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Journal : informatika

Pengembangan Game Edukasi Matematika Geometri Untuk Siswa Kelas V Sekolah Dasar Kristen Ngampin Agus Priyadi; Ahmad Zainudin; Eko Rustanto
JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA Vol 2 No 2 (2022): Oktober : JURNAL TEKNIK INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v2i2.162

Abstract

Mathematic Geometry Educational Game Development for Fifth Grade Students at SD Kristen Ngampin. Educational game is a game which is specifically designed as a tool to accomplish educational needs. Therefore, it has to be projected in an exact precision to achieve its goal: educating, and increasing the user knowledge and skills. There are some problems which frequently happened at SD Kristen Ngampin, especially for fifth grade students, related to the media game utilization in learning. Firstly, conservative learning which is already applied by the teacher, lead them to have less curiosity in learning the material. Secondly, the media learning limitation affects the students’ independence learning and their participation on the learning process. The software used in this game development was Adobe Flash CS6. The research was conducted through R&D; Research and Development method by processed through some stages. First, problem identification stage, then, data collection, product design, design validation, design revision, and the final step was the product trials. The validation was carried out by the expert validators and product user. Based on the research conducted, it concluded that educational game enhances insight and direct experience about Mathematic learning, especially on geometry material for fifth grade students of SD Kristen Ngampin.
PERANCANGAN VIDEO PROFIL WISATA ARBORETUM DENGAN PENDEKATAN ESTETIKA SINEMATIK Edy Jogatama Purhita; Muhammad Ariq Fadillah; Ahmad Zainudin
Informatika: Jurnal Teknik Informatika dan Multimedia Vol. 6 No. 1 (2026): MEI : JURNAL INFORMATIKA DAN MULTIMEDIA
Publisher : LPPM Politeknik Pratama Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/informatika.v6i1.1452

Abstract

This study aims to develop a cinematic video profile as a promotional medium for the Arboretum Village Tourism Park in Sampetan, Boyolali, Central Java. Using the Multimedia Development Life Cycle (MDLC) model, the research was conducted through six stages: concept, design, material collecting, assembly, testing, and distribution. Data collection involved field observation, interviews with village officials, and literature studies to ensure content accuracy. The video production utilized tools such as CapCut, Jitter.videos, and iPhone 11 to produce high-quality visuals, motion graphics, and narration. Alpha and beta testing with 50 respondents aged 17–25 years indicated positive audience perception, with an overall satisfaction score of 82.88%, demonstrating that the video is informative, visually appealing, and effective for digital promotion. The video was then distributed via YouTube and TikTok to increase visibility and attract visitors. This study concludes that a cinematic video profile is a viable and effective promotional tool for rural tourism destinations, combining aesthetic presentation with strategic digital communication.