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PENDIDIKAN KARAKTER BAGI ANAK USIA SEKOLAH DASAR MELALUI SEMIOTIK GERAK TARI BESKALAN Nita, Cicilia Ika Rahayu; Rahayu, Sri
Mimbar Sekolah Dasar Vol 1, No 1 (2014)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v1i1.860

Abstract

The purpose of this research detailed as follows: describe the optimization of the formation of character values in school age children through dance Beskalan semiotic in Malang derby dance studio, dance semiotic determine the influence that proxy Beskalan into Dimension Icon, Index and Dimensions symbol of the establishment character values in school age children Dancing in Malang, knowing the dimensions of the most influential on the formation of character values in school age children in the dance studio in the city of Malang. Test the hypothesis that the function t test is used to determine the effect of partially between the independent variable (x) with variable (y). To determine the effect of simultaneously between the dependent variable with the independent variable F. Both trials used the t test and F test used 5% significance level. Researchers used a serial computer with SPSS 18 for windows to perform hypothesis testing.Keywords: character, semiotik, dance, beskalan, value.
Analisis Dampak Implementasi Kurikulum MBKM PGSD UNIKAMA Terhadap Kearifan Lokal Cicilia Ika Rahayu Nita; Farida Nur Kumala; Nyamik Rahayu Sesanti; Arief Rahman Hakim; Andika Gutama
Publikasi Pendidikan Vol 12, No 1 (2022)
Publisher : Prodi PGSD FIP UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/publikan.v12i1.30111

Abstract

Penelitian ini bertujuan untuk mengetahui dampak pengembangan dan implementasi kurikulum MBKM terhadap kearifan lokal. Metode yang digunakan adalah metode survey dengan tahapan mendesain, melaksanakan, menganalisis hasil, dan menuliskan hasil survey. Populasi survey adalah dosen, mahasiswa dan tendik di lingkungan Prodi PGSD Universitas PGRI  Kanjuruhan Malang. Tekhnik pengambilan sampel yang digunakan adalah sampling purposive. Jumlah responden dari penelitian ini adalah 13 dosen dan 386 mahasiswa prodi. Pengembangan dan Implementasi kurikulum program MBKM pada prodi PGSD mendukung nilai kearifan lokal yang ditetapkan pada Visi keilmuan Prodi. Hal ini dalam mencapai Visi dan Misi Prodi PGSD. Bentuk kegiatan MBKM yang diterapkan prodi dapat membantu  dosen   dalam  mentransformasikan, mengembangkan, dan menyebarluaskan ilmu pengetahuan, teknologi, dan seni kepada mahasiswa yang berbasis kearifan lokal. Penelitian ini menunjukkan informasi dampak positif terhadap kearifan lokal. Oleh sebab itu penting bagi prodi untuk melakukan survey ketercapaian visi misi yang mengandung nilai karifan lokal pada kegiatan akademik yang telah dilaksanakan. Survey tersebut dilakukan secara berkala dan terstruktur dengan mekanisme yang telah ditetapkan. Hal ini dilakukan agar nilai kearifan local yang menjadi penciri khusus prodi PGSD Unikama berdampak pada kualitas lulusan mahasiswa.
Game Edukasi Pembagian Bilangan Berbasis Android Untuk Siswa Kelas 2 Sekolah Dasar Dyah Triwahyuningtyas; Dela Sari Novaria; Cicilia Ika Rahayu Nita
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 6, No 12: DESEMBER 2021
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/jptpp.v6i12.14748

Abstract

Abstract: The background of this research is the unavailability of fun and non-boring media based on IT. To foster interest and motivation with the concept of playing while learning through an Android-based number division educational game. The research aims at educational games based on Android class II in elementary schools are feasible, practical, and effective. The development method using the 4D model consists of four stages, including the define stage, the design stage, the developing stage, and the dissemination stage. The analysis technique is thorough qualitative and quantitative descriptive data analysis. The results of the study stated that the Android-based number division educational game obtained an average score of 95.83% by experts by stating it was feasible. The Android-based number division educational game was used to get positive responses from teachers and students with an average of 94%. With this android-based number division educational game, student learning outcomes have increased based on the average value reaching 0.47. So that the Android-based number division educational game is practical and effectively applied in the mathematics learning process.Abstrak: Penelitian ini dilatarbelakangi belum tersedianya media menyenangkan serta tidak membosakan berbasis IT. Untuk menumbuhkan minat dan motivasi dengan konsep bermain sambil belajar melalui game edukasi pembagian bilangan berbasis Android. Penelitian bertujuan mengembangkan game edukasi pembagian bilangan berbasis android untuk siswa kelas 2 SD yang layak, praktis dan efektif. Pengembangan menggunakan model 4D yang terdiri dari empat tahap yaitu tahap pendefinisian (define), tahap perancangan (design), tahap pengembangan (develop), dan tahap penyebaran (disseminate). Teknik analisis data menggunakan analisis deskriptif kualitatif dan kuantitatif. Hasil penelitian menyatakan game edukasi pembagian bilangan berbasis android memperoleh skor rata-rata 95,83% oleh para ahli dengan menyatakan layak. Game edukasi pembagian bilangan berbasis android digunakan memperoleh tanggapan positif oleh guru serta peserta didik dengan rata-rata 94%. Melalui game edukasi pembagian bilangan berbasis android tersebut, hasil belajar peserta didik menjadi meningkat nilai rata-rata mencapai 0,47. Sehingga game edukasi pembagian bilangan berbasis android praktis dan efektif diterapkan dalam proses belajar matematika
ANALISIS PEMBELAJARAN SENI BUDAYA DAN KETERAMPILAN DI SDN GADINGKEMBAR 2 KECAMATAN JABUNG MALANG Ratih Kartika Werdiningtiyas; Cicilia Ika Rahayunita
Jurnal Bidang Pendidikan Dasar Vol 1 No 1 (2017): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (139.748 KB) | DOI: 10.21067/jbpd.v1i1.1607

Abstract

ABSTRAKPenelitian ini bertujuan untuk mendeskripsikan pelaksanaan pembelajaran SBK, mendeskripsikan kendala pembelajaran, mendeskripsikan seberapa besar pengaruh pembelajaran SBK di SDN Gadingkembar 2 Kecamatan Jabung Malang. Metode penelitian ini menggunakan pendekatan kualitatif, jenis penelitian studi kasus. Pelaksanaan pembelajaran SBK di SDN Gadingkembar 2 sudah sesuai dengan Standar Kompetensi. Pembelajaran menggunakan pendekatan, metode dan media pembelajaran sudah sesuai dengan yang telah dirancang dalam RPP. Kendala pembelajarannya  meliputi: buku guru dan buku siswa yang disediakan pendalaman materinya masih kurang, dalam pelaksanaan pembelajaran seni budaya dan keterampilan guru masih kurang mengembangkan pendekatan, metode dan media pembelajaran. Data dari SDN Gadingkembar 2 nilai siswa 74% atau 23 siswa adalah tinggi dari 31 siswa. Dari jumlah 23 memiliki kemampuan yang kreatif dalam mengolah hasil fikiran dengan baik sehingga berpengaruh baik terhadap hasil belajar dan keterampilan siswa. Hal ini menunjukkan bahwa pembelajaran seni budaya dan keterampilan dengan materi seni rupa di SDN Gadingkembar 2 dapat mempengaruhi keterampilan anak.  ABSTRACT Purpose of this study to describe the implementation of learning SBK, describes the obstacles of learning, describing how much influence learning in SDN Gadingkembar SBK 2 District Jabung Malang. Methods of this study used a qualitative approach, case study. SBK learning implementation at SDN Gadingkembar 2 are in accordance with the Standards of Competence. Learning approaches, methods and learning media is in conformity with which has been designed in the RPP. Learning constraints include: a book teacher and student book provided the deepening of the material is still lacking, in the implementation of the cultural arts learning and skills of teachers are still lacking to develop approaches, methods and learning media. Data from SDN Gadingkembar 2 student scores 74% or 23 students is a high of 31 students. Of the total 23 have the creative ability to cultivate the mind so well that a good effect on learning outcomes and skills of students. This suggests that learning art skills with material culture and art in SDN Gadingkembar 2 can affect children's skills.  
Pengembangan Media Paspop pada Materi SBdP di Sekolah Dasar Kecamatan Jabung Cicilia Ika Rahayunita; Ratih Kartika Werdiningtyas
Jurnal Bidang Pendidikan Dasar Vol 4 No 2 (2020): June
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (446.027 KB) | DOI: 10.21067/jbpd.v4i2.4555

Abstract

Abstract: Teachers have difficulty in linking concepts between subjects to a theme, due to the lack of thematic learning media that can help teachers in linking concepts between subjects in SDN Sidorejo 2. Teachers need paspop learning media that can support students in learning to use thematic approaches (Language Indonesia, Natural Sciences and SBdP). The purpose of this study was to develop and analyze the influence of paspop media on SBdP material in class V. The research development of the media uses the four D method (define, design, develop and disseminate). The results of the validation of media experts and material experts were 87.50% and 88% with very decent criteria. Data attractiveness of the media for students scored with a percentage of 91% categorized very well. Student learning outcomes using the media Bapang mask postpop stated that students who completed totaled 28 with a percentage of 87.5%. Abstrak: Guru kesulitan dalam mengaitkan konsep antar mata pelajaran pada suatu tema, karena kurang tersedianya media pembelajaran tematik yang dapat membantu guru dalam mengaitkan suatu konsep antar mata pelajaran di SDN Sidorejo 2. Guru membutuhkan media pembelajaran paspop yang dapat mendukung siswa dalam belajar menggunakan pendekatan tematik (Bahasa Indonesia, IPA dan SBdP). Tujuan penelitian ini untuk mengembangkan dan menganalisis pengaruh media paspop pada materi SBdP di kelas V. Penelitian pengembangan media tersebut menggunakan metode four D (define, design, develop dan disseminate). Hasil validasi ahli media dan ahli materi sebesar 87,50% dan 88% dengan kriteria sangat layak. Data kemenarikan media bagi siswa memperoleh nilai dengan persentase 91% berkategori sangat baik. Hasil belajar siswa dengan menggunakan media paspop topeng Bapang menyatakan bahwa siswa yang tuntas berjumlah 28 dengan persentase 87,5%.
PENGEMBANGAN VIDEO STOP MOTION MUSIK ANSAMBEL PENTATONIS PADA MATA PELAJARAN SBdP UNTUK SISWA SEKOLAH DASAR Andika Gutama; Cicilia Ika Rahayu Nita; Rurin Listiani
MIDA : Jurnal Pendidikan Dasar Islam Vol 5 No 2 (2022): July 2022
Publisher : Universitas Islam Darul 'Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/mida.v5i1.2956

Abstract

Abstract Learning activities at SDN Watesnegoro 1, Mojokerto Regency during the COVID-19 pandemic were carried out in a blended learning manner. In these learning activities the teacher still uses teaching materials in printed form. Based on the problems found, the researchers developed a music stop motion video for the pentatonic ensemble for class V SBdP subjects at SDN Watesnegoro 1, Mojokerto Regency which aims to determine the process of developing, feasibility, practical, and effective stop motion video learning media. The research used is a 4D model consisting of definition, design, development and dissemination. The data used in this study are qualitative and quantitative data. This study uses 2 stages of trials, namely broad trials and limited trials. The results of this product development trial, namely a stop motion video for pentatonic ensemble music, were declared very feasible with the percentage of material experts 90%, media experts 92.5% and linguists 92.5%. The stop motion video was stated to be very practical based on the teacher's response questionnaire which obtained a percentage of 82% and a limited trial assessment of 10 students who obtained a percentage of 88.5% and a broad trial of 20 students obtained a percentage of 92%. At the stage of testing the effectiveness of the stop motion video, it is stated that it is very effective. This research is expected to be useful and become a reference for other researchers in developing interesting and fun learning videos for students. Keywords: Pentatonic Ensemble Music, Stop Motion Video, SBdP
Analisis Implementasi Kurikulum Merdeka Belajar Kampus Merdeka pada Prodi PGSD UNIKAMA Cicilia Ika Rahayu Nita; Farida Nur Kumala; Nyamik Rahayu Sesanti; Arief Rahman Hakim; Andika Gutama
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 6, No 2 (2022): DWIJA CENDEKIA: Jurnal Riset Pedagogik
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (341.993 KB) | DOI: 10.20961/jdc.v6i2.58417

Abstract

Penelitian ini bertujuan untuk menganalisis implementasi kurikulum Merdeka Belajar Kampus Merdeka (MBKM) pada mahasiswa PGSD Unikama. Penelitian ini merupakan penelitian survey. Responden dari penelitian ini adalah 13 dosen, 386 mahasiswa dan 17 mitra prodi yang berada pada lingkungan Universitas PGRI Kanjuruhan Malang Teknik pengambilan sampel yang digunakan adalah sampling purposive. Teknik analiisis data yang digunakan adalah analisis kuantitatif deskriptif. Hasil penelitian menunjukkan prodi PGSD UNIKAMA telah menerapkan program MBKM dengan mengacu pada 6 BKP, mahasiswa dan dosen telah mengetahui program MBKM. Implementasi Progra MBKM menunjukkan dampak positif terhadap peningkatan IKU  dan CPL sikap, pengetahuan, keterampilan umum dan khusus mahasiswa PGSD UNIKAMA. Oleh sebab itu penting bagi prodi untuk melakukan peninjauan kurikulum secara berkala untuk mengakaji kurikulum yang telah dilaksanakan dengan pengintegrasian program MBKM.
WORKSHOP PENGEMBANGAN KONTEN VIDEO TARI BAGI GURU SEKOLAH DASAR DI KECAMATAN SUKUN Cicilia Ika Rahayunita; Andika Gutama
J-ABDI: Jurnal Pengabdian kepada Masyarakat Vol. 2 No. 4: September 2022
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jabdi.v2i4.3448

Abstract

Pembelajaran tematik tidak terlepas dengan pembelajaran seni. Salah satu materi pada kurikulum 2013 yaitu Seni Budaya dan Prakarya atau sering disebut dengan SBDP. Adapun muatan pada SBDP meliputi semua cabang seni yaitu seni tari, seni musik, seni rupa, dan seni drama. Berdasarkan hasil observasi awal dan wawancara dengan beberapa guru Sekolah Dasar (SD) di Kecamatan Sukun Kota Malang terutama pada Gugus 2 yang berjumlah 10 SD, materi SBDP dalam prakteknya mayoritas guru SD terfokus pada pembelajaran seni rupa dikarenakan media yang mudah dan bagi guru SD yang bukan dari bidang seni, mempelajari seni rupa dirasa lebih mudah. Seni tari dan seni musik diperlukan skill dan keterampilan khusus. Namun tidak menutup kemungkinan menjadi bisa jika dipelajari melalui pendampingan serta pembuatan sumber belajar yang menarik seeprti pembuatan konten video yang sesuai dengan perkembangan abad 4.0. Pelaksanaan program pengabdian ini akan dilaksanakan dalam empat sesi. Sesi pertama penyampaian tentang pembelajaran seni dalam muatan SBDP, sesi kedua tentang pengembangan konten video tari, sesi ketiga penyampaian ilmu harmoni pada instrumen musik dan keempat demonstrasi karya peserta berupa konten video tari yang telah dikembangkan dengan dikolaborasikan dengan instumen musik harmoni.
Motivation and Parenting Class untuk Meningkatkan Motivasi Belajar Peserta Didik Dan Wali Siswa SD Farida Nur Kumala; Cicilia Ika Rahayunita; Sri Rahayu; Rofiul Huda; Dwi Agus Setiawan
DEDIKASI: Community Service Reports Vol 5, No 1 (2023): DEDIKASI: Community Service Report - January
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v5i1.65396

Abstract

Community service activities aim to increase motivation and help parents in parenting. The method consists of several stages: (1). Counseling for parents by motivating parents to support their children's learning, material delivery activities, sharing sessions, ending with questions and answers, (2). Counselling for students, mainly grades 5 and 6, who will face exams to be motivated to study harder. The activities consist of delivering motivational materials for students, question and answer activities, and writing letters to their parents containing the goals that students want to achieve. Implementing the motivation and parenting classes goes according to the planned program. Parents and students were enthusiastic about participating in this training. Some suggestions include the need for regular mentoring activities, bearing in mind the limited knowledge of the community regarding parenting because parents are the first and primary source of education for children.
PENGEMBANGAN VIDEO STOP MOTION MUSIK ANSAMBEL PENTATONIS PADA MATA PELAJARAN SBdP UNTUK SISWA SEKOLAH DASAR Andika Gutama; Cicilia Ika Rahayu Nita; Rurin Listiani
MIDA : Jurnal Pendidikan Dasar Islam Vol 5 No 2 (2022): July 2022
Publisher : Universitas Islam Darul 'Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/mida.v5i1.2956

Abstract

Abstract Learning activities at SDN Watesnegoro 1, Mojokerto Regency during the COVID-19 pandemic were carried out in a blended learning manner. In these learning activities the teacher still uses teaching materials in printed form. Based on the problems found, the researchers developed a music stop motion video for the pentatonic ensemble for class V SBdP subjects at SDN Watesnegoro 1, Mojokerto Regency which aims to determine the process of developing, feasibility, practical, and effective stop motion video learning media. The research used is a 4D model consisting of definition, design, development and dissemination. The data used in this study are qualitative and quantitative data. This study uses 2 stages of trials, namely broad trials and limited trials. The results of this product development trial, namely a stop motion video for pentatonic ensemble music, were declared very feasible with the percentage of material experts 90%, media experts 92.5% and linguists 92.5%. The stop motion video was stated to be very practical based on the teacher's response questionnaire which obtained a percentage of 82% and a limited trial assessment of 10 students who obtained a percentage of 88.5% and a broad trial of 20 students obtained a percentage of 92%. At the stage of testing the effectiveness of the stop motion video, it is stated that it is very effective. This research is expected to be useful and become a reference for other researchers in developing interesting and fun learning videos for students. Keywords: Pentatonic Ensemble Music, Stop Motion Video, SBdP