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Interactive Learning Daily Muslim Prayer Application for Children on Android at DTA Ghoniyyul Hikmah Iezam Kamalul Basyar; Hernawati; Sugeng Supriyadi; Suharjanto Utomo
NUANSA INFORMATIKA Vol. 19 No. 1 (2025): Nuansa Informatika 19.1 Januari 2025
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ilkom.v19i1.291

Abstract

Learning daily prayers is important for Muslim children. The learning process in DTA Ghonniyul Hikmah generally uses the talqin method. To make memorizing prayers easier and more engaging, interactive learning media is needed. This research developed a daily prayer application for Muslim children based on Android. The application was designed using UML and implemented with Canva, PowerPoint, Audacity, and Android Studio. The features in the daily prayer application include images, Arabic and Latin script, translations, and prayer audio. The size of the application after being built is 48 MB. The questionnaire results show a positive response from users. As many as 86.9% of users agreed that the application is easy to use, and 78.2% felt helped in memorizing prayers. Overall satisfaction reached 78.3%. The majority of respondents were satisfied with the appearance and features of the application, and felt helped in memorizing prayers. Researchers suggest for future development that this daily prayer application have additional features such as animated videos and add even more daily prayers
Penyiraman Tanaman Otomatis Berbasis Nodemcu Dan Iot Menggunakan Sensor Kelembapan Tanah, Kelembapan Udara Dan Temperatur Hasan, Hernawati; Sri Sutjiningtyas; Ariawan Djoko Rachmanto; Sugeng Supriyadi; Fajar Nur Sidik
Jurnal Sains Informatika Terapan Vol. 5 No. 1 (2026): Jurnal Sains Informatika Terapan (Februari, 2026)
Publisher : Riset Sinergi Indonesia (RISINDO)

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Abstract

Penelitian ini bertujuan untuk merancang dan membangun prototipe sistem penyiram tanaman otomatis berbasis NodeMCU dan Internet of Things (IoT) menggunakan sensor kelembapan tanah, sensor temperatur tanah, dan sensor kelembapan udara. Metode penelitian yang digunakan adalah metode prototipe, di mana sistem dikembangkan melalui iterasi berulang yang melibatkan pengujian dan perbaikan oleh pengembang. Hasil pengujian menunjukkan bahwa sistem mampu melakukan penyiraman otomatis berdasarkan nilai kelembapan tanah dan menampilkan data monitoring suhu serta kelembapan udara secara real-time melalui aplikasi IoT. Kesimpulan dari penelitian ini menunjukkan bahwa sistem penyiraman tanaman otomatis ini berhasil dirancang dan dibangun menggunakan NodeMCU dan IoT dengan sensor kelembapan tanah, sensor suhu tanah, dan sensor kelembapan udara, serta dapat dipantau secara langsung melalui platform Blynk dan mampu menyiram tanaman secara konsisten sesuai dengan kondisi kelembapan tanah dan berhenti menyiram ketika kondisi kelembapannya telah terpenuhi, sehingga menjaga kondisi tanaman tetap segar.