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PEMBERDAYAAN LULUSAN FKIP UNIPA MELALUI PENDAMPINGAN MODEL SEKOLAH SEPANJANG HARI KABUPATEN SORONG SELATAN Iwan, Iwan; Suparman, Achmad Rante; Siregar, Nahrun Najib
JMM (Jurnal Masyarakat Mandiri) Vol 8, No 6 (2024): Desember
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v8i6.27532

Abstract

Abstrak: Program pengabdian pemberdayaan lulusan FKIP melalui pendampingan model sekolah sepanjang hari di SD Inpres 11 konda Sorong Selatan dirancang untuk meningkatkan pengetahuan dan keterampilan guru dalam meningkatkan kualitas pembelajaran termasuk meningkatkan kemampuan literasi dan numerasi siswa, media pembelajaran yang digunakan guru interaktif, merancang pembelajaran sesuai materi yang diajarkan. Metode pelatihan terdiri dari sosialisasi, pelatihan, penerapan teknologi dan evaluasi kegiatan. Mitra sasaran yakni Guru SD Inpres 11 Konda yang terdiri dari 10 orang. Evaluasi kegiatan ini dilakukan dengan membagikan kuisioner kepada para peseta pelatihan yaitu guru-guru mitra SD Inpres 11 Konda yang terdiri dari 20 butir soal. Hasil pelatihan menunjukkan peningkatan pengetahuan dan keterampilan guru mengenai penggunaan aplikasi canva dalam merancang modul ajar dan media pembelajaran video animasi. Sebelum pelatihan, data menunjukkan bahwa 60% guru tidak mengetahui tentang aplikasi canva dan 70% tidak memahami penggunaan canva. Namun, setelah pelatihan, 90% guru mampu menggunakan canva untuk membuat modul dan media video animasi pembelajaran, dan 80% guru menunjukkan pemahaman yang baik tentang pembuatan modul dan video animasi untuk pembelajaran yang menarik dan interaktif. Peningkatan ini mencerminkan keberhasilan program sesuai tujuan yang ditetapkan.Abstract: The FKIP graduate empowerment service program through mentoring with SSH model at SD Inpres 11 Konda Sorong Selatan is designed to increase teachers' knowledge and skills in improving the quality of learning including improving students' literacy and numeracy skills, interactive learning media used by teachers, designing learning according to the material being taught. The target partners are teachers of SD Inpres 11 Konda consisting of 10 people. The evaluation of this activity was carried out by distributing questionnaires to the training participants, namely partner teachers of SD Inpres 11 Konda consisting of 20 questions. The results of the training show an increase in teachers' knowledge and skills regarding the use of the Canva application in designing teaching modules and animated video learning media. Before the training, data showed that 60% of teachers did not know about the Canva application and 70% did not understand how to use Canva. However, after training, 90% of teachers were able to use Canva to create animated learning video modules and media, and 80% of teachers demonstrated a good understanding of creating animated modules and videos for interesting and interactive learning. This increase reflects the success of the program in accordance with the stated objectives.
Development and Validation of Local Context-Based Literacy and Numeracy Instruments for the Sekolah Sepanjang Hari (SSH) Program Tulalessy, Quin Donspri; Suparman, Achmad Rante; Turirday, Helena Trivona; Yenusi, Kaleb Amaghi
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 7 No. 1 (2026)
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v7i1.1789

Abstract

This This study aims to develop and validate a basic literacy and numeracy assessment instrument for participants in the Sekolah Sepanjang Hari Program (SSH) in South Sorong Regency, for both regular students and dropouts. The instrument is designed to map Reading, writing, and numeracy skills as the foundation for lifelong learning. Development was carried out through four stages: theoretical construct analysis, expert content validation, field trials, and construct validity analysis using Confirmatory Factor Analysis (CFA). The content validation results showed an average Content Validity Index (CVI) of 0.92, indicating a high fit between the test items and the constructs. A pre-test on 30 students was used to refine the language and local context, while the main pre-test on 145 students ensured proportional levels of readability and difficulty. The CFA results confirmed a three-dimensional structure with perfect model fit (CFI = 1.000; TLI = 1.005; RMSEA = 0.000; SRMR = 0.043; GFI = 0.939). The factor loading values of 0.67–0.92, composite reliability of 0.899–0.918, and AVE of 0.598–0.653 indicate strong validity and reliability. This instrument has been proven feasible and contextually relevant, making it suitable for diagnostic assessment of students’ basic abilities in non-formal education, especially in the 3T regions
Development of Augmented Reality Media Based on Assembler Edu on Molecular Geometry Achmad Rante Suparman; Murtihapsari Murtihapsari; Besse Firanita Astari; Ramlah Ramlah; Faisal Faisal
QUANTUM: Jurnal Inovasi Pendidikan Sains Vol 16, No 1 (2025): April 2025
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/quantum.v16i1.22025

Abstract

This study aimed to develop and evaluate the effectiveness of Augmented Reality (AR)-based learning media using Assembler Edu to enhance the understanding of molecular geometry concepts at the Senior High School (SMA) level. The research employed a Research and Development (R&D) approach, incorporating both the Spiral and Waterfall development models. These models consisted of four main stages: setting objectives, identifying and mitigating risks, designing, and developing. Data were collected through expert validation, student trials, and user satisfaction questionnaires. Five validators assessed the media, and its validity was analyzed using Aiken’s V formula, while reliability was measured through inter-rater agreement. The results showed that all Aiken’s V values were above 0.8, indicating strong agreement among experts and confirming the validity across all categories. The inter-rater agreement values exceeded 75% (kappa > 0.70), demonstrating a high level of consistency among validators. Trials were conducted with 60 students from two schools: MAN 1 Prafi Manokwari and SMA 3 Kendari. The findings indicated a low difficulty level and reflected positive student responses toward the use of AR media for learning molecular structures. In conclusion, this study demonstrated that AR-based learning media offers an innovative and effective solution for enhancing chemistry education.
Pengembangan Media Pembelajaran E-Komik Kimia Berbasis Aplikasi Android Pada Materi Ikatan Kimia Surbakti, Putri Sarera; Suparman, Achmad Rante; Murtihapsari, Murtihapsari; Kendek, Ida; Rombe, Yunita Pare; Ramlah, Ramlah
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 10, No 1 (2026): April 2026
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v10i1.106352

Abstract

Pembelajaran kimia di tingkat SMA sering dianggap sulit karena sifat materinya yang abstrak serta keterbatasan bahan ajar yang menarik dan mudah diakses, sehingga diperlukan inovasi media berbasis digital seperti E-Komik berbasis android; oleh karena itu penelitian ini bertujuan untuk mengembangkan bahan ajar E-Komik kimia berbasis aplikasi android serta mengetahui tingkat kepraktisannya berdasarkan tanggapan peserta didik kelas XI IPA SMA Negeri 1 Manokwari. Penelitian ini merupakan Research and Development (R&D) dengan model pengembangan 4-D yang dimodifikasi menjadi 3-D, yaitu Define, Design, dan Development, yang kemudian diuji cobakan kepada 325 peserta didik kelas XI IPA untuk menilai respon dan kepraktisannya. Hasil uji coba menunjukkan bahwa E-Komik kimia memperoleh tingkat kepraktisan sebesar 81,07% dengan kriteria Sangat Praktis, mampu meningkatkan ketertarikan belajar peserta didik, serta mendukung pembelajaran mandiri melalui penyajian materi yang visual dan kontekstual. Dengan demikian, E-Komik kimia berbasis android berpotensi menjadi alternatif bahan ajar yang efektif dalam mendukung pembelajaran kimia di SMA. Android-based e-comics for teaching chemical bonding in high school Abstract: Chemistry instruction at the high school level is often considered difficult due to the abstract nature of the subject matter and the limited availability of engaging and easily accessible teaching materials; therefore, digital media innovations such as Android-based e-comics are needed. Consequently, this study aims to develop Android-based chemistry e-comic teaching materials and to assess their practicality based on feedback from 11th-grade science students at Manokwari State High School 1. This study is a Research and Development (R&D) project using a modified 4-D development model—specifically, the 3-D model: Define, Design, and Development—which was then pilot-tested with 325 11th-grade science students to assess their responses and the material’s practicality. The pilot test results indicate that the chemistry e-comic achieved a practicality level of 81.07%, meeting the “Very Practical” criterion. It was found to enhance students’ interest in learning and support self-directed learning through the presentation of visual and contextual content. Thus, the Android-based chemistry e-comic has the potential to serve as an effective alternative teaching material to support chemistry learning in high school.
Inovasi AR pada materi redoks: Mengintegrasikan konsep kimia dengan prinsip green chemistry Ramlah, Ramlah; Ramadhani, Sitti Fatimah; Surbakti, Putri Sarera; Suparman, Achmad Rante; Murtihapsari, Murtihapsari; Islam, Muhammad Fajar; Aling, Yona Lesti
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 10, No 1 (2026): April 2026
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v10i1.114081

Abstract

Penelitian ini bertujuan mengembangkan dan menguji kelayakan media pembelajaran kimia berbasis Augmented Reality (AR) pada materi reaksi redoks yang diintegrasikan dengan prinsip Green Chemistry dalam kerangka Education for Sustainable Development (ESD). Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan Spiral–Waterfall yang meliputi tahapan analisis tujuan, identifikasi risiko, perancangan, pengembangan, dan iterasi. Kelayakan media dinilai melalui uji validitas Aiken’s V dan reliabilitas Intraclass Correlation Coefficient (ICC). Hasil analisis menunjukkan tingkat validitas sangat tinggi dengan nilai Aiken’s V antara 0,80–0,95 pada aspek materi, tampilan, interaktivitas, dan pedagogis. Temuan penelitian mengungkapkan bahwa uji coba terbatas pada peserta didik menghasilkan tingkat kepuasan sebesar 82,35% (kategori sangat baik), meskipun nilai reliabilitas ICC berada pada kategori sedang (0,527). Disimpulkan bahwa media AR yang dikembangkan layak dan diterima dengan baik sebagai sarana visualisasi konsep redoks sekaligus efektif dalam menumbuhkan kesadaran peserta didik terhadap prinsip keberlanjutan lingkungan. Hasil ini berimplikasi pada penguatan inovasi digital dalam pendidikan kimia berbasis ESD. AR innovation in redox materials: Integrating chemical concepts with the principles of green chemistry Abstract: This study aims to develop and evaluate the feasibility of Augmented Reality (AR)-based chemistry learning media for redox reaction topics, integrated with Green Chemistry principles within the Education for Sustainable Development (ESD) framework. The research employed a Research and Development (R&D) approach using the Spiral–Waterfall model, which includes goal analysis, risk identification, design, development, and iteration phases. Media feasibility was assessed through Aiken’s V validity testing and Intraclass Correlation Coefficient (ICC) reliability analysis. The results indicated very high validity, with Aiken’s V scores ranging from 0.80 to 0.95 across content, visual, interactivity, and pedagogical aspects. Key findings revealed that limited field testing with students achieved an 82.35% satisfaction rate (very good category), despite an ICC reliability score in the moderate category (0.527). It is concluded that the developed AR media is feasible and well-received as a tool for visualizing redox concepts while effectively fostering students' awareness of environmental sustainability principles. These findings contribute to the advancement of digital innovation in ESD-based chemistry education.