Candra Avista Putri
Universitas Islam Negeri Maulana Malik Ibrahim Malang

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Educational Technology-Based Strategies for The Internationalization of Islamic Higher Education in Indonesia and Brunei Darussalam Samsul Susilawati; Triyo Supriyatno; Ahmad Fatah Yasin; Abdulloh Chakim; Zuhrotul Hani’ah; Candra Avista Putri; Ahmad Sabri
Nazhruna: Jurnal Pendidikan Islam Vol. 8 No. 2 (2025): Transformative Islamic Education in Pesantren and Madrasah
Publisher : Universitas Pesantren Kh abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v8i2.63

Abstract

This study aims to analyze the strategy of internationalization of Islamic higher education through the use of educational technology towards achieving a world-class university status in two universities: the State Islamic University of Maulana Malik Ibrahim, Malang, Indonesia, and Sultan Syarif Ali University, Brunei Darussalam. This paper uses a case study approach with a qualitative method. Data collection was carried out through interviews, observations, and documentation. Regarding data analysis, the researcher reduces the data, presents it, and draws conclusions. Verification is used for comparison between case studies. Additionally, this study employs triangulation of sources and methods to validate its findings. The results of the study show that the development strategy of Internationalization of Islamic Higher Education with the use of educational technology aims to prepare graduates who are relevant to current needs and able to compete in the era of globalization with the following steps: integrating technology in the learning process through educational technology using Learning Management System, E-learning, blended learning, and holding conferences with the system hybrid, online learning platform and digitization of administrative systems, conducting quality evaluations and audits, developing international collaboration programs and adapting the curriculum to global standards, developing networks between universities in Asia in strengthening international relations and cooperation.
Innovative Learning Models in Improving the Spirituality of Higher Education Students in Indonesia and Malaysia Ahmad Fatah Yasin; Samsul Susilawati; Triyo Supriyatno; Zaidatun Tasir; Rika Inggit Asmawati; Abdulloh Chakim; Candra Avista Putri
Nazhruna: Jurnal Pendidikan Islam Vol. 8 No. 3 (2025): Transformative Islamic Education
Publisher : Universitas Pesantren Kh abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v8i3.319

Abstract

The transformation of higher education in the digital era encourages the implementation of innovative technology-based learning models across countries, including Indonesia and Malaysia. This study aims to identify innovative learning models applied at Maulana Malik Ibrahim State Islamic University, Malang, Indonesia, and Universiti Teknologi Malaysia, and to analyse their contributions to improving student spirituality. The research uses a descriptive qualitative approach through case studies, with data collected through interviews, observations, and documentation. The data are analysed thematically through the processes of data reduction, presentation, and verification. The results of the study show that both institutions develop technology-based learning that not only supports academic achievement but also strengthens students’ affective aspects, especially spirituality. Maulana Malik Ibrahim State Islamic University Malang implements explicit integration of Islamic values into every digital learning component. At the same time, Universiti Teknologi Malaysia develops a contextual approach through value reflection and spiritually based projects. Lecturers at both institutions play a key role in guiding the use of technology for contemplation and character-building. These findings confirm that with the right pedagogical approach, technology can be an effective medium in strengthening students’ spiritual values in higher education.
Development of Android-based "Pete" Educational Game to Improve Elementary School Student Learning Outcomes in Social Science Learning Nur Hidayah Hanifah; Muhammad Walid; Candra Avista Putri; Laila Nuriya Sinta; Dian Eka Aprilia Fitria Ningrum
Al Ibtida: Jurnal Pendidikan Guru MI Vol. 9 No. 2 (2022): October 2022
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v9i2.11467

Abstract

AbstractSocial science has an essential role in training students' abilities to interact and participate in society. However, social science learning has complex material, so many students have difficulty in learning social science material. This research aims to answer these problems, namely by developing an Android-based educational game to improve social studies learning outcomes. This research is a development research using the ADDIE model, i.e. Analysis, Design, Development, Implementation, and Evaluation. Collecting data using observation, interviews, questionnaires, and tests. Qualitative data were analyzed using descriptive analysis techniques, while quantitative data were analyzed using percentage analysis techniques. Based on the validation and trial results, it is stated that this android-based educational game is valid and feasible to use. Android-based educational games are proven to be able to improve student learning outcomes, especially in social science learning. However, some improvements are still being made in accordance with the suggestions and input from the validators and students.Keywords: educational games, android based, social science learning outcomes.Abstrak Ilmu Pengetahuan Sosial (IPS) memiliki peran penting untuk melatih kemampuan peserta didik dalam berinteraksi dan berpartisipasi di masyarakat. Akan tetapi pembelajaran IPS memiliki materi yang kompleks sehingga banyak peserta didik yang mengalami kesulitan dalam mempelajari materi IPS. Penelitan ini bertujuan untuk menjawab permasalahan tersebut, yakni dengan mengembangkan game edukasi berbasis android untuk meningkatkan hasil belajar mata pelajaran IPS. Penelitian ini merupakan penelitian pengembangan dengan model ADDIE, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Pengumpulan data menggunakan observasi, wawancara, angket, dan tes. Data kualiatatif dianalisis dengan menggunakan teknik analisis deskriptif, sedangkan data kuantitatif dianalisis dengan teknis analisis persentase. Berdasarkan hasil validasi dan uji coba produk yang telah dilakukan, dinyatakan bahwa game edukasi berbasis android ini valid dan layak digunakan. Game edukasi berbasis android terbukti dapat meningkatkan hasil belajar siswa, khususnya pada pelajaran IPS. Namun demikian, beberapa perbaikan masih dilakukan sesuai dengan saran dan masukan dari para validator dan siswa.Kata kunci: game edukasi, berbasis android, hasil belajar IPS.