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Journal : Scientific Journal of Informatics

Aplikasi Game Edukasi Pasang Pageh Aksara Bali Berbasis Android Wirdiani, Ayu; Cahyawan, Ketut Agung; Atmaja, Dharma Prateka
Scientific Journal of Informatics Vol 2, No 2 (2015): November 2015
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v2i2.5087

Abstract

Aksara Bali sudah menjadi salah satu mata pelajaran wajib untuk siswa mulai dari Sekolah Dasar sampai dengan Sekolah Menengah Akhir. Keluhan siswa yang tertampung dalam angket orang tua siswa menunjukkan terdapat sebanyak 52,86% yang menyatakan bahwa pelajaran Bahasa Bali khususnya Pasang Pageh Aksara Bali dirasakan susah oleh anak-anak mereka. Seiring perkembangan teknologi permasalahan tersebut dapat ditanggulangi dengan sebuah metode pembelajaran baru di bidang Teknologi Informasi yaitu salah satunya dengan memanfaatkan teknologi Smartphone Berbasis Android. Pembelajaran Pasang Pageh Aksara Bali diimplementasikan ke dalam sebuah game edukasi berbasis Android menggunakan metode drag and drop dan dirancang semenarik mungkin, dengan tujuan agar minat belajar anak-anak untuk mempelajari Pasang Pageh Aksara Bali lebih meningkat. Hasil survey masyarakat terutama anak-anak, Game “Pasang Pageh Aksara Bali” mendapatkan respon yang baik sebagai media bantu dalam mempelajari Pasang Pageh Aksara Bali, dengan persentase 67% menarik dalam aspek grafis, 50% baik dalam aspek rekayasa perangkat lunak, 74% baik dalam aspek entertainment, dan 60% dipahami dalam aspek konten 
Aplikasi Game Edukasi Pasang Pageh Aksara Bali Berbasis Android Wirdiani, Ayu; Cahyawan, Ketut Agung; Atmaja, Dharma Prateka
Scientific Journal of Informatics Vol 2, No 2 (2015): November 2015
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v2i2.5087

Abstract

Aksara Bali sudah menjadi salah satu mata pelajaran wajib untuk siswa mulai dari Sekolah Dasar sampai dengan Sekolah Menengah Akhir. Keluhan siswa yang tertampung dalam angket orang tua siswa menunjukkan terdapat sebanyak 52,86% yang menyatakan bahwa pelajaran Bahasa Bali khususnya Pasang Pageh Aksara Bali dirasakan susah oleh anak-anak mereka. Seiring perkembangan teknologi permasalahan tersebut dapat ditanggulangi dengan sebuah metode pembelajaran baru di bidang Teknologi Informasi yaitu salah satunya dengan memanfaatkan teknologi Smartphone Berbasis Android. Pembelajaran Pasang Pageh Aksara Bali diimplementasikan ke dalam sebuah game edukasi berbasis Android menggunakan metode drag and drop dan dirancang semenarik mungkin, dengan tujuan agar minat belajar anak-anak untuk mempelajari Pasang Pageh Aksara Bali lebih meningkat. Hasil survey masyarakat terutama anak-anak, Game Pasang Pageh Aksara Bali mendapatkan respon yang baik sebagai media bantu dalam mempelajari Pasang Pageh Aksara Bali, dengan persentase 67% menarik dalam aspek grafis, 50% baik dalam aspek rekayasa perangkat lunak, 74% baik dalam aspek entertainment, dan 60% dipahami dalam aspek konten
E-Upakara, Bebantenan Learning Information System with Tree Diagram Model Sudana, Anak Agung Kompiang Oka; Putra, I Dewa Nyoman Nurweda; Wirdiani, Ni Kadek Ayu; Taradhita, Dewa Ayu Nadia
Scientific Journal of Informatics Vol 7, No 1 (2020): May 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v7i1.21620

Abstract

Researches on the implementation of information technology in Balinese culture and Hindu religion are still relatively rare, because Balinese culture is often perceived as “old fashioned” compared to information technology as something modern. In Hinduism, Yadnya ceremony is a religious ceremony when Hindus expressed gratitude to God, to fellow humans, to the resi, (priest/teacher), to the ancestors, and to Bhuta Kala. The implementation of Yadnya is usually accompanied with bebantenan (offerings) or upakara. Nowadays there are many Hindus, especially the younger generation who do not understand about bebantenan and Yadnya ceremony themselves. This is because information about bebantenan and Yadnya ceremony is relatively difficult to obtain. This paper proposes a multimedia based E-Upakara system or Bebantenan Information System that is a part of E-UpacaraYadnya System. Tree data structure is used to model the informations about data contained in bebantenan, and to illustrare the relations between bebantenan and Yadnya. The system can provide information related to the Yadnya ceremony such as the time the ceremony is held, the ceremony procedures, the bebantenan used during the ceremony, procedures of making bebantenan, videos, and pictures of banten.
Face Identification Based on K-Nearest Neighbor Wirdiani, Ni Kadek Ayu; Hridayami, Praba; Widiari, Ni Putu Ayu; Rismawan, Komang Diva; Candradinata, Putu Bagus; Jayantha, I Putu Deva
Scientific Journal of Informatics Vol 6, No 2 (2019): November 2019
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v6i2.19503

Abstract

Face identification has been widely applied this time, such as security on gadgets, smart home security, and others. Face dominates as a biometric which is most increase in the next few years. Face is used for biometric identification which is considered successful among several other types of biometrics and accurate results. Face recognition utilizes facial features for security purposes. The classification method in this paper is K-nearest Neighbor (KNN). The K-Nearest Neighbor algorithm uses neighborhood classification as the predictive value of a good instance value. K-NN includes an instance-based learning group. This paper developed face identification using Principal Component Analysis (PCA) or eigenface extraction methods. The stages of face identification research using the KNN method are pre-processing in the input image. Preprocessing used in this research are contrass stretching, grayscale, and segmentation used haar cascade. This research is registered 30 people, each person had 3 images used for training and 2 images used for testing. The results obtained from several trials of k values are as follows. Experiments with a value of k=1 get the best accuracy, namely 81%, k=2 get 53% accuracy, and k=3 get 45% accuracy.
E-Upakara, Bebantenan Learning Information System with Tree Diagram Model Sudana, Anak Agung Kompiang Oka; Putra, I Dewa Nyoman Nurweda; Wirdiani, Ni Kadek Ayu; Taradhita, Dewa Ayu Nadia
Scientific Journal of Informatics Vol 7, No 1 (2020): May 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v7i1.21620

Abstract

Researches on the implementation of information technology in Balinese culture and Hindu religion are still relatively rare, because Balinese culture is often perceived as “old fashioned” compared to information technology as something modern. In Hinduism, Yadnya ceremony is a religious ceremony when Hindus expressed gratitude to God, to fellow humans, to the resi, (priest/teacher), to the ancestors, and to Bhuta Kala. The implementation of Yadnya is usually accompanied with bebantenan (offerings) or upakara. Nowadays there are many Hindus, especially the younger generation who do not understand about bebantenan and Yadnya ceremony themselves. This is because information about bebantenan and Yadnya ceremony is relatively difficult to obtain. This paper proposes a multimedia based E-Upakara system or Bebantenan Information System that is a part of E-UpacaraYadnya System. Tree data structure is used to model the informations about data contained in bebantenan, and to illustrare the relations between bebantenan and Yadnya. The system can provide information related to the Yadnya ceremony such as the time the ceremony is held, the ceremony procedures, the bebantenan used during the ceremony, procedures of making bebantenan, videos, and pictures of banten.
Aplikasi Game Edukasi Pasang Pageh Aksara Bali Berbasis Android Ayu Wirdiani; Ketut Agung Cahyawan; Dharma Prateka Atmaja
Scientific Journal of Informatics Vol 2, No 2 (2015): November 2015
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v2i2.5087

Abstract

Aksara Bali sudah menjadi salah satu mata pelajaran wajib untuk siswa mulai dari Sekolah Dasar sampai dengan Sekolah Menengah Akhir. Keluhan siswa yang tertampung dalam angket orang tua siswa menunjukkan terdapat sebanyak 52,86% yang menyatakan bahwa pelajaran Bahasa Bali khususnya Pasang Pageh Aksara Bali dirasakan susah oleh anak-anak mereka. Seiring perkembangan teknologi permasalahan tersebut dapat ditanggulangi dengan sebuah metode pembelajaran baru di bidang Teknologi Informasi yaitu salah satunya dengan memanfaatkan teknologi Smartphone Berbasis Android. Pembelajaran Pasang Pageh Aksara Bali diimplementasikan ke dalam sebuah game edukasi berbasis Android menggunakan metode drag and drop dan dirancang semenarik mungkin, dengan tujuan agar minat belajar anak-anak untuk mempelajari Pasang Pageh Aksara Bali lebih meningkat. Hasil survey masyarakat terutama anak-anak, Game “Pasang Pageh Aksara Bali” mendapatkan respon yang baik sebagai media bantu dalam mempelajari Pasang Pageh Aksara Bali, dengan persentase 67% menarik dalam aspek grafis, 50% baik dalam aspek rekayasa perangkat lunak, 74% baik dalam aspek entertainment, dan 60% dipahami dalam aspek konten 
E-Dharmagita Learning Model Innovation with Mobile and Multimedia Technology Sudana, Oka; Sukma, Kd. Vigyan Melati; Wirdiani, Ayu; Putri, Gusti Agung Ayu
Scientific Journal of Informatics Vol 11, No 1 (2024): February 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v11i1.46653

Abstract

Purpose: Yadnya ceremony is a sacred sacrifice performed with sincere and wholehearted devotion by Hindus to God, spiritual leaders or teachers, fellow humans, the ancestors, and Bhuta_Kala. The implementation of the Yadnya ceremony is_usually accompanied by a spiritual chant of the Hindus known as Dharmagita. Nowadays, a lot of young generations do not know and are even more indifferent to the Dharmagita. Using books as a source of Dharmagita information is less attractive since there are no audio examples or recordings of correct songs that can be listened to. The Android-based e-Dharmagita application was built to overcome these problems to facilitate the younger generation in getting more interesting information about Dharmagita.Methods: e-Dharmagita was constructed with the support of mobile and multimedia technology. In addition, the information presented was related to the Yadnya Ceremony by implementing a complex Tree Algorithm.Results: This research produced an e-Dharmagita Application, of which user acceptance testing using the PSSUQ Method resulted in a score incudes in the excellent category. Therefore, the application could be accepted well in the implementation the Information Technology in Balinese Culture and Hinduism, especially the innovation of a more modern and attractive Dharmagita learning model.Novelty: The Dharmagita learning model using a mobile application is a new model that has not existed before.
Co-Authors Adi Wedanta Beratha, I Gede Khresna Adityaksa, I Gede Made Abhi Anak Agung Ketut Agung Cahyawan Wiranatha Anak Agung Kompiang Oka Sudana Anak Agung Putu Mahendra Putra Ananda Paramartha Angga Kusuma, Angga Ardhani, Ni Komang Sucitra Arsa, Dewa Made Sri Arthana, I Made Teguh Candradinata, Putu Bagus Dewi, Anak Agung Ayu Sintya Dharma Prateka Atmaja Dharma Prateka Atmaja, Dharma Prateka Dicky, Devtian Dwi Putra Githa Dwi Rusjayanthi, Dwi Eka Candyasa Pratyaswara G M Arya Sasmita Gusti Agung Ayu Putri Hridayami, Praba I Dewa Nym. Nurweda P., I Gde Arya Aristha I Gusti Lanang Trisna Sumantara I Gusti Ngurah Indra Mahathanaya I Ketut Adi Purnawan I Ketut Gede Darma Putra I Made Agus Dwi Suarjaya I Made Sukarsa I Nyoman Piarsa I Putu Agung Bayupati I Putu Agus Eka Pratama I Putu Pratama Andika Ida Bagus Gede Jayeng Gotama Jayantha, I Putu Deva Kadek Meliantari Krisna Cahaya Putra I Putu Krissna Bayu Made Bagus Winanda Radityatama Mahaputra, Pande Bagus Narendra Mentari Harmadya Ni Kadek Ary Indah Suryani Ni Kadek Cinthya Bandinithya Dewi Ni Kadek Yuliastin Ni Luh Putri Ari Wedayanti Ni Made Ika Marini Mandenni Ni Putu Sutramiani Oka Sudana, Agung Paramartha, Ary Permana, Kadek Arya Putra Pradnyani Wulantari, I Gusti Putu Agung Purnawan, Abdi Putri, Desy Purnami Singgih Putu Arya Hening Tryasthana Putu Riyaldi Putra Narendra Putu Teguh Krisna Putra Putu Wira Buana Putu Wulan Dewi Prihandani Raharja, Sunia Rismawan, Komang Diva Robiulla, Isna Wanda Rusjayanthi, Ni Kadek Dwi Saraswati, Ni Luh Putu Giri Gita Setyo Hadi Kusumo Sudana, A. A. Kompiang Oka Sukma, Kd. Vigyan Melati Syamsiar, Syamsiar Tania Maria Octarina Tantoni Hardiwinata Taradhita, Dewa Ayu Nadia Tiyasa, Abyudaya Widiari, Ni Putu Ayu Yanti, Lidya