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Eko Sri Haryanto PENGEMBANGAN DESAIN SUVENIR MUSEUM SANGIRAN DENGAN PENDEKATAN LOKALITAS DAN TEKNIK DAUR ULANG Eko Sri Haryanto; Tri Prasetyo Utomo
PROSIDING: SENI, TEKNOLOGI, DAN MASYARAKAT Vol 2 (2019): Seni, Teknologi, dan Masyarakat #4
Publisher : LP2MP3M, INSTITUT SENI INDONESIA SURAKARTA

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Abstract

Souvenir is one of the media used as a support for the promotion of tourism objects. Good souvenir productsin addition to increasing the economic value of the product, can also be used as a medium of imaging a touristattraction in order to attract visitors to come and make visits. This applied research aims to find out souvenirproducts from traders in the Sangiran Museum, then a new souvenir design is carried out in accordance withthe demands of the function, economy, culture and image of the Sangiran Museum attractions. Souvenirdesigns made are expected to function well in supporting the appearance of the Sangiran Museum’s distinctiveproducts, in the end it is hoped that there will be additional transactions so as to increase the sales turnover ofsouvenir sellers in the Sangiran Museum environment. The design is based on the rules of the functions ofuse, safe and economical, environmentally friendly and has a distinctive character according to tourist destinationsin the Sangiran Museum. The object of applied design research is souvenir products at the SangiranMuseum, the method used in this study is descriptive with a qualitative approach supported by quantitativedata or also called multiple research strategies. Quantitative here uses data that is the result of observationsin the field, then compared with referenced references, resource persons and analyzed based on researchers’interpretation, then the design activities begin with the product discovery stage to obtain the results of innovationin the product design process. The results of this applied research are in the form of design and souvenirmoke up in accordance with the rules; the function, economy, beauty, locality and image of the SangiranMuseum. The results of the applied research are also expected to provide enrichment of the Interior AccessoriesCourse in the Interior Design Study Program, ISI Surakarta.
Tri Prasetyo Utomo DESAIN AROMATHERAPY DECORATIVE LIGHT DENGAN LAMPU ULTRAVIOLET DAN MINYAK ATSIRI Tri Prasetyo Utomo; Eko Sri Haryanto
PROSIDING: SENI, TEKNOLOGI, DAN MASYARAKAT Vol 2 (2019): Seni, Teknologi, dan Masyarakat #4
Publisher : LP2MP3M, INSTITUT SENI INDONESIA SURAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/semhas.v2i0.120

Abstract

The lamp is one of the elements of interior conditioning, aromatherapy decorative lights in addition to beingused as lighting, can also be used to create an interior atmosphere. Aromatherapy decorative lights can bedeveloped into other functions that can support the activities of human needs in the interior, some of which arefor health and comfort. This artistic research is intended to make lighting products using wood that has notbeen utilized to the full. This artistic research is also trying to develop other materials which are still rarely usedoptimally, namely ultra violet lamps and essential oils. Essential oils are available in many tropical environmentswhile this is only used by the community as a medicinal ingredient and cooking spice. This artisticresearch activity begins with product discovery until innovation results are obtained in the product designprocess. The first stage in this published research is to determine the objects needed then conduct analysisand synthesis, then carry out the planning process in accordance with the needs of recovery, health andcomfort. This artistic creation is also trying to utilize the pallet wood waste that is commonly found at loadingand unloading locations of freight forwarding which is then combined with sonokeling wood as the main materialof the lamp. The results of this artistic study consist of several designs of Aromatherapy Decorative Lampsthat are used as room lighting elements, decorative elements and as aromatherapy media. The results of thisartistic research are also expected to provide sifting on the material for the MK Interior Design and MK. InteriorAccessories Design in the Interior Design Study Program at the Indonesian Art Institute in Surakarta.
PEMBERDAYAAN INDUSTRI KERAJINAN SUVENIR KAYU TERDAMPAK PANDEMI DI KECAMATAN PEDAN KABUPATEN KLATEN Eko Sri Haryanto; Tri Prasetyo Utomo
PROSIDING: SENI, TEKNOLOGI, DAN MASYARAKAT Vol 4 No 1 (2021): Seni, Tenologi, dan Masyarakat #6
Publisher : LP2MP3M, INSTITUT SENI INDONESIA SURAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/semhas.v4i1.146

Abstract

ABSTRACT The Covid-19 pandemic has caused Micro, Small and Medium Enterprises (MSMEs) to experience a drastic decline in income, especially in tourist souvenirs. The impact is a reduction in the workforce and a decrease in people's income. The partner of this activity is a Luphy Craft souvenir belonging to Mr. Sriyanto. Souvenirs from Micro, Small and Medium Enterprises, among others; tourist souvenirs, wedding souvenirs and other event souvenirs. The purpose of this activity is so that partners can develop their businesses even though they are still in the midst of the Covid-19 Pandemic. The methods used include discussion, design training, making promotional media, making online media, creating marketplace accounts, making video profiles, simple management training and online sales training. The results of this community service activity are in accordance with the output that has been set at the beginning. This activity is not only beneficial for partners, but is also an implementation of the Tri Dharma Perguruan Tinggi, especially in the field of community service.
Educational Media Of Ancient History Through Interactive, Evocative, And Interactive Display Design For Sangiran Museum Krikilan Cluster Prasetyo Utomo, Tri; Hesti Heriwati, Sri; Laksani, Hening; Rahmat Ardi Candra Dwi Atmaja, Nur; Herry Prilosadoso, Basnendar; Nurhadi Panindias, Asmoro; Muslihah, Isnawati
International Journal of Educational Research & Social Sciences Vol. 5 No. 1 (2024): February 2024 ( Indonesia - Malaysia )
Publisher : CV. Inara in Colaboration with www.stie-sampit.ac.id

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijersc.v5i1.757

Abstract

The Sangiran site is one of the most important prehistoric sites in the world, more than 50% of hominid fossils are found in this area and has extraordinary importance because it is considered a complete ecosystem laboratory consisting of geology, palaeontology, palaeobotany, and archaeology (ICOMOS, 1996). By UNESCO, the Sangiran Ancient Human Site was designated as a World Culture Heritage on 5 December 1996 in Merida (Mexico) by the World Heritage Committee with number C593, since then Sangiran has belonged to the world and has become one of three centres of ancient human evolution in addition to similar sites in Africa and China. Preservation of cultural knowledge through cultural knowledge by designing the Museum as a centre of information and cultural preservation. A museum through the exhibition system (museum display system) to convey information. The use of museum display facilities, tailored to the needs of the museum and the type of collection to be exhibited. The museum display system enables information communication. In the display system, objects are placed in displays with interpretations that can explain their meaning. The use of supporting facilities, also known as museum displays, is tailored to the needs and type of museum collection to be exhibited. To display a collection of artefacts about ancient human history, Sangran Museum Krikilan Cluster uses three presentation approaches: intellectual approach, romantic (evocative) approach, and interactive approach. The aim of this design is to determine an alternative display system in the exhibition space of the Sangiran Museum Krikilan Cluster to attract more visitors, both local and foreign.
Desain Pengembangan Kurikulum PAI di Masa Pandemi Covid Perspektif Pendidikan Nilai di SMAN 1 Kediri Maqnunah, Lu'luil; Utomo, Tri Prasetyo
Indonesian Proceedings and Annual Conference of Islamic Education (IPACIE) Vol. 1 (2022): Strategi Pembelajaran Pendidikan Agama Islam Berbasis Moderasi Beragama
Publisher : Lembaga Penelitian, Publikasi dan Pengabdian Masyarakat (LP3M) UIT Lirboyo Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (265.436 KB)

Abstract

In the era of the Covid-19 pandemic that hit the world in 2020, the face-to-face learning process could not be carried out by all educational institutions in Indonesia. However, the education process must continue to ensure that every Indonesian citizen gets an education. This requires all educational institutions to carry out online learning. Moral values ​​also declined due to industrial developments. To be able to improve the decline in these values, one of them is by instilling Islamic religious values ​​in students which are contained in the curriculum. This study tries to reveal how the concept of developing the PAI curriculum at SMAN 1 Kediri during the Covid-19 pandemic took place because it was the oldest school in Kediri and was a favorite school that provided many school programs. This research is a qualitative research with a case study design, data collection through participant observation, in-depth interviews and a plot that includes data reduction, data display, and drawing conclusions. The results of this study are: 1) the concept of curriculum development with situation analysis, selection of objectives, selection of content and materials, selection of methods including online and home visits, summative and formative evaluations. 2) implementation of value education perspective curriculum development using religious values, religious activities, literacy of religious scientific journals, and coaching Islamic dress ethics Keywords: Curriculum Development Design, Values ​​Education
Transformasi Pola Pikir Peserta Didik melalui Pembelajaran Pendidikan Agama Islam di Sekolah Menengah Pertama Fahmi, Hanan Ari; Utomo, Tri Prasetyo
Indonesian Proceedings and Annual Conference of Islamic Education (IPACIE) Vol. 2 (2023): Quo Vadis Lembaga Pendidikan Berbasis Pesantren dalam Mengimplementasikan Merdeka Bel
Publisher : Lembaga Penelitian, Publikasi dan Pengabdian Masyarakat (LP3M) UIT Lirboyo Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (244.14 KB)

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Educational institutions that have structured objectives and implementation are quality institutions. The influence held by educational institutions will later equip them to build and change mindsets. The problem for educational institutions today is how to change the mindset of students to be of higher quality. This study aims to reveal the systematics and implementation of educational institutions in transforming the mindset of students. The method used in this study is a qualitative method by applying data collection through observation, interviews, and relevant documentation. The results showed the transformation of the mindset of students through several stages. The first was to design learning so that students experienced a change in mindset through practice or experience. The second is the implementation of transformation through learning. The last stage was an evaluation of learning and the transformation of students' mindsets.
Perancangan Desain Interior Rumah Tinggal Tema Classic Dalam Pelaksanaan Magang Pada CV. Equipment Indonesia Perkasa Aulia, Rachel; Fernanda Dwi Cahyani; Putri Sekar Hapsari; Tri Prasetyo Utomo
Sanggitarupa Vol. 4 No. 2 (2024)
Publisher : Institut Seni Indonesia Surakarta

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Abstract

The Independent Campus Internship Program is an initiative from the Ministry of Education and Culture which aims to bridge the gap between theory learned on campus and practice in the world of work. The Independent Campus Learning Program (MBKM) FSRD internship/work practice scheme held by the Indonesian Institute of the Arts Surakarta, is implemented with the aim of providing opportunities for students to be able to apply the knowledge they have learned during the lecture process in the real world of work. The internship program is implemented for 4 (four) months, 15 (fifteen) weeks, starting from March 13 2024 to June 28 2024. The student internship activity schedule starts at 09.00 - 16.00 WIB, from Monday to Friday. Through the guidance of mentors from CV. Equipment Indonesia Perkasa, students gain new skills and industry insight relevant to their field of study. The results of this program are expected to show increased student competency and work readiness, as well as gaining a lot of new knowledge during the process of working on the project. Keywords: Classic. Design, Internship, MBKM, Residance.
RANCANG BANGUN DESAIN STAND PKL NGARSOPURO BERBASIS ERGOKULTURAL DENGAN PEMANFAATAN LIMBAH KAYU PALET Utomo, Tri Prasetyo; Mardjono, M.,
Acintya Vol. 9 No. 1 (2017)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (650.514 KB) | DOI: 10.33153/acy.v9i1.2128

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Stand product is an important tool that is used to support the smooth operation of the business in thepublic space for entrepreneurs. Stand product used by employers to display merchandise products inorder to attract visitors to come and make transactions, so as to increase the income of smallentrepreneurs.This applied research aims to determine the condition of the product PKL Stand NightMarket Ngarsopuro, then perform analysis and sinteta, then do engineering design in accordancewith ergonomic aspects and kulural. Stand so that there can function optimally support the view theproducts offered, to increase sales turnover PKL. Give a touch of local culture so that tourists whocome to identify with both local content in Surakarta. Creation of art / design endeavors to utilizewood waste material discarded packaging / pallets which are found in Surakarta container terminalto be used again. Applied research objects of art / design is PKL Stand Night Market Ngarsopuro, themethods used in descriptive qualitative approach supported by quantitative data, or can also becalled dual research strategy. Kuantitafif here using numerical data which is the result of the measurement field, and then compared with the reference referred, sources and analyzed by researchersinterpretation. Activities beginning with product discovery phase to obtain a result of the creation ofinnovations in product design process.The results of applied research art / design show that the standthat there is now not yet meet the standards of ergonomics and yet showed a touch of culture. Furthermore, in this study, the design of booths in accordance with the standards of ergonomics and cultural.Keywords: stand products, ergokultural, wood waste.
REDESAIN STAN PEDAGANG SUVENIR DILINGKUNGAN MUSEUM SANGIRAN SRAGEN DENGAN PENDEKATAN ERGOKULTURAL Haryanto, Eko sri; Utomo, Tri Prasetyo
Acintya Vol. 11 No. 1 (2019)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (704.027 KB) | DOI: 10.33153/acy.v11i1.2612

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The souvenir product booth is an important tool that is used to support the smooth running of business activities in public space for traders. The souvenir product booth is used by sellers to display their merchandise to attract visitors to come and do buying and selling activities. This applied research aims to determine the condition of the souvenir merchant product booth at the Sangiran Museum, then analyze and synthesize, then do a new booth redesign that is in accordance to the demands of function, ergonomics, culture and image of Sangiran Museum tourism object. The design of the new booth was made so that it could function properly to support the display of the typical Sangiran products sold. In the end, it was hoped that there would be additional transactions so as to increase the sales turnover of souvenir merchants in Sangiran Museum area. The design is made based on the rules of function, safe and comfortable ergonomically, and has a distinctive character according to the tourist destinations in Sangiran Museum.The object of applied design research is the product stand for souvenir merchants in SangiranMuseu. The method used is descriptive with a qualitative approach supported by quantitative dataor can be called a multiple research strategy. Quantitative data here means using numerical data which is the result of measurement in the field, then compared to the references, resource persons and analyzed based on the researcher interpretation. The design activities begin with product discovery stage to obtain innovative creations in the product design process.The results of applied art / design research are in the form of designs and booths that are in accordance to the rules; functions, ergonomics, beauty and image of Sangiran Museum. The results of the creation of art / design are also expected to provide material for the Interior Design and Furniture Design Courses in Interior Design Study Program, ISI Surakarta.  Keywords  : booth redesign, ergonomics, culture, Sangiran Museum
KONSEP DASAR SUPERVISI PENDIDIKAN Uddin Haq, Ahmad Rafi; Tri Prasetyo Utomo
SIRAJUDDIN : Jurnal Penelitian dan Kajian Pendidikan Islam Vol 4 No 2 (2025): Sirajuddin Juni 2025
Publisher : P3M STAI MIFTAHUL ULUM LUMAJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55120/sirajuddin.v4i2.1929

Abstract

Penelitian ini bertujuan untuk mengetahui (1) Bagaimana Pengertian Supervisi Pendidikan, (2) Bagaimana Tujuan Supervisi Pendidikan, (3) Bagaimana Prinsip Supervisi Pendidikan. Jenis penelitian ini adalah penelitian kualitatif menggunakan metode studi kepustakaan. Supervisi Pendidikan adalah pengawasan terhadap kegiatan akademik yang berupa proses belajar mengajar, pengawasan terhadap guru dalam mengajar. pengawasan terhadap pelaksanaan kegiatan teknis edukatif di sekolah, bukan sekedar pengawasan fisik terhadap fisik material. Tujuan Supervisi Pendidikan yaitu meningkatkan kemampuan secara profesional dan teknik bagi guru, kepala sekolah serta personil sekolah lainnya agar proses pendidikan yang telah disusun mampu berjalan sesuai yang diharapkan. Supervisi Pendidikan memiliki 4 Pripsip, yaitu : Prisip ilmiah, Prinsip demokratis, Prinsip Kerjasama, Prinsip konstruktif dan kreatif.