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Journal : Journal of Primary Education

Environment-based Learning as a Learning Source for Childhood Education Program Kurniyah, Kurniyah; Sugiharto, Dwi Yuwono Puji; Kustiono, Kustiono
Journal of Primary Education Articles in Press
Publisher : Journal of Primary Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (512.438 KB) | DOI: 10.15294/jpe.v10i3.35359

Abstract

Learning environment can influence the development of the academic and psychological abilities of every human being in his life, including children. This study aims to analyze environmental-based learning as a source of learning for children. The research is qualitative research, and it was carried out at the Cerdas Chilhood Education Program in Sukorejo-Kendal. The subjects of the study were the teacher of Cerdas Chilhood Education Program in Sukorejo-Kendal. Data analysis was done using an interactive model. The results of the study showed that the planning of learning in utilizing the environment of RPS (Semester Program), RPPM (Weekly Program), and RPPH (Daily Program). The implementation of learning in using the environment as a learning resource includes the implementation of opening activities, main activities and closing activities. Assessment of learning in utilizing the environment as a learning resource includes checklists, anecdotal notes, and artworks. The environment used as a learning resource starts from planning, implementation, and assessment including three types of environments, namely the natural environment, social environment, and artificial environment. The obstacles in applying environment-based learning as a source of learning are climates and location of Sukorejo village in a mountainous area that have fairly high rainfall intensity so that sometimes the plans that have been made cannot be implemented and assessed. The participation of parents, teachers, students, and the community is needed to carry out maximum environment-based learning.
The Effectiveness of Free Drawing Activities to Improve Vocabulary and Creativity of Early Childhood Jarmiati, Jarmiati; Kustiono, Kustiono; Budiartati, Emmy
Journal of Primary Education Vol 9 No 3 (2020): May 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpe.v9i4.40415

Abstract

Vocabulary and creativity are very important to be developed, one of which is through free drawing so that children can express themselves. The design of this study was quasi-experimental, with a form of non-equivalent control group design. The population were all children aged 5-6 years old, Dharma Wanita Kindergarten in Batangan District, Pati Regency. Data sample were Dharma Wanita Bulumulyo Kindergarten amounting to 46 students and Dharma Wanita Ngening Kindergarten totalling 51 students. Simple random sampling technique was used to obtain the samples. Data collection used was non-test techniques, namely observation and documentation. Observations were made to observe the vocabulary and creativity of early childhood before and after treatment. Data analysis used a paired t-test. The results showed that free drawing activities were effective in increasing vocabulary and early childhood creativity. Free drawing can encourage children to describe the pictures that have been made and increase student creativity through exploration of various drawing materials, colors, and imagination.
The Effectiveness of Zondag Mandaag's Game on the Improvement of Basic Movement and Early Childhood Character Pujiati, Sri; Kustiono, Kustiono
Journal of Primary Education Vol 9 No 5 (2020): December 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpe.v9i5.43056

Abstract

The lack of learning that stimulates basic movements and early childhood character. This is due to several things including the teacher's lack of understanding about the classification of basic movements and the environment that is less supportive. This study aimed to analyze the effectiveness of Zondag Mandaag game on improving basic movements and early childhood character. The experimental design that was carried out in this study was the True Experimental in the form of a Pretest-Posttest Control Group Design to analyze quantitative data on the effectiveness of the Zondag Mandaag game on improving basic movements and early childhood character. The result shows that there is an increase in basic movements and characters of early childhood after treatment with Zondag Mandaag games. It is evidenced by the average results of the first test is 58.83 in the experimental class and 58 in the control class, while the average score of the final test for the experimental class is 75.5 and 63.83 for the control class which shows an increase of 16.67 in experimental class and 5.85 in the control class. Thus, it can be concluded that the Zondag Mandaag’s game is effective in improving the basic movements and character of early childhood
The Effectiveness of Zondag Mandaag's Game on the Improvement of Basic Movement and Early Childhood Character Pujiati, Sri; Kustiono, Kustiono
Journal of Primary Education Vol 9 No 5 (2020): December 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpe.v9i5.43056

Abstract

The lack of learning that stimulates basic movements and early childhood character. This is due to several things including the teacher's lack of understanding about the classification of basic movements and the environment that is less supportive. This study aimed to analyze the effectiveness of Zondag Mandaag game on improving basic movements and early childhood character. The experimental design that was carried out in this study was the True Experimental in the form of a Pretest-Posttest Control Group Design to analyze quantitative data on the effectiveness of the Zondag Mandaag game on improving basic movements and early childhood character. The result shows that there is an increase in basic movements and characters of early childhood after treatment with Zondag Mandaag games. It is evidenced by the average results of the first test is 58.83 in the experimental class and 58 in the control class, while the average score of the final test for the experimental class is 75.5 and 63.83 for the control class which shows an increase of 16.67 in experimental class and 5.85 in the control class. Thus, it can be concluded that the Zondag Mandaag’s game is effective in improving the basic movements and character of early childhood
Multimedia-based E-Puzzle Development to Improve Visual-Spatial Abilities and Early Childhood Religious Character Wathoni, Hizbul; Kustiono, Kustiono; Ahmadi, Farid
Journal of Primary Education Vol 10 No 2 (2021): June 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpe.v10i2.47209

Abstract

The using of E-Puzzle media-based multimedia will combine various types of media needed in the game. For example, with images, text, and other media, students will use it directly through the computer-integration, namely E-Puzzle application software based on Adobe Flash Professional CS6. This study aims to develop E-Puzzle mediabased multimedia to improve the visual-spatial abilities and religious character of early childhood. This study used R&D (research and development) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) and the research design uses pre-experimental design. The subjects in this study were 12 students of group B Raudhatul Athfal Tawang Rejosari and Raudhatul Athfal Terpadu Al-Qolam. Data collection techniques was used observation, interviews, questionnaires, and tests. The data analysis technique in this research is descriptive test and prerequisite test. The results showed that visual-spatial stimulation includes an increase in the ability to perceive image patterns and colors. Simultaneously, the religious character is about knowledge of moral values, moral feelings, and moral actions through prayer movement images in the form of puzzles as an integrated learning medium with Adobe Flash Professional CS6 applications. This development is effectively used to improve children's visual-spatial abilities and religious character aged 5-6 years. Based on the results of expert validation with a mean score of 69.33%, while the N-Gain score results of the experimental class of 77.00 are in the high category and N-Gain in the controllerclass is 44.06, which belongs to the moderate category. This research can be an innovation related to multimedia in early childhood education, especially for researchers, and can be a reference for future researchers.
Multimedia Impact of the Animated Film “Nusa dan Rara” on Speaking and Listening Skills in Early Childhood Hestu Riza, Moslem Ahmad; Kustiono, Kustiono; Ahmadi, Farid
Journal of Primary Education Vol 10 No 4 (2021): December 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpe.v10i4.54641

Abstract

Speaking skills have a very important role in a child's life. In fact, many children do not have good listening skills so that children have difficulty when talking to other people. This study aims to analyze the multimedia role of the animated film Nusa and Rara in improving speaking and listening skills in children aged 5-6 years. The method in this study used experimental research with a nonequivalent control group design. The population in this study consisted of 200 children aged 5-6 years. The sampling technique used is purposive sampling. The sample in this study were 60 children. Data collection techniques using observation and aneckdotal records. The results showed that the multimedia animation of nusa and rara was effective for improving listening and speaking skills in children after the intervention. The result of the probability hypothesis test is .000 (sig value 0.00 <0.05). This shows that the multimedia animation of nusa and rara is effective in improving listening and speaking skills in children aged 5-6 years at PAUD Mukti Tama