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Raise Awareness on The Issues of Global Poverty: A Transdisciplinary Research in Human-Computer Interaction Amin, Zaid; Zinaida, Rahma Santhi
JHSS (JOURNAL OF HUMANITIES AND SOCIAL STUDIES) Vol 8, No 1 (2024): JHSS (Journal of Humanities and Social Studies)
Publisher : UNIVERSITAS PAKUAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jhss.v8i2..10573

Abstract

Global poverty is one of today's most pressing issues of sustainability. Raising global poverty awareness is critical, but incorporating Human-Computer Interaction (HCI) as a core to understanding how to design a technology that brings together both academia and stakeholders to see poverty eradicated is underutilized. Furthermore, several factors must be considered and more research is required, particularly when channeling awareness. This comprehension includes incorporating public interest, societal actors, human-centered ICT, and communication into a transdisciplinary investigation that can aid in the success of awareness-raising events. We then proposed to breaking down these major challenges into three study steps: co-design, co-production, and co-dissemination. The proposed transdisciplinary investigation combines philosophy of mind, human-oriented technology, and communication discipline. We proposed investigating and representing a collaboration framework to help generate more evidence of how incorporating Human-oriented ICT and communication discipline as well as understanding collaboration based on transdisciplinarity and integrated context of research concepts using a mix-methodology approach that combines an analysis of systematic literature review and meta-analysis approachment. More importantly, the study aims to stimulate systematic thinking and innovation in order to propose a paradigm for knowledge toward global sustainability, which will be designed and carried out in collaboration between academia and stakeholders, with this investigation focusing on the five paths out of poverty: access, opportunity, empowerment, security, and sustainability. This study challenges in transdisciplinary HCI should be paid attention to keeping design at the heart of HCI regardless of discipline boundaries being crossed, going even further in transdisciplinary HCI research and practice, and also studying the effects of transdisciplinarity in design from communication and collaboration perspectives, particularly with regard to global poverty eradication..
Perancangan Digital Logbook Pada Shared Service Center PT. Pertamina Dengan Pendekatan Persuasive Design Kusumadya, M. Agil; Amin, Zaid; Huda, Nurul; Suyanto, S
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 5, No 4 (2024): Edisi Oktober
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v5i4.491

Abstract

In this study, the researchers developed a Digital Logbook application using PHP with a MySQL database to capture operational data at SSC ICT PT Pertamina (Persero) Refinery Unit III Plaju. This application is expected to enhance the company's ability to achieve its goals and mission more effectively. The digital logbook, also known as an electronic notebook, is based on software that collects, stores, and organizes key data in a digital format. It is used to capture and store various types of information, such as operational records, incident reports, and current activities, as well as to document monthly reports.The methodology employed in the development of this website integrates Persuasive Design with a qualitative approach, starting with the formulation of needs analysis and using the Waterfall method to develop the system prototype. This approach ensures that employees at SSC ICT PT Pertamina (Persero) Refinery Unit III Plaju have a clear understanding of the system being developed. Additionally, it encourages staff to consistently use the system once it has been completed and tested. Persuasive Design is a practical design discipline focused on influencing human behavior through the characteristics of a product or service.
Perancangan Website Front-End Sistem Informasi Pada LKP Aneka Prima Kayu Menggunakan Metode Waterfall Hadiansyah, Rafi; Amin, Zaid
Jurnal Pendidikan Tambusai Vol. 9 No. 1 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i1.25042

Abstract

Penelitian ini adalah untuk: (1) meningkatan pengalaman mahasiswa dalam kerja sama tim. (2) Meningkatkan soft skills dan hard skills yang dimiliki oleh setiap mahasiswa selama mengikuti program studi independen merdeka bersertifikat kampus merdeka. Metode penelitian yang digunakan dalam penelitian ini adalah metode kualitatif dengan pendekatan deskriptif. Selain itu, penelitian ini juga menggunakan pendekatan pengembangan sistem dengan metode Waterfall yang terstruktur dan sistematis. Berdasarkan penelitian ini disimpulkan bahwa proyek pengembangan sistem informasi berbasis website untuk LKP Aneka Prima Kayu berhasil dirancang dan diimplementasikan menggunakan metode Waterfall. Sistem ini efektif mempermudah pengelolaan data kelas dan jadwal yang sebelumnya dilakukan secara manual. Fitur utama seperti manajemen kelas, jadwal, dan halaman informasi meningkatkan efisiensi operasional LKP. Penggunaan teknologi PHP, HTML, CSS, Bootstrap, dan MySQL menghasilkan website yang responsif dan dapat diandalkan. Pengujian menunjukkan sistem telah memenuhi kebutuhan, meskipun masih ada potensi pengembangan lebih lanjut, seperti integrasi notifikasi. Proyek ini berhasil mencapai tujuan, memberikan manfaat bagi admin, serta mempermudah akses informasi bagi siswa dan pengajar.
Using Attention-Based Design To Intervene In Decisions To Share Misinformation By Millennials Amin, Zaid; Ali, Nazlena Mohamad
JINAV: Journal of Information and Visualization Vol. 4 No. 2 (2023)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.jinav1984

Abstract

Having attentive behavior when a user decides to share information on social media is essential. Through such attentive behavior, users are more effectively identify misinformation so that they are not affected by its latent misleading information. In fact, through the vast growth in information in the omnipresence of online media today, increasingly we observe behavioral problems stemming from our one-click habit of easy decision making. This spread of misinformation can literally do severe damage, such as making medical decisions while distracted by receiving COVID-19 misinformation. However, although much research has explored traceability and situation prediction on the spread of misinformation, more research is required to prevent and understand the distraction that exists on human attention, allowing such spreading. Questions arise on how technological interventions can handle the lack of user awareness and when deciding to share information. The research objectives of this study are to investigate and intervene in the role of user attention factors when users decide to share information online. The study uses a mixture of quantitative and qualitative methods. In Study 1, we determined the importance of the attention factor in sharing information on social media by conducting a self-report survey (n=112). We also designed and experimented with a visual selective attention system (VSAS) to intervene in a Millennial’s decision (n=38) by applying an attention-based design approach in Study 2. We conclude that the intervention significantly improved user choices about what they share on online media. Engaging in attentive behavior while sharing information is expected to reduce the spread of misinformation. Furthermore, attentive behavioral factors are needed to form the basis of developing interactions in the design of future social media application systems and produce continuous knowledge that conducts to the non-coercive approach of handling misinformation sharing behavior
Digital Visual Selective Attention System (VSAS) Platform Based on Sociotechnical Design to Encourage Communication and Democratic Participation in Indonesia Amin, Zaid; Zinaida, Rahma Santhi; Regina V. H., Genoveva; Aprinda, Ria
JINAV: Journal of Information and Visualization Vol. 4 No. 2 (2023)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.jinav2884

Abstract

Demonstrating attentive behavior when users decide to share information on social media is vital. Such attentiveness helps users more effectively identify misinformation, allowing them to avoid being misled by hidden deceptive content. The rapid increase of information in online media today means that the dissemination of misinformation can have serious negative consequences, such as threatening political stability and democracy, which can lead to societal divisions. While many studies have investigated the traceability and prediction of misinformation spread, additional research is necessary to understand and prevent the disruptions in human attention that contribute to this issue. This leads to questions about how technological interventions can enhance user awareness during the decision-making process of sharing information, especially to promote honest and constructive communication in a democratic context. The objective of this research is to examine and intervene in the factors of user attention when sharing information online, particularly regarding communication and democratic participation in Indonesia. This study employs a mixed-methods design, combining both quantitative and qualitative approaches. It is structured into two phases: Study 1 involves an investigation into the importance of attention factors in social media sharing through a self-report survey with adult participants from Palembang. Additionally, in Study 2, we designed and tested a Visual Selective Attention System (VSAS) using a Sociotechnical Design approach to influence decision-making by implementing an attention-focused design. We hope that the future development of interactions within a VSAS-based social media application will yield sustainable insights that encourage a non-coercive approach to managing the sharing of misinformation, thereby supporting transparent and fair communication and democratic participation (LUBER and JURDIL) in Indonesia.
Immersive Heritage: Exploring Srivijaya's Historical Legacy Through Virtual Reality in Digital Communication Zinaida, Rahma Santhi; Amin, Zaid; Apriani , Mira
Jurnal Audiens Vol. 6 No. 2 (2025): June
Publisher : Universitas Muhammdiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/jas.v6i2.617

Abstract

Srivijaya is the splendor of the past that shaped world civilization, but the younger generation is now starting to forget the history. History education is important to be a compulsory subject and course because it contains content rich in moral messages of the nation and state, such as nationalism, patriotism, greatness, and integrity, and is even meaningful in contributing to the formation of the imagination of a modern nation-state. There is a value from the struggle of ancestors in the past to be used as an example and reflection of future generations. Data related to Srivijaya, such as research results, books, journals, articles, and historical heritage sites such as museums, are straightforward to obtain literature via the internet; however, the existing data seems scattered and not neatly integrated, for this research is intended to integrate various data so that history is not forgotten and eroded by the development of the times, in fact, the more developed an era, the more its historical roots must be preserved. The urgency of this research is how to align technological advances with preserving the history of Srivijaya; one of the big ideas is to create the Srivijaya Digital Encyclopedia (Srivijayapedia). The formulation of the problem that is the aim of this research is How to build a Digital Encyclopedia as a novelty related to Srivijaya (Srivijayapedia) as an exploration of the history of Srivijaya's glory through digital communication media Virtual Reality based on Immersive Technology. This research uses the theory of digital communication and immersive technology using the mixed research method, where the qualitative method is used for data search using observation and interviews for the encyclopedia's content. In contrast, the quantitative method will be used during the virtual reality experiment. The output of this research is the prototype of the Srivijaya Encyclopedia (Srivijayapedia), which has been added to virtual reality media to make it more communicative and interactive; this idea can contribute to further research.
Journalistic Convergence in Digital Media Transformation: A Study on Sriwijaya Post and sripoku.com Rustam; Isnawijayani; Misnawati, Desy; Amin, Zaid
Communica : Journal of Communication Vol. 3 No. 1 (2025): January 2025
Publisher : Indonesian Scientific Publication

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61978/communica.v3i1.486

Abstract

This study examines the transformation of journalistic practices in response to digital media developments, focusing on Sriwijaya Post and Sripoku.com. Using a qualitative descriptive approach, data were collected through interviews and observations with journalists at both the field and editorial levels. The findings reveal that media convergence has significantly impacted journalistic workflows, necessitating journalists to adopt multimedia skills, including video production, real-time reporting, and social media engagement. This transformation involves structural and strategic newsroom changes to facilitate cross-platform content production. As part of a regional media network, Sriwijaya Post and Sripoku.com have embraced digital platforms for content delivery and as a primary revenue stream, particularly through services such as Google AdSense. The study contributes to a deeper understanding of how regional media in Indonesia navigate the challenges of digital convergence while maintaining journalistic integrity and sustaining their role in a rapidly evolving media ecosystem.
Rancang Bangun Prototipe Teknologi Persuasif Untuk Pengembangan Website Perpustakaan Berbasis Sistem Rekomendasi Anantha, Miftah; Amin, Zaid
Jurnal Ilmiah Media Sisfo Vol 19 No 2 (2025): Jurnal Ilmiah Media Sisfo
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/mediasisfo.2025.19.2.2561

Abstract

The development of information technology has brought significant changes to various sectors of life, including the world of libraries. With the rapid innovation in technology, various aspects of library services have now been transformed thru digitalization, enabling faster access to information. Nevertheless, many libraries still rely on non-digital lending systems. This research aims to design and develop a persuasive technology prototype for the Bina Darma University library website, integrating a Collaborative Filtering-based recommendation system to provide relevant book recommendations based on user preferences. The research methods used include usability testing and the Perceived Persuasiveness Questionnaire (PPQ) to evaluate the effectiveness and efficiency of the system. The research results show that the system prototype successfully improved effectiveness, with a success rate of 97.5%, efficiency of 88%, and a System Usability Scale (SUS) score of 79, indicating that the system is user-friendly and effective in changing user behavior toward technology-based book borrowing
Evaluasi kualitas pengukuran manajemen sistem tata kelola akademik menggunakan framework COBIT 2019 pada STIK Bina Husada Mahardika, Billi; Sutabri, Tata; Cholil, Widya; Amin, Zaid
Jusikom : Jurnal Sistem Komputer Musirawas Vol 9 No 1 (2024): Jusikom : Jurnal Sistem Komputer Musirawas JUNI
Publisher : LPPM UNIVERSITAS BINA INSAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32767/jusikom.v9i1.2322

Abstract

This study evaluates the effectiveness of the governance practices at STIK Bina Husada through the lens of COBIT 2019, aiming to identify critical process objectives and assess capability levels related to academic governance. The research problem centers on the alignment of institutional practices with established standards to enhance strategic management, innovation, and continuity. A mixed-methods approach was employed, utilizing questionnaires and activity analysis to evaluate the current capability levels of specific focus areas, namely APO02 (Managed Strategy), APO04 (Managed Innovation), and DSS04 (Managed Continuity). Participants included key stakeholders involved in the governance processes at STIK Bina Husada.The findings revealed that while APO02 achieved a capability level of 79.36% (largely achieved), it fell short of the desired fully achieved status. Conversely, APO04 demonstrated a capability of 100% at level one, indicating full achievement, but only a 68.12% capability at level two, which remains largely achieved. DSS04 also showed a similar pattern as APO04, with both objectives needing improvement to reach level three capabilities. The gap analysis highlighted a discrepancy of two levels between the current and desired capabilities for APO02, APO04, and DSS04.This evaluation marks the first comprehensive assessment of STIK Bina Husada's academic governance quality against the COBIT 2019 framework, emphasizing the need for continued improvement to meet strategic objectives. The implications of this research suggest that adopting structured frameworks like COBIT can significantly enhance management practices in academic settings.
IMPROVING THE IMPLEMENTATION OF THE PRIDE CULTURE AT UNIVERSITAS BINA DARMA USING PERSUASIVE TECHNOLOGY Amin, Zaid; Helmi, Sulaiman; Kusumadya, M. Agil
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 9, No 4 (2024)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v9i4.9429

Abstract

The concept of quality culture in higher education must go beyond surface-level slogans; it requires genuine alignment between internal stakeholders and institutional values. When this alignment weakens, employee commitment and organizational loyalty may decline, threatening long-term competitiveness. At Universitas Bina Darma (UBD), fostering a strong quality culture is essential. This study investigates the implementation of the PRIDE (Persistent, Responsive, Innovative, Disciplined, Excellent) quality culture at UBD and proposes strategies to enhance it through gamification. Using a mixed-methods approach, the research combines qualitative data from interviews and observations with quantitative analysis via Structural Equation Modeling (SEM). Gamification experiments are designed to promote engagement and adoption of PRIDE values, integrating persuasive technology and internal marketing theory. The study maps current practices, tests gamified interventions, and evaluates their impact on continuous improvement. Findings offer a measurable understanding of PRIDE culture execution and practical strategies for strengthening quality culture in higher education.