Articles
Perancangan Aplikasi Perpustakaan Berbasis Web Pada Madrasah Aliyah Darul Ihsan Kota Makassar
Susanto, Cucut;
Hardi, Hardi
Proceedings Konferensi Nasional Sistem dan Informatika (KNS&I) 2015
Publisher : Proceedings Konferensi Nasional Sistem dan Informatika (KNS&I)
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Seiring dengan perkembangan dunia ilmu pengetahuan dan teknologi (IPTEK) yang semakin pesat khususnya pada komputerisasi dan internet maka perkembangan teknologi informasi dengan menggunakan alat bantu computer dan internet meningkat secara signifikan dalam segala bidang. Madrasah Aliyah Darul Ihsan Makassar merupakan salah satu sekolah yang mempunyai perpustakaan dengan berbagai jenis buku yang dapat menunjang dunia pendidikan. Selain kegiatan peminjaman buku yang dilakukan Perpustakaan Madrasah Aliyah Darul Ihsan Kota Makassar adapun kegiatan lain yakni berupa pengolahan data buku dan penyebaran informasi mengenai perpustakaan tersebut masih bersifat konvensional. Sehingga dalam memberikan informasi kepada para pengguna perpustakaan masih sangat sulit. Hasil Penelitian ini adalah Website Perpustakaan Madrasah Aliyah Darul Ihsan Makassar ini memiliki keuntungan , sebagai berikut : Dapat diakses dari mana saja kapan saja melalui jaringan internet, Sebagai media penyampaian informasi yang lebih efisien, Memiliki level akses yang bertingkat sesuai dengan penggunanya (admin dan user).
Sistem Pakar Mengukur Intelegensi Pada Siswa Dengan Menggunakan Metode Fuzzy LogicPada Siswa SMP Negeri 5 Makassar
Susanto, Cucut
Jurnal VOI (Voice Of Informatics) Vol 9, No 1 (2020)
Publisher : STMIK Tasikmalaya
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SMPN 5 Makassar merupakan salah satu sekolah favorit di Kota Makassar. Dikarenakan para lulusannya mendapatkan nilai yang tinggi pada saat selesai ujian. Dan dikenal mempunyai tenaga pengajar yang sesuai bidangnya dalam memberikan pelajaran kepada para siswa.Sekolahini melakukan tes kecerdasan untuk mengetahui sampai dimana kecerdasan siswa tersebut secara individu. Dibandingkan dengan sistem logika lain, fuzzy logic bisa menghasilkan keputusan yang lebih cepat dan tepat dimana predikat cerdas atau tidak seorang siswa didapatkan berdasarkan nilai hasil tes kecerdasan di bobotkan dengan hasil akhir proses belajar siswa selama satu semester. Tujuan penelitian ini adalah untuk membuat aplikasi system pakar mengukur intelegensi pada siswa dengan menggunakan metode Fuzzy Logic. Metode penelitian yang di pakai adalah wawancara, observasi dan dokumentasi.Hal ini dilakukan untuk mengelompokkan siswa agar metode pengajaran yang diberikan setiap kelompok berbeda.Dalam penelitian ini, dibuatlah sebuah aplikasi untuk mengukur intelegensi siswa untuk memudahkan para guru membedakan mana siswa yang cerdas, kurang cerdas, dan tidak cerdas. Hasil penelitian ini adalah aplikasi ini dapat lebih mudah mengkategorikan tingkat kecerdasan siswanya.
PERANCANGAN SISTEM INFORMASI MANAJEMEN PENJUALAN BERBASIS WEB PADA EFTIE COLOUR BOUTIQUE SOROAKO
Susanto, Cucut;
Kadang, Marsellus O.
Jurnal VOI (Voice Of Informatics) Vol 11, No 1 (2022)
Publisher : STMIK Tasikmalaya
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Eftie Colour Boutique merupakan badan usaha yang bergerak dalam bidang penjualan pakaian dan sepatu. Dalam hal pemasaran produk dan penjualannya masih menggunakan sistem manual. Metode pemasaran yang digunakan selama ini yaitu dengan menawarkan produk face to face dan transaksi penjualannya dengan langsung mendatangi toko tersebut. Kemudian dengan menggunakan semi komputerisasi data penjualan dan pemasarannya diolah sehingga informasi yang dihasilkan masih kurang akurat. Tujuan penelitian ini adalah untuk memberikan informasi penjualan barang dan transaksi penjualan secara online. Metode penelitian yang dipakai adalah dengan melakukan pengumpulan data dengan menggunakan dua cara yaitu : Penelitian lapangan (field research) dan Penelitian pustaka (library research). Teknik pengumpulan data yang relevan selama penyusunan hasil penelitian berhubungan dengan masalah yang akan dibahas penulis mengadakan dua metode : Wawancara dan Observasi.Hasil penetian ini adalah layanan website di Eftie Colour Boutique mempunyai alternatif lain untuk menyajikan informasi – informasi tentang produk yang ada kepada pembeli dan tidak lagi di halangi oleh jarak dan waktu dalam melakukan transaksi serta dapat membantu dalam hal peningkatan penjualan barang.Eftie Color Boutique is a business entity engaged in the sale of clothing and shoes. In terms of product marketing and sales, they still use a manual system. The marketing method used so far is to offer face to face products and sales transactions by directly visiting the store. Then by using semi-computerized sales and marketing data are processed so that the resulting information is still less accurate. The purpose of this study is to provide information on the sale of goods and online sales transactions. The research method used is to collect data using two ways, namely: field research (field research) and library research (library research). Relevant data collection techniques during the preparation of research results related to the problems to be discussed the authors held two methods: Interview and Observation. again hindered by distance and time in conducting transactions and can help in terms of increasing sales of goods.
Penerapan Algoritma K-Nearest Neighbor (KNN) Dalam Pengklasifikasian Tingkat Kematangan Buah Nangka Berdasarkan Citra Warna Kulit
Santi, Santi;
Susanto, Cucut;
Muhardi, Muhardi;
Patasik, Madyana;
Nurlina, Nurlina
Digital Transformation Technology Vol. 4 No. 1 (2024): Periode Maret 2024
Publisher : Information Technology and Science(ITScience)
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DOI: 10.47709/digitech.v4i1.4550
Nangka (Artocarpus heterophyllus Lamk) adalah buah tanaman tropis yang berasal dari India yang memiliki aroma khas dan tajam serta daging buah berwarna kuning segar dengan rasa yang manis. Buah ini bisa dikonsumsi langsung sama seperti buah pada umumnya, bisa juga diolah menjadi masakan seperti sayur, cemilan atau menjadi bahan campuran dessert. Namun faktanya, masih banyak orang yang belum bisa membedakan antara buah nangka yang masih mengkal, matang dan yang sudah sangat matang dari warna kulit buah dengan beberapa faktor yang dapat mempengaruhi seperti karena usia, buta warna, dan lain-lain. Oleh karena itu, tujuan dari penelitian ini adalah untuk merancang aplikasi pengklasifikasian tingkat kematangan buah nangka yang berbasis android. Untuk mencapai tujuan ini, metode Hue, Saturation, Value (HSV) diterapkan dalam pengekstraksian warna kulit buah dan algoritma K-Nearest Neighbor (KNN) untuk mengklasifikasikan tingkat kematangan buah nangka tersebut. Penelitian ini dimulai dengan studi literatur, desain sistem/aplikasi, pengumpulan data, menganalisis dan mengolah data. Aplikasi dirancang menggunakan bahasa pemrograman flutter dan Python. Sebanyak 99 citra buah nangka (33 citra per kategori) sebagai data training dan sebanyak 30 citra buah nangka sebagai data testing dan hasil klasifikasi menunjukkan tingkat akurasi sebesar 78%. Kesimpulannya adalah bahwa perpaduan antara algoritma KNN dengan metode HSV dapat diandalkan dalam pengklasfikasian tingkat kematangan buah.
PKM KOMPETENSI GURU DALAM PEMANFAATAN TEKNOLOGI AI SEBAGAI PENDUKUNG PEMBELAJARAN DI SMKN 1 BANTAENG
Susanto, Cucut;
Nurdiansah, Nurdiansah;
Hardi, Hardi;
Marsa, Marsa;
Rauf, Abdul
Indonesian Journal of Engagement, Community Services, Empowerment and Development Vol. 3 No. 3 (2023): Indonesian Journal of Engagement, Community Services, Empowerment and Developme
Publisher : Yayasan Education and Social Center
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DOI: 10.53067/ijecsed.v3i3.125
This Community Service Research, funded by the Makassar Dipa University Foundation, is intended as a form of approach offered to overcome the problems that exist at SMKN 1 Bantaeng. The problem that is often faced by SMKN 1 Bantaeng is in the teaching process to students. The ability of teachers to teach using the Gamma App application based on Artificial Intelligence, especially regarding presentations, is currently still not used, especially by teachers at SMKN 1 Bantaeng, due to limited knowledge in managing it to teach students. AI (Artificial Intelligence) based learning media training as a means to transfer subjects by utilizing the Gamma App application. This learning media is an activity to optimize teaching and learning for students at SMKN 1 Bantaeng. With the current acceleration of technological development, if a teacher still uses teaching techniques manually, it will be left behind and boring for a student. Without training activities that are constructive in nature for both personal and group interests, it will result in lagging behind in utilizing animation media as a means for teaching. As a result of the PKM training on AI-based learning media (Gamma App) at SMKN 1 Bantaeng, teachers received material on Introduction to Animation Media, Introduction to Gamma App and other tools. Meanwhile, for practical activities: Making learning materials for each participant according to their lesson, Determining the target students being taught so they can understand the lesson. All the activities trained have gone well and really helped the learning and teaching of SMKN 1 Bantaeng teachers
PKM PEMBUATAN BAHAN AJAR BERBASIS AI DI SMA NEGERI 6 BARRU
Nurdiansah, Nurdiansah;
Usman, Usman;
Bahtiar, Akbar;
Susanto, Cucut
Indonesian Journal of Engagement, Community Services, Empowerment and Development Vol. 3 No. 3 (2023): Indonesian Journal of Engagement, Community Services, Empowerment and Developme
Publisher : Yayasan Education and Social Center
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DOI: 10.53067/ijecsed.v3i3.126
Independent Community Service Research is intended as a form of approach offered to overcome the problems that exist at SMAN 6 Barru. The problem that is often faced by teachers at SMAN 6 Barru is in the process of teaching students. The ability of teachers to search for teaching materials using the GPT Chat (Generative Pre-Trained Transformer) application is currently still not used, especially by teachers at SMAN 6 Barru, due to limited knowledge in managing it to teach students. Training in creating AI (Artificial Intelligence) based teaching materials as a means of transferring subjects using the ChatGPT application. This learning media is an activity to optimize teaching and learning for students at SMAN 6 Barru. With the current acceleration of technological development, if a teacher still uses teaching techniques manually, it will be left behind and boring for a student. Without training activities that are constructive in nature for both personal and group interests, it will result in lagging behind in utilizing animation media as a means for teaching. From the PKM training on AI-based learning media (ChatGPT) at SMAN 6 Barru, it can be concluded that providing an Introduction to Learning Media and an Introduction to ChatGPT along with other tools is very effective and successful. Meanwhile, for practical activities: Making learning materials for each participant according to their lesson and determining the target students being taught so they can understand the lesson. All the activities trained have gone well and really helped the learning and teaching of SMAN 6 Barru teachers
PELATIHAN PEMBUATAN POPCORN CARAMEL DAN PENGEMASAN DI KELURAHAN TOGO-TOGO KAB. JENEPONTO
Bahtiar, Akbar;
Marsa, Marsa;
Susanto, Cucut;
Nurdiansah, Nurdiansah
Indonesian Journal of Engagement, Community Services, Empowerment and Development Vol. 3 No. 3 (2023): Indonesian Journal of Engagement, Community Services, Empowerment and Developme
Publisher : Yayasan Education and Social Center
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DOI: 10.53067/ijecsed.v3i3.131
This research aims to provide training to the community in Togo-Togo Village, Jeneponto Regency, in making caramel popcorn and its packaging, giving participants skills in producing high quality caramel popcorn which can be sold as a ready-to-eat food product. The method used in this training is a practical approach that involves participants directly in the process of making caramel popcorn. Participants will be taught about selecting good corn kernels, techniques for making caramel, processing popcorn properly, and attractive packaging. It is hoped that the results of this research will provide benefits to the people of Togo-Togo Village. With this training, it is hoped that participants can develop their skills in making quality caramel popcorn that can be sold commercially. This is expected to increase their income and make a positive contribution to the local economy. Especially in Togo-Togo Village, Jeneponto Regency, it can provide benefits to the local community. With this training, it is hoped that it can encourage the development of micro businesses and improve the economy in the district. Jeneponto
PKM PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS CHATGPT DI SMKN 6 TAKALAR
Hardi, Hardi;
Khadafi, Muhammad;
Hasryif, Hasryif;
Susanto, Cucut;
Nurdiansah, Nurdiansah
Indonesian Collaboration Journal of Community Services (ICJCS) Vol. 4 No. 4 (2024): Indonesian Collaboration Journal of Community Services
Publisher : Yayasan Education and Social Center
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DOI: 10.53067/icjcs.v4i4.182
Community Service Research is intended as a form of approach offered to overcome the problems that exist at SMKN 6 Takalar. The problem that is often faced by teachers at SMKN 6 Takalar is in the process of teaching students. The ability of teachers to search for teaching materials using the GPT Chat (Generative Pre-Trained Transformer) application is currently still not used, especially by teachers at SMAN 6 Barru, due to limited knowledge in managing it to teach students. Training in creating AI (Artificial Intelligence) based teaching materials as a means of transferring subjects using the ChatGPT application. This learning media is an activity to optimize teaching and learning for students at SMKN 6 Takalar. With the current acceleration of technological development, if a teacher still uses teaching techniques manually, it will be left behind and boring for a student. Without training activities that are constructive in nature for both personal and group interests, it will result in lagging behind in utilizing animation media as a means for teaching. From the PKM training on AI-based learning media (ChatGPT) at SMKN 6 Takalar, it can be concluded that providing an Introduction to Learning Media and an Introduction to ChatGPT along with other tools is very effective and successful. Meanwhile, for practical activities: Making learning materials for each participant according to their lesson and determining the target students being taught so they can understand the lesson. All the activities trained have gone well and really helped the learning and teaching of SMKN 6 Takalar teachers
Analisa Gaya Belajar Anak Dan Kepribadian Dengan Metode Jaringan Syaraf Tiruan Hebb Rule
Erni Marlina;
Susanto, Cucut;
Bura, Devita Dewisti Randa
SISFOTENIKA Vol. 14 No. 1 (2024): SISFOTENIKA
Publisher : STMIK PONTIANAK
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DOI: 10.30700/sisfotenika.v14i1.417
Lembaga Psikologi Excellent merupakan Lembaga konsultasi psikologi yang menyediakan jasa konsultasi psikologi yang dapat digunakan untuk keperluan seperti pengembangan bakat, karir serta pengembangan kepribadian anak. Kepribadian merupakan sifat hakiki individu yang tercermin dari masa anak-anak, yang membedakan dirinya dengan yang lain. Keunikan tersebut tergantung pada tipe kepribadian, terdapat empat tipe kepribadian yang dimiliki oleh manusia, tipe kepribadian tersebut adalah Tipe Koleris, Sanguinis, Phlegmatis dan Melankoli. Dari tipe kepribadian, dapat ditentukan gaya belajar yang sesuai dengan kepribadian anak. Sistem pakar dengan metode jaringan Syaraf Tiruan Hebb rule dapat digunakan untuk mendeteksi kepribadian dan gaya belajar anak berdasarkan soal latihan yang diberikan. Kemampuan menganalisa sangat bergantung pada jumlah dan akurasi bobot dari data soal latihan yang digunakan merupakan hasil dari analisa pakar.
PKM PEMANFAATAN TEKNOLOGI AI SEBAGAI PENDUKUNG PEMBELAJARAN DI SMKN 2 TAKALAR
Khadafi, Muhammad;
Nasaruddin, Nasaruddin;
Usman, Usman;
Susanto, Cucut
Indonesian Collaboration Journal of Community Services (ICJCS) Vol. 4 No. 1 (2024): Indonesian Collaboration Journal of Community Services
Publisher : Yayasan Education and Social Center
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DOI: 10.53067/icjcs.v4i1.158
Community Service is intended as a form of approach offered to overcome the problems that exist at SMKN 2 Takalar. The problem that is often faced by SMKN 2 Takalar is in the teaching process to students. The ability of teachers to teach using the beautiful.ai application based on Artificial Intelligence, especially regarding presentations, is currently still not used, especially by teachers at SMKN 2 Takalar, due to limited knowledge in managing it to teach students. AI (Artificial Intelligence) based learning media training as a means to transfer subjects by utilizing the beutiful.ai application. This learning media is an activity to optimize teaching and learning for students at SMKN 2 Takalar. With the current acceleration of technological developments, if a teacher still uses teaching techniques manually, it will be left behind and boring for a student. Without training activities that are constructive in nature for both personal and group interests, it will result in lagging behind in utilizing animation media as a means for teaching. As a result of the PKM training on AI-based learning media (beautiful.ai) at SMKN 2 Takalar, teachers received material on Introduction to Animation Media, Introduction to beautiful.ai and other tools. Meanwhile, for practical activities: Making learning materials for each participant according to their lesson, Determining the target students being taught so they can understand the lesson. All the activities trained have gone well and really helped the learning and teaching of SMKN 2 Takalar teachers