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Development of a Web-Based First-Person Game of the Legend of Toar and Lumimuut Using Three.js Delon Daniel Wolayan; Benny Pinontoan; Edwin Tenda; Stephano Caesar Wenston Ngangi; Mahardika Inra Takaendengan; Dodisutarma Lapihu
Journal of Artificial Intelligence and Technology Information (JAITI) Vol. 4 No. 2 (2026): Volume 4 Number 2 June 2026
Publisher : PT. Tech Cart Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/jaiti.v4i2.261

Abstract

The legend of Toar and Lumimuut is a foundational Minahasan narrative that is increasingly unfamiliar to younger digital audiences. This research develops Toar & Lumimuut: Legend of Minahasa, a browser-based first-person puzzle adventure game that adapts the legend into an interactive 3D experience using Three.js. The study applied an iterative Game Development Life Cycle consisting of initialization, pre-production, production, alpha testing, beta testing, and release. The game contains two narrative levels: the Coast of Mount Wulur Mahatus and Mount Lolombulan. Each level integrates puzzle mechanics with story progression, including sacred torch activation, stone pillar sequencing, prophecy fragment ordering, sacred seed planting, and eternal flame activation. Technical implementation includes procedural terrain generated with Perlin noise, animated GLB characters and props, an NPC dialogue and quest system, inventory management, bilingual English-Indonesian text support, and browser-based deployment without installation. Functional validation used black box testing with 68 test cases covering movement, interface controls, dialogue, puzzles, timers, game-over states, and level transitions. All test cases passed, producing a 100% functional success rate. User acceptance testing with 15 respondents aged 19 to 21 produced an overall score of 84.44%, categorized as very good. Compatibility testing on Google Chrome, Mozilla Firefox, and Microsoft Edge showed that the game remained playable across three laptops without dedicated GPUs. The results indicate that Three.js can support accessible cultural game development while preserving local folklore through meaningful interactive gameplay.
Applying Analytical Hierarchy Process in a Decision Support System for Study Program Recommendation Aldyth Najma Rova Marthin; Mahardika Inra Takaendengan; Marline Sofiana Paendong
CHAIN: Journal of Computer Technology, Computer Engineering, and Informatics Vol. 4 No. 3 (2026): Volume 4 Number 3 July 2026
Publisher : PT. Tech Cart Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58602/chain.v4i3.274

Abstract

Choosing a study program is a critical academic decision because it affects students' learning direction, skill development, and career readiness. This study designs, implements, and evaluates a web-based Decision Support System for study program recommendation using the Analytical Hierarchy Process. The model uses four criteria: interest and talent, technology-related hobby, academic score, and job prospects. The research used teacher criteria data before web implementation and student alternative data after the system was implemented. Teacher matrices were screened using the Consistency Ratio requirement, and the valid matrix produced criteria weights of 0.436 for interest and talent, 0.320 for job prospects, 0.192 for technology-related hobby, and 0.053 for academic score. The system was developed with Python and Flask, then evaluated using Black Box Testing and User Acceptance Testing. The main scenario produced Informatics Engineering as the first recommendation with a score of 0.4880 or 49 percent. Across 24 post-implementation student responses, Informatics Engineering was also the most frequent top recommendation, appearing in 10 responses, followed by Mathematics in 9 responses. However, only 16 of 96 student alternative matrices met the CR threshold, which indicates that automatic consistency validation is needed. Black Box Testing confirmed that all tested core functions worked as expected, and UAT produced an acceptance percentage of 81 percent. These results show that the proposed system can provide systematic and usable recommendation support, while consistency control remains the main technical improvement needed.
Web-Based Tracer Study Information System Development Using Rapid Application Development for Alumni Data Management in FMIPA UNSRAT Timothy Salomo Van Dijken Boediman; Chriestie Ellyane Juliet Clara Montolalu; Dodisutarma Lapihu; Mahardika Inra Takaendengan; Mans Lumiu Mananohas; Rillya Arundaa
Jurnal Informatika dan Rekayasa Perangkat Lunak Vol. 6 No. 3 (2025): Volume 6 Number 3 September 2025
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jatika.v6i3.305

Abstract

Tracer studies are essential tools for evaluating the relevance and quality of higher education curricula, as they facilitate the tracking of alumni career outcomes. However, the conventional utilization of Google Forms for data collection in the Information Systems Study Program at FMIPA UNSRAT has led to fragmented and inefficient alumni data management. The objective of this research is to develop a web-based tracer study information system to enhance the efficiency and accuracy of alumni data management. The system's development employed the Rapid Application Development (RAD) method, which prioritizes iterative prototyping and active stakeholder involvement. The research process entailed a multifaceted approach, encompassing a needs analysis, system design, implementation, and black-box testing to ensure system reliability. The resulting web-based system enables alumni to complete dynamic questionnaires according to their employment status, while administrators can efficiently manage and visualize alumni data through interactive dashboards. The system's structured data collection and visualization features support program evaluation and accreditation processes. Preliminary testing results indicate that the system functions as intended and significantly enhances the management and utilization of alumni data. The present study demonstrates that the integration of RAD and web-based technology provides a practical solution for tracer study implementation in higher education institutions.
Design of Android-Based Food Ordering Information System at RM. Solideo Kuliner Kevin Jeremi Pesik; Chriestie Ellyane Juliet Clara Montolalu; Wisard Widsli Kalengkongan; Dodisutarma Lapihu; Christian Alderi Jeffta Soewoeh; Yohanes Andreas Robert Langi; Mahardika Inra Takaendengan
Jurnal Informatika dan Rekayasa Perangkat Lunak Vol. 6 No. 3 (2025): Volume 6 Number 3 September 2025
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jatika.v6i3.308

Abstract

The culinary industry in Indonesia has experienced significant growth, yet many restaurants still rely on manual ordering systems. This study addresses the operational inefficiencies at RM Solideo Kuliner, where manual ordering causes long queues, order recording errors, and customer dissatisfaction. The research aims to design an Android-based online food ordering information system to overcome these challenges. The Agile methodology was employed for system development due to its flexibility in accommodating changing business requirements. Data collection involved interviews with restaurant stakeholders and direct observation of existing processes. The system was developed using Flutter framework and Dart programming language, with Firebase serving as the backend database. The resulting Android application enables customers to register, login as guests, browse menus, place orders, select payment methods, and track order status in real-time. Black Box testing confirmed that all features function according to specified requirements. Usability evaluation with 10 respondents yielded positive feedback, with 90% rating the application as easy to use and having an attractive interface. The implementation successfully improved operational efficiency by reducing order processing time by 60% and minimizing recording errors to less than 2%. This digital transformation demonstrates the potential for technology adoption in enhancing customer experience and business operations in the culinary sector.
Tonsea Recycle Center Web-App Development using PXP Method Aldy Oscar Pancasila Loing; Benny Pinontoan; Mahardika Inra Takaendengan; Christian Alderi Jeffta Soewoeh; Yohanes Andreas Robert Langi; Dodisutarma Lapihu
Jurnal Informatika dan Rekayasa Perangkat Lunak Vol. 7 No. 2 (2026): Volume 7 Number 2 June 2026
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jatika.v7i2.311

Abstract

The management of waste banks often encounters issues such as manual transaction processing, limited transparency, and low public participation in waste sorting and recycling. This study presents the development of a web-based application for the Tonsea Recycle Center (TRC) aimed at improving operational efficiency, data transparency, and user engagement through a point-based reward mechanism. The development process adopted the Personal Extreme Programming (PXP) methodology, encompassing stages of requirement analysis, system design, implementation, testing, deployment, and maintenance. The application was developed using HTML, CSS, Python, Django, and SQLite, and includes features such as user authentication, transaction management, a reward point system, and an administrative dashboard[1]. Functional testing, user acceptance testing (UAT), and security testing were conducted to evaluate the system. The results demonstrate that the application effectively overcomes the limitations of the manual system by automating transaction records, enabling real-time data access, and enhancing transparency. Positive user feedback from UAT confirmed the system’s usability and functionality. This research concludes that the TRC web application significantly contributes to improving waste bank operations and community involvement. Future enhancements are suggested, including integration with digital payment systems, AI-based waste classification, and mobile application development to increase system accessibility and utility.
Design and Development of A Web-Based Thesis Administration System to Improve the Efficiency of Academic Services Yoel Cleaver Kalumata; Benny Pinontoan; Mahardika Inra Takaendengan; Wisard Widsli Kalengkongan; Stephano Caesar Wenston Ngangi; Dod Lapihu
Jurnal Informatika dan Rekayasa Perangkat Lunak Vol. 6 No. 3 (2025): Volume 6 Number 3 September 2025
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jatika.v6i3.352

Abstract

This research focuses on developing a web-based thesis administration system using the Rapid Application Development (RAD) method to enhance the efficiency of academic services in the Information Systems Study Program. The system is intended to replace manual procedures that are often slow and error-prone, aiming to streamline administrative tasks and improve service quality.The development follows the RAD stages: needs planning, system design, development, and implementation. Data collection methods include literature studies, observations, and questionnaires to ensure the system meets user needs. Research findings show that the system successfully meets the requirements of users within the study program. Testing results demonstrate a notable improvement in administrative efficiency compared to previous manual processes. In conclusion, the RAD-based web system effectively improves academic service delivery by minimizing delays and simplifying administrative processes.
Web-Based Healthcare Service System Development Using RAD Method for Community Health Center Efficiency Improvement Nathanael Eliasher Iroth; Chriestie Ellyane Juliet Clara Montolalu; Mahardika Inra Takaendengan; Yohanes Andreas Robert Langi; Wisard Widsli Kalengkongan; Dodisutarma Lapihu
Jurnal Informatika dan Rekayasa Perangkat Lunak Vol. 7 No. 1 (2026): Volume 7 Number 1 March 2026
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jatika.v7i1.1606

Abstract

This research aims to design and develop a healthcare service website for Puskesmas Modoinding to improve efficiency and accessibility of public health services. Previously, information delivery including doctor schedules, service types, operating hours, and patient registration was conducted manually, often causing delays and limited information distribution. The system was developed using the Rapid Application Development (RAD) method, comprising four phases: requirements planning, system design, development, and implementation. Data collection employed interviews, observation, and literature study with 12 stakeholders (10 patients, 2 administrators). The website was built using HTML, CSS, JavaScript, PHP, and MySQL database. Black Box Testing demonstrated 100% success rate across 28 test scenarios covering admin and patient interfaces. System Usability Scale (SUS) evaluation yielded average scores of 85.5 for patients and 87.5 for administrators, both exceeding the 'Very Good' threshold of 80. Ten core features were successfully implemented including online registration, queue status checking, and administrative data management. The developed website enables community members to access healthcare information remotely without physical visits, reducing average registration time by approximately 40%. This research concludes that web-based healthcare systems using RAD methodology can significantly improve service efficiency at community health centers while meeting user requirements and usability standards.
Design of Health Application Prototype "Medimate" Using Design Thinking And System Usability Scale (SUS) Frank Emmanuel Wuaten; Djoni Hatidja; Mahardika Inra Takaendengan; Edwin Tenda; Christian Alderi Jeffta Soewoeh; Wisard Widsli Kalengkongan
Jurnal Informatika dan Rekayasa Perangkat Lunak Vol. 7 No. 1 (2026): Volume 7 Number 1 March 2026
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jatika.v7i1.1607

Abstract

The rapid digitization of healthcare in Indonesia reveals significant usability gaps, with popular applications like Halodoc and Alodokter showing inconsistent System Usability Scale (SUS) scores. Specifically, existing platforms often prioritize feature completeness over user-centered interface design, resulting in navigation ambiguities. Background information highlights that poor UX leads to user abandonment. Therefore, optimizing interface design is crucial. This research aims to design a user-centered health application prototype, "Medimate," to address critical interface and navigation deficiencies. The study employs a mixed-methods approach, utilizing the five-stage Design Thinking framework (Empathize, Define, Ideate, Prototype, Test) for development and SUS for quantitative evaluation. Data collection involved in-depth interviews with two user personas to identify pain points, followed by usability testing with 36 respondents. Responses were collected via Google Forms to facilitate remote data gathering. Results indicate that "Medimate" effectively resolves identified UX issues, achieving a mean SUS score of 80.42, classified as Grade A- (Excellent). Key design improvements include transparent pricing structures, intuitive navigation flows, and integrated mental health features. The study concludes that the Design Thinking approach significantly enhances usability metrics in health applications. "Medimate" demonstrates high acceptability and viability for further functional development. Future research should expand sample sizes to include broader demographics and evaluate backend performance. This study contributes a validated design framework for improving digital health accessibility in emerging markets.
Web-Based Guest Lecture Information System for Committee and Student Users at FMIPA UNSRAT Andrea Emailly Sumakul; Chriestie Ellyane Juliet Clara Montolalu; Mahardika Inra Takaendengan; Benny Pinontoan; Wisard Widsli Kalengkongan; Dodisutarma Lapihu
Jurnal Informatika dan Rekayasa Perangkat Lunak Vol. 7 No. 2 (2026): Volume 7 Number 2 June 2026
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jatika.v7i2.1608

Abstract

Guest lecture management at FMIPA UNSRAT currently suffers from significant fragmentation across WhatsApp, Google Forms, and paper attendance, leading to data duplication, information inconsistencies, and administrative inefficiency. This condition hinders effective decision-making and stakeholder engagement. This study aims to design and develop a centralized Web-Based Guest Lecture Information System to integrate the entire event lifecycle, including publication, registration, digital attendance, and reporting. The system was developed using the Waterfall model with Laravel framework and MySQL database. Comprehensive evaluation involved Black Box Testing, User Acceptance Testing (UAT) with committee members, and User Perception Testing with students. Results indicate a 100% success rate in Black Box Testing across 42 functional scenarios. UAT yielded a 90.4% acceptance rate among committee members, validating operational feasibility and workflow alignment. Furthermore, User Perception Testing achieved a 91.04% satisfaction score among students, with Behavioral Intention reaching 93.6%. These findings demonstrate that the system significantly reduces data fragmentation and improves administrative efficiency compared to manual processes. The system is deemed feasible for immediate deployment, offering a robust solution for centralized academic event management. However, limitations exist regarding financial module integration. Future work should focus on API integration with the central university portal and automated honorarium processing to further enhance scalability and institutional adoption.
Design and Usability Evaluation of a Web-Based Car Service Monitoring System at FocusAuto Darlene Syaroon Asalui; Benny Pinontoan; Mahardika Inra Takaendengan; Edwin Tenda; Stephano Caesar Wenston Ngangi; Dodisutarma Lapihu
Jurnal Informatika dan Rekayasa Perangkat Lunak Vol. 7 No. 2 (2026): Volume 7 Number 2 June 2026
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jatika.v7i2.1609

Abstract

FocusAuto Repair Shop currently relies on manual WhatsApp updates for service status, resulting in delayed responses, inconsistent information, and limited transparency for customers. This condition reflects a broader challenge in information system adoption among Indonesian MSMEs. This study aims to design and implement a web-based car service monitoring system using the Rapid Application Development (RAD) method and evaluate its usability using the System Usability Scale (SUS). The system was developed through four RAD stages: Planning, Design, Construction, and Implementation, utilizing Laravel, Bootstrap, and MySQL. Key features include real-time status tracking, customer data management, and PDF invoice generation. System functionality was validated through Black-box testing involving 18 test scenarios for admin and customer modules. Usability was evaluated using the SUS questionnaire distributed to 10 FocusAuto customers. Results indicate that all 18 test scenarios passed successfully, confirming system reliability and functional compliance. The usability evaluation yielded an average SUS score of 85.25, categorizing the system as Excellent. These findings demonstrate that the developed system effectively replaces manual communication methods, significantly improving service transparency and operational efficiency at FocusAuto. The study concludes that web-based monitoring systems enhance customer satisfaction in automotive MSMEs. Future work recommends cloud deployment and WhatsApp API integration to further maximize accessibility and automation.