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Pengaruh Latihan Circle Passing dan Y Passing Pattern Terhadap Akurasi Passing Pemain Sepak Bola SSB Mitra Sampangan U-12 Vicky Tri Firmansyah; Martin Sudarmono; Mohamad Annas; Fery Darmanto
Indonesian Journal for Physical Education and Sport Vol. 5 No. 2 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/inapes.v5i2.8224

Abstract

This study aims to determine the effect of Circle Passing and Y Passing Pattern training on the passing accuracy of SSB Mitra Sampangan U-12 players. This type of research is quantitative research with experimental methods. The design of this research is "two group pretest post-test design". The population and sample in this study were all SSB Mitra Sampangan U-12 players totaling 20 people. Sampling in this study was done with total sampling technique. The data analysis technique used in this study is the T test using SPSS 25. The results stated that there was an increase in mean of the passing test after the implementation of Circle Passing and Y Passing Pattern training. The Circle Passing training group has a pretest average value of 5.10 and a posttest average value of 6.60 with a percentage increase of 29% and Y Passing Pattern training has a pretest average value of 4.90 and a post-test average value of 6.70 with a percentage increase of 36%. Based on the results of the research data, it can be concluded that Circle Passing and Y Passing Pattern exercises both have an influence on the passing accuracy of the players. Y Passing Pattern training is better than Circle Passing training on the passing accuracy of SSB Mitra Sampangan U-12 players
Pengaruh Small Sided Games dan Rondo Terhadap Kemampuan Passing Futsal MAN Tegal Moh Iqbal Al Fian; Martin Sudarmono; Mohamad Annas; Moch Fahmi Abdulaziz
Indonesian Journal for Physical Education and Sport Vol. 5 No. 2 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/inapes.v5i2.9598

Abstract

The background in this study is that most of the MAN Tegal City futsal extracurricular participants have a low level of passing accuracy. This type of research is quantitative, the research design used is an experiment using quantitative descriptive data analysis. The purpose of this study is to find out which exercises are good to apply to passing accuracy. The research location was in the South Tegal Sports Building with 14 meetings with the instruments used in this study, namely the passing accuracy test. The results of this study are from 24 samples using total sampling in MAN Tegal City futsal extracurriculars. Based on the results of the study, it was shown that the small side games training was higher than the Rondo exercise, it can be seen that the average score obtained in the Small Sided Games training was 6.42 with an increase of 40.17%, while for the Rondo training it was 5.33 with an increase of 20.59%. Based on the results of the study, it can be concluded that Small Sided Gamestraining is better to improve the passing accuracy results in the MAN Tegal City futsal extracurricular, compared to using Rondo training. The research in this thesis is based on improving the ability of passing accuracy through repetitive and regular practice which ultimately has a significant influence on players.
Articulate storyline sebagai multimedia interaktif pembelajaran permainan sepakbola pada pendidikan jasmani Irsyada, Roas; Sudarmono, Martin; Hartono, Mugiyo; Hanani, Endang Sri
Sepakbola Vol. 4 No. 2 (2024)
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33292/sepakbola.v4i2.292

Abstract

Tujuan penelitian ini adalah untuk mendesain dan menguji media pembelajaran interaktif untuk Pendidikan Jasmani Olahraga dan Kesehatan materi permainan Sepakbola Sekolah Menengah Pertama (SMP). Media pembelajaran interaktif berfokus pada aktivitas peserta didik agar dapat mengakses media sesuai dengan kebutuhan Kompetensi Dasar. Aplikasi yang digunakan dalam penelitian ini adalah Articulate Storyline 3. penelitian ini menggunakan metode research and development (R&D) dengan langkah prosedurnya adalah a) Analisis b) Perencanaan c). Pengembangan  d) Penerapan  e) Evaluasi. Multimedia articulate storyline 3 diuji oleh satu ahli media, satu ahli materi seorang dosen sepakbola, satu guru Pendidikan Jasmani dan 10 orang siswa. Instrumen yang digunakan dalam menguji validitas menggunakan angket skala likert dengan interval 1 sampai 4 dengan indikator di masing-masing nilai. Teknik analisis data kuantitatif dalam penelitian ini menggunakan analisis statistik deskriptif. Berdasarkan hasil uji dan penilaian dari para ahli maka media pembelajaran interaktif permainan sepakbola termasuk dalam kategori sangat baik dan layak digunakan dalam pembelajaran Pendidikan Jasmani. Berdasarkan hasil penelitian, maka dapat disimpulkan bahwa produk media pembelajaran interkatif permainan sepakbola berbasis articulate storylane 3 ini layak dan dapat digunakan serta menjadi media literasi digital dalam pembelajaran Pendidikan Jasmani. Articulate storyline as interactive multimedia for learning football games in physical education Abstract: The purpose of this research is to design and evaluate interactive learning media for Physical Education, Sports and Health, Football game material for Junior High School (SMP). Interactive learning media focuses on learner activities in order to access the media according to the needs of the Basic Competencies. The application used in this research is Articulate Storyline 3. this research uses the research and development (R&D) method with the procedure steps are a) Analysis b) Planning c). Development d) Implementation e) Evaluation. Multimedia articulate storyline 3 was tested by one media expert, one material expert a soccer lecturer, one Physical Education teacher and 10 students. The instrument used in testing validity uses a Likert scale questionnaire with intervals of 1 to 4 with indicators in each value. Quantitative data analysis techniques in this study used descriptive statistical analysis. Based on the test results and assessments from experts, the interactive learning media for soccer games is included in the very good category and is suitable for use in Physical Education learning. Based on the results of the study, it can be concluded that the product of interactive learning media for soccer games based on articulate storylane 3 is feasible and can be used and become digital literacy media in learning Physical Education.