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Journal : Jurnal PAJAR (Pendidikan dan Pengajaran)

THE NEED OF TEACHING MATERIALS BASED ON PROBLEM BASED LEARNING TO IMPROVE STUDENTS’ LEARNING OUTCOMES AT ELEMENTARY SCHOOLS Dian Ferdiana; Murtono Murtono; Irfai Fathurohman
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 4, No 6 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i6.8086

Abstract

This study aimed to describe the needs of teaching materials based on Problem Based Learning, especially at grade VI SD Negeri Sukoharjo 01. The expected result was to support the design of teaching materials in order to improve students’ learning outcomes. This research was a research and development that implemented ten steps including potentials and problems, data collections, product designs, design validations, design revisions, product testings, product revisions, trial uses, product revisions, and dissemination. The needs of teaching material were analyzed based on teachers’ and students’ perceptions which was conducted on 50 students at grade 6 in the experimental class, and 40 students in the control class. The data were collected through a questionnaire for teaching material needs and a test of students’ learning outcomes. Based on the teachers’ and students’ perceptions, there were  four aspects found in this research: (1) book content (88.5%), (2) language (92.25%), (3) presentation (96.25%), and (4) graphics (94.4%). Gain test indicated  an increase on students’ learning outcomes for as much as 0.49 with moderate criteria from the affective, cognitive, and psychomotor aspects. Then, t-test resulted 12.836> 0.05 which meant that the hypothesis H1was accepted. There was a difference on the learning outcomes between the experimental class and the control class. From the results of this study, it can be concluded that based on the needs analysis, materials based on problem-based learning can improve students’ learning outcomes.
THE EFFECT OF ROLE PLAYING AND SNOWBALL THROWING LEARNING MODEL ON STUDENTS’ SPEAKING SKILL AT GRADE III ELEMENTARY SCHOOL IN GUGUS RA KARTINI Yusmi Yusmi; Su‘ad Su‘ad; Murtono Murtono
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 5 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i5.8164

Abstract

The purpose of this study was to describe the influence of role playing and snowball throwing learning models on students’ speaking skills at third grade elementary school in RA Kartini cluster. This research was an experimental research. The population in this study were students at grade III of elementary schools in RA Kartini cluster. From this population, the research samples were 60 grade III elementary school students. Data collection techniques included giving questionnaires, observation and documentation. The final analysis utilized descriptive analysis and inferential analysis. Inferential analysis was coducted by operating independent sample t-test to determine the influence role playing and snowball throwing models. The results of the analysis of the first hypothesis test between the role playing class and the conventional class showed a significance value of 0,000 (0,000 <0.05) and the tcount value was 3,943, while the ttable value was 2.024 (3,943> 2,024), meaning that Ha1 was accepted. This indicated that role paying had an effect on speaking skills. The second hypothesis test between the snowball throwing class and the conventional class showed a significance value of 0.02 (0.02 <0.05) and the t-count value of 3.370, while the t-table value was 2.024 (3,370> 2,024) meaning that Ha2 was accepted. This confirmed that the snowball model throwing significantly influenced the students’ speaking skills. The third hypothesis test showed that between the role playing and snowball throwing learning models the significance value of speaking skills was 0.017 (0.017 < 0.05) and the t-count value was 2.498 while the t-table value was 2.024 (2.498> 2.024). Referring to the hypothesis testing, Ha was accepted and Ho3 was rejected while Ha3 was accepted. Thus, it was concluded that role playing learning model was more influential than snowball throwing learning on the students’  speaking skills at the second grade of elementary school in Gugus RA Kartini.
THE EFFECTIVENESS OF MULTICULTURAL BASED INDONESIAN TEACHING MATERIALS TO IMPROVE CRITICAL THINKING SKILLS Sony Ari Wibowo; Murtono Murtono; Sri Utaminingsih
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 2 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i2.8287

Abstract

This study aimed to describe the effectiveness of multicultural-based Indonesian teaching materials to improve students’ critical thinking skills at grade IV elementary schools in Kabupaten Jepara. The type of this study was Research and Development (R & D). The teaching materials were tested at grade 1 SD Tritis and SD 1 Karangnongko as the experiment groups and SD 1 Daren and SD 3 Nalumsari as the control groups. Data collection was conducted through observation, interviews, and documentation. Indonesian teaching materials were developed based on the multicultural based Indonesian teaching materials on the theme 4 “various jobs”at grade IV elementary school. Results showed that multicultural based Indonesian teaching materials was effective to enhance the students’ critical thinking skills at grade IV elementary schools in Kabupaten Jepara. The results of t-test on the experimental and control groups was 8.994, which indicated that tcount >ttable (8.994 > 1.699). Hence, Ho was rejected and Ha was accepted. Based on this result, it could be concluded that utilizing multicultural based Indonesian teaching materialswas effective and fit to improve the students’ critical thinking skills at grade IV elementary schools in Kabupaten Jepara.
PEGEMBANGAN VIDEO PEMBELAJARAN BERBASIS QUIZ UNTUK MENINGKATKAN HASIL BELAJAR MATERI ALTERNATIF SISWA KELAS IV SEKOLAH DASAR Endang Setyowati; Slamet Utomo; Murtono Murtono
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 6, No 2 (2022)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v6i2.8335

Abstract

Penerapan penelitian pengembangan adalah untuk menghasilkan sebuah produk. Produk yang dihasilkan berupa video pembelajaran. Analisis kebutuhan video pembelajaran dilakukan oleh guru dan siswa, validasi dilakukan oleh ahli materi, ahli media dan praktisi, uji efektivitas dengan analisis hasil belajar. Subjek uji coba produk terbatas pada penelitian pengembangan ini adalah kelas IV SD Tambahagung 02 yaitu 17 siswa. Sedangkan subjek ujicoba pemakaian skala luas adalah siswa SD Sitirejo dan SD Tambaharjo 01 dengan jumlah siswa 54  orang sebagai kelas eksperimen dan SD Tambahagung 01 dan SD Tambahagung 03 dengan jumlah siswa 47 orang sebagai kelas kontrol. Pengumpulan data menggunakan lembar angket kebutuhan media, penilaian media, dan tes hasil belajar peserta didik. Teknik analisis data menggunakan analisis kebutuhan media, lembar validasi, dan analisis perolehan uji t untuk mengetahui efektivitas video pembelajaran yang dikembangkan. Hasil penelitian adalah video pembelajaran tersebut telah dikembangkan menurut kebutuhan guru dan siswa dan telah divalidasi oleh beberapa ahli dengan jumlah skor  validator 42, 25, 50 dari skor maksimal 52, 28 dan 56 kriteria skor valid  dengan kategori sangat baik. Uji coba produk dilakukan melalui uji coba terbatas dan uji coba skala luas. Uji coba terbatas diperoleh peningkatan rata-rata hasil belajar dari pretest dan post test siswa ditunjukkan oleh nilai n-gain yaitu sebesar 0,696 kategori sedang. Hal tersebut menunjukkan bahwa video pembelajaran berbasis Quiz dapat digunakan untuk meningkatkan hasil belajar dan dapat digunakan untuk ujicoba yang lebih luas. Hasil uji coba skala luas menununjukkan bahwa nilai signifikasi pretest 0,559 > 0,05, artinya tidak ada perbedaan rata-rata yang signifikan antara rata-rata skor pretest pada kelas kontrol dan eksperimen. Sedangkan hasil posttest nilai signifikasi 0,000 < 0,05 artinya dapat disimpulkan bahwa terdapat  perbedaan rata-rata antara  nilai posttest kelas kontrol dan kelas eksperimen. Hal ini menunjukkan bahwa rata-rata post test kelas eksperimen lebih tinggi dari pada rata-rata post test kelas kontrol.  Berdasarkan uji statistik tersebut disimpulkan bahwa pengembangan video pembelajaran berbasis Quiz terbukti efektif dan dapat meningkatkan hasil belajar materi energi alternatif siswa kelas IV sekolah dasar.
DEVELOPING INTEGRATIVE THEMATIC MATERIALS BASED ON LOCAL WISDOM ON SCIENCE SUBJECT OF THEME 3, HEALTHY FOOD, AT GRADE V Ahmad Shofa; Su’ad Su’ad; Murtono Murtono
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 5 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i5.8171

Abstract

The objectives of this study were 1) to analyze teachers’ input to develop Integrated Thematic Materials Based on Local Wisdom on Science subject Theme 3: Healthy Food, for Grade 5 Elementary School, 2) to find out how to prepare Integrated Thematic Materials Based on Local Wisdom for Science subject Theme 3: Healthy Food, for Grade 5 Elementary School , and 3) to reveal the effectiveness of the Integrated Thematic Materials Based on Local Wisdom on Science Subject Theme 3: Healthy Food, for Grade 5 Elementary School. This research was Research and Development (R & D) adapted from Sugiyono including ten steps. The validation of teaching materials wascarried out by proficient material experts and media experts. The results showed that the products in this development research were declared feasible and effective to be used as supporting teaching materials for grade V. The feasibility of this thematic module product was based on the validation results of material experts which obtained a total score of 73 in very good category and the results of validation by media experts which obtained a total score of 116 in very good category. The feasibility of the thematic module product was also strengthened by the results of the effectiveness test (N-Gain) on the product trial which obtained a score of 85.2968 or 85.30% in effective category for the experimental class, and the effectiveness test (N-Gain) on the trial which obtained a score of 88, 5386 or 88.54% with the effective category.
IMPROVING STUDENTS’ LEARNING OUTCOMES THROUGH THE MEDIA OF SUNDA MANDA TRADITIONAL GAME Dinar Ayu Mirunggan Sari; Murtono Murtono
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 3 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i3.8305

Abstract

This study aimed to improve students’ learning outcomes through the media of Sunda Manda game. This study was Classroom Action Research (CAR) based on Kemmis and Mc. Taggart which included two cycles. Each cycle consisted of three meetings with four stages namely planning, implementing, observing, and reflecting. This study was conducted at grade IV elementary school involving 37 students as the research subjects. Data were collected through observation, interview, and documentation. Then, the analysis of the data of this research was conducted by using interviews, questionnaires, and documentation. The result of this study showed an increase in students’ learning outcomes. Findings revealed that in Cycle I, 26 students reached the target score with an average of  72.76 (70.27%) for social science and 25 students reached the target schore with an average of 73.49 (67.57%) for Bahasa Indonesia.. Then, in Cycle II, 34 students reached the target with an average of 80.21 (91. 89%) for social science, and 32 students reached  the target with an average of 79,51 (86,49%) for Bahasa Indonesia. Furthermore, the average score of the learning outcomes for the affective aspect in Cycle I was 74.38 (61.98%) and it increased to 96 (80.00%) in Cycle II. In addition, the learning outcomes for skills in Cycle I was 51.76 (61.62%) and it increased to 66.84 (79.57%) in cycle II. This research implied that the innovation of media like Sunda Manda traditional game improved the learning outcomes of students at grade IV elementary school. Thus, it was concluded that there was an increase in the students’ learning outcomes through the media of Sunda Manda traditional game.
EFEKTIVITAS MEDIA PEMBELAJARAN KANEL WANI UNTUK MENINGKATKAN PEMAHAMAN KONSEP DAN AKTIVITAS BELAJAR SISWA SEKOLAH DASAR Itta Muyassyaroh; Murtono Murtono; Slamet Utomo
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 6, No 2 (2022)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v6i2.8346

Abstract

Pemahaman konsep matematis siswa sangat dibutuhkan dalam mencapai tujuan pembelajaran matematika. Perlu adanya inovasi dalam pembelajaran matematika guna menciptakan pembelajaran yang bermakna, salah satunya adalah media pembelajaran kain flannel warna-warni (kanel wani). Tujuan dari penelitian ini untuk mengetahui efektivitas penerapan media pembelajaran kanel wani dalam meningkatkan pemahaman konsep dan aktivitas belajar siswa. Desain pada penelitian menggunakan R&D yang mengadaptasi model Borg and Gall. Sampel yang dipilih ialah siswa kelas VI SDN 3 Tubanan sebagai kelas kontrol dengan metode pembelajaran ceramah dan SDN 6 Tubanan sebagai kelas eksperimen yang menerapkan media Kanel Wani. Efektivitas diukur melalui uji ketuntasan, uji peningkatan, uji banding hasil belajar, serta analisis aktivitas. Hasil uji efektivitas menunjukkan siswa yang mendapat media pembelajaran kanel wani memiliki presentase ketuntasan mencapai 100%, n-gain berada dalam kategori tinggi, serta rata-rata hasil belajar siswa kelas eksperimen sebesar 89 dan lebih tinggi dibanding kelas kontrol sebesar 64. Skor rata-rata aktivitas siswa kelas ekperimen sebesar 93.75 lebih tinggi dibandingkan kelas kontrol yakni 51.53. Sehingga dapat disimpulkan bahwa penerapan media pembelajaran kanel wani efektif dalam meningkatkan pemahaman konsep dan aktivitas belajar siswa kelas VI SD di Kabupaten Jepara. 
DEVELOPING PROBLEM BASED LEARNING (PBL)-ORIENTED PICTORIAL STORY MATERIALS ASSISTED BY ANDROID TO IMPROVE SCIENCE LEARNING OUTCOMES Siti Zulifah; Murtono Murtono; Santoso Santoso
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 4, No 6 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i6.8088

Abstract

This study aimed to develop a Problem Based Learning (PBL)-oriented pictorial story materials assisted by android to improve science learning outcomes at grade IV Elementary School. The approach used in this study was research and development (R&D) with mixed methods design. The subjects in this study were students at grade IV SDN 1 and 2 Manyargading, SDN 1 and 2 Bandungrejo and SDN Teluk Kulon Kabupaten Jepara. Data were collected by using questionnaires, observations, interviews, and documentation. The PBL-oriented pictorial story materials assisted by android media were developed by referring to the stages of development proposed by Borg and Gall. The results showed that PBL-oriented pictorial story materials assisted by android were feasible to improve science learning outcomes. This was based on the results of the validity test, the effectiveness test, and the practicality test of the materials. The result of validity test revealed that the assessment from the material, media, and language experts as well as the practitioners was good. Then, the result of the effectiveness test indicated that students’ learning outcomes increased from an average pretest of 51.2 to 76.8 in the posttest. The result of main field testing found that the average score of  the students’ learning outcomes  in the experimental class was (86.5), which was better than the score in the control class (73.2). the result of paired-sample test showed that the value of p = 0,000 (p <0.05), meaning that there were significant differences in the students’ learning outcomes in the experimental and control class. Thus, it was said that PBL-oriented pictorial story materials assisted by android were effective to improve science learning outcomes. Finally, the result of practicality test obtained that PBL-oriented pictorial story materials assisted by android received a good response from students and teachers.
PENGARUH MODEL THINK PAIR SHARE DAN MEDIA CROSSWORD PUZZLE UNTUK MENINGKATKAN MINAT BELAJAR MATEMATIKA SISWA SEKOLAH DASAR DI NGEMBALREJO BAE KUDUS Taufiqu Rohman; Sri Surachmi W; Murtono Murtono
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 6 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i6.8341

Abstract

Penelitian ini bertujuan untuk: (1) Menganalisis pengaruh model Think Pair Share terhadap minat belajar siswa dalam Matematika di SD 2 Ngembalrejo Bae Kudus (2) Menganalisis pengaruh media crosswors puzzle terhadap minat belajar siswa dalam Matematika di SD 4 Ngembalrejo Bae Kudus Hasil (3) Menganalisis Pengaruh model Think Pair Share dan media crosswors puzzle terhadap minat belajar siswa dalam Matematika di SD 5 Ngembalrejo Bae Kudus. Metode yang digunakan adalah metode kuantitatif analisis data dengan statistik. Dalam penelitian ini, penulis melakukan studi lapangan di sekolah dasar di desa Ngembalrejo. Populasi dalam penelitian ini terdiri dari siswa Kelas 5 di empat SD, yaitu SD 2 Ngembalrejo, SD 4 Ngembalrejo, SD 5 Ngembalrejo, dan SD 3 Ngembalrejo sebagai kelas kontrol dengan menggunakan teknik simple random sampling. Dalam analisis ini, penulis menggunakan analisis statistik, yaitu regresi dan korelasi sederhana. Hasil penelitian menunjukkan bahwa 1) Model Think Pair Share pada minat belajar matematika siswa di SD 2 Ngembalrejo Bae Kudus dalam kategori baik, adalah 41 dalam rentang interval 41-49. 2) Media Crossord Puzzle pada minat belajar matematika siswa di SD 4 Ngembalrejo Bae Kudus dalam kategori sangat baik, yairu 41 dalam rentang interval 41-49. 3) ) Model Think Pair Share dan Media Crossord Puzzle pada minat belajar matematika siswa di SD 5 Ngembalrejo Bae Kudus dalam kategori baik, adalah 52 dalam rentang interval 52-62 4) Terdapat pengaruh signifikan dari model Think Pair Share dan media crosswors puzzle untuk meningkatkan minat belajar matematika siswa Sekolah Dasar di Ngambalrejo Bae Kudus, dengan persamaan regresi Ŷ1 = 49.630 + 0.381X1, Ŷ2 = 50.985 + 0.342X2, Ŷ3 = 51.226 + 0.683X3. Model Think Pair Share memiliki jumlah positif dan signifikan menjadi 0.336 yang termasuk dalam kategori rendah dan dapat berkontribusi kepada siswa dalam ,meningkatkan minat belajar matematika siswa sebesar 11.27% di SD 2 Ngembalrejo. Media crosswors puzzle memiliki jumlah positif dan signifikan menjadi 0.345 yang termasuk dalam kategori rendah dan dapat berkontribusi kepada siswa dalam ,meningkatkan minat belajar matematika siswa sebesar 11.875% di SD 4 Ngembalrejo. Model Think Pair Share dan Media crosswors puzzle memiliki jumlah positif dan signifikan menjadi 0.356 yang termasuk dalam kategori rendah dan dapat berkontribusi kepada siswa dalam, meningkatkan minat belajar matematika siswa sebesar 12.647% di SD 5 Ngembalrejo.
THE NEED FOR DISCOVERY LEARNING-BASED STUDENT WORKSHEETS (LKPD) TO IMPROVE STUDENTS’ LEARNING OUTCOMES AT ELEMENTARY SCHOOLS Budi Sayekti; Murtono Murtono; A Hilal Madjdi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 4, No 6 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i6.8133

Abstract

This study aimed to describe the needs for Discovery Learning-based student worksheet (LKPD), especially for grade V SD Negeri Sukoharjo 01and 03, to improve students’ learning outcomes. This research was a development research utilizing Borg and Gall model which included seven steps, namely potentials and problems, data collection, product design, validation of design, revision of design, product testing, and product revision. The needs analysis of LKPD was conducted based on teachers’ and students’ perceptions to 50 students in the experimental class and 40 students in the control class. The data were collected through a questionnaire of material needs and a test for students’ learning outcomes. The results of the needs analysis based on the students’ and teachers’ perceptions included four aspects, namely (1) book content (89.1%), (2) language (91.25%), (3) presentation (88.9%), and (4) graphics (95.2%). The gain test ndicated an increase in students’ learning outcomes as much as 1.44 with  high criteria from the cognitive  aspects. Furthermore, the results of T test for the cognitive aspect was 0.172> 0.05 and T test for the psychomotor aspect was 0.062. Based on this result, there were differences in the learning outcomes between the experimental class and the control class. Thus, it could be concluded that Discovery Learning-based LKPD improved student learning outcomes.