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Journal : Kappa Journal

Analisis Intensitas Bunyi Yang Dihasilkan Oleh Mesin Kapal Penyebrangan Dengan Aplikasi Sound Level Meter Alfarizi Alfarizi; Pujianti Bejahida Donuata; Erwin Prasetyo; Adi Jufriansah
Kappa Journal Vol 6 No 1 (2022): Juni
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v6i1.5191

Abstract

The impact of high-intensity noise can cause discomfort for crew and ship passengers. The noise is partly caused by the maine engine which is the biggest noise source. So it is necessary to find a solution on how to reduce noise and the impact of the noise. The purpose of this study was to determine the magnitude of the sound intensity and the effect of sound intensity on the comfort of the crew and passengers. The research was conducted using the Sound Level Meter (SLM) application. Measurements made in the passenger compartment and an average of 66.4 dB to 73.6 dB indicate that the ship's engine noise level when operating is included in the strong category according to Suma'mur's study, 2009, but does not cause deafness and hearing damage.  
Pengukuran Intensitas Bunyi Pada Bar Sinta Pub Maumere Pujianti Bejahida Donuata; Sahlan Sahlan
Kappa Journal Vol 6 No 1 (2022): Juni
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v6i1.5726

Abstract

Tapes, radio, laudspeakers, TV, and VCDs are all sources of organized and controlled sound. However, if this regular and controlled sound emits a sound that exceeds the desired sound level threshold and declared as noise that causes disturbances to human health, especially the sense of hearing. Hearing apparatus, namely the ear functions as a phonoreceptor capable of responding to sounds in the range 0 - 75 dB without causing pain. The frequency to which the human ear can respond is between 20 - 20,000 Hz and is very sensitive to frequencies between 1000 Hz - 4000 Hz. This study aims to determine how much the measured sound intensity level of the music sound at the Sinta Pub Maumere Bar and determine the degree of music sound intensity level at the Sinta Pub Maumere Bar at the measuring point of the sound source. This research was conducted at the Sinta Pub Maumere Bar using observation and experimental methods. The results showed the measured level of music sound intensity ranged from 103.12 dB. The highest level of sound produced is 110.6 dB and the lowest music sound intensity level produced is 92.4 dB. Based on the measurement results, the music sound intensity level at the Sinta Pub Maumere Bar has a different value. This shows that there is a difference measuring levelat the position of the distance from the sound source to the intensity level of the resulting music sound.
Pemanfaatan Software Geogebra Untuk Simulasi Tumbukan Antar Partikel Dalam Satu Dimensi Bobu, Fetronela Rambu; Risald; Ludji, Dian Grace; Donuata, Pujianti Bejahida
Kappa Journal Vol 8 No 3 (2024): Desember
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v8i3.28478

Abstract

Penelitian yang terkait pemanfaatan media simulasi komputer sangat menarik dalam pembelajaran fisika karena dapat memvisualisasikan konsep – konsep fisika baik dalam bentuk grafik maupun tabel. Salah satu media simulasi yang dapat digunakan adalah geogebra. Tumbukan atau lentingan antar partikel dapat juga disebut sebagai pantulan karena terjadi antar dua benda yang saling berpadu dan memantul akibat dari adanya pantulan tersebut. Peristiwa tumbukan antara dua benda dapat menyebabkan benda saling menjauh, atau saling berpadu dan bergerak dengan kecepatan yang sama. Penelitian ini bertujuan untuk menentukan gambaran simulasi dari benda yang bertumbukan. Metode yang digunakan merupakan desain pemodelan grafik. Hasil dari penelitian menunjukkan bahwa geogebra dapat mempermudah pemahaman konsep-konsep fisika terkait tumbukan  seperti hukum kekekalan momentum, energi kinetik, dan koefisien restitusi melalui visualisasi yang interaktif. Selain itu, siswa dapat mengamati perubahan dalam kecepatan, lintasan, dan energi sebelum dan setelah tumbukan.
Pengembangan Komik Fisika Materi Kemagnetan Sebagai Media Pembelajaran Siswa SMPN 1 Maumere Feka, Maria Goroliva; Donuata, Pujianti Bejahida; Koten, Florentinus P. N.
Kappa Journal Vol 7 No 3 (2023): Desember
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v7i3.21226

Abstract

Comics are light reading and are preferred by teenagers and children, because comics are full of imagination and pictures. This research tries to inform theories in the form of writing and developed in a comic media. The purpose of this research is to make physics comics of magnetic material using comic media, and make students understand about magnetic materials. The research method carried out is R&D, the teacher as a researcher who refers to the model with the 4-D definition, Stages, design, development, dissemination. The sample was ninth grade junior high school students, while the research instruments were physics comics and questionnaire distribution. The success of this physics comic is seen from the answers of students filling out a questionnaire of student interest in learning with a success indicator of 80.3% which is included in the very good category. After conducting this comic trial, it succeeded in making students understand about magnetic material and students were interested in learning by using comic media.
Pengembangan Komik Fisika Pada Materi Hukum Newton Meda, Helmiana Dua; Donuata, Pujianti Bejahida; Jufriansah, Adi
Kappa Journal Vol 8 No 1 (2024): April
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v8i1.21256

Abstract

This study aims to find out the feasibility of developing physics comic media on Newton's Law material so that it can be applied to the learning process. The research was conducted at St. Gabriel Maumere Catholic High School Class X MIA which totaled 22 students. According to the findings of the observations, it appears that learning in class still uses teaching materials in the form of books and various facilities such as projectors, LCDs, so most students feel less attractive in the interest in learning. This is due to the fact that educators are less developing learning media, this is a limitation of knowledge. In order to generate a certain product and evaluate its efficacy, a research approach known as research and development (R & D) or research and knowledge (if translated into Indonesian) is employed. Based on the findings of the data analysis, the product was validated by two experts, namely media and material specialists, and received scores of 80% and 91.1% in the 'Very Good' category. Furthermore, the product was tested to 22 students by obtaining 87% results included under the "Very Good" heading. Thus, it can be said that creating Fiska comics based on information about Newton's Law is thought to be doable and applicable in the upcoming educational process.