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Peningkatan Hasil Belajar Pendidikan Pancasila Menggunakan Model Problem Based Learning (PBL) Dengan Media Quizziz Paper Mode pada Siswa Kelas V A Di SDN 004 Samarinda Ilir Irda Lola; Tri Wahyuningsih; Khusnul Khotimah; Andi Asrafiani Arafah
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 1 (2026): Februari
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i1.1717

Abstract

This study aims to improve the learning outcomes of Pancasila Education through the application of the Problem Based Learning model with Quizziz Paper Mode media in class V-A background of this study is the low learning outcomes of students who have not reached the Learning Objectives Achievement Criteria (KKTP) due to the lack of variety of learning models and media used by teachers. This study uses the Classroom Action Research (CAR) method which is carried out for two cycles and each cycle consists of two meetings. The research procedure consists of four stages, namely the planning stage, the action implementation stage, the observation stage, and the reflection stage. The subjects in this study were 28 class V-A students of SDN 004 Samarinda Ilir and the object of this study was the learning outcomes of Pancasila Education on the material of Cultural and Social Diversity in Indonesia using the Problem Based Learning model with Quizziz Paper Mode media. Data collection techniques used were observation of teacher and student activities and learning outcome tests. The data analysis technique in this study uses the percentage of teacher and student activities, completeness of learning outcomes, average, final grades, and improvement in student learning outcomes. Based on the research, it can be concluded that there has been an improvement in Pancasila Education learning outcomes on Cultural and Social Diversity in Indonesia using the Problem Based Learning model with Quizziz Paper Mode for grades V-A at SDN 004 Samarinda Ilir. This improvement in student learning outcomes is evidenced by the average Pancasila Education score in the pre-cycle of 56.07, with a completion rate of 28.57%. This then increased to 71.96 in the first cycle, with a 25% increase in learning outcomes and a completion rate of 53.57%. In the second cycle, the average score increased to 85.35, an increase from the pre-cycle score of 57.14% and a completion rate of 85.71%.
Interactive Learnıng Media Development Math Case Based on Scratch Triangle and Parallelogram Grade V Elementary School Nabilah Az-zahrah; Sukriadi; Andi Asrafiani Arafah; Muhlis; Hety Diana Septika; Rosita Putri Rahmi
Jurnal Pendidikan Matematika (JPM) Vol 10 No 2 (2024): Jurnal Pendidikan Matematika (JPM)
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/jpm.v10i2.21953

Abstract

The development of Scratch-based Math Case interactive learning media uses the Research & Development method which produces an interactive learning media that can be accessed without using an application. The aim of this study was to ascertain the developmental process, validity, and practicality of Scratch. This study employs the ADDIE development model, comprising 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The subjects of this study were students of class V-A at SDN 004 Samarinda Ulu and 1 teacher of class V-A. The result of this research is Scratch interactive learning media in the form of links that can be used without using the application. This media has been tested for validity and practicality by several experts and responses from research subjects. The validity assessment from linguists scored 86% in a very decent category, the validity assessment from material experts scored 84% in a very decent category, and the validity assessment from media experts scored 86% in a very decent category. Practicality assessment was carried out through small-scale and large-scale trials. The practicality of small-scale trials on students obtained an assessment of 83% with a very feasible category. The practicality of large-scale trials on students obtained an assessment of 87% with a very feasible category and the practicality of large-scale trials on educators obtained an assessment of 96% with a very feasible category. Based on these stages, this Scratch media can be used in the classroom as an interactive learning media.
Pengembangan Media Pembelajaran Smart Apps Creator Terintegrasi Genially pada Materi Penjumlahan Bilangan Cacah Kelas IV Sekolah Dasar Amelia Safitri; Andi Asrafiani Arafah; Hety Diana Septika; Makmun Makmun; Taufik Hidayat; Sukriadi Sukriadi
JURNAL PENDIDIKAN MIPA Vol. 14 No. 4 (2024): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v14i4.1972

Abstract

Penelitian ini mengkaji pengembangan media pembelajaran berbasis SAC (Smart Apps Creator) terintegrasi Genially guna menghasilkan peningkatan pada proses belajar di sekolah dasar. Penelitian ini dimaksudkan guna mengetahui proses pengembangan media, menilai kelayakan media, serta mengetahui respon peserta didik terhadap media tersebut. Metode yang dimanfaatkan ialah R&D (Research and Development) bermodel ADDIE, yang mencakup lima tahapan, yakni Analysis, Design, Development, Implementation, hingga Evaluation. Materi yang difokuskan adalah operasi hitung penjumlahan bilangan cacah. Pelaksanaan penelitian bertempat di SD Negeri 007 Samarinda Ilir dengan melibatkan 28 siswa. Penghimpunan data dilaksanakan dengan wawancara, observasi, serta angket, kemudian dianalisis menggunakan uji validasi oleh ahli media maupun materi. Hasil penelitian memperlihatkan bahwa pengembangan media mengikuti tahapan model ADDIE, kelayakan media oleh validator ahli media mencapai 90% beserta ahli materi 84%, sehingga dinyatakan sangat layak, dan respon peserta didik pada kelompok kecil memperoleh 93,75% dan kelompok besar 88,93%, keduanya dalam kategori sangat layak. Kesimpulannya, media pembelajaran berbasis SAC terintegrasi Genially layak digunakan. Disarankan untuk mengembangkan lebih lanjut media ini dengan variasi materi dan aplikasi lain untuk meningkatkan pengalaman belajar.