4.8143

Abstract

Tujuan Penelitian pengembangan penghasilan produk E – Modul berbasis Digital dengan SDGs untuk meningkatkan Literasi siswa pada materi Tata Surya. Pengembangan E- Modul berbasis Digital dengan SDGs menggunakan metode 3-D yaitu terdiri dari tahap define, design dan develop (trianto 2011). Pada tahap define atau defenfenisian peneliti melakukan analisis kebutuhan awal untuk mengetahui karaktristik E - Modul yang akan dikembangkan. Tahap design atau penrancangan pada tahap ini peneliti malakukan RPP untuk materi Tata Surya yang akan dikembangkan. Kemudian peneliti mendesain E- Modul yang terdiri dari cover/sampul, kata pengantar, daftar isi, tujuan pembelajaran,Kompetens Inti, Indikator pencapaian Kompetensi Inti (IPK) Pendahuluan, Pada tahap develop atau pengembangan peneliti melakukan validasi ahli yang terdiri dari validasi media dan validasi materi dan uji coba kepada guru IPA SMP Negeri 6 Singosari dengan 21 orang siswa kelas VIIC SMP Negeri 6 Singosari. Hasil analisis angket guru IPA nilai rata-rata total dari guru IPA adalah 99.16% dan Hasil analisis angket siswa nilai rata – rata total dari siswa kelas VIIC adalah 87,95% sedangkan Validasi media yaitu terdiri dari aspek kelayakan desaign, nilai rata – rata total dari validasi media adalah 84,37 % dan validasi materi yang terdiri dari aspek kelayakan isi dan kelayakan bahasa nilai rata – rata total dari validasi materi adalah 78,33%.