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Analisis Kepatuhan Petugas Klinis Dalam Kelengkapan Rekam Medis Elektronik dan Rekam Medis Manual Di Rumah Sakit Muhlizardy Muhlizardy
Jurnal Admmirasi Vol 5 No 1 (2020): June
Publisher : Program Studi Magister Manajemen Rumah Sakit, Jenjang Pasca Sarjana (S2), Pasca Sarjana Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47638/admmirasi.v5i1.69

Abstract

The completeness of the medical record can accurately provide information that can be used as a reference for health services, legal basis, support information to improve medical quality, medical research and be used as a basis for assessing hospital performance. The purpose of this study was to determine differences in clinical officer compliance in completeness of electronic medical records and manual medical records with primary cardiac diagnoses in hospitals. The design of this research is descriptive quantitative with a retrospective design. Data was taken from 30 samples of manual medical records and 30 samples of electronic medical records. The data collection method is in the form of a checklist. While the analysis of the data used is univariate and bivariate analysis with the Mann-Whitney U Test. The results showed that complete manual medical records were 13.3%. The most complete aspects are CPPT and HHC. Whereas in complete electronic medical records as much as 56.7% of medical records. The most complete aspects of completeness are the initial nursing assessment, fall assessment, pain assessment, nursing action and nursing plan. While the statistical results using the Mann-Whitney U Test show that there are several aspects that have a statistically significant comparison. These aspects include initial nursing assessment (p = 0.001), fall assessment (p = 0.001), pain assessment (p = 0,000), nursing plan (p = 0,000), nursing actions (p = 0,000), CPPT (p = 0,000), = 0,000), educational records (p = 0,000), discharge planing (p = 0.005), HHC (p = 0,000), drug administration records (p = 0.019) and drug reconciliation (p = 0,000). Statistically it was concluded that there were significant differences between manual and electronic medical records with a p-value <0,000.
Analisis Kelengkapan Berkas Rekam Medis Elektronik Pada Pasien Covid-19 Di Rumah Sakit Muhlizardy Muhlizardy; Winda Azmi Meisari
Jurnal Rekam Medik & Manajemen Informasi Kesehatan Vol. 1 No. 1 (2022): April
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (167.753 KB) | DOI: 10.47134/rmik.v1i1.10

Abstract

The medical record as a record of the patient's illness is a file that must be filled in completely. The incomplete filling of the medical record file will result in the notes contained being out of sync and difficult to identify the previous patient's health information. Therefore, the completeness of filling out the medical record file must reach 100% for 1x24 hours after the patient leaves the hospital. This study aims to determine the level of completeness of filling out electronic medical records in Covid-19 patients at PKU Muhammadiyah Gamping Hospital. The design of this research is descriptive quantitative. The sample in this study was the medical record file for Covid-19 patients in a period of one month as many as 155 medical records. The method of data collection is in the form of a checklist. The results showed that 100% of the electronic medical record files were incomplete. The most complete indicators are the results of supporting the diagnosis (100%), nursing actions (98.9), and pain assessment (93.5%).
Pengenalan E-Health kepada Masyarakat untuk Pengurangan Mobilitas ke Fasilatas Kesehatan di Kelurahan Pucangsawit Jebres Winda Azmi Meisari; Asti Nurhayati - Nurhayati; muhlizardy - Muhlizardy
Empowerment Journal Vol. 2 No. 1 (2022): Maret
Publisher : Universitas 'Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (785.34 KB) | DOI: 10.30787/empowerment.v2i1.810

Abstract

Perkembangan teknologi, khususnya dibidang kesehatan selalu menjadi tujuan pemerintah dalam upaya peningkatan fasilitas pelayanan kesehatan. Telemedice adalah pemakaian telekomunikasi untuk memberikan informasi dan pelayanan medis jarak-jauh. electronic health atau e-health diartikan sebagai pemanfaatan teknologi informasi dan komunikasi (TIK) yang hemat biaya dan aman untuk mendukung berbagai hal di bidang kesehatan. dalam hal ini tujuan Pengabdian masyrakat yang telah dilaksanakan adalah untuk mengenalkan E-health kepada masyrakat di kelurahan pucangsawit, agar setiap warga dapat memanfaatkan e-health sebagai penunjang untuk pelayanan kesehatan secara jarak jauh atau daring tanpa membuat masyarakat di kelurahan pucangsawit harus melakukan perjalanan keluar rumah, sehingga hasil akhir dari pengenalan E-health tersebut banyak warga yang mulai memanfaatkan E-health guna sebagai media informasi kesehatan dan perawatan kesehetan.
Pemahaman Tenaga Kesehatan Terkait Risiko Pasien Jatuh di Rumah Sakit Winda Azmi Meisari; Asti Nurhayati; Muhlizardy Muhlizardy
Jurnal Keperawatan Profesional (KEPO) Vol. 4 No. 1 (2023): Volume 4 Nomor 1 Mei 2023
Publisher : Sarana Ilmu Indonesia (salnesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36590/kepo.v4i1.797

Abstract

Kejadian pasien jatuh merupakan masalah serius dalam pengelolaan perawatan kesehatan, dengan potensi dampak negative terhadap pasien dan biaya perawatan. Pemahaman tenaga Kesehatan tentang faktor – faktor yang berkontribusi terhadap resiko pasien jatuh sangat penting dalam upaya pencegahan. Tujuan dalam penelitian ini adalah menganalisis pemahaman tenaga kesehatan terkait resiko pasien jatuh di rumah sakit 'Aisyiyah Muntilan. Penelitian ini dilakukan dengan pendekatan kuantitatif menggunakan sttudi desain cross sectional. Teknik pengambilan sampel penelitian ini menggunakan random sampling. Sampel penelitian sebanyak 13 subjek. Hasil penelitian menunjukkan 92% tenaga kesehatan memiliki pemahaman yang sangat baik terkait resiko pasien jatuh dan 8% memiliki pemahaman yang baik.
Rahmad Ardhani Utilization of Augmented Reality Technology as a Kidney Organ Learning Media for Hospital Administration Study Program, 'Aisyiyah University Surakarta Rahmad Ardhani Ardhani; Muhlizardy Muhlizardy
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 1 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 1
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i1.1073

Abstract

AR (augmented reality), is a technology that combines two-dimensional and or three-dimensional virtual objects into a real environment and then projects these virtual objects in reality in real time. Augmented reality applies to all senses, including hearing, touch, and smell. Apart from being used in fields such as health, the military, the manufacturing industry and the world of education. This AR technology can insert certain information into the virtual world and display it in the real world with the help of equipment such as webcams, computers, Android cellphones, or special glasses. Learning media is a modern technology that can be used between educators and students in teaching and learning activities. which can connect, convey information and channel messages so as to create effective and efficient teaching and learning activities. Learning media can make communication between educators and students in the learning process. Learning media causes communication between educators and students in the learning process. Technology is currently developing very fast, including in the field of education such as augmented reality. AR learning media can visualize abstract concepts for understanding and the structure of an object model enabling AR as a more effective medium according to the objectives of the learning media. This study aims to: (1) design and build Augmented Reality learning media on the lungs; (2) knowing the performance and feasibility of Augmented Reality as a learning medium. Keywords: augmented reality, Learning Media, Learning Media
Analisis Kepuasan Penggunaan Layanan Telemedicine Muhlizardy Muhlizardy; Ilham Karin Rizkiawan; Nannyk Widyaningrum; Husnaa Dian Puspita; Yunuarti Yunuarti
Jurnal Ilmu Kesehatan dan Gizi Vol. 1 No. 3 (2023): Juli: Jurnal Imu Kesehatan dan Gizi
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jikg.v1i3.1839

Abstract

Telemedicine, as a form of evolution in the field of health services, has emerged as a response to the challenges and opportunities arising from advances in information and communication technology (ICT). In the era of globalization and digitalization, the concept of telemedicine has revolutionized the way medical services are provided, providing broader, more efficient, and innovative access to healthcare. The purpose of this study was to determine the relationship between service quality and satisfaction among telemedicine users in Surakarta City. This research method is a quantitative descriptive method by distributing online questionnaires (google form). The population in this study are telemedicine users in the Surakarta City area. While determining the number of samples using the Lemeshow formula with a sample of 96 respondents. The results showed that most of the respondents were aged 36-45 years (30.2%), female (51%). The education level of the majority of respondents graduated from high school or equivalent (31.2%). The level of employment of civil servants and self-employed (18.8%) and the activity that is often used is to consult a doctor (66.7%). A total of 3 - 4 times using telemedicine a total of 42.7%. While the results of the description of the quality of services provided are in the good category (72.9%) and the description of satisfaction is in the satisfied category (66.7%). The conclusion in this study is that there is a relationship between service quality and satisfaction with the use of telemedicine services indicating a significant and positive relationship (p value = 0.000).
SOSIALISASI BERINTERNET SEHAT DAN AMAN PADA REMAJA DI SEKOLAH SMP MUHAMMADIYAH 7 SURAKARTA Muhlizardy Muhlizardy; Layli Nur A; Wahyu Miranti
SAFARI :Jurnal Pengabdian Masyarakat Indonesia Vol. 2 No. 3 (2022): Juli : Jurnal Pengabdian Masyarakat Indonesia
Publisher : BADAN PENERBIT STIEPARI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (185.989 KB) | DOI: 10.56910/safari.v2i3.113

Abstract

Based on the results of interviews with students at Muhammadiyah 7 Surakarta Junior High School, it was found that 7 out of 10 teenagers use the internet almost every day from waking up to sleeping again with frequent online hours. A total of 5 teenagers out of 10 students are students using the internet to play online games. The purpose of this activity is to increase the knowledge of teenagers about healthy and safe internet surfing. The results of this socialization activity took place seen the enthusiastic faces of the youth who followed the presentation given. Occasionally, some teenagers ask things that are considered interesting, such as interesting sites and social media that can be visited and have positive content but are light in accessing data because not all teenagers have fast internet access.
Pelatihan Pembuatan Media Promosi Kesehatan Berbasis Digital Muhlizardy Muhlizardy; Nisa Nur Rahma; Retno Tri Utami
Jurnal Pengabdian Masyarakat Indonesia Sejahtera Vol. 4 No. 2 (2025): Juni: Jurnal Pengabdian Masyarakat Indonesia Sejahtera
Publisher : STAI YPIQ BAUBAU, SULAWESI TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59059/jpmis.v4i2.299

Abstract

The hospital has a health promotion function for the community. During the pandemic, the health sector underwent many changes, one of which was the use of media. Health promotion is carried out through the activities of providing information, influencing, and helping the community improve their health status. At this time, digital media was more dominantly used in health promotion activities. Canva is an application for producing digital content that is commonly used today. Training on making health promotion media with the Canva application is the goal of implementing this activity, so that later partner health workers can have the knowledge and skills to produce health promotion content digitally. This activity is a community service program carried out at PKU Muhammadiyah Kartusara Hospital in July 2023. Based on the results of this training activity, it can be concluded that the use of digital content in health promotion activities has not been implemented. It is necessary to strengthen the capacity of health workers, especially in training for creating digital content for health promotion.
Gambaran Pengetahuan Masyarakat Tentang Penggunaan Telemedicine di Dusun Peron Nannyk Widyaningrum; Muhlizardy Muhlizardy; Viviana Rahmawati; Retno Tri Utami
Jurnal Ilmiah Kedokteran dan Kesehatan Vol 3 No 1 (2024): Januari : Jurnal Ilmiah Kedokteran dan Kesehatan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/klinik.v3i1.2773

Abstract

One form of evolution in telemedicine health services, which is a reaction from society to the increasingly rapid development of science and technology. In this era of globalization and digital, the concept contained in telemedicine embodies the efficiency of medical services so that satisfaction with services will be achieved well. The aim of this research is to determine the description of public knowledge about telemedicine in Peron Hamlet. This research method is a quantitative descriptive method by distributing questionnaires. The research method is a descriptive survey, sampling using a purposive sampling method with a sample size of 70 respondents. The results of the research show that the level of public knowledge regarding telemedicine in Peron Hamlet is categorized as good (5%), quite good (5%), not good (80%), and not good (10%). So from the research results it can be concluded that the description of the level of knowledge about telemedicine in Peron Hamlet is in the poor category.
Rahmad Ardhani Utilization of Augmented Reality Technology as a Kidney Organ Learning Media for Hospital Administration Study Program, 'Aisyiyah University Surakarta Ardhani, Rahmad; Permatahati, Ita; Muhlizardy, Muhlizardy
Jurnal Riset Sistem dan Teknologi Informasi Vol. 1 No. 1 (2023): Jurnal Riset Sistem dan Teknologi Informasi (RESTIA) Vol. 1 No. 1
Publisher : Universitas Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/restia.v1i1.1073

Abstract

AR (augmented reality), is a technology that combines two-dimensional and or three-dimensional virtual objects into a real environment and then projects these virtual objects in reality in real time. Augmented reality applies to all senses, including hearing, touch, and smell. Apart from being used in fields such as health, the military, the manufacturing industry and the world of education. This AR technology can insert certain information into the virtual world and display it in the real world with the help of equipment such as webcams, computers, Android cellphones, or special glasses. Learning media is a modern technology that can be used between educators and students in teaching and learning activities. which can connect, convey information and channel messages so as to create effective and efficient teaching and learning activities. Learning media can make communication between educators and students in the learning process. Learning media causes communication between educators and students in the learning process. Technology is currently developing very fast, including in the field of education such as augmented reality. AR learning media can visualize abstract concepts for understanding and the structure of an object model enabling AR as a more effective medium according to the objectives of the learning media. This study aims to: (1) design and build Augmented Reality learning media on the lungs; (2) knowing the performance and feasibility of Augmented Reality as a learning medium. Keywords: augmented reality, Learning Media, Learning Media