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PERANCANGAN MEDIA PROMOSI MOJOKERTO FANTASTIC PARK DENGAN TEKNIK DIGITAL IMAGING SEBAGAI UPAYA MENINGKATKAN BRAND AWARENESS DI MOJOKERTO Budi, Agung Setiyo; Bahruddin, Muh; Yosep, Sigit Prayitno
Jurnal Art Nouveau Vol 4, No 2 (2015): Peninggalan Sejarah sebagai Potensi Pariwisata
Publisher : Jurnal Art Nouveau

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Abstract:Mojokerto Fantastic Park is the first man-made tourist attractions in mojokerto reserved for Mojokerto not have far to look for tourist spots . The following rides are offered to the public is completed . But the absence of a media campaign that used by this sight , so many viewers who do not know the existence of this tourist spot . These attractions just rely on any occasion , this resulted in the information that will be delivered by Mojokerto Fantastic Park was not communicated to the audience . Therefore the aim of this scheme is directed at designing a media campaign Mojokerto Fantastic park with digital imaging techniques to increase brand awareness. This problem requires some effort to increase brand awareness , one is to design a media campaign to reintroduce Mojokerto Fantastic Garden while increasing the number of visitors.Keywords:Design, Promotion Media, Mojokerto Fantastic Park, Brand Awareness
PENCIPTAAN BUKU ILUSTRASI TAMAN SARI KERATON YOGYAKARTA SEBAGAI UPAYA PENGENALAN CAGAR BUDAYA Ridhani, Nur Dyanto Riski; Fianto, Achmad Yanu Alif; Yosep, Sigit Prayitno
Jurnal Art Nouveau Vol 4, No 2 (2015): Peninggalan Sejarah sebagai Potensi Pariwisata
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Abstract: Taman Sari Keraton Yogyakarta is one of the curtural heritage in Indonesia who have cultural values and symbols of royal power that reigned at the time. Is currently only used as a cultural heritage of society as a place traveled without preserving the building. During this time many media lift Taman Sari as beautiful objects that need to be visited without explaining in detail one by one part of Taman Sari that historical element in Taman Sari is not known by the public. For the book illustration is made by way of explaining in detail the functions parts of Taman Sari on Sri Sultan HamengkuBuwono 1 and as a result of the reconstruction of buildings have been destroyed that can not be done with photography and videography. Creation of book illustration is done by using qualitative research methods, the approach of observation, interviews and literature studies. The Picture of Peaceful concept implemented using illustrations with wet dye technique or watercolor. The Picture of Peaceful concept derived from observation, interviews reinforced with the theoretical basis of several studies literature resulting illustration book Taman Sari Keraton Yogyakarta which describes the overall usability of the Taman Sari during functionalized. Keywords: Illustrated Book, Taman Sari, Yogyakarta
Perancangan Buku Cerita Bergambar Tentang Sikap Anak Terhadap Tindak Kekerasan Orang Tua Sebagai Media Edukasi Anak Indonesia, Gianluca Lancana; Budiardjo, Hardman; Yosep, Sigit Prayitno
Jurnal Art Nouveau Vol 6, No 1 (2017)
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Every parents has their own way to lecture their children. But because they feel like their children is theirs solely, some parents apply their policies as their wishes despite how much the intensities. Sometimes the harsh acts turns into child abuses in home. Child abuse is still happening and even increasing every year. Other than wrong way of parent’s lecturing, child abuse sometimes happens because of parent’s impingement even though campaign of children’s rights often provided by many institutions in Indonesia. Child abuses can affect children’s growth in the future. Some cases even gives children trauma, making them passive or even worse, becomes rebellious. This research will provide a friendly learning media for children to anticipate so they know how to behave  when they see things in reality. The learning media will be made in children story book so they have image about unusual acts in home. Research will use David McClelland’s theory, n-Ach, so children have motivation to be a successful person in term of being positive when meet the conditions. Keywords: Child Abuse, Children Story Book
Perancangan Buku Pedoman Konsumen Cerdas Dengan Teknik Komik Strip Sebagai Upaya Meningkatkan Kesadaran Remaja di Kota Surabaya Permatasari, Shinta Dwi; Budiardjo, Hardman; Yosep, Sigit Prayitno
Jurnal Art Nouveau Vol 6, No 1 (2017)
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The habit of teenagers to follow the new trend, make them more interested to buy somethings outside their needs buy by desire. This attitude fosters a consumption culture in the adolesecents, which not careful before buy somethings. Therefore, many sellers use it to commit fraud. In order not always to be victim, teenagers need to be closer with media which can invite them to be aware to become smarth consumer trough a smart consumer handbook.Kata Kunci: Buku Pedoman, Konsumen Cerdas, Komik Strip, Intellegent
PERANCANGAN BUKU FOTOGRAFI NAMA-NAMA HEWAN TERNAK DENGAN SISTEM ISYARAT BAHASA INDONESIA (SIBI) SEBAGAI MEDIA PEMBELAJARAN ANAK TUNARUNGU DI TKLB-B KARYA MULIA SURABAYA Rivan, Didit; Riyanto, Darwin Yuwono; Yosep, Sigit Prayitno
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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The purpose of this study was to design Photography Books Animal Names With Indonesian Broadcasting System ( SIBI ) For Deaf Children Learning Media in TKLB - B Karya Mulia Surabaya . Education is now very much forward to the next generation , just to note again is the children who have physical limitations . They need to be learning and understanding more through special books especially for children with hearing impairment. Textbooks should be developed using Indonesian sign language system . Keyword : Book Illustration , Design , SIBI , Livestock , Children .
Perancangan Iklan Explainer Video Monumen Kapal Selam dengan Teknik Animasi 2D untuk Menumbuhkan Kesadaran Terhadap Sejarah Surabaya Ansori, Agung Gumelar; Bahruddin, Muh; Yosep, Sigit Prayitno
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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The purpose of designing ads Submarine Monument explainer video with 2D animation techniques to introduce Submarine Monument and develop awareness of the history of Surabaya. Design explainer video ads using qualitative data collection methods, namely by interview, observation, documentation studies, existing studies and literature studies are very important for determining the design concept of the study. From the analysis of these data, the theme of the design concept derived is great. The concept of "Great" is aimed at realizing the potential - the potential contained in the Submarine Monument as a tourist attraction that is entertaining and there are facilities that are useful and add insight about the maritime history of Indonesia. Using 2D animation and visual effects that attract expected to improve the image of the Submarine Monument as one of the assets of historical tourism in Surabaya. Kata Kunci : Ads, Submarine Monument Explainer Video, Animation 2D, History, Great.t
Perancangan Buku Ilustrasi Pengenalan Nama-Nama Pekerjaan Dengan Sistem Isyarat Bahasa Indonesia (SIBI) Untuk Anak-Anak TKLB-B Karya Mulia Surabaya Fidiyanti, Juke Andiya; Riyanto, Darwin Yuwono; Yosep, Sigit Prayitno
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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The purpose of this illustration book design is to make it easier for deaf children learn to know the names of professions. Research conducted using qualitative research methods, namely by doing interviews, observation, documentation, library and study to get the data used as the supporter of the creation of the concept of the design of book illustration. The data were analyzed by using multiple stages, namely the reduction of the data, the presentation of data and conclusions. From the analysis of the data found some keywords which refer to illustration design strategies that will be used to reach the target audiance who ditujuh. After analysis of the data, the concept of virtue or keyword design book illustrations of "creative". Description of creative concepts is the concept of "creative" aims to be able to represent in designing illustrations to introduce to the deaf children the names of the profession as a main target to know and understand mencobauntuk would like to draw attention to the names of the profession with the language of SIBI. Keywords: Book Illustration, SIBI, Deaf
PENCIPTAAN DESTINATION BRANDING KERATON KASUNANAN SOLO SEBAGAI UPAYA MENINGKATKAN MINAT KUNJUNGAN WISATAWAN DOMESTIK Permana, Aan Ari; Fianto, Achmad Yanu Alif; Yosep, Sigit Prayitno
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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Abstract: Surakarta is known as a cultural heritage that has very diverse objects of historic legacy in the Middle East with the cultural diversity of the square as the influence of the phenomenon alkuturasi 3 Budaya.Timbulnya shift cultural values embodied in the philosophy that there is The square Hardiningrat. Because it takes a creation of a destination Branding Profile Books square Hardiningrat. To raise the cultural values such as the meaning, culture, philosophy and mythology contained in square Hardiningrat an effort to increase the interest of domestic tourists. Creation is based on the observation, interview and study the existing keyword menggunakansudut view the literature study, the aesthetic, social and cultural self-image and cultural products. By using the analytical method, which is supported by qualitative indicators STP and USP (Unique Selling Proposition) got "special trip to visit "as a design concept. "Luxury square Hidden In "as the title of a book by point of interest photographic illustrations, implemented on the creation of the work. To determine the effectiveness, feasibility and appropriateness of the work, the results of the test design with a Likert scale questionnaire with given on 111 respondents. Correlation analysis of the results of testing the design , it was found that all of the statements questionnaire correlated design testing , we found that all of the statements questionnaire has a significant correlation to be able to fulfill the purpose of the book with the loading of the statement , and the mean between 242-362 4 , 27- 4.62
Perancangan Buku Ilustrasi Karakter Jajanan Tradisional Khas Surabaya dengan Teknik Vektor Guna Meningkatkan Minat Anak pada Produk Lokal Swandawidharma, Yohanes Ev; Bahruddin, Muh; Yosep, Sigit Prayitno
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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Traditional snacks currently almost alienated and less attractive to Surabaya residents, especially the children because of the emergence of a wide range of modern snacks. This happens because of  lack of awareness of  local people to appreciate and preserve the genuine products from the area of Surabaya. Traditional snacks including one culture that must be preserved, therefore the purpose of this research is to design book character illustration of traditional snacks Surabaya to improve a child's interest in local products. Traditional snacks are part of the culture of each city in Indonesia where the snacks are. In the midst of modern meal in Surabaya, which serves a variety of selection, Surabaya typical traditional snacks began to be forgotten among the children. From the analysis of these data, obtained keyword "primary" (main). The main concept can also be interpreted as the most prominent of the rival, through the selection of colorful designs that are expected to be more prominent traditional snacks of modern snacks (snack) or other snacks are more popular today. Children disinterest towards local products due to the lack of recognition of traditional snacks to them. Traditional snacks is also a cultural diversity depends on the region of origin. Currently traditional snacks has been a loss of identity or less popular among children. The design of character for each traditional Surabaya’s snack is expected to attract the interest of children on local products, because in their age is still fairly early, they will be more interested in matters it is easy to understand, such as cartoons, drawings of characters, mascot image and so on. Keywords: Illustrated Books, Traditional Snacks Surabaya, Character, Local Heritage, Primary
Perancangan Buku Komik Ludruk Berbasis Ilustrasi Digital Guna Mengenalkan Kembali Kesenian Tradisional kepada Remaja Putri, Seila Ulfa Varadika; Budiardjo, Hardman; Yosep, Sigit Prayitno
Jurnal Art Nouveau Vol 5, No 2 (2016): Membuka Kesadaran Visual untuk Memecahkan Masalah Lingkungan, Budaya, dan Sosia
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Ludruk art heritage of the ancestors, is the wealth of the local art and culture should be kept and preserved from extinction, a traditional theater arts that originated in East Java. Ludruk arts as an icon of Surabaya city already does not have the allure in the eyes of the youth, the development of technology and the rapid influx of television media making artistry Ludruk increasingly abandoned. Therefore, it is required a medium that can provide information about the arts, in order to re-introduce ludruk to teenagers. The method used was to create a comic book that gives information about art history include Ludruk Ludruk in Surabaya, Ludruk figures influential in Surabaya, the structure of the staging as well as presenting the paper and supported Ludruk media promotions such as keychains, bookmarks, stickers, x-banners, and posters. Through comic books is expected to increase the interest of teens against Arts Ludruk in Surabaya. Kata Kunci: Kesenian Ludruk, Ludruk Surabaya, Budaya Lokal, Buku Komik, Remaja.