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Development of Lectora Inspire Based Learning Media to Improve Learning Outcomes of Light and Its Properties Puspita Maya Sari; Dewi Nilam Tyas
Jurnal Penelitian Pendidikan IPA Vol 10 No 11 (2024): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i11.7406

Abstract

This research aims to determine the feasibility of Lectora Inspire-based learning media based on assessments from media experts and material experts; determine the effectiveness of using Lectora Inspire media in science subjects. This type of research is research and development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. At the development stage, learning media is tested for suitability through the assessment of 1 media expert and 1 material expert. Next, the implementation stage goes through two stages, namely small-scale testing and large-scale testing. The results of the research show that the level of media appropriateness based on the assessment of media experts is in the very feasible category with a score of 91.66%, while based on the assessment of material experts it is in the category very decent with a score of 88.46%. The significance level obtained is 0.004 on a small scale and 0.00 on a large scale, which means there is a significant difference. Meanwhile, the level of effectiveness obtained on a small scale is 70% and on a large scale it is 62%, which means that the media is in the quite effective category. Therefore, the Lectora Inspire learning media is very suitable and quite effective for use in science learning, light and its properties
Development of Sparkol Videoscribe-Based Animated Video Learning Media on the Subject of IPAS Material Changes in the Form of Substances Elisa Ratna Dewi; Dewi Nilam Tyas
Jurnal Penelitian Pendidikan IPA Vol 10 No 7 (2024): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i7.7423

Abstract

This research was conducted to develop learning media  Sparkol Videoscribe-based animated video that is feasible and effective in improving the cognitive learning outcomes of students in the subject of Natural and Social Sciences (IPAS) material on changes in the form of substances in class IV SDN 1 Tambakrejo, Grobogan Regency. This study uses a quantitative approach with a development research method (R&D) based on the Borg and Gall development model. The data collection techniques used include tests (pretest and post test) and non-tests (observation, interview, documentation, and questionnaire) with research subjects 1 material expert, 1 media expert, teachers as practitioners and students totaling 9 on small-scale trials and 25 on large-scale trials. The results of validation by expert validators showed a high level of material feasibility and learning media design, namely 90.62% and 93.30%. This learning media is proven to be effective in improving student learning outcomes, indicated by the results of the t-test of the pretest and posttest values with sig (2-tailed) 0.000 < 0.005 and 0.004 < 0.005 while in the N-gain test there was an increase from 64.06 to 77.62 with a difference of 13.56 with a percentage of 0.39% including into the "medium" criteria. Thus, it can be concluded that it has been successfully developed Sparkol Videoscribe-based animated video learning media that is feasible and effective to use in learning to improve students' cognitive learning outcomes in IPAS subjects on material changes in the form of substances.
Development of Doratoon-Based Animation Audio Visual Media to Improve Cognitive Learning Outcomes in Science Teaching Materials Mikaelisa Aditya Rehdaya; Dewi Nilam Tyas
Jurnal Penelitian Pendidikan IPA Vol 10 No 9 (2024): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i9.7528

Abstract

In the learning process, media is quite an important aspect. However, many teachers do not use educational media in teaching, causing low student cognitive learning outcomes. This research aims to: determine the feasibility of Doratoon-based animated audio-visual learning media; to determine the effectiveness of Doratoon-based animated audio-visual learning media in improving student learning outcomes. The ADDIE method (Analysis, Design, Development, Implementation and Evaluation) is a research method used by researchers. Media experts and material experts assess whether media development is suitable for use. The average pretest score for the large group test is 59.70 and the average posttest score is 85. After calculating the N-gain value, we get a value of 0.63, which is included in the medium standard. These figures show that the animated audio visual media developed based on Doratoon can be used and can improve students' cognitive learning outcomes IV
The development of linktree-assisted e-module based on CTL to improve natural and social sciences learning outcomes Nadia Fajrina Achmad; Dewi Nilam Tyas
Jurnal Prima Edukasia Vol. 14 No. 2 (2026): May 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v14i2.96958

Abstract

Abstract: Students’ low learning outcomes on the topic of “Magnetic Force” were caused by conventional teaching methods and limited availability of innovative and contextual teaching materials. The objective of this study is to develop and evaluate the feasibility and effectiveness of a Linktree-assisted CTL-based e-module in improving the learning outcomes of fourth-grade students in IPAS subject. A Research and Development (R&D) approach was utilized in this research, following the adaptation of the Borg and Gall model consisting of ten systematic stages in product development. The research subjects included material expert, media expert, classroom teacher, and students. To carried out the data collection process, a combination of questionnaires, documentation, and interviews was employed. To analyze the collected data, several techniques were utilized, including descriptive analysis, normality tests, t-tests, and N-gain tests. The design validation results showed a very feasible category from material expert (87%) and media expert (98%). The analysis of the response questionnaires yielded scores of 96.61% for students and 97.50% for teachers, placing both within the “very feasible” range. The effectiveness of the e-module was demonstrated by the t-test results with a significance value of 0.000, leading to the rejection of H0 and the acceptance of Ha, as well as an N-gain value of 0.5489, which considered “moderate”. Thus, the Linktree-assisted CTL-based e-module was a highly feasible and effective digital teaching material innovation to improve the learning outcomes of fourth-grade students in IPAS subject, particularly on the topic of “Magnetic Force”. Furthermore, the developed e-module serves as a highly effective digital innovation that aligns with modern educational needs. Keywords: e-module, Linktree, CTL, learning outcomes
Pengembangan Media Pembelajaran “Popsipma” (Pop Up Sistem Pernapasan Manusia) untuk Meningkatkan Hasil Belajar Kelas V SDN 02 Cibiyuk Pemalang Nelsa Ayu Enggar Sari; Dewi Nilam Tyas
Journal of Classroom Action Research Vol. 8 No. 2 (2026): May 2026
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v8i2.14812

Abstract

Pembelajaran sistem pernapasan manusia di sekolah dasar masih kurang optimal karena konsep yang dipelajari sulit diamati secara langsung dan umumnya disampaikan melalui penjelasan verbal serta gambar dua dimensi, sehingga peserta didik kesulitan memahami materi dan hasil belajar rendah. Penelitian ini bertujuan untuk mengembangkan serta menguji kelayakan dan keefektifan media pembelajaran POPSIPMA (Pop-Up Sistem Pernapasan Manusia) pada materi sistem pernapasan manusia di kelas V sekolah dasar. Penelitian ini menggunakan metode Research and Development (R&D) dengan model Borg and Gall yang diadaptasi menjadi sembilan tahap pengembangan. Subjek penelitian terdiri atas 8 peserta didik pada uji coba skala kecil dan 22 peserta didik pada uji coba skala besar di kelas V SD Negeri 02 Cibiyuk. Teknik pengumpulan data meliputi observasi, wawancara, angket, dan tes. Data dianalisis menggunakan analisis deskriptif kuantitatif, uji Paired Sample T-Test, serta perhitungan N-Gain. Hasil penelitian menunjukkan bahwa media POPSIPMA memperoleh tingkat kelayakan sebesar 98,21% dari ahli media dan 91,25% dari ahli materi dengan kategori sangat layak. Hasil uji keefektifan menunjukkan adanya peningkatan hasil belajar peserta didik. Pada uji coba skala kecil, nilai rata-rata pretest sebesar 40 meningkat menjadi 82 pada posttest dengan nilai N-Gain 0,714 (kategori tinggi). Pada uji coba skala besar, nilai rata-rata pretest sebesar 46,32 meningkat menjadi 84,74 pada posttest dengan nilai N-Gain 0,7295 (kategori tinggi). Dengan demikian, media pembelajaran POPSIPMA dinyatakan sangat layak dan sangat efektif digunakan untuk meningkatkan hasil belajar peserta didik pada materi sistem pernapasan manusia di sekolah dasar.
Development Of Smart Apps Creator Interactive Learning Media With Augmented Reality (AR) Containing Water Cycle Material For Grade V Elementary School Zilda Kurnia Sektiyana; Dewi Nilam Tyas; Siti Maryatul Kiptiyah
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 34 No. 2 (2025)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v34i22025p188-200

Abstract

Abstract: The water cycle topic in IPAS learning is often perceived as abstract and difficult to understand by elementary school students. To address this issue, this study aims to develop, validate, and evaluate the effectiveness of an interactive learning media based on Smart Apps Creator with Augmented Reality (AR) to improve the learning outcomes of fifth-grade students. The research method used is Research and Development (R&D) with a simplified Borg & Gall model, consisting of nine stages, from problem identification to large-scale testing. Expert validation showed that the media was highly feasible, with average scores of 92.5% from media experts and 94% from subject matter experts. Normality tests confirmed that the data were normally distributed, while the Paired T-Test indicated significant differences between pretest and posttest results (p = 0.019 for the small group and p = 0.000 for the large group). The N-Gain scores were 0.6281 (small group) and 0.5812 (large group), both falling into the moderately effective category. These results indicate that the Smart Apps Creator-based media with AR is feasible and effective in enhancing students’ understanding of the water cycle concept and improving their academic performance in fifth-grade science classes. Abstrak: Materi siklus air dalam pembelajaran IPAS sering dianggap abstrak dan sulit dipahami oleh siswa sekolah dasar. Untuk mengatasi tantangan ini, penelitian ini bertujuan mengembangkan, menguji kelayakan, dan mengevaluasi efektivitas media pembelajaran interaktif berbasis Smart Apps Creator bermuatan Augmented Reality (AR) dalam meningkatkan hasil belajar siswa kelas V SD. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model Borg & Gall yang disederhanakan menjadi sembilan tahap, mulai dari identifikasi masalah hingga uji coba skala besar. Validasi oleh pakar menunjukkan media sangat layak dengan skor rata-rata 92,5% (pakar media) dan 94% (pakar materi). Uji normalitas membuktikan data berdistribusi normal, sedangkan uji Paired T-Test menunjukkan perbedaan signifikan antara pretest dan posttest (p = 0,019 untuk kelas kecil dan p = 0,000 untuk kelas besar). Uji N-Gain menghasilkan skor 0,6281 (kelas kecil) dan 0,5812 (kelas besar), yang termasuk kategori cukup efektif. Hasil tersebut menunjukkan bahwa media berbasis Smart Apps Creator dengan AR dinyatakan layak dan efektif dalam membantu pemahaman konsep siklus air serta meningkatkan hasil belajar siswa kelas V SD.