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SISTEM IOT BERBASIS ARDUINO CLOUD UNTUK MONITORING DAN KONTROL LAHAN PERTANIAN CABAI Christian, Efrans; Geges, Septian; Putra, Putu Bagus Adidyana Anugrah; Alyura, Ripaldo
Technologia : Jurnal Ilmiah Vol 16, No 1 (2025): TECHNOLOGIA (JANUARI)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al Banjari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/tji.v16i1.17029

Abstract

Sistem monitoring pada tanaman cabai meruapakan solusi yang inovatif untuk membantu petani dalam meningkatkan efisiensi pengelolaan lahan pertanian tanaman cabai. Penelitian ini mengembangkan sistem berbasis Internet of Things (IoT) untuk mendukung efisiensi pengelolaan lahan pertanian cabai. Sistem dirancang untuk memonitor dan mengontrol penyiraman, pemupukan, serta pemberian pestisida, baik secara otomatis berdasarkan jadwal maupun manual dari jarak jauh. NodeMCU ESP8266 sebagai mikrokontroler utama dan platform Arduino Cloud memungkinkan pengiriman data real-time mengenai kelembaban tanah, suhu, dan kondisi cuaca ke aplikasi yang dapat diakses petani. Sistem ini memanfaatkan sensor kelembaban tanah, suhu, aliran air, dan sensor hujan untuk pemantauan kondisi lahan. Hasil pengujian menunjukkan sistem mampu menjalankan penyiraman, pemupukan, dan pemberian pestisida sesuai jadwal dan dosis yang telah ditentukan. Sistem juga dapat dikendalikan secara manual sesuai kebutuhan. Implementasi teknologi ini diharapkan dapat membantu petani cabai meningkatkan produktivitas tanaman serta meminimalkan risiko kerusakan akibat kurangnya pemantauan secara langsung.
Penyuluhan Literasi Digital Internet Sehat Bagi Pelajar SMA Negeri 1 Kahayan Tengah Widiatry, Widiatry; Pranatawijaya, Viktor Handrianus; Putra, Putu Bagus Adidyana Anugrah; Sari, Nova Noor Kamala; Christian, Efrans; Priskila, Ressa; Geges, Septian; Kristianti, Novera; Leonardo, Tomas
Diteksi : Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 2 (2024): Diteksi, Vol. 2, No. 2, November 2024
Publisher : Fakultas Teknik Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36873/diteksi.v2i2.15369

Abstract

According to the Center for Indonesian Policy Studies children are the most vulnerable group in Indonesia's digital space at risk of exposure to negative content, making them an important target demographic. Therefore, it is important for students to have good digital literacy. The purpose of this activity is to increase the knowledge and understanding of SMA Negeri 1 Kahayan Tengah students about digital literacy, as well as equip them with skills to use the internet safely and responsibly. The targets of this activity are students of SMA Negeri 1 Kahayan Tengah. The activity was carried out using lecture and discussion methods. By participating in this digital literacy counseling, it is hoped that the students of SMA Negeri 1 Kahayan Tengah can increase their knowledge and understanding of digital literacy, so that they can use the internet safely and responsibly, and can contribute optimally to nation building.
RANCANG BANGUN SISTEM INFORMASI PEMESANAN TIKET SPEEDBOAT BERBASIS WEBSITE Gilbran, Pedroni; Christian, Efrans; Geges, Septian
Journal of Information Technology and Computer Science Vol. 4 No. 3 (2024): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jointecoms.v4i3.19181

Abstract

Semua kegiatan transaksional di Pelabuhan pasar lama masih dilakukan secara manual, seperti pemesanan tiket dan pencatatan penumpang yang akan berangkat. Dimana saat ini pada pelabuhan belum memiliki sistem untuk pemesanan tiket berbasis online. Pelanggan yang datang selalu banyak bahkan terkadang sampai melebihi batas maksimum calon penumpang speed boat. Hal ini sering menjadi permasalahan karena penumpang tidak dapat melihat apakah kuota penumpang speed boat tersebut sudah terpenuhi atau tidak. Metode pengembangan perangkat lunak yang digunakan dalam penelitian ini adalah Metode Waterfall menurut (Pressman, 2015), yang memiliki tahapan yaitu Analisis Kebutuhan, Desain Sistem, Penulisan Kode Program, Pengujian Program, serta Penerapan dan Pemeliharaan. Desain menggunakan Use Case, Activity Diagram, dan Class Diagram. Aplikasi ini dibangun menggunakan beberapa software seperti web server xampp, database mysql, visual studio code, framework menggunakan laravel dan bahasa pemrograman php. Pengujian menggunakan Usability Testing Satisfaction (Kepuasan) dan Metode blackbox Testing. Berdasarkan hasil uji usability testing dengan responden sebanyak lima orang, hasil dari Nilai usability berdasarkan kuesioner SUS ditemukan nilai sebesar 79,1% dengan klasifikasi penilaiannya adalah Acceptability ranges pada kategori acceptable, grade scale pada kategori nilai C dan Adjective Ratings pada kategori “Good”.
SISTEM IOT BERBASIS ARDUINO CLOUD UNTUK MONITORING DAN KONTROL LAHAN PERTANIAN CABAI Christian, Efrans; Geges, Septian; Putra, Putu Bagus Adidyana Anugrah; Alyura, Ripaldo
Technologia : Jurnal Ilmiah Vol 16, No 1 (2025): Technologia (Januari)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al Banjari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/tji.v16i1.17029

Abstract

Sistem monitoring pada tanaman cabai meruapakan solusi yang inovatif untuk membantu petani dalam meningkatkan efisiensi pengelolaan lahan pertanian tanaman cabai. Penelitian ini mengembangkan sistem berbasis Internet of Things (IoT) untuk mendukung efisiensi pengelolaan lahan pertanian cabai. Sistem dirancang untuk memonitor dan mengontrol penyiraman, pemupukan, serta pemberian pestisida, baik secara otomatis berdasarkan jadwal maupun manual dari jarak jauh. NodeMCU ESP8266 sebagai mikrokontroler utama dan platform Arduino Cloud memungkinkan pengiriman data real-time mengenai kelembaban tanah, suhu, dan kondisi cuaca ke aplikasi yang dapat diakses petani. Sistem ini memanfaatkan sensor kelembaban tanah, suhu, aliran air, dan sensor hujan untuk pemantauan kondisi lahan. Hasil pengujian menunjukkan sistem mampu menjalankan penyiraman, pemupukan, dan pemberian pestisida sesuai jadwal dan dosis yang telah ditentukan. Sistem juga dapat dikendalikan secara manual sesuai kebutuhan. Implementasi teknologi ini diharapkan dapat membantu petani cabai meningkatkan produktivitas tanaman serta meminimalkan risiko kerusakan akibat kurangnya pemantauan secara langsung.
Rancang Bangun Sistem Informasi Peran Masyarakat Atasi Karhutla Berbasis Website Bartheli, Exanio; Geges, Septian
Journal of Information Technology and Computer Science Vol. 1 No. 2 (2021): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1281.834 KB)

Abstract

Forest fires are very vulnerable to occur in Indonesia, so they will have a dangerous impact on society and the ecosystem. So it is very important to have knowledge about forest and land fires to prevent things that are harmful to the community. Based on this background, a Website-Based Website-Based Information System for Community Roles Overcome Forest and Land Fires was made. The methodology used in making the website for the role of the community in dealing with forest and land fires is waterfall according to Sommerville (2011:29-30), with stages, namely Requirement Definition, System and Software Design, Implementation and Unit Testing, Integration and System Testing and Operation and Maintenance. The programming languages used are HTML, PHP, CSS, Bootstrap, Javascript and MySQL, Integration and System Testing using the Blackbox Method. On this website there are several features, namely, homepage, articles, galleries, contacts, member lists, donations and reporting features via WhatsApp. With the aim that the public can get information about forest and land fires, provide assistance in the form of donations and report in the event of forest or land fires via WhatsApp.
Aplikasi Sistem Pencatatan Keuangan Berbasis Website Christian, Efrans; Geges, Septian; Zailami, Firdaus
Journal of Information Technology and Computer Science Vol. 2 No. 1 (2022): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (403.355 KB) | DOI: 10.47111/jointecoms.v2i1.8832

Abstract

Financial management is a company activity related to how to obtain funds, use funds, and manage assets in accordance with the overall company goals. Financial management is quite complicated because it contains calculations to support a more structured financial system. However, currently there are still many who use the financial system manually and do not use technology such as websites or applications. Waterfall software development method. For the manufacture of the software Sublime Text 3 software as the code. The DBMS (Database Management System) used in this application system is MySQL. The programming languages used are HTML, PHP, CSS, and JavaScript. Based on the results of testing using the blackbox method, it was found that this financial system application was running well.
Rancang Bangun Website Desa Sebagai Media Informasi Pengenalan Potensi Desa Tumbang Manjul Sulistia, Ciola Dwi; Geges, Septian
Journal of Information Technology and Computer Science Vol. 2 No. 3 (2022): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (952.601 KB) | DOI: 10.47111/jointecoms.v2i3.8866

Abstract

Tumbang Manjul Village is a remote village located in the forest in Seruyan Hulu District, Seruyan District, Central Kalimantan Province. Tumbang Manjul Village has a lot of potential that must be known by the community so that Tumbang Manjul Village can be recognized. With this potential, the village of Tumbang Manjul can also contribute to the community outside the village to take advantage of the results of the village. Based on the background provided, a Village Website Design was made as an Information Media for Introducing the Potential of Tumbang Manjul Village, Seruyan Hulu District, Seruyan Regency, Central Kalimantan Province so that it could facilitate the village of Tumbang Manjul to promote the village's potential. The methodology used in making this village website is the waterfall method with stages, namely Requirement Analysis described using a Flowchart, System Design described through DFD (Data Flow Diagram), ERD (Entity Relationship Diagram), and database. Implementation with the programming languages ​​used, namely HTML, PHP, CSS, Bootstrap Javascript, and MySQL. The final stage is Testing using the Blackbox Method. On this website there are several features, namely the village government, facilities, village potential, and contacts that can be accessed by website visitors with the aim that visitors can view information about the village of Tumbang Manjul. This website is also managed by an admin who has the right to manage data on the Tumbang Manjul village website.
Rancang Bangun Aplikasi Digital Perpustakaan Berbasis Web Di Smpk Santa Maria Kota Palangka Raya Cristivioni, Cristivioni; Geges, Septian
Journal of Information Technology and Computer Science Vol. 2 No. 4 (2022): JOINTECOMS : Journal of Information Technology and Computer Science
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (732.095 KB) | DOI: 10.47111/jointecoms.v2i4.8878

Abstract

This research will discuss the use of information technology for the library at SMPK Santa Maria, Palangka Raya City. This digital library application can assist in making library transactions, because SMPK Santa Maria is still manual, that is, library transactions are carried out by writing the borrower's name and the book data borrowed in the library book. The methodology used in making this website is waterfall, with stages, namely the Requirements Definition stage using a flowchart, Requirements Analysis and Definition through DFD (Data Flow Diagram), ERD (Entity Relationship Diagram), and database. Implementation and Unit Testing with programming languages namely HTML, PHP, CSS, Bootstrap, Javascript, and MySQL, Integration and System Testing using the Blackbox Method.On this website there are several features, namely the homepage, Manage member data, Manage book data, Manage fine data, Manage book location data, print member reports, print transaction reports, Manage loan transaction data, Manage return transaction data, and library floor plan information (shelf book). With the aim that librarians can easily manage data on borrowing books by members.
Optimized ensemble framework for predicting hydroponic stock and sales using machine learning Pranatawijaya, Viktor Handrianus; Priskila, Ressa; Putra, Putu Bagus Adidyana Anugrah; Sari, Nova Noor Kamala; Christian, Efrans; Geges, Septian; Kristianti, Novera
IAES International Journal of Artificial Intelligence (IJ-AI) Vol 14, No 5: October 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijai.v14.i5.pp3879-3886

Abstract

The increasing global demand for food necessitates the adoption of sustainable agricultural practices. Hydroponic farming, while efficient in resource utilization, faces challenges in accurately predicting stock levels and sales due to dynamic, ever-changing factors. This research presents an optimized ensemble framework for forecasting hydroponic stock levels and sales by integrating linear regression (LR), random forest (RF), and XGBoost, further enhanced through an evolutionary algorithm (EA). The proposed framework is evaluated using root mean square error (RMSE) and mean absolute error (MAE), demonstrating significant accuracy improvements over individual models. The ensemble model achieves an RMSE reduction of 43.82% for stock prediction and 55.3% for sales forecasting compared to the best-performing individual model. Additionally, local interpretable model-agnostic explanations (LIME) are employed to offer stakeholders clear insights into decision-making processes, such as identifying "number of harvested crops" and "sales data" as key drivers of prediction outcomes. This framework supports sustainable development goals (SDGs) 9.3, 12.3, and 12.C by promoting resource efficiency, reducing food waste, and improving small-scale farmer market access. Future research will explore real-time data integration for dynamic adaptation and further model enhancements.
Pelatihan Aplikasi Augmented Reality Pengenalan Buah-Buahan bagi Guru Pendidikan Anak Usia Dini (PAUD) Pandehen Kristianti, Novera; Ressa Priskila; Widiatry; Viktor Handrianus Pranatawijaya; Putu Bagus Adidyana Anugrah Putra; Nova Noor Kamala Sari; Efrans Christian; Septian Geges
Jurnal Atma Inovasia Vol. 4 No. 4 (2024)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/jai.v4i4.9437

Abstract

Pelatihan aplikasi Augmented Reality (AR) pengenalan buah-buahan ini diselenggarakan untuk guru Pendidikan Anak Usia Dini (PAUD) di Pandehen dengan tujuan meningkatkan kualitas pembelajaran dan keterampilan guru dalam memanfaatkan teknologi modern. Dalam pelatihan ini, guru-guru PAUD diperkenalkan dengan aplikasi AR yang dirancang khusus untuk membantu anak-anak mengenal berbagai jenis buah-buahan secara interaktif dan menyenangkan. Metode pelatihan meliputi sesi teori dan praktik, di mana para peserta diajarkan cara mengoperasikan aplikasi AR, memahami fitur-fiturnya, serta bagaimana mengintegrasikannya ke dalam kegiatan belajar mengajar di kelas. Hasil dari pelatihan ini diharapkan dapat meningkatkan kemampuan guru dalam menggunakan teknologi sebagai alat bantu edukatif, memperkaya pengalaman belajar anak-anak, serta menciptakan lingkungan pembelajaran yang lebih dinamis dan interaktif. Evaluasi terhadap efektivitas pelatihan dilakukan melalui observasi langsung, kuesioner, dan wawancara dengan para peserta. Ditemukan bahwa pelatihan ini secara signifikan meningkatkan pengetahuan dan keterampilan guru dalam menggunakan aplikasi AR, serta memberikan dampak positif terhadap minat dan partisipasi anak-anak dalam kegiatan belajar. Kesimpulannya, pelatihan ini berhasil mencapai tujuan yang diharapkan dan direkomendasikan untuk diterapkan secara lebih luas di berbagai lembaga pendidikan PAUD.