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WORKSHOP ON DEVELOPING INTERACTIVE LEARNING MEDIA FOR GURU PENGGERAK USING ARTICULATE STORYLINE 3 IN BANDUNG Dahlan, Taufiqulloh; Dheni Harmaen; Acep Roni Hamdani; Erni Kustiani
Pasundan International of Community Services Journal (PICS-J) Vol. 6 No. 02 (2024): Volume 06, Number 02 December 2024
Publisher : LPM Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/pics-j.v6i02.32761

Abstract

This community engagement program (PKM) is designed to support "Guru Penggerak" in Bandung in creating interactive multimedia-based learning materials through the use of the Articulate Storyline 3 application. The implementation of interactive multimedia learning media is anticipated to enhance both the effectiveness of teaching and student participation. The program is carried out in several phases, including introductory training, practical workshops, technical guidance, and result evaluation. Findings from this initiative indicate an improvement in the teachers’ ability to utilize Articulate Storyline 3 to produce more engaging and interactive instructional content. Furthermore, the program contributes to strengthening teachers’ skills in integrating educational technology in accordance with the demands of the digital era.
ANALISIS TINDAK TUTUR ILOKUSI PADA FILM "KELUARGA CEMARA" (2019) KARYA YANDY LAURENS DAN KEDUDUKANNYA DALAM KURIKULUM 2013 Bella, Bella Fauzi Auliska; Dheni Harmaen; Marlia
Journal of Education for The Language and Literature of Indonesia Vol. 1 No. 1 (2023): Journal of Education for the Language and Literature of Indonesia
Publisher : Program Studi Tadris Bahasa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jelli.v1i1.230

Abstract

This study purpose to description results of illocutionary speech acts from film “Keluarga Cemara” (2019) Yandy Laurens and position in curriculum 2013. This research was conducted on the basis of a lack of understanding when listening to information, so that misunderstandings often occur. This is accompanied by the opinion of Tarigan (2021, p. 109) who says that the influencing factor of listening is the experience factor. Background experience is an important factor in listening activities. A lot of vocabulary understanding when listening also affects listening skills. Therefore, research on illocutionary speech acts was carried out in the film “Keluarga Cemara”. This study illocutionary speech acts refer by theory Searle (1969). This research is research qualitative. Method this research use method observe and method note. Data source this research use primer data source, the data is film “Keluarga Cemara” (2019) by Yandy Laurens. The results of this study are: first, the resuts of analysis illocutionary speech acts film “Keluarga Cemara” (2019) by Yandy laurens to found out 95 data of illocutionary speech acts. The data to found out by researcher is 40 data of illocutionary assertive, 32 data of illocutionary directive, 17 data of illocutionary expressiveness and 6 data of illocutionary commissiveness. Second, the results analysis illocutionary speech acts film “Keluarga Cemara” (2019) can used as teaching materials or media learning for Indonesian language subject at the junior high school. The subject matter is review text and can found in KD 4.11. KD (Basic Kompetencies) is found at Junior High School and the level subject matter in class VIII.
Analisis Antropologi Sastra Dalam Novel Mangirurut Karya Bakhsan Parinduri Sebagai Alternatif Bahan Ajar di SMA Luthfiah Zharifa; Dheni Harmaen; Lili Sadeli
ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya Vol. 4 No. 2 (2024): Juni : ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya
Publisher : FKIP, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/enggang.v4i2.14307

Abstract

This study aims to describe (1) cultural elements in Bakhsan Parinduri’s Mangirurut novel; and (2) suitability of the analysis results as an alternative teaching material for high school students. The method used is descriptive qualitative. The approach use is the literary anthropology. The data source in this research is the novel Mangirurut by Bakhsan Parinduri. The results of the analysis show that (1) Bakhsan Parinduri’s Mangirurut novel contains cultural elements including: languange (bahasa bulung-bulung, surat tulak, and markusip); knowledge systems (how to work together, layout of dishes, how to eat, politeness, ways of survival, and education to children), kinship systems (dalihan na tolu, clan, and markobar); technology systems and living equipment (transportation, weapons, containers, and productive tools); livelihood systems (agriculture, hunting, plantations, and manyaraya); religious systems (religious activities); and the arts (musical instruments, gordang sambilan, margondang, and manortor); (2) utilization of the analysis results as an alternative learning material for students can be applied in learning novel texts for 11th grade in high school, namely in basic competency 3.7 with contextual learning methods.
Pembelajaran Menulis Teks Ulasan Menggunakan Metode Suggestopedia Berbantuan Media Powtoon Pada Peserta Didik Kelas VIII SMPN 10 Bandung Hafsa Zikri Nasati; Dheni Harmaen; Rendy Triandy
ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya Vol. 4 No. 2 (2024): Juni : ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, dan Budaya
Publisher : FKIP, Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/enggang.v4i2.14315

Abstract

In order to achieve a learning process, educators are required to have a creative spirit in planning and implementing the learning. Therefore, one thing that educators need to do is to choose the right, creative, and innovative method. By choosing the right method, educators can achieve success in conveying material to students. In this study, the authors chose a quantitative method for the topic of the suggestopedia learning method assisted by powtoon media to help expedite the learning process. After doing the research, it can be concluded that the suggestopedia method assisted by powtoon media is effective in learning to write review texts, this method can also improve student learning outcomes. The average pretest score in the experimental class was 31.30 and it increased in the posttest to 84.57. Whereas in the control class, the average score in the pretest activity was 28.04 and experienced an increase in the posttest activity to 55.43. But the average of the experimental class is greater than the average of the control class. Based on the output obtained from the results of the Wilcoxon test analysis, the value of Sig. (2-tailed) 0.000 < 0.005. This shows that the average increase of the experimental class is much higher than that of the control class.
PKM PENDAMPINGAN GURU DALAM PEMANFAATAN AI DAN MULTIMEDIA INTERAKTIF BERBASIS H5P EDPUZZLE DENGAN PENDEKATAN DEEP LEARNING DI KOTA BANDUNG Acep Roni Hamdani; Dahlan, Taufiqulloh; Dheni Harmaen; Widaningsih; Adella Nur Annisa; Razan Rafiqi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33400

Abstract

Educational transformation in the digital era requires teachers to master technological skills, particularly in utilizing artificial intelligence (AI) and interactive multimedia. Teachers are not only knowledge transmitters but also facilitators of learning who can provide innovative and adaptive learning experiences. This Community Service Program (PKM) was carried out with the aim of enhancing teachers’ competencies in Bandung City in using the H5P and Edpuzzle platforms integrated with the Deep Learning approach. The methods applied included needs analysis, training, mentoring, and continuous evaluation. A total of 30 junior high school teachers actively participated in this program over six months. The results showed that 85% of teachers were able to integrate AI into lesson planning, 78% successfully produced innovative learning media using H5P and Edpuzzle, and 72% demonstrated improved reflective abilities in implementing the Deep Learning Approach. This mentoring contributed to increased student participation, strengthened critical thinking skills, and improved learning motivation. These outcomes indicate that the integration of AI and interactive multimedia can serve as an effective strategy in realizing 21st-century learning that is collaborative, creative, and student-centered.