Thessa Herdyana
Universitas Nahdlatul Ulama Sumatera Utara

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Efektivitas Penggunaan Media Pembelajaran Bentuk Komik Untuk Meningkatkan Hasil Belajar Siswa Kelas IV SD Negeri 101822 Pancurbatu Thessa Herdyana
Tematik: Jurnal Penelitian Pendidikan Dasar Vol. 1 No. 1 (2022)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1274.111 KB) | DOI: 10.57251/tem.v1i1.518

Abstract

This study aims to determine the effectiveness of thematic learning media in the form of comics. So that it can help student learning outcomes. This research was conducted in grade IV Elementary School 101822 Pancurbatu. This study uses a quantitative approach. This research method is a quasi experiment with the design Nonequivalent Control Group Design. The population in this study was grade IV Elementary School 101822 Pancurbatu. The technique for determining the sample is custer sampling, namely class IVA as the experimental class and class IVB as the control class. The validity used was content validity and reliability using Cronbach's Alpha. The analysis technique used the t-test. The effectiveness test based on the gainc score in the experimental class obtained a value of 0.6255 in the moderate category. Meanwhile, the control class obtained an average valz ue of 0.2257 Gain Score in the low category. The pretest score of students in the experimental class before using thematic comics an average of 61.50. Meanwhile, the posttest scores of students after using thematic comics were an average of 87.00. The student's pretest score in the control class was 65.00 while the posttest score in the control class was 74.50. The results showed that the two posttest data on student learning outcomes had a value of t (= 0.000) so there was a difference because sig (2-tailed) <0.05 and tcount was positive so that H0 was rejected. This shows that the use of comics is very effective in improving learning outcomes
HUBUNGAN KEDISIPLINAN SISWA DENGAN MOTIVASI BELAJAR SISWA KELAS IV SDN 104214 KEDAI DURIAN KECAMATAN DELITUA 2020/2021 Sri Mardiana; Thessa Herdyana; Mastari Ramadhani
REKOGNISI : Jurnal Pendidikan dan Kependidikan Vol 6 No 1 (2021)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Universitas Nahdlatul Ulama Sumatera Utara

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Abstract

The formulation of the problem in this study is the low level of student motivation due to the low level of student discipline. This study aims to determine how big the level of the relationship between student discipline and learning motivation of fourth grade students at State Elementary School 104214 Delitua Academic Year 2020/2021 This research is a correlational study with the number of research subjects as many as 76 students from fourth grade students of State Elementary School 104214 Delitua Academic Year 2020/2021. This research was carried out in two stages, the first stage was a questionnaire trial, then the second stage was the distribution of questionnaires to all samples of class IV at the 104214 Delitua State Elementary School for the 2020/2021 Academic Year. There are two variables in this study, student discipline as the independent variable and student motivation as the dependent variable. Data collection techniques in this study used a questionnaire. The data analysis technique used is the Product Moment Correlation analysis formula, determination and t test. From the calculation results, the level of tendency of the variable x (student discipline) is included in the category of tending to be moderate. While the level of tendency of the variable y (student learning motivation) is included in the category tend to be too. Analysis of the research data shows that there is a relationship between student discipline and student motivation in class IV Elementary School 104214 Delitua Academic Year 2020/2021, it can be seen from the results of the correlation calculation, namely rcount = 0.628 while rtable = 0.225 with dk = n-2 at significance level alpha = 0.05, so rcount > rtable. The coefficient of determination (large relationship) of the two variables is 39.44%. This shows that the low learning motivation of students is influenced by 39.44% of the level of student discipline, the rest is influenced by other factors that are not analyzed. The results of the t-test calculation show that tcount = 8.85 while ttable = 1.99 with dk = n-2 at a significant level of alpha = 0.05, thus the hypothesis that states "there is a relationship between student discipline and student learning motivation in students Grade IV of State Elementary School 104214 Delitua Academic Year 2020/2021” has been verified (Ha is accepted and significant because tcount > ttable).
MENINGKATKAN KREATIVITAS BELAJAR SISWA PADA TEMA PERISTIWA DALAM KEHIDUPAN DENGAN MENGGUNAKAN MODEL PEMBELAJARAN WORD SQUARE DI KELAS V SDN 104204 SAMBIREJO TIMUR T.A 2020/2021 Yusmilana; Wiwik Lestari; Thessa Herdyana
REKOGNISI : Jurnal Pendidikan dan Kependidikan Vol 7 No 2 (2022)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Universitas Nahdlatul Ulama Sumatera Utara

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Abstract

The problem studied in this study is the low creativity of students in social studies subject matter in class V SDN 10420 Sambirejo Timur. This study aims to determine whether using the Mind Word Square learning method can improve student learning creativity in social studies subjects, the material of the role of struggle figures. The subjects in this study were all fifth grade students of SDN 104204 Sambirejo Timur, totaling 37 students consisting of 21 male students and 16 female students.. The data collection tool used is to use an observation sheet to measure the level of creativity in student learning. From the results of observations in the initial conditions, it shows that students' learning creativity is very lacking with the percentage of classical completeness only 29.8%. Furthermore, the results of this study indicate that the observation of student learning creativity during the first cycle with the average value increased to 67.55%, then increased in the second cycle to 75.20%, and at the second meeting it increased to 78.3%. While the success rate of classical learning creativity in the first cycle of meeting 1 was 22.22%, and at the second meeting it increased to 61.11%, in the second cycle of meeting 1 it increased to 89.33%. Thus, it can be concluded that the use of the Word Square method can increase student learning creativity on the subject matter of the role of the struggle shop in class V SDN 104204 Sambirejo Timur Academic Year 2020-2021. This means that the Word Square method can be used as an alternative in social studies learning.
Pengaruh Metode Discovery Learning terhadap Minat Belajar Siswa pada Mata Pelajaran Pendidikan Kewarganegaraan Kelas IV di Sekolah Dasar Negeri Nomor 104291 Sei Buluh Kabupaten Serdang Bedagai Kecamatan Teluk Mengkudu Intan Nurzannah; Thessa Herdyana; Nizmi Putri
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v5i2.1837

Abstract

This study investigates the effect of the discovery learning method on fourth-grade students’ interest in Civic Education at State Elementary School Number 104291 Sei Buluh, Serdang Bedagai Regency, Teluk Mengkudu District. Classroom observations indicated low engagement and limited conceptual understanding under conventional, teacher-centred instruction. The research problem asks whether discovery learning significantly increases students’ interest in learning Civics. A quantitative pre-experimental design with a one-group pre-test–post-test was employed involving 17 fourth-grade students. Data were collected through questionnaires, observation, and documentation, with instruments validated through expert judgment and product-moment construct validity, and their reliability estimated using the Alpha coefficient. Data analysis used the Liliefors test and t-test supported by SPSS. The results show a statistically significant increase in students’ learning interest after the implementation of discovery learning (sig. 2-tailed = 0.000 < 0.05), indicating rejection of the null hypothesis and acceptance of the alternative hypothesis. The study concludes that discovery learning positively influences students’ interest in Civic Education and recommends its broader use to foster active participation and deeper engagement in elementary Civics classrooms.
Pengaruh Model Pembelajaran Permainan Tos Gambar terhadap Hasil Belajar Siswa pada Materi Mengenal Mata Uang dalam Pembelajaran IPS Kelas III di Madrasah Ibtidaiyah Nahdlatul Ulama Tanjung Mulia Anni Latifah Nasution; Thessa Herdyana; Zon Saroha Ritonga
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 5 No. 2 (2025)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57251/ped.v5i2.1867

Abstract

The mastery of currency concepts is essential in early social studies education, yet many primary school students struggle to understand these abstract ideas. This study investigates the effect of the Picture Slap game (Permainan Tos Gambar) on students’ learning outcomes in currency material at Grade III of MI Nahdlatul Ulama Tanjung Mulia. Employing a quantitative approach with a quasi-experimental pretest–posttest control group design, the study involved 24 students divided into an experimental class taught using the Picture Slap game and a control class taught using conventional methods. Data were collected through multiple-choice tests consisting of 20 pretest and 20 posttest items. The experimental class mean score increased from 64 to 88, while the control class improved from 61 to 82.5. An independent samples t-test confirmed a statistically significant difference in learning outcomes between both groups. N-Gain analysis further showed moderate effectiveness in the experimental class (56%) compared to a low category in the control class (44%). These findings indicate that the Picture Slap game positively and effectively enhances students’ learning outcomes in currency learning.