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Proposing A Web-Based Interactive Module for Education for Sustainable Development In English for Computer Science Dewi Sari Wahyuni; Yenni Rozimela; Havid Ardi; Mukhaiyar Mukhaiyar; T. Sy. Eiva Fatdha
Register Journal Vol 16, No 1 (2023): REGISTER JOURNAL
Publisher : IAIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v16i1.1-23

Abstract

English for Computer Science (ECS), as part of English for Specific Purposes (ESP), is designed to teach students the English required in computer science. In this paper, the writers proposed to incorporate Education for Sustainable Development (ESD) into ECS to encourage student engagement by presenting current concerns relevant to their life experiences. The work is a position paper in which the writers argue for the importance of building a web-based interactive module for ESD in ECS. Our arguments are supported in the following sections; English for Specific Purposes (ESP), Content Language Integrated Learning (CLIL), English for Computer Science (ECS), Education for Sustainable Development (ESD), Instructional Material limited to Module and E-Module, and related research. The writers propose developing an interactive web-based module for ESD in ECS so that students have more fun while they are studying. It is anticipated that students will be able to study the module at their own pace and according to their capabilities. This module is paperless; it contributes to the Sustainable Development Goals (SDGs). As instructional materials, the module will also assist ECS students in overcoming classroom time constraints and relating what they learn to future concerns, careers, and professionalism.Keywords: web-based interactive module; education for sustainable development; english for computer science
Empowering Introvert Students: How Artificial Intelligence Applications Enhance Speaking Ability Liya Astarilla Dede Warman; Susi Erlinda; Tashid Tashid; Karpen Karpen; T Sy Eiva Fatdha
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.4435

Abstract

The rapid development of technology has increased the use of Artificial Intelligence (hereafter, AI) applications to improve students’ English skills, especially in speaking skill. This study aimed to investigate the effectiveness of AI applications to improve the introvert students’ speaking ability. Pre-experimental one group pre-test and post-test design was utilized in this study. This study conducted with 85 introvert students from two universities in Riau, Indonesia chosen by using MBTI test and purposive sampling technique. The data were collected through the questionnaire and speaking test. The data were analyzed by using SPSS 25th version to find out the descriptive statistic, normality test, and paired sample t-test. This finding shed light AI applications were effective in improving the introvert students’ speaking ability. It was proved that the t-test was higher than the t-table value (12.8231.663) with the level of significance p0.05. In short, there was significant difference on the students’ speaking ability before and after using AI applications for English speaking practiced. In conclusion, AI applications can be implemented to improve university students’ speaking ability.
Proposing A Web-Based Interactive Module for Education for Sustainable Development in English for Computer Science Dewi Sari Wahyuni; Yenni Rozimela; Havid Ardi; Mukhaiyar Mukhaiyar; T. Sy. Eiva Fatdha
Register Journal Vol. 16 No. 1 (2023): REGISTER JOURNAL
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/register.v16i1.1-23

Abstract

English for Computer Science (ECS), as part of English for Specific Purposes (ESP), is designed to teach students the English required in computer science. In this paper, the writers proposed to incorporate Education for Sustainable Development (ESD) into ECS to encourage student engagement by presenting current concerns relevant to their life experiences. The work is a position paper in which the writers argue for the importance of building a web-based interactive module for ESD in ECS. Our arguments are supported in the following sections; English for Specific Purposes (ESP), Content Language Integrated Learning (CLIL), English for Computer Science (ECS), Education for Sustainable Development (ESD), Instructional Material limited to Module and E-Module, and related research. The writers propose developing an interactive web-based module for ESD in ECS so that students have more fun while they are studying. It is anticipated that students will be able to study the module at their own pace and according to their capabilities. This module is paperless; it contributes to the Sustainable Development Goals (SDGs). As instructional materials, the module will also assist ECS students in overcoming classroom time constraints and relating what they learn to future concerns, careers, and professionalism.
Pengenalan Pembelajaran Inovatif Berbasis AI Menggunakan Pictoblox untuk Meningkatkan Literasi Digital dan 4C Skills Siswa SMKN 2 Pekanbaru Susanti; Dewi Sari Wahyuni; T. Sy. Eiva Fatdha; Triyani Arita Fitri; Muhammad Jamaris
TENANG : Teknologi, Edukasi, dan Pengabdian Multidisiplin Nusantara Gemilang Vol. 2 No. 2 (2025): Desember
Publisher : Perhimpunan Ahli Teknologi Informasi dan Komunikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71234/tenang.v2i2.94

Abstract

The development of the Fourth Industrial Revolution and the Society 5.0 era requires vocational schools to equip students with digital literacy, computational thinking skills, and 4C abilities (critical thinking, creativity, communication, and collaboration). Nevertheless, many teachers and students in vocational schools are not yet familiar with artificial intelligence (AI) technology and innovative learning media. This community-engagement article describes PictoBlox training, a visual programming software with AI extensions, for 34 students from the Software Engineering program of SMKN 2 Pekanbaru, aimed at improving digital literacy, computational thinking skills, and learning motivation. The training was organized as project-based learning in two sessions: introducing AI concepts, familiarizing students with the PictoBlox interface, practising simple projects (educational games and a facial recognition system), evaluating progress through pre-test and post-test, and reflection. Results show that the average score increased from 48 (pre-test) to 80 (post-test); 80 % of participants completed the projects, and their 4C skills improved. These findings are supported by research showing that PictoBlox facilitates concretization, visualization, and interactive content creation and enhances computational thinking skills. Moreover, integrating project-based learning with ICT has been proven to improve students’ collaboration, creativity, and communication, although it requires teacher training and support, as well as resources. This activity provides a model for implementing AI in vocational schools and recommends further mentoring and the integration of PictoBlox into the curriculum.