Ach. Amirudin, Ach.
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Penerapan Model Pembelajaran Problem Based Learning untuk Meningkatkan Keaktifan dan Keterampilan Sosial Siswa Kelas V SDN Tangkil 01 Wlingi Dewi, Sari; Sumarmi, Sumarmi; Amirudin, Ach.
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 1, No. 3
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This study aims to apply the PBL learning model to the activity and social skills of students. Subjects were students of fifth class in SDN (elemantary school) Tangkil 01 Wlingi academic years 2015/2016. This type of research is classroom action research. Collecting data using observation sheet. Data were analyzed using descriptive analysis. The results of the study that (1) PBL learning model can improve students' activity, with enhancement an average score of student activity from the first cycle to the second cycle 26.67 and (2) PBL learning model can improve the social skills of students, with enhancement an average score social skills of students from the first cycle to the second cycle of 39.26. The suggestion that the need to regulate the allocation of time on the stage of discussions and presentations.
Pengaruh Pembelajaran Geografi Berbasis Masalah dengan Blended Learning terhadap Kemampuan Berpikir Kritis Siswa SMA Alfi, Cindya; Sumarmi, Sumarmi; Amirudin, Ach.
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 1, No. 4
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Development of learning system nowdays starts to shift be student centered. It goes as well as development of scince and technology in 21 century that came up with problem in many fields. With that problem, an innovation that be able to links lesson with real problem to improve students’ logical way of thinking well is needed. One of learning models that focus on student to create their ability thinking logically is learning based problem. Practically, this learning can be maximalized with technology that uses internet or as known as blended learning. Blended learning is combination of face to face and long distance learning. This can give advantage for students to repeat or ask about the lesson that the still unclear, so this’s facilitating to plan and do learning based on problem. This study aims to know the effect of applicating blended learning on geography learning based problem toward student of XI IPS in SMAN 4 Malang’s critical thinking ability. The conclusion of this study shows there are significant difference between average score of experimental class and control class. The result of hypothesis test shows that applicating model learning Problem Based Learning effects toward their thinking ability.
Kearifan Lokal dalam Melestarikan Lingkungan Hidup (Studi Kasus Masyarakat Adat Desa Kemiren Kecamatan Glagah Kabupaten Banyuwangi) Sufia, Rohana; Sumarmi, Sumarmi; Amirudin, Ach.
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 1, No. 4
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This study aimed to obtain information about local wisdom found in indigenous communities in the Kemiren village, Glagah, Banyuwangi. Information related to the life of a harmonious society between people and nature, and between the members of society. This study used a qualitative approach, direct surveys, participant interviews and a natural setting. Pointing to several informants as a source of information with a purposive. The results showed that indigenous peoples have a life that is simple, harmonious, and are not aware of their beliefs to situs Buyut Cili could play a role in preserving the surrounding environment, including water resources, and fields.
Pengaruh Penggunaan Multimedia Pembelajaran Interaktif Penginderaan Jauh terhadap Hasil Belajar Geografi Hanim, Fitria; Sumarmi, Sumarmi; Amirudin, Ach.
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 1, No. 4
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This research aims to determine the extent of multimedia interactive learning remote sensing effect on student learning outcomes in MAN I Malang. Using a quasi experimental study using a non equivalent control group design, this design only in the experimental group and the control group was not chosen at random. The samples were all students of class XII IPS MAN I Malang. The research instrument used was a test. The analysis technique used is the t-test and Cohen'sd Online Calculator for the effectiveness of the use of multimedia in teaching. The results showed that the use of interactive learning multimedia remote sensing effect on learning outcomes, where the results obtained in the experimental class, the mean standard deviation of 74.24 with 7.267 greater than the control class that has a mean 60.21 with a standard deviation of 9.955. Results gain score showed the difference between pretest and posttest values obtained in experimental classes with an average yield gain score of = 0.7 are included in the high category. While the calculations produced 1,610 Cohen'sd online calculator which is regarded as a relatively large effect size, then Ho is rejected and Ha accepted. It means that there is a significant influence on the use of remote sensing multimedia interactive learning on learning outcomes in MAN I Malang.
Perbandingan Model Group Investigation dengan Problem Based Learning Berbasis Multiple Intelligence terhadap Kemampuan Memecahkan Masalah Siswa SMA Wijayanti, Amalia Putri; Sumarmi, Sumarmi; Amirudin, Ach.
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 1, No. 5
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The objectives of the study is comparing of Group Investigation model and Problem Based Learning model on Multiple Intelligences with Problem Solving capability. This study is quasi experiment with non equivalent group design. The subjects of this reaserch are the eleventh graders Social Science Senior High School of Batu 1. They are in the event semester of 2015/2016 academic year. They are categorized by their final grade of old and event semester. To evaluate Problem Solving capability of geography uses pretest and postest instrument that has been validated and reliable. It uses analysis of two way anava by SPSS 16.0 for Windows. The analysis shows that there is distinction Problem Solve of geography with group investigation model and problem based learning base on Multiple Intelligences. Learning using group investigation model based on Multiple Intelligences is more beneficial in case students outcome of geography then Problem Based Learning model base on Multiple Intelligences. It is proved by average value of Problem Solving capability Group Investigation model greater than Problem Based Learning model in which 4,2. While in case problem solving capability, Problem Based Learning model is greater 4 than Group Investigation model. Therefore, it can be concluded that Group Investigation model can be rising cognitive.
Peningkatan Motivasi dan Hasil Belajar melalui Think Pair Share (TPS) di Sekolah Dasar Puspitasari, Erika; Setyosari, Punaji; Amirudin, Ach.
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 1, No. 7
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This study aims to improve motivation and learning outcomes through the Think Pair Share (TPS). Subjects were students of class IV SDN Margomulyo 02 Blitar. Type of research is classroom action research. Collecting data using questionnaires and test sheets. Data were analyzed using descriptive analysis. Results penilitian namely (1) there is an increased motivation to learn through TPS with an average score of the first cycle to the second cycle of 18%. (2) there is an increase learning outcomes through TPS with an average score of the first cycle to the second cycle by 14%. Advice given more time guiding students through group discussion so that students can actively work together in groups.
Pengaruh Pembelajaran Berbasis Turnamen dan Games terhadap Motivasi Belajar Siswa Anjani, Kurnia Dewi; Fatchan, Ach.; Amirudin, Ach.
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 1, No. 9
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The purpose of this paper is to determine the role of tournaments and games-based learning in improving students' motivation. The method used in this research is quasi experimental study (quasi-experiment). Shape design experiments is the one shot case study. Subjects in this study is graders X.1 MA Ahmad Yani Jabung using tournaments and games-based learning. Data collection techniques in this study using a closed questionnaire. The data analysis in this research is descriptive analysis and T test (t-test) using SPSS 16.0 software for windows. Based on the results of the study the average score of student motivation before using tournaments and games-based learning is 72.55. While the average score of students' motivation after the tournament and games-based learning is 74.35. Hypothesis test results showed that the number P-value for the t-test is 0.001. This means that 0.001 <0.05, it can be concluded that the tournaments and games-based learning significantly influence students' motivation to learn geography. Based on these results the researchers recommend tournaments and games-based learning can be applied in the classroom to the students, especially the subjects of geography.
Pengaruh Model Problem Based Learning dengan Pendekatan Inquiry terhadap Hasil Belajar Siswa SMA Zainuddin, Moch.; Budijanto, Budijanto; Amirudin, Ach.
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 1, No. 12
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The design used in this study is a quasi-experimental (quasi experiment). Subjects in this study were students of class X SMA Negeri 1 Sakra Timur Semester 2 academic year 2015/2016. independent variables in this study is a model of problem-based learning approach to inquiry and the dependent variable in this study is the student learning outcomes. The data in this study a number or score learning outcomes. Learning outcomes in question is gain score derived from the difference between pretest scores and posttes. The results of data analysis score geography student learning outcomes, showing that there was an increase in average achieved experimental classes from 77.82 to 59.08 into a 18.74 increase. Although the control group also increased score of 56.75 into 70.25 with an increase of 13.5, but when compared with the experimental class, increase in the average score belajaranya results higher than the increase in the control class. The difference increased scores kelase ksperimen learning outcomes with the controls is at 7. 57. Thus, it can be concluded that the learning model based inquiry approach an issue with significant effect on student learning outcomes in high school. This is proven by the results of the calculation of the value of gain score statistic 0.4758 to 0.02787 and the standard error of the mean of 5%.
Meningkatkan Hasil Belajar IPS Siswa Kelas V melalui Penerapan Pembelajaran Kooperatif Model Teams Games Tournament (TGT) Berbantuan Media Tebak Gambar Suaeb, Suciyani; Degeng, I Nyoman Sudana; Amirudin, Ach.
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 3, No. 1
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This research the aim of this research is to improve student’s social studies learning outcomes through implementation Teams Games Tournament (TGT) using guessing picture media for fifth A graders Galangan Kapal II Makasar elementary school. The researcher consisted of four stages like planning, action, observation and reflection. The research instrument was observation sheets, interview, test results of study, and field notes. The two cycle’s research result that the implementation of social studies learning through Teams Games Tournament (TGT) using guessing picture can improve student’s social studies learning outcomes. At the pre action, only 17 of 30 students or 56,7% are reach mastery learning, at the first cycle mastery learning reach 21 students or 70%. Then increase at the second cycle, 26 students or 86,7% are reach mastery learning. The learning outcome improvement between the first and second cycle is 16,6% with the mastery learning reach 86,6.
Ecoliteracy Siswa SD dalam Kegiatan Pengelolaan Sampah melalui Group Investigation Berbasis Outdoor Study Karlina, Fanny; Degeng, I Nyoman Sudana; Amirudin, Ach.
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 2, No. 7
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The aim of this research is to improve the student’s ecoliteracy in waste managing activities on social studies trough group investigation based outdoor study. This research is Classroom Action Research toward fourth graders have been held on two cycles. The conclusion of this research is student’s ecoliteracy cognitive aspect increases is 20%, application aspect increases is 49,6%, and attitude aspect increases is 19,4% after the two cycle action with group investigation based outdoor study.