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The Influence of Word of Mouth (WOM) on Customer Buying Interest with Brand Image as a Moderating Variable Ekowati, Dhiana; Nawarcono, Winanto; Sukmarani, Wendri
Apollo: Journal of Tourism and Business Vol. 3 No. 1 (2025): January 2025
Publisher : CV. Media Digital Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58905/apollo.v3i1.370

Abstract

Consumer purchase intention is related to word of mouth along with the increasing brand image of the company. Brand image is a brand that is based on the good and bad of the brand that consumers remember. This study aims to: (1) Analyze the influence of word of mouth on Purchase Intention and (2) Analyze how word of mouth (wom) influences Purchase Intention with brand image as a moderating variable. This study is a quantitative descriptive study. With a research sample of 100 respondents. The data collection method uses a questionnaire. The data analysis method uses MRA analysis. The results of the study show that (1) word of mouth has a positive effect on consumer Purchase Intention with a calculated t value = 10.927> t table = 1.987 with a significance value of 0.000 <0.05. This means that if the word of mouth variable increases, the purchasing decision will increase. (2) Brand image moderates the influence of word of mouth on consumer purchase interest with a regression coefficient value of the moderation variable (Word of Mouth*Brand image) of 0.588 with a positive value with a significance value of 0.032 < α (0.05).
The Influence Pengaruh Player Satisfaction, Virtual Item Value, Dan Collaboration Branding Terhadap Purchase Intention Gacha Pada Game Jepang “Pigg Party Rini Susilawati; Khumairah, Dean Zahra; Nawarcono, Winanto; Untara, Untara
Kajian Ekonomi dan Bisnis Vol. 20 No. 1 (2025)
Publisher : Sekolah Tinggi Ilmu Ekonomi SBI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51277/keb.v20i1.233

Abstract

ABSTRACT The purpose of this study is to examine the effect of Player Satisfaction, Virtual Item Value, and Collaboration Branding of PIGG PARTY gacha. Gacha in free-to-play games can be done with free game coins/tickets and obtained normal to rare items that can be done by purchasing game coins with real money. This study used primary data collected from respondents who were PIGG PARTY players with the minimum age of 17 years old and had been purchasing gacha. The respondent were approached through PIGG PARTY Facebook group, Discord, WhatsApp and in PIGG PARTY game who were given the link to the online questionnaire set in google form which provided 100 data. The technique for analyzing data was Structural Equation Modeling - Partial Least Square (SEM-PLS) using the SmartPLS 3.0 application. With the results of this study explained that: 1) Player Satisfaction has a possitively affects on Purchase Intention, 2) Virtual Item Value significantly and positively affects on Purchase Intention, 3) Collaboration Branding has a significantly positive. Keywords: satisfaction player, virtual item value, Collaboration Branding, purchase intention
ANALISIS PENGARUH BRAND AWARENESS, DAYA TARIK IKLAN, DAN KUALITAS PRODUK TERHADAP MINAT BELI KONSUMEN PRODUK HERBAL TOLAK ANGIN Tegar, Akhita Ash; Kholisoh, Luluk; Nawarcono, Winanto; Isfaatun, Eliya; Supadmini, Sri
Prosiding Simposium Nasional Manajemen dan Bisnis Vol. 4 (2025): Simposium Manajemen dan Bisnis
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/zs20ef08

Abstract

Penelitian ini bertujuan untuk menganalisis: (1) pengaruh brand awareness secara parsial terhadap minat beli konsumen produk herbal tolak angin, (2) pengaruh daya tarik iklan secara parsial terhadap minat beli konsumen produk herbal tolak angin, (3) pengaruh kualitas produk secara parsial terhadap minat beli konsumen produk herbal tolak angin, (4) pengaruh brand awareness, daya tarik iklan, dan kualitas produk secara simultan terhadap minat beli konsumen produk herbal tolak angin. Metode penelitian ini adalah kuantitatif deskriptif, dengan jenis penelitian survei menggunakan data primer. Populasi pada penelitian ini adalah mahasiswa Universitas Nusa Megarkencana. Teknik pengambilan sampel pada penelitian ini adalah purposive sampling dengan jumlah sampel sebanyak 48 orang. Data dikumpulkan melalui kuisioner yang telah diuji validitas dan reliabilitasnya, dan dianalisis menggunakan teknik analisis regresi linear berganda. Hasil penelitian ini menunjukkan bahwa: (1) tidak terdapat pengaruh secara parsial brand awareness terhadap minat beli konsumen produk herbal Tolak Angin. Hal ini dapat dibuktikan dari nilai t hitung sebesar 0.538 lebih kecil < dari nilai t tabel sebesar 1.68063, dengan nilai signifikan sebesar 0.593 lebih besar > dari 0.05 (0.593 > 0.05) ; (2) terdapat pengaruh secara parsial daya tarik iklan terhadap minat beli konsumen produk herbal Tolak Angin. Hal ini dapat dibuktikan dari nilai t hitung sebesar 4.019 lebih besar > dari nilai t tabel sebesar 1.68063, dengan nilai signifikan sebesar 0.000 lebih kecil < dari 0.05 (0.000 < 0.05) ; (3) tidak terdapat pengaruh secara parsial kualitas produk terhadap minat beli konsumen produk herbal Tolak Angin. Hal ini dapat dibuktikan dari nilai t hitung sebesar 0.435 lebih kecil < dari nilai t tabel sebesar 1.68063, dengan nilai signifikan sebesar 0.666 lebih besar > dari 0.05 (0.666 > 0.05) ; (4) terdapat pengaruh secara simultan antara brand awareness, daya tarik iklan, dan kualitas produk terhadap minat beli konsumen produk herbal Tolak Angin. Hal ini dapat dibuktikan dari nilai F hitung sebesar 19.617 lebih besar > dari nilai F tabel sebesar 2.81, dengan nilai signifikan sebesar 0.000 lebih kecil < dari 0.05 (0.000 < 0.05).