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The Tindih Value of the Sasak Tribe as a Basic Value in Developing Character Education in Schools Nuraeni Nuraeni; I Wayan Suastra; Ida Bagus Putu Arnyana
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 12, No 1: January 2024
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v12i1.10579

Abstract

Character is something that can be educated, built, through effective education both through formal education, non-formal education, and informal. This view intensifies comprehensive character education efforts through various educational channels. Character education built in the education system is character education based on cultural values so that the character of the community will be formed socially. Thus, in understanding the character of a person or a society, it must first be understood the cultural value system that builds it. The tindih value of the Sasask tribe in this case can be applied through a learning model in schools so that students are able to have a positive character that reflects the noble values of the Sasak ethnicity. Tindih values are values that mean motivation to become proper, obedient, and spur, solah, and seleh as the basis of the philosophy of the Sasak community.
Dukungan Psikologis Awal Bagi Anak dan Remaja Nuraeni Nuraeni; Ani Endriani
Jurnal Dedikasi Madani Vol 3, No 1 (2024): July
Publisher : Fakultas Ilmu Pendidikan dan Psikologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jdm.v3i1.12359

Abstract

Kegiatan pengabdian pada masyarakat ini bertujuan untuk meningkatkan pengetahuan dan pemahaman kepada guru tentang bagaimana memberikan dukungan psikologis awal (DPA) pada anak dan remaja. Pengetahuan dan pemahaman tentang DPA memungkinkan Guru dapat membantu dan mendeteksi permasalah psikologis awal siswa, mengatasi dan memberikan dukungan kesulitan psikologis yang dialami, sehingga siswa dapat berkembang dengan optimal, baik secara kognitif, psikologi maupun sosial. Sasaran dari pengabdian ini adalah guru-guru TK, SD, SMP, dan SMA, sebanyak 158 orang guru. Harapan dari kegiatan pengabdian ini adalah dengan pengetahuan dan pemahaman yang diperoleh supaya guru dapat menerapkan dalam mengenal lebih awal permasalahan siswa disekolah  dan mendukung bagi perkembangannya, mampu memahami hak-hak anak serta mengoptimlkan perkembangan serta  pontensi diri siswa sebagai generasi penerus bangsa.
Adapting Systematic Literature Reviews for Undergraduate Thesis Projects: A Conceptual Framework Muhammad Iqbal; M. Rasyid Ridlo; Agus Jayadi; Nuraeni Nuraeni
Pedagogia: Jurnal Ilmiah Pendidikan Vol. 18 No. 1 (2026)
Publisher : FKIP UNIVERSITAS PAKUAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagogia.v18i1.90

Abstract

This article aims a explore conceptual analysis of authoritative SLR guidelines to develop the Undergraduate SLR Model - a simplified yet rigorous seven-stage framework specifically designed for undergraduate thesis projects. Systematic literature review (SLR) has gained increasing adoption in undergraduate educational research, yet most established SLR guidelines were developed for advanced research contexts and impose procedural demands that exceed undergraduate students' capacity in terms of time, database access, methodological training, and team composition. This study employed a conceptual research design through the systematic analysis and synthesis of authoritative SLR guidelines to identify essential methodological principles and adapt them to undergraduate research contexts. The results is unlike existing SLR guides that target graduate or professional researchers, this framework explicitly addresses the constraints of single-researcher settings by introducing supervisor validation as a quality assurance substitute for dual-reviewer screening, limiting database requirements to one primary source with a mandatory supplementary search strategy, and recommending thematic narrative synthesis as a feasible alternative to meta-analysis. The model also provides a decision guide for choosing between SLR and scoping review approaches, practical tools including a simplified PRISMA Flow Diagram and self-assessment checklist, and guidance for collaborative multi-researcher scenarios. This framework offers a methodological reference that enables undergraduate students and their supervisors to conduct literature reviews that are both rigorous in principle and realistic in practice.
PENGARUH TEKNIK COGNITIVE RESTRUCTURING TERHADAP KECANDUAN GAME ONLINE PADA SISWA KELAS XI Nadila Husni; I Made Gunawan; Abdurrahman Abdurrahman; Nuraeni Nuraeni
TEACHER : Jurnal Inovasi Karya Ilmiah Guru Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/teacher.v6i3.15309

Abstract

ABSTRACT Online game addiction has become a concern because excessive gaming can interfere with students’ learning concentration, academic responsibilities, time management, and social activities. Although previous studies have demonstrated the potential of cognitive-behavioral approaches in addressing excessive gaming behavior, empirical evidence regarding the application of Cognitive Restructuring through group counseling among eleventh-grade students at SMAN 1 Lingsar remains limited. This study is important because it provides an alternative guidance and counseling intervention focusing on changing maladaptive thought patterns that may maintain excessive gaming behavior. This study aimed to determine differences in online game addiction levels among eleventh-grade students at SMAN 1 Lingsar before and after receiving Cognitive Restructuring intervention through group counseling. A quantitative approach with a One Group Pre-test Post-test design was employed. The population consisted of 69 students, while the sample comprised 10 students categorized as having high online game addiction, selected using purposive sampling. Data were collected through questionnaires, with observation, interviews, and documentation as complementary methods, and analyzed using the Paired Sample t-Test. The results showed that the mean score decreased from 64.000 to 55.900, with a mean difference of 8.100 points. The statistical test yielded t = 6.096, df = 9, p < 0.001. Thus, Cognitive Restructuring through group counseling was associated with a significant reduction in online game addiction. ABSTRAK Kecanduan game online menjadi masalah karena penggunaan berlebihan dapat mengganggu konsentrasi belajar, tanggung jawab akademik, pengelolaan waktu, dan aktivitas sosial. Meskipun penelitian sebelumnya telah menunjukkan potensi pendekatan kognitif-perilaku dalam menangani perilaku bermain berlebihan, bukti empiris mengenai penerapan teknik Cognitive Restructuring melalui konseling kelompok pada siswa kelas XI di SMAN 1 Lingsar masih terbatas. Penelitian ini penting untuk menyediakan alternatif layanan bimbingan dan konseling yang berfokus pada perubahan pola pikir maladaptif yang dapat mempertahankan perilaku bermain berlebihan. Penelitian ini bertujuan untuk mengetahui perbedaan tingkat kecanduan game online siswa kelas XI di SMAN 1 Lingsar sebelum dan sesudah memperoleh intervensi Cognitive Restructuring melalui konseling kelompok. Penelitian menggunakan pendekatan kuantitatif dengan desain One Group Pre-test Post-test. Populasi penelitian berjumlah 69 siswa, sedangkan sampel terdiri atas 10 siswa berkategori kecanduan game online tinggi yang dipilih melalui purposive sampling. Data dikumpulkan menggunakan angket, dengan observasi, wawancara, dan dokumentasi sebagai metode pelengkap, kemudian dianalisis menggunakan Paired Sample t-Test. Hasil menunjukkan rata-rata skor menurun dari 64,000 menjadi 55,900 dengan selisih 8,100 poin. Uji statistik menunjukkan t = 6,096, df = 9, p < 0,001. Dengan demikian, Cognitive Restructuring melalui konseling kelompok diikuti penurunan kecanduan game online signifikan.