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Digital Augmented Reality Flipbook Based on Local Wisdom: An Instructional Innovation to Enhance Students' Mathematical Literacy Lestari, Fitria; Noprisa, Noprisa; Cahyani, Jeshinta Dwi; Wibowo, Deni Sapto
Jurnal Pendidikan Matematika dan Sains Vol. 14 No. 1 (2026): February 2026
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpms.v14i1.88197

Abstract

This research aims to develop and evaluate the effectiveness of a Flipbook Augmented Reality (AR) application based on local wisdom from Lampung in enhancing students' mathematical literacy in geometry topics. The method used is a developmental study with a design research approach, employing the 1993 Tessmer model, which consists of the preliminary, formative evaluation, and prototyping, including three parts: expert review, one-to-one, and small group, followed by the field test stage. The subject of the study was an eighth-grade student at Junior High School in Bandar Lampung. The instruments used were mathematical literacy tests and student response questionnaires. The results of expert validation indicate that the product falls into the excellent category, with a practicality level reaching 83.1%. The results of the binomial test show that more than 70% of students achieved learning mastery. The highest achievement in mathematical literacy was found in the communication indicator (88.15%). The research has proven effective in improving students’ mathematical literacy. Flipbook AR can serve as a contextual learning alternative that integrates technology and local culture to meaningfully reinforce students' understanding of mathematical concepts.
Auto-Play Media Studio 8 based on Blended Learning: An Effort to Optimization of Teacher Competency Fitria Lestari; Noprisa Noprisa; Dwi Desmayanasari; Desrina Hardianti; Deni Efendi; Andika Eko Prasetiyo
Smart Society Vol. 1 No. 2 (2021): Smart Society
Publisher : FOUNDAE (Foundation of Advanced Education)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1111.312 KB) | DOI: 10.58524/smartsociety.v1i2.66

Abstract

Advances in science and technology have brought enormous changes to the advancement of education, especially for teachers to improve pedagogical competence. Therefore, teachers must be able to design learning that can transfer knowledge and information well to students. This service program was carried out at SMP N 7 Pesawaran with the aim of providing assistance to teachers in the interactive learning of Auto Play Media Studio 8 (AMS) based on blended learning. The methods used in this training include training on AMS 8 applications that produce products made by participants using the ADDIE development. The results of this service (1) increase teacher knowledge and skills by 92,9% of the 44 participants, 85,3% of teachers on average are able to implement blended learning-based Auto Play Media Studio 8 (AMS) learning media (2) help answer learning at this time, especially in the Covid-19 pandemic conditions which causes students to not be able to learn directly by coming to school so that teachers can apply innovative learning to increase student motivation in learning.
Utilization of Chicken Harvest as a Community Economic Improvement in the Covid-19 Pandemic Desrina Hardianti; Noprisa Noprisa; Fitria Lestari; Dwi Desmayanasari; Suryatul Aini Asyhara; Retno Dumila; Triyana Dara; Wahyu Alfurosi
Smart Society Vol. 2 No. 2 (2022): Smart Society
Publisher : FOUNDAE (Foundation of Advanced Education)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/smartsociety.v2i2.114

Abstract

 The COVID-19 pandemic has impacted various aspects of people's lives, including the economic sector that occurred in Tanjung Waras Hamlet, Merak Batin Village, RT 15, South Lampung. The observations show the residents' lack of knowledge and creativity in managing the harvest of chicken livestock to improve the creative economy of the residents. Therefore, to maximize this potential, our community service team from the University of Muhammadiyah Lampung assists the community by utilizing chicken harvest to improve the economy. The research method used is qualitative, with activities consisting of preparation, assistance, implementation, evaluation, and monitoring. Data is collected using observation techniques, questionnaires, interviews, and group discussion forums (FGD). This activity was carried out on 6-12 July 2021 in Tanjung Waras Hamlet, Merak Batin Village, RT 15 participants with 20 participants. The results of this activity show that: 1) 90% of respondents succeeded in making frozen food products made from chicken. 2) sales results after being processed into frozen food products provide profits of up to more than 75%. This also makes residents more creative in processing raw chicken pieces into processed products that can provide income and help residents overcome economic problems during the COVID-19 pandemic. Marketing of processed products is carried out by residents from home and also through social media.  
IMPLEMENTASI MEDIA AR BERMUATAN KEARIFAN LOKAL LAMPUNG PADA MATERI GEOMETRI: PENINGKATAN KEMAMPUAN KOMUNIKASI MATEMATIS SISWA Jeshinta Dwi Cahyani; Fitria Lestari; Noprisa Noprisa
Mandalika Mathematics and Educations Journal Vol 8 No 2 (2026): Edisi Juni
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v8i2.12026

Abstract

The development of digital technology encourages the use of innovative learning media such as Augmented Reality (AR) to transform abstract Mathematics concepts into more concrete and contextual. This study aims to measure the improvement of students' mathematical communication skills through the implementation of AR media based on Lampung local wisdom on limas and prism materials. This study uses a quantitative approach with a pre-experimental design of one group pretest–posttest involving 15 grade VIII students of Assafina Junior High School Bandar Lampung. Data were collected through tests, questionnaires, and documentation, with test instruments in the form of five description questions that met the criteria of validity and reliability with a Cronbach's Alpha coefficient of 0.99. Data analysis was carried out using Shapiro–Wilk test, paired sample t−test, and N−Gain. The results showed an increase in students' average scores from 51 to 76.73 with a significance level of less than 0.05 and an N−Gain value of 0.51 which was included in the medium category. In addition, students' responses to the use of media reached 87.85% which was classified as very practical. These findings show that AR media based on local wisdom is effective in supporting the development of students' mathematical communication through visual, symbolic, and verbal representations in spatial geometry learning.
Traditional House of Lampung Kedatun Keagungan: Ethnomathematics Exploration Noprisa Noprisa; Fitria Lestari; Desrina Hardianti; Dwi Desmayanasari; Suryatul Aini Asyhara; Deni Efendi; Dopy Rizko; Elsa Kurnia
Jurnal Inovasi Matematika Vol. 6 No. 1 (2024): Inovasi Matematika
Publisher : Pendidikan Matematika Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/inomatika.v6i1.417

Abstract

The purpose of this study is to explore Ethnomathematics of Geometry concepts in Kedatun Keagungan traditional house architecture. It is hoped that students will more easily explore understanding of mathematical abstractness through visual representations in familiar cultural forms. Learning mathematics by linking the surrounding culture so that learning is more meaningful for students. This research is a qualitative research with an ethnographic approach. Data collection techniques begin with observation, compiling and validating instruments, documentation studies and FGD. Data analysis technique uses the Spradley model. Based on the research results, it was found that Ethnomathematics in the Kedatun Keagungan traditional house has applied mathematical concepts both to the components of the house building and the ornaments inside which include: (1) the concept of geometry which consists of shapes, shapes and angles, (2) the concept of Geometry Transformations consisting of Symmetrical properties, Translation properties, Reflections, and Dilations. The results of this research can be used as a reference in developing teaching materials on Geometry material so that learning becomes more meaningful.
Ethnomathematics Exploration of West Tulang Bawang Tikew Woven Novellia Hendriawati; Fitria Lestari; Noprisa Noprisa
Kognitif: Jurnal Riset HOTS Pendidikan Matematika Vol. 6 No. 1 (2026): January - March 2026
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/kognitif.v6i1.3981

Abstract

This study explores ethnomathematical elements embedded in Tikew weaving, a traditional craft of the Lampung culture. To date, no ethnomathematics research has specifically examined Tikew weaving in West Tulang Bawang, indicating a gap in the literature regarding the mathematical and cultural values inherent in this local practice. Therefore, this study aims to identify mathematical concepts from an ethnomathematical perspective and to examine the cultural values reflected in Tikew weaving. This research employed a qualitative ethnographic approach using a multidisciplinary perspective. Data were collected through observations, interviews, and documentation. The research instruments consisted of interview guidelines and observation protocols. Data analysis was conducted using the Miles and Huberman interactive model, which includes data reduction, data display, and conclusion drawing. The findings reveal that Tikew weaving reflects Lampung cultural values while simultaneously exhibiting meaningful mathematical patterns, particularly geometric concepts. These concepts include plane geometry and three-dimensional forms manifested in the structural patterns of Tikew woven products. The results demonstrate that Tikew weaving can serve as a rich source of contextual mathematical ideas grounded in local culture. This study contributes to the enrichment of ethnomathematics literature by documenting mathematical concepts rooted in indigenous cultural practices. In addition, it supports cultural preservation and offers alternative instructional media for mathematics learning based on local culture. By integrating local cultural contexts, mathematics learning can become more meaningful, contextual, and engaging, while also fostering students’ appreciation of cultural heritage.
WORDWALL-ASSISTED GAME-BASED LEARNING TO IMPROVE STUDENTS’ MATHEMATICS LEARNING OUTCOMES: A PRETEST-POSTTEST STUDY IN THE MERDEKA CURRICULUM: Lampung, Indonesia Suryatul Aini Asyhara; Fitria Lestari; Noprisa; Dwi Desmayanasari; Catur Adi Pangestu
Jurnal Math-UMB.EDU Vol. 13 No. 3 (2026): JULY
Publisher : Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/math-umb.edu.v13i3.10508

Abstract

This study investigated the improvement of students' mathematics learning outcomes after the implementation of Wordwall-assisted Game-Based Learning (GBL) in a Merdeka Curriculum classroom. The study used a quantitative quasi-experimental method with a one-group pretest-posttest design involving 36 eighth-grade students from a private junior high school in the Sukarame area, Indonesia. The participants were selected purposively because the class showed low initial mathematics achievement and represented the learning context targeted by the intervention. Data were collected using a mathematics learning outcomes test consisting of four essay items aligned with the competency indicators of the Merdeka Curriculum. The instrument was validated prior to the main study and showed acceptable item validity (p < 0.05) and very high internal consistency (Cronbach's alpha = 0.878). Data analysis involved descriptive statistics, the Shapiro-Wilk normality test, a paired-samples t-test, learning mastery analysis, and normalized gain (N-Gain). The results showed that the mean score increased from 34.7 in the pretest to 83.3 in the posttest, with an N-Gain of 0.74, categorized as high. Learning mastery also increased from 0% to 94.4%. The paired-samples t-test indicated a statistically significant difference between pretest and posttest scores (p < 0.001). These findings suggest that Wordwall-assisted GBL was associated with a significant improvement in students' mathematics learning outcomes. However, because this study did not include a control group, the findings should be interpreted as evidence of within-group improvement rather than as definitive comparative causal evidence. Keywords: Game-Based Learning; mathematics learning outcomes; Merdeka Curriculum; pretest-posttest; Wordwall