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Kontribusi Pembelajaran Teaching Games for Understanding terhadap Peningkatan Kerja Sama Siswa dalam Permainan Sepak Bola Indrawan Sutejo; Furkan Furkan; Ainun Fitriani; Anhar Anhar; Mardian Andriani
Jurnal Olahraga dan Kesehatan Indonesia (JOKI) Vol. 7 No. 1 (2026): Jurnal Olahraga dan Kesehatan Indonesia (JOKI)
Publisher : Sekolah Tinggi Olahraga dan Kesehatan Bina Guna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/joki.v7i1.6115

Abstract

Pendidikan jasmani memiliki peran penting dalam mengembangkan kemampuan sosial siswa, khususnya kerja sama. Namun, hasil observasi menunjukkan bahwa kerja sama siswa dalam pembelajaran PJOK, terutama pada permainan sepak bola, masih belum optimal. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Teaching Games for Understanding (TGFU) terhadap kerja sama siswa. Penelitian ini merupakan penelitian kuantitatif dengan metode eksperimen menggunakan desain pre-test-post-test control group design. Populasi penelitian adalah seluruh siswa kelas VII SMP IT Insan Kamil yang berjumlah 40 siswa, dengan teknik sampling jenuh sehingga seluruh populasi dijadikan sampel dan dibagi menjadi kelompok eksperimen (20 siswa) dan kelompok kontrol (20 siswa). Data dikumpulkan melalui observasi dan angket kerja sama siswa dengan skala Likert. Analisis data menggunakan statistik deskriptif, uji normalitas, uji paired sample t-test, serta uji independent sample t-test berdasarkan nilai gain score dengan bantuan SPSS 24. Hasil penelitian menunjukkan bahwa rata-rata kerja sama siswa pada kelompok eksperimen meningkat dari 62,40 menjadi 82,15 (gain = 19,75), sedangkan pada kelompok kontrol meningkat dari 63,10 menjadi 68,20 (gain = 5,10). Hasil uji independent sample t-test menunjukkan nilai signifikansi sebesar 0,000 < 0,05, sehingga terdapat perbedaan yang signifikan antara kedua kelompok. Dengan demikian, model pembelajaran TGFU berpengaruh signifikan terhadap peningkatan kerja sama siswa.
The role of regional government in sports tourism development Rabwan Satriawan; Ewan Irawan; Furkan Furkan; Anhar Anhar; Mulyadi Mulyadi; Japhet Ndayisenga
Altius: Jurnal Ilmu Olahraga dan Kesehatan Vol. 13 No. 2 (2024): Altius: Jurnal Ilmu Olahraga dan Kesehatan
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/altius.v13i2.84

Abstract

This research aims to analyze the Bima Regency government's support for the development of sports tourism. This research uses qualitative research methods that are descriptive and analytical. This research uses triangulation of data collection techniques through various data sources, namely interviews, observation and documentation. This research shows that the Bima Regency government has started and will support and commit to developing tourism. It has begun to pay attention to and prioritize it by designing the Regional Tourism Development Master Plan (RIPPDA) for Bima Regency. The Bima Regency RIPPDA still needs to focus on developing sports tourism by exploiting its potential—natural resources in Bima Regency. Because RIPPDA Bima Regency only focuses on developing marine tourism, natural tourism and cultural tourism, the development of sports tourism has not been paid attention to or created. The conclusion of this research shows that the Bima Regency government's support for the development of sports tourism has not been optimal, judging from the inadequate infrastructure and security in the tourist area, and also for RIPPDA, Bima Regency has not focused on developing sports tourism.
The Effect of Game-Based Learning Models on Teamwork in Physical Education Classes Abdul Munir; Ewan Irawan; Anhar Anhar; Rabwan Satriawan; Anas Ardiansyah
Altius: Jurnal Ilmu Olahraga dan Kesehatan Vol. 15 No. 1 (2026): Altius: Jurnal Ilmu Olahraga dan Kesehatan
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/altius.v15i1.244

Abstract

This study aimed to examine the effect of the Game-Based Learning approach on students’ collaboration skills in Physical Education (PJOK) learning. The study employed a quantitative experimental method using a one-group pretest-posttest design. The participants consisted of 26 fourth-grade students from SDN 3 Jatiwangi, Bima City, selected through a total sampling technique. Data were collected using an observation sheet designed to assess students’ collaboration and cooperation during learning activities. Data analysis included a normality test and hypothesis testing using a paired sample t-test with a significance level of 0.05. The findings revealed that the mean pretest score of students’ collaboration skills was 62.15, which significantly increased to 82.30 in the posttest. The paired sample t-test showed a significance value of 0.000 (< 0.05), indicating a statistically significant improvement in students’ collaboration skills after the implementation of the Game-Based Learning approach. Therefore, it can be concluded that the Game-Based Learning approach has a significant positive effect on enhancing students’ collaboration skills in physical education learning.