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IMPLEMENTASI PENDEKATAN BERBASIS MASALAH (Problem Base Learning) UNTUK MENINGKATKAN HASIL BELAJR BAHASA INDONESIA SISWA KELAS II UPT SD NEGERI SUMURGUNG I TUBAN Delita Sri Arianti Putri Hendika; Wendri Wiratsiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29059

Abstract

The purpose of this research is to help improve the achievement of Indonesian language learning outcomes of grade II UPT SD Negeri Sumurgung I students using a problem-based learning approach. Indonesian language is one of the subjects that students are required to learn. Although this subject is compulsory, the learning outcomes of some students have not yet reached the KKTP. The PTK method or classroom action research is the method used in this research and is carried out in 2 cycles. The stages of the PTK method for each cycle are planning, acting, observing and reflecting. Data collection tools in this research with observation sheets, interview guidelines and test sheets. In the pre-action, students who achieved classical completeness were 44.4% of 9 students in class II. There was an increase after the action in cycle I, namely 66.7% classical completeness, then in cycle II there was an increase again to 88.9%. The conclusion of this research can be stated that the implementation of a problem-based approach can help improve the achievement of Indonesian language learning outcomes of grade II UPT SD Negeri Sumurgung I students on the topic of active and passive verbs.
UPAYA MENINGKATAN HASIL BELAJAR MELALUI MODEL PEMBELAJARAN TEAM GAME TOURNAMENT (TGT) PADA PENDIDIKAN PANCASILA SISWA KELAS IV SDN SUMURGUNG 1 TUBAN Icha Arofatin Kusnia; Wendri Wiratsiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29069

Abstract

This study began with the low achievement of student learning outcomes, which was caused by the lack of innovative learning models implemented by teachers and the dominance of teacher-centered learning approaches. This situation leads to reduced student engagement during the learning process.This study aims to improve student learning achievement in the Pancasila Education subject by implementing the Team Games Tournament (TGT) learning model for fourth grade students at SDN Sumurgung 1 Tuban in the 2024/2025 academic year. The research employs the Classroom Action Research (CAR) approach. In the implementation of cycle I, the average student score was 71.4, with a learning completion rate of 42.8%. After improvements were made in cycle II, the average student score increased to 98.5, and the classical learning completion rate reached 98.5%. Based on the results of data analysis, it can be concluded that the application of the Team Games Tournament (TGT) learning model is effective in improving student learning outcomes in the Pancasila Education subject in fourth grade at SDN Sumurgung 1 Tuban.
UPAYA MENINGKATKAN HASIL BELAJAR PADA MATA PELAJARAN BAHASA INDONESIA MATERI WAWANCARA MELALUI MODEL PROBLEM BASED LEARNING KELAS V UPT SDN SUMURGUNG 1 TUBAN Mamluatul Fashihah; Wendri Wiratsiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29213

Abstract

This study is intended to improve students' academic achievement in learning Indonesian interview material by applying a problem-based learning model or Problem Based Learning (PBL) in grade V students of SDN Sumurgung 1 Tuban. The research method used is Class Action Research (PTK) which is carried out in 2 cycles. Each cycle includes 1) planning, 2) implementation, 3) observation, and 4) reflection. The subject of the study was 18 students of class VT UPT SDN SDN Sumurgung 1 Tuban. Data collection was carried out through learning outcome tests and observations. Observation data shows that most students face obstacles when studying the field of Indonesian study, especially in interview materials that can have an impact on their learning outcomes. The results of the study show that the implementation of the problem-based learning model can improve students' learning outcomes and show positive responses to learning by using the problem-based learning method. This can be observed from the percentage of students in the first and second stages. The percentage of students in the first phase was 55.5% while the percentage of students in the second stage increased to 94.4%. This shows that the implementation of the problem-based learning model can improve learning outcomes and can be applied as one of the other options for learning methods in elementary schools.
PENERAPAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI BANGUN DATAR KELAS II UPT SD NEGERI DOROMUKTI Ayunda Dewi Puspita; Wendri Wiratsiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29221

Abstract

The purpose of this research is to determine the implementation of the Problem-Based Learning model to improve math learning outcomes on the topic of flat shapes for second-grade students at UPT SD Negeri Doromukti. The applied approach is Classroom Action Research (CAR) using the Kemmis and McTaggart model implemented in 2 cycles. Each cycle involves four main stages: planning, action, observation, and reflection. The research targets include second-grade students at UPT SD Negeri Doromukti, and the information collection process is carried out using observation and test techniques. Based on preliminary observations, it is known that the teacher still predominantly uses the lecture method. The data obtained show that the implementation of the Problem-Based Learning model can improve learning outcomes. This is evidenced in cycle 1, where 8 students reached the Minimum Passing Criteria (KKTP) with an average score of 70, followed by cycle 2, where there was an increase with 10 students meeting the KKTP with an average score of 80, thus it can be concluded that the desired target has been achieved, which is a minimum average score of 75.
UPAYA MENINGKATKAN HASIL BELAJAR PENDIDIKAN PANCASILA PADA MATERI GOTONG ROYONG MENGGUNAKAN MODEL PBL SISWA KELAS IV UPT SD NEGERI DOROMUKTI TUBAN Jihan, Alfin; Wendri Wiratsiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29483

Abstract

 This study aims to improve student learning outcomes in Pancasila education subjects, especially in the material of mutual cooperation, by using the problem based learning (PBL) model. The research method used is classroom action research (PTK) with a quantitative and qualitative approach. The subjects of this study were students in one of the elementary/middle schools UPT SD Negeri Doromukti Tuban who had difficulty in understanding the concept of mutual cooperation in depth. In this learning process, two cycles were carried out, namely cycle 1 and cycle 2. Each cycle includes 4 stages, namely planning, implementation, observation, and reflection. The subjects of this study were teachers and 11 students of class IV UPT SD Negeri Doromukti Tuban. Data collection techniques used written tests. The results of the increase showed an increase from cycle 1 to cycle 2. In cycle 1, the results of the study were obtained from 5 students 45.5% were said to be incomplete while 6 students 54.5% were said to be complete were the average learning outcomes of class IV students. The results of this study indicate an increase in learning outcomes in students and efforts to improve the quality and quality of Indonesian education. connecting lesson materials with daily social interactions can improve understanding of the material more optimally in students.
PENGEMBANGAN MEDIA PEMBELAJARAN SMARTBOX UNTUK MENINGKATKAN RESILIENCE BELAJAR MATEMATIKS PESERTA DIDIK PADA MATERI PENJUMLAHAN DAN PENGURANGAN KELAS 1 SDN SENDANGHARJO 3 Siti Oktavia Etik Candrawati; Wendri Wiratsiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29514

Abstract

This study aims to develop innovative game-based learning media called smartbox, to improve the resilience of learning mathematics in grade 1 elementary school students on addition and subtraction materials. Using a research approach and the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), the product is tested for validity, practicality, and effectiveness. The results show that the smart box media is valid in terms of content and design, practical in use in the classroom, and effective in improving resilience indicators such as self-confidence, perseverance, and the ability to face difficulties in learning mathematics.
PENINGKATAN HASIL BELAJAR SISWA KELAS V MELALUI PENDEKATAN PROJECT BASED LEARNING PADA PEMBELAJARAN MAKRAME DI UPT SD NEGERI SUMURGUNG 1 TUBAN Anggraeni, Dhea Wilud; Wendri Wiratsiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29841

Abstract

The objective of this study is to enhance students' learning outcomes in the area of culture, arts lessons, particularly on the topic of macramé. One of the main causes of low achievement is the teacher-centered approach in teaching strategies, which limits students’ active participation. To address this issue, This Classroom Action Research (CAR) was undertaken with the aim of enhancing students' learning outcomes by implementing the Project Based Learning (PjBL) model. The research was executed in two cycles, each consisting of the phases of planning, implementation, observation, and reflection, with one meeting held in each cycle. Before the implementation of this method, students’ learning achievements were considered low following the completion of the first cycle, the average score attained was 72.22, accompanied by a classical completeness rate of 66.6%. Following evaluation and improvements in the second cycle, the results increased to an average score of 84.44 with a classical completeness rate of 88.8%. These results indicate that the PBL model has the potential to positively impact learning outcomes, enabling students to participate actively, creatively, and directly in the macramé project, ultimately leading to optimal improvement in their learning achievement.
PENINGKATAN HASIL BELAJAR MATEMATIKA MATERI PENGURANGAN PADA SISWA KELAS 1 MELALUI MEDIA VISUAL JARIMATIKA DI UPT SD NEGERI SUMURGUNG 1 TUBAN Arisa Nurfaidah; Wendri Wiratsiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.32989

Abstract

This research was conducted because the use of learning media by teachers has not been varied enough in teaching and learning activities. This scientific study aims to optimise mathematics learning achievement on subtraction material for grade 1 students at UPT SD Negeri Sumurgung 1 Tuban through the use of visual jarimatika media. The scope of this study covers the improvement of understanding of the concept of subtraction and the effectiveness of jarimatika media in helping students solve subtraction problems more easily and quickly. The subjects studied were students of grade 1 UPT SD Negeri Sumurgung 1 Tuban with a total of 12 people. The method applied in the research was classroom action research (PTK) using a cyclical model consisting of planning, implementation, observation, and reflection. Data was obtained through learning outcome tests. The research shows that the use of visual media jarimatika in subtraction material in grade 1 can significantly optimise student learning achievement. This can be observed based on the achievement of student completeness in the first cycle and the second cycle. The average student score in the first cycle was 65, then the average student score in the second cycle reached 77.5. Based on this, the use of jarimatika visual media in grade 1 subtraction material can be used as a solution to improve student learning performance.
PENGEMBANGAN MEDIA ULAR TANGGA NUMERASI (ULTRASI) BERBASIS CANVA UNTUK MENINGKATKAN HASIL BELAJAR DI UPT SD NEGERI DOROMUKTI Anandifa, Fetty Nabila; Wendri Wiratsiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.33059

Abstract

The main objective of this study is to develop a canva-based snake and ladder numeracy learning media (ultrasi) to improve the learning outcomes of elementary school students, especially in mathematics. This study applies the research and development method (R&D) through the ADDIE development model. The target is class V of UPT SD Negeri Doromukti. Initial data was obtained through pre-test results which showed that only 38.88% or 7 students scored above the Minimum Completion Criteria (KKTP), while 61.11% of other students were still below the KKTP. The canva-based snake and ladder numeracy media (ultrasi) developed by the researcher was validated by 3 validators, with validation results, namely: media experts 92%, material experts 94%, and language experts 98%. Meanwhile, the effectiveness test of the canva-based snake and ladder numeracy media (ultrasi) was measured using the N-Gain formula and experienced an increase of 60% which is included in the fairly effective category. In addition, the results of the practicality test through a questionnaire showed that the canva-based snake and ladder numeracy (ultrasi) media is very feasible to be implemented in the learning process, with the results of the teacher response percentage value of 95.5% and the student response of 96.6%. Based on the results of the percentage, the canva-based snake and ladder numeracy (ultrasi) media can be declared feasible, effective, and practical to be used as an alternative learning media in improving the learning outcomes of Elementary School (SD) students.