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PENDIDIKAN KARAKTER BAGI ANAK USIA SEKOLAH DASAR MELALUI SEMIOTIK GERAK TARI BESKALAN Nita, Cicilia Ika Rahayu; Rahayu, Sri
Mimbar Sekolah Dasar Vol 1, No 1 (2014)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v1i1.860

Abstract

The purpose of this research detailed as follows: describe the optimization of the formation of character values in school age children through dance Beskalan semiotic in Malang derby dance studio, dance semiotic determine the influence that proxy Beskalan into Dimension Icon, Index and Dimensions symbol of the establishment character values in school age children Dancing in Malang, knowing the dimensions of the most influential on the formation of character values in school age children in the dance studio in the city of Malang. Test the hypothesis that the function t test is used to determine the effect of partially between the independent variable (x) with variable (y). To determine the effect of simultaneously between the dependent variable with the independent variable F. Both trials used the t test and F test used 5% significance level. Researchers used a serial computer with SPSS 18 for windows to perform hypothesis testing.Keywords: character, semiotik, dance, beskalan, value.
Analisis Dampak Implementasi Kurikulum MBKM PGSD UNIKAMA Terhadap Kearifan Lokal Cicilia Ika Rahayu Nita; Farida Nur Kumala; Nyamik Rahayu Sesanti; Arief Rahman Hakim; Andika Gutama
Publikasi Pendidikan Vol 12, No 1 (2022)
Publisher : Prodi PGSD FIP UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/publikan.v12i1.30111

Abstract

Penelitian ini bertujuan untuk mengetahui dampak pengembangan dan implementasi kurikulum MBKM terhadap kearifan lokal. Metode yang digunakan adalah metode survey dengan tahapan mendesain, melaksanakan, menganalisis hasil, dan menuliskan hasil survey. Populasi survey adalah dosen, mahasiswa dan tendik di lingkungan Prodi PGSD Universitas PGRI  Kanjuruhan Malang. Tekhnik pengambilan sampel yang digunakan adalah sampling purposive. Jumlah responden dari penelitian ini adalah 13 dosen dan 386 mahasiswa prodi. Pengembangan dan Implementasi kurikulum program MBKM pada prodi PGSD mendukung nilai kearifan lokal yang ditetapkan pada Visi keilmuan Prodi. Hal ini dalam mencapai Visi dan Misi Prodi PGSD. Bentuk kegiatan MBKM yang diterapkan prodi dapat membantu  dosen   dalam  mentransformasikan, mengembangkan, dan menyebarluaskan ilmu pengetahuan, teknologi, dan seni kepada mahasiswa yang berbasis kearifan lokal. Penelitian ini menunjukkan informasi dampak positif terhadap kearifan lokal. Oleh sebab itu penting bagi prodi untuk melakukan survey ketercapaian visi misi yang mengandung nilai karifan lokal pada kegiatan akademik yang telah dilaksanakan. Survey tersebut dilakukan secara berkala dan terstruktur dengan mekanisme yang telah ditetapkan. Hal ini dilakukan agar nilai kearifan local yang menjadi penciri khusus prodi PGSD Unikama berdampak pada kualitas lulusan mahasiswa.
Game Edukasi Pembagian Bilangan Berbasis Android Untuk Siswa Kelas 2 Sekolah Dasar Dyah Triwahyuningtyas; Dela Sari Novaria; Cicilia Ika Rahayu Nita
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 6, No 12: DESEMBER 2021
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/jptpp.v6i12.14748

Abstract

Abstract: The background of this research is the unavailability of fun and non-boring media based on IT. To foster interest and motivation with the concept of playing while learning through an Android-based number division educational game. The research aims at educational games based on Android class II in elementary schools are feasible, practical, and effective. The development method using the 4D model consists of four stages, including the define stage, the design stage, the developing stage, and the dissemination stage. The analysis technique is thorough qualitative and quantitative descriptive data analysis. The results of the study stated that the Android-based number division educational game obtained an average score of 95.83% by experts by stating it was feasible. The Android-based number division educational game was used to get positive responses from teachers and students with an average of 94%. With this android-based number division educational game, student learning outcomes have increased based on the average value reaching 0.47. So that the Android-based number division educational game is practical and effectively applied in the mathematics learning process.Abstrak: Penelitian ini dilatarbelakangi belum tersedianya media menyenangkan serta tidak membosakan berbasis IT. Untuk menumbuhkan minat dan motivasi dengan konsep bermain sambil belajar melalui game edukasi pembagian bilangan berbasis Android. Penelitian bertujuan mengembangkan game edukasi pembagian bilangan berbasis android untuk siswa kelas 2 SD yang layak, praktis dan efektif. Pengembangan menggunakan model 4D yang terdiri dari empat tahap yaitu tahap pendefinisian (define), tahap perancangan (design), tahap pengembangan (develop), dan tahap penyebaran (disseminate). Teknik analisis data menggunakan analisis deskriptif kualitatif dan kuantitatif. Hasil penelitian menyatakan game edukasi pembagian bilangan berbasis android memperoleh skor rata-rata 95,83% oleh para ahli dengan menyatakan layak. Game edukasi pembagian bilangan berbasis android digunakan memperoleh tanggapan positif oleh guru serta peserta didik dengan rata-rata 94%. Melalui game edukasi pembagian bilangan berbasis android tersebut, hasil belajar peserta didik menjadi meningkat nilai rata-rata mencapai 0,47. Sehingga game edukasi pembagian bilangan berbasis android praktis dan efektif diterapkan dalam proses belajar matematika
ANALISIS PEMBELAJARAN SENI BUDAYA DAN KETERAMPILAN DI SDN GADINGKEMBAR 2 KECAMATAN JABUNG MALANG Ratih Kartika Werdiningtiyas; Cicilia Ika Rahayunita
Jurnal Bidang Pendidikan Dasar Vol 1 No 1 (2017): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (139.748 KB) | DOI: 10.21067/jbpd.v1i1.1607

Abstract

ABSTRAKPenelitian ini bertujuan untuk mendeskripsikan pelaksanaan pembelajaran SBK, mendeskripsikan kendala pembelajaran, mendeskripsikan seberapa besar pengaruh pembelajaran SBK di SDN Gadingkembar 2 Kecamatan Jabung Malang. Metode penelitian ini menggunakan pendekatan kualitatif, jenis penelitian studi kasus. Pelaksanaan pembelajaran SBK di SDN Gadingkembar 2 sudah sesuai dengan Standar Kompetensi. Pembelajaran menggunakan pendekatan, metode dan media pembelajaran sudah sesuai dengan yang telah dirancang dalam RPP. Kendala pembelajarannya  meliputi: buku guru dan buku siswa yang disediakan pendalaman materinya masih kurang, dalam pelaksanaan pembelajaran seni budaya dan keterampilan guru masih kurang mengembangkan pendekatan, metode dan media pembelajaran. Data dari SDN Gadingkembar 2 nilai siswa 74% atau 23 siswa adalah tinggi dari 31 siswa. Dari jumlah 23 memiliki kemampuan yang kreatif dalam mengolah hasil fikiran dengan baik sehingga berpengaruh baik terhadap hasil belajar dan keterampilan siswa. Hal ini menunjukkan bahwa pembelajaran seni budaya dan keterampilan dengan materi seni rupa di SDN Gadingkembar 2 dapat mempengaruhi keterampilan anak.  ABSTRACT Purpose of this study to describe the implementation of learning SBK, describes the obstacles of learning, describing how much influence learning in SDN Gadingkembar SBK 2 District Jabung Malang. Methods of this study used a qualitative approach, case study. SBK learning implementation at SDN Gadingkembar 2 are in accordance with the Standards of Competence. Learning approaches, methods and learning media is in conformity with which has been designed in the RPP. Learning constraints include: a book teacher and student book provided the deepening of the material is still lacking, in the implementation of the cultural arts learning and skills of teachers are still lacking to develop approaches, methods and learning media. Data from SDN Gadingkembar 2 student scores 74% or 23 students is a high of 31 students. Of the total 23 have the creative ability to cultivate the mind so well that a good effect on learning outcomes and skills of students. This suggests that learning art skills with material culture and art in SDN Gadingkembar 2 can affect children's skills.  
Pengembangan Media Paspop pada Materi SBdP di Sekolah Dasar Kecamatan Jabung Cicilia Ika Rahayunita; Ratih Kartika Werdiningtyas
Jurnal Bidang Pendidikan Dasar Vol 4 No 2 (2020): June
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (446.027 KB) | DOI: 10.21067/jbpd.v4i2.4555

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Abstract: Teachers have difficulty in linking concepts between subjects to a theme, due to the lack of thematic learning media that can help teachers in linking concepts between subjects in SDN Sidorejo 2. Teachers need paspop learning media that can support students in learning to use thematic approaches (Language Indonesia, Natural Sciences and SBdP). The purpose of this study was to develop and analyze the influence of paspop media on SBdP material in class V. The research development of the media uses the four D method (define, design, develop and disseminate). The results of the validation of media experts and material experts were 87.50% and 88% with very decent criteria. Data attractiveness of the media for students scored with a percentage of 91% categorized very well. Student learning outcomes using the media Bapang mask postpop stated that students who completed totaled 28 with a percentage of 87.5%. Abstrak: Guru kesulitan dalam mengaitkan konsep antar mata pelajaran pada suatu tema, karena kurang tersedianya media pembelajaran tematik yang dapat membantu guru dalam mengaitkan suatu konsep antar mata pelajaran di SDN Sidorejo 2. Guru membutuhkan media pembelajaran paspop yang dapat mendukung siswa dalam belajar menggunakan pendekatan tematik (Bahasa Indonesia, IPA dan SBdP). Tujuan penelitian ini untuk mengembangkan dan menganalisis pengaruh media paspop pada materi SBdP di kelas V. Penelitian pengembangan media tersebut menggunakan metode four D (define, design, develop dan disseminate). Hasil validasi ahli media dan ahli materi sebesar 87,50% dan 88% dengan kriteria sangat layak. Data kemenarikan media bagi siswa memperoleh nilai dengan persentase 91% berkategori sangat baik. Hasil belajar siswa dengan menggunakan media paspop topeng Bapang menyatakan bahwa siswa yang tuntas berjumlah 28 dengan persentase 87,5%.
PENGEMBANGAN VIDEO STOP MOTION MUSIK ANSAMBEL PENTATONIS PADA MATA PELAJARAN SBdP UNTUK SISWA SEKOLAH DASAR Andika Gutama; Cicilia Ika Rahayu Nita; Rurin Listiani
MIDA : Jurnal Pendidikan Dasar Islam Vol 5 No 2 (2022): July 2022
Publisher : Universitas Islam Darul 'Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/mida.v5i1.2956

Abstract

Abstract Learning activities at SDN Watesnegoro 1, Mojokerto Regency during the COVID-19 pandemic were carried out in a blended learning manner. In these learning activities the teacher still uses teaching materials in printed form. Based on the problems found, the researchers developed a music stop motion video for the pentatonic ensemble for class V SBdP subjects at SDN Watesnegoro 1, Mojokerto Regency which aims to determine the process of developing, feasibility, practical, and effective stop motion video learning media. The research used is a 4D model consisting of definition, design, development and dissemination. The data used in this study are qualitative and quantitative data. This study uses 2 stages of trials, namely broad trials and limited trials. The results of this product development trial, namely a stop motion video for pentatonic ensemble music, were declared very feasible with the percentage of material experts 90%, media experts 92.5% and linguists 92.5%. The stop motion video was stated to be very practical based on the teacher's response questionnaire which obtained a percentage of 82% and a limited trial assessment of 10 students who obtained a percentage of 88.5% and a broad trial of 20 students obtained a percentage of 92%. At the stage of testing the effectiveness of the stop motion video, it is stated that it is very effective. This research is expected to be useful and become a reference for other researchers in developing interesting and fun learning videos for students. Keywords: Pentatonic Ensemble Music, Stop Motion Video, SBdP
WORKSHOP PENGEMBANGAN KONTEN VIDEO TARI BAGI GURU SEKOLAH DASAR DI KECAMATAN SUKUN Cicilia Ika Rahayunita; Andika Gutama
J-ABDI: Jurnal Pengabdian kepada Masyarakat Vol. 2 No. 4: September 2022
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jabdi.v2i4.3448

Abstract

Pembelajaran tematik tidak terlepas dengan pembelajaran seni. Salah satu materi pada kurikulum 2013 yaitu Seni Budaya dan Prakarya atau sering disebut dengan SBDP. Adapun muatan pada SBDP meliputi semua cabang seni yaitu seni tari, seni musik, seni rupa, dan seni drama. Berdasarkan hasil observasi awal dan wawancara dengan beberapa guru Sekolah Dasar (SD) di Kecamatan Sukun Kota Malang terutama pada Gugus 2 yang berjumlah 10 SD, materi SBDP dalam prakteknya mayoritas guru SD terfokus pada pembelajaran seni rupa dikarenakan media yang mudah dan bagi guru SD yang bukan dari bidang seni, mempelajari seni rupa dirasa lebih mudah. Seni tari dan seni musik diperlukan skill dan keterampilan khusus. Namun tidak menutup kemungkinan menjadi bisa jika dipelajari melalui pendampingan serta pembuatan sumber belajar yang menarik seeprti pembuatan konten video yang sesuai dengan perkembangan abad 4.0. Pelaksanaan program pengabdian ini akan dilaksanakan dalam empat sesi. Sesi pertama penyampaian tentang pembelajaran seni dalam muatan SBDP, sesi kedua tentang pengembangan konten video tari, sesi ketiga penyampaian ilmu harmoni pada instrumen musik dan keempat demonstrasi karya peserta berupa konten video tari yang telah dikembangkan dengan dikolaborasikan dengan instumen musik harmoni.
PENGEMBANGAN VIDEO STOP MOTION MUSIK ANSAMBEL PENTATONIS PADA MATA PELAJARAN SBdP UNTUK SISWA SEKOLAH DASAR Andika Gutama; Cicilia Ika Rahayu Nita; Rurin Listiani
MIDA : Jurnal Pendidikan Dasar Islam Vol 5 No 2 (2022): July 2022
Publisher : Universitas Islam Darul 'Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/mida.v5i1.2956

Abstract

Abstract Learning activities at SDN Watesnegoro 1, Mojokerto Regency during the COVID-19 pandemic were carried out in a blended learning manner. In these learning activities the teacher still uses teaching materials in printed form. Based on the problems found, the researchers developed a music stop motion video for the pentatonic ensemble for class V SBdP subjects at SDN Watesnegoro 1, Mojokerto Regency which aims to determine the process of developing, feasibility, practical, and effective stop motion video learning media. The research used is a 4D model consisting of definition, design, development and dissemination. The data used in this study are qualitative and quantitative data. This study uses 2 stages of trials, namely broad trials and limited trials. The results of this product development trial, namely a stop motion video for pentatonic ensemble music, were declared very feasible with the percentage of material experts 90%, media experts 92.5% and linguists 92.5%. The stop motion video was stated to be very practical based on the teacher's response questionnaire which obtained a percentage of 82% and a limited trial assessment of 10 students who obtained a percentage of 88.5% and a broad trial of 20 students obtained a percentage of 92%. At the stage of testing the effectiveness of the stop motion video, it is stated that it is very effective. This research is expected to be useful and become a reference for other researchers in developing interesting and fun learning videos for students. Keywords: Pentatonic Ensemble Music, Stop Motion Video, SBdP
Implementation of Bruner's Theory to Improve Understanding of the Concept of Numbers for Grade I Students at SDN 1 Kepanjen Sigit Wibowo; Pujianah Pujianah; Arief Rahman Hakim; Cicilia Ika Rahayu Nita
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 3 No. 7 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: Understanding the concept is a basic ability that must be possessed by students in understanding mathematics. This study aims to determine the increase in elementary school students' conceptual understanding after applying Bruner's theory in learning mathematics. This type of research is Class Action Research. The research design used was developed by Kemmis and McTaggart where each activity cycle consists of four components, namely planning, implementation of action/treatment, observation, and reflection. The subjects in this study were 25 students of class IA SD Negeri 1 Kepanjen. The research results show that the application of Bruner's learning theory can activate students in learning. Improvement in understanding the ability of the concept occurs in each cycle. At the beginning of the observation, the average number of concept understanding abilities of students was 22.67 percent, then increased in cycle I by 44 percent, cycle II by 69.33 percent, and achieving expectations in cycle III by 88 percent. The successful application of Bruner's learning theory is also evidenced by the increased mastery of student learning outcomes. At the beginning of the cycle, only 28 percent of students passed, then increased in cycle I by 48 percent of students, cycle II by 72 percent of students, and achieving expectations in cycle III by 92 percent. Thus, the implementation of Bruner's theory can improve understanding of the concept of numbers in learning mathematics. s learning theory is also evidenced by the increased mastery of student learning outcomes. At the beginning of the cycle, only 28 percent of students passed, then increased in cycle I by 48 percent of students, cycle II by 72 percent of students, and achieving expectations in cycle III by 92 percent. Thus, the implementation of Bruner's theory can improve understanding of the concept of numbers in learning mathematics. s learning theory is also evidenced by the increased mastery of student learning outcomes. At the beginning of the cycle, only 28 percent of students passed, then increased in cycle I by 48 percent of students, cycle II by 72 percent of students, and achieving expectations in cycle III by 92 percent. Thus, the implementation of Bruner's theory can improve understanding of the concept of numbers in learning mathematics. Abstrak: Pemahaman konsep merupakan suatu dasar kemampuan yang harus dimiliki oleh siswa dalam memahami pelajaran matematika. Penelitian ini bertujuan untuk mengetahui peningkatan pemahaman konsep siswa sekolah dasar setelah diterapkan teori Bruner dalam pembelajaran matematika. Jenis penelitian ini adalah Penelitian Tindakan Kelas (classroom action research). Desain penelitian yang digunakan yaitu dikembangkan oleh Kemmis dan Mc Taggart dimana tiap-tiap siklus kegiatan terdiri atas empat komponen yaitu perencanaan (plan), pelaksanaan tindakan/perlakuan (action), observasi (observation), dan refleksi (reflection). Subjek dalam penelitian ini yaitu siswa kelas IA SD Negeri 1 Kepanjen yang berjumlah 25 siswa. Hasil penelitian menunjukkan bahwa penerapan teori belajar Bruner dapat mengaktifkan siswa dalam pembelajaran. Peningkatan kemampuan pemahaman konsep terjadi pada setiap siklus. Pada awal observasi, rata-rata kemampuan pemahaman konsep bilangan pada siswa sebesar 22,67 persen, kemudian meningkat pada siklus I sebesar 44 persen, siklus II sebesar 69,33 persen, dan mencapai harapan pada siklus III sebesar 88 persen. Keberhasilan penerapan teori belajar Bruner juga dibuktikan dengan meningkatnya ketuntasan hasil belajar siswa. Pada awal siklus, hanya sebanyak 28 persen siswa yang tuntas, kemudian meningkat pada siklus I sebesar 48 persen siswa, siklus II sebanyak 72 persen siswa, serta mencapai harapan pada siklus III sebesar 92 persen. Dengan demikian, implementasi teori Bruner dapat meningkatkan pemahaman konsep bilangan pada pembelajaran matematika.
Implementasi Model Pembelajaran PJBL Berbantuan Media Flashcard untuk Meningkatkan Minat dan Keaktifan Belajar Peserta Didik Kelas 4 di Sekolah Dasar Siska Aprilia Wati; Cicilia Ika Rahayu Nita; Kholiq Kholiq
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 3 No. 8 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: Interest and learning activeness are needed and must exist in students during the learning process. Because with the interest and liveliness of learning can help to achieve learning goals. Interest and learning activeness in grade 4 students of SDN Sukorejo can be said to be lacking. Students still have no interest and learning activeness in themselves. In addition, the learning carried out by the teacher still uses the lecture method and has not used learning media. This study aims to increase interest and learning activeness by using the PJBL learning model assisted by flashcard media for 4th grade students of SDN Sukorejo. This research is a class action research conducted in collaboration with the class teacher which was carried out for 2 cycles with each cycle having 2 meetings. Based on the pre-cycle results, an assessment was obtained with a percentage of 25 percent learning interest and 12.5 percent learning activeness. After implementing cycle 1, an assessment was obtained with a percentage of 37.5 percent learning interest and 25 percent learning activeness. In cycle 2, an assessment was obtained with a percentage of interest and learning activeness of 75 percent. In cycle 2, it has met the expectations of increasing students' interest and learning activeness with more than 50 percent of the total number of students included in the category of good interest and active learning. This shows that the use of PJBL learning model assisted by flashcard media is able to increase the interest and learning activeness of 4th grade students of SDN Sukorejo Kediri. Abstrak: Minat dan keaktifan belajar sangat dibutuhkan dan harus ada pada diri peserta didik selama mengikuti proses pembelajaran. Sebab dengan adanya minat dan keaktifan belajar dapat membantu untuk mencapai tujuan pembelajaran. Minat dan keaktifan belajar pada peserta didik kelas 4 SDN Sukorejo dapat dikatakan kurang. Peserta didik masih belum ada minat dan keaktifan belajar pada diri mereka. Selain itu, pembelajaran yang dilaksanakan oleh guru masih menggunakan metode ceramah dan belum menggunakan media pembelajaran. Pada penelitian ini bertujuan untuk meningkatkan minat dan keaktifan belajar dengan menggunakan model pembelajaran PJBL berbantuan media flashcard pada peserta didik kelas 4 SDN Sukorejo. Penelitian ini merupakan penelitian tindakan kelas yang dilakukan secara kolaborasi dengan guru kelas yang pelaksanaannya selama 2 siklus dengan setiap siklus terdapat 2 pertemuan. Berdasarkan hasil pra siklus diperoleh penilaian dengan persentase minat belajar 25 persen dan keaktifan belajar 12,5 persen. Setelah dilaksanakan siklus 1, diperoleh penilaian dengan persentase minat belajar 37,5 persen dan keaktifan belajar 25 persen. Pada siklus 2, diperoleh penilaian dengan persentase minat dan keaktifan belajar sebesar 75 persen. Pada siklus 2 telah memenuhi harapan peningkatan minat dan keaktifan belajar peserta didik dengan lebih dari 50 persen dari jumlah peserta didik termasuk dalam kategori minat dan aktif belajar yang baik. Hal ini menunjukkan bahwa penggunaan model pembelajaran PJBL berbantuan media flashcard mampu meningkatkan minat dan keaktifan belajar peserta didik kelas 4 SDN Sukorejo Kediri.