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Journal : JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH)

Pengembangan Platform Coffee Shop KURLEB dengan Fokus pada User Interface dan Prinsip UX Law Henoch Juli Christanto; Stephen Aprius Sutresno; Gilberto Dennis G E Sidabutar; Jesslyn Alvina Seah; Siemens Benyamin Tjhang; Yoel Krisrian
Journal of Information System Research (JOSH) Vol 5 No 1 (2023): Oktober 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v5i1.3793

Abstract

The increasing trend and public interest in coffee shops, also known as cafes. One of the cafes named Kopi KurangLebih has great potential to attract customers due to its strategic location, high-quality menu, and aesthetic ambiance. Although Kopi KurangLebih already has an Instagram account to showcase its content and engage with followers, the information provided is limited and lacks proper organization. Visitors to the coffee shop struggle to make menu choices due to the absence of a platform to display the available options. To address these challenges and improve the quality of service, a website is needed to document and present information that assists customers in making menu selections. The current reliance on social media as a source of information for coffee shops is inefficient and temporary, as the information shared only appears briefly on users' timelines. Hence, the development of an attractive and informative website for Kopi KurangLebih becomes necessary. The website should be designed according to user needs and the resources available to Kopi KurangLebih. By utilizing a digital information medium in the form of a website, potential customers can access and obtain information easily, thereby increasing their interest and purchasing power. The research also applies the Three Circles method and incorporates various UX Law principles into the user interface (UI) design. Through observations and analysis, the research identifies the values of Kopi KurangLebih, customer needs, and competitor values. This research successfully built a UI prototype of the KURLEB website, transforming it into an effective digital platform for promoting, storing, and providing information about Kopi KurangLebih. It also achieved a good user experience by providing relevant information, intuitive navigation, and appealing visual aesthetics. With a well-designed UI and the applied principles of UX Law, this website delivers a positive user experience, enhances customer engagement, and contributes to the sustainable marketing of Kopi KurangLebih as a local coffee shop brand.
Rancang Bangun Aplikasi Petani Sawah Sugita Menggunakan Algoritma Dijkstra Untuk Mempermudah Penjualan Hasil Pertanian Stephen Aprius Sutresno; Eugenius Kau Suni
Journal of Information System Research (JOSH) Vol 5 No 1 (2023): Oktober 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v5i1.4279

Abstract

In general, the buyers of rice field produce are often middlemen who offer the lowest possible prices to the farmers. This is due to the lengthy distribution chain that causes a significant price difference between the low prices paid to farmers for their rice and the high prices consumers pay for milled rice. Therefore, in an effort to cut out the distribution chain that disadvantages both farmers and consumers, the idea of developing the Petani Sawah Sugita mobile-based application emerged. This application enables farmers to sell their rice and milled rice directly to consumers at prices that benefit both parties. The research was conducted by applying the four main stages of the SDLC. The requirements analysis phase involved observations and direct interviews with farmers in one of the rice fields located in the Ciasuk area, Tangerang Regency, Banten. The design phase was carried out by creating UML diagrams. The implementation phase was done with the assistance of Android Studio, resulting in the Sugita Rice Field Farmer mobile application. The application's standout feature is the location search for farmers or nearest products from users, built using the Dijkstra algorithm. The system testing phase was performed using black box testing. The test results showed that 105 out of 114 test cases, or 92.1%, met the expected outcomes. In conclusion, the development of the Sugita Rice Field Farmer application proceeded well and was successfully implemented. This application can help reduce product delivery costs and foster relationships between users and farmers. Furthermore, it simplifies the process for farmers to market their agricultural products to the wider community and provides valuable experience for farmers to stay up-to-date and leverage existing technology advancements.
Influence Analysis of the Teacher Ratio and Facilities on Failure to Pass the Class Using Multiple Linear Regression Suni, Eugenius Kau; Sutresno, Stephen Aprius; Christanto, Henoch Juli; Singgalen, Yerik Afrianto
Journal of Information System Research (JOSH) Vol 5 No 3 (2024): April 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v5i3.4989

Abstract

The quality of education needs to be observed and maintained in building an effective teaching and learning environment. There are several factors that can affect the quality of education in a school, such as the availability of human resources, supportive learning facilities, environmental conditions, and various other factors. The focus of this research is on the ideal number of teachers in a school, considering the number of students and the availability of facilities such as laboratories and libraries, which will be correlated with the failure to pass the class rate. Data were obtained from the official website of the Kemdikbudristek regarding educational statistics, comprising 29 districts in Tangerang Regency for the academic year 2023/2024 at the senior high school level. The analysis was conducted using multiple linear regression, and it was found that the variables "availability of laboratory" and "availability of library" did not correlate with the failure to pass the class rate, whereas the "teacher ratio" variable correlated with the failure to pass the class rate with a value of +0.46. This can be explained that for every increase of 1 unit in the teacher ratio variable, or in other words, the fewer teachers teaching in a school compared to the number of students, the failure to pass the class rate will also increase by 0.46 students. Therefore, the results of this research can provide input for schools, especially in Tangerang Regency, to pay attention to the number of teachers in each school.
Analisis dan Redesign Aplikasi M-Paspor dengan Metode Design Thinking untuk Peningkatan Usability dan Pengalaman Pengguna Mavish, Steven; Christanto, Henoch Juli; Sutresno, Stephen Aprius
Journal of Information System Research (JOSH) Vol 5 No 4 (2024): Juli 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v5i4.5447

Abstract

The rapid advancement of information technology has significantly impacted various sectors, including public service. The Indonesian government's M-Paspor application, designed to streamline the passport application process, has faced several user experience challenges, such as complicated registration processes, inaccurate location selection, and difficulty in finding queue schedules. This study aims to analyze and redesign the M-Paspor application using the Design Thinking method, a user-centered approach involving empathy, problem definition, ideation, prototyping, and testing stages. Through a thorough literature review and usability analysis, we identified key issues affecting the application's performance based on four usability indicators: learnability, efficiency, errors, and satisfaction. The redesigned interface, developed using the Design Thinking framework, addresses these issues by improving clarity, navigation, and overall user experience. Our findings indicate that the redesigned M-Paspor application significantly enhances user satisfaction and efficiency, ultimately supporting the government's vision of effective and efficient e-governance. This study not only provides practical solutions for improving the M-Paspor application but also offers insights into the application of Design Thinking in public service technology design.