Diah Asmarandani, Diah
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Journal : Jurnal Seni dan Reka Rancang: Jurnal Ilmiah Magister Desain

Dapur pada Rumah Tradisional Kampung Naga Gumilang Dwi Putra; Ahadiat Joedawinata; Diah Asmarandani
Jurnal Seni dan Reka Rancang: Jurnal Ilmiah Magister Desain Vol. 1 No. 1 (2018): Jurnal Seni & Reka Rancang: Jurnal Ilmiah Magister Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (911.582 KB) | DOI: 10.25105/jsrr.v1i1.3884

Abstract

AbstractKitchen is an essential requirement in a house including the traditional house of Kampung Naga. Where the primary human need to process food. It also causes the kitchen to be one of the main room in the house. The kitchen area of the traditional house of Kampung Naga is the territory of women. In this space most of the people of Kampung Naga community spend their time. The kitchen serves as a cooking area and provides dishes. Materials for the kitchen use more bamboo, both from walls and floors. Woven bamboo vertically and horizontally or commonly called bilik sasag used on the wall. The reason, so when cooking, smoke can quickly get out of the room. In addition, in case of fire, can be seen by people who pass from outside. Not only that, the floor for the kitchen also uses bamboo hemisphere (palupuh). The reason for easy cleaning. If there is food scattered, can be directly thrown down, where the place is used as a cattle pen. There is a goah as a storage place for rice or grain, and other basic necessities. Goah is located close to the kitchen because to lighten the work. Goah in the life of Kampung Naga community has a very important role so to determine the location of the goah required certain calculations based on weton or the birthday of the wife of the owner of the house.AbstrakDapur merupakan kebutuhan esensial dalam sebuah rumah termasuk pada rumah tradisional Kampung Naga. Disinilah tempat kebutuhan primer manusia mengolah bahan makanan. Hal itu pula yang menyebabkan dapur menjadi salah satu ruang utama dalam rumah. Area dapur pada rumah tradisional Kampung Naga adalah wilayah kekuasaan kaum wanita. Di ruang inilah sebagian besar kaum wanita masyarakat Kampung Naga menghabiskan waktunya. Dapur berfungsi sebagai tempat memasak dan menyediakan hidangan. Material untuk dapur lebih banyak menggunakan bambu, baik dari dinding maupun lantainya. Anyaman bambu secara vertikal dan horizontal atau biasa disebut bilik sasag digunakan pada bagian dinding. Alasannya, agar saat memasak, asap dapat cepat keluar dari ruangan. Selain itu, bila terjadi kebakaran, dapat dilihat orang yang lewat dari luar. Tak hanya itu, lantai untuk dapur pun menggunakan belahan bambu (palupuh). Alasannya agar mudah dibersihkan. Bila ada makanan yang tercecer, bisa langsung dibuang ke bawah, di mana tempat tersebut dijadikan kandang ternak. Terdapat goah sebagai tempat penyimpanan beras atau gabah, dan bahan kebutuhan pokok lainnya. Goah letaknya dekat dengan dapur karena untuk meringankan pekerjaan. Goah dalam kehidupan masyarakat Kampung Naga memiliki peran yang sangat penting sehingga untuk menentukan letak goah dibutuhkan perhitungan-perhitungan tertentu yang didasarkan kepada weton atau hari kelahiran sang istri pemilik rumah.Kata kunci : dapur, goah, rumah kampung naga.
KAJIAN DAMPAK ELEMEN INTERIOR PADA FASILITAS RUANG BELAJAR TAMAN KANAK-KANAK TERHADAP PERKEMBANGAN KREATIFITAS ANAK Hilda Priskila Thenius; Ahadiat Joedawinata; Diah Asmarandani
Jurnal Seni dan Reka Rancang: Jurnal Ilmiah Magister Desain Vol. 1 No. 2 (2019): Jurnal Seni & Reka Rancang: Jurnal Ilmiah Magister Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1095.673 KB) | DOI: 10.25105/jsrr.v1i2.6738

Abstract

AbstractChildren are prospective future generations of nations and countries where children must be creative and have potential intellectual abilities. In this paper we will discuss more about the impact of interior elements in kindergarten learning spaces, where at this age Children spend a lot of time in their classrooms. Kindergarten study rooms should be full of fun, not make children depressed, and increase children's creativity. Factors that play a role in supporting child development in kindergartens are the quality of the teacher, the program of activities and the physical environment. So that the program of activities can run well and optimal child development, it needs to be supported by the classroom as part of the physical environment, which is in accordance with the needs and development of children. The general objective of this study is to examine the impact of both positive and negative interior elements for the kindergarten learning space, which analyzed what needs to be added or subtracted in order to help achieve the curriculum targets of each school. The specific objective is to create education that provides a sense of security and fun for children aged 4-6 years, given that kindergarten is one of the early forms of school education known to children and is considered to be their second home. In this paper the authors analyze the interior elements in the kindergarten study room, namely on the floor, walls, ceiling, and furniture. The problem found is the lack of space for children to imagine and design learning spaces that are related to the needs of children or students. And the suggestion from the writer is that a good kindergarten classroom is to minimize items or furniture that are lacking in multifunctionality. So that the room can have a part that can provide opportunities for children to imagine creatively.   AbstrakAnak adalah calon generasi penerus bangsa dan negara dimana anak haruslah kreatif serta memiliki potensi kemampuan intelektual. Dalam makalah ini akan dibahas lebih dalam mengenai dampak elemen interior di ruang belajar taman kanak-kanak, dimana pada usia tersebut anak-anak banyak menghabiskan waktunya di ruang belajar/kelas mereka. Ruang belajar taman kanak-kanak haruslah penuh keceriaan, tidak membuat anak tertekan, dan meningkatkan kreatifitas anak. Faktor-faktor yang berperan dalam menunjang perkembangan anak di taman kanak-kanak adalah kualitas guru, program kegiatan dan lingkungan fisik. Agar program kegiatan dapat berjalan dengan baik dan perkembangan anak optimal, maka perlu didukung oleh ruang kelas sebagai bagian dari lingkungan fisik, yang sesuai dengan kebutuhan dan perkembangan anak. Adapun tujuan umum dari penelitian ini adalah untuk mengkaji dampak elemen interior baik yang positif maupun negatif untuk ruang belajar taman kanak-kanak yang dianalisis apa saja yang harus ditambahkan atau dikurangkan agar dapat membantu mencapai target kurikulum dari setiap sekolah. Tujuan khususnya adalah untuk menciptakan pendidikan yang  memberikan rasa aman dan menyenangkan bagi anak usia 4-6 tahun, mengingat taman kanak-kanak merupakan salah satu bentuk awal pendidikan sekolah yang dikenal anak dan dianggap menjadi rumah keduanya. Dalam makalah ini penulis menganalisis elemenelemen interior dalam ruang belajar taman kanak-kanak, yaitu pada lantai, dinding, ceiling, dan furniture. Masalah yang ditemukan ialah kurangnya ruang bagi anak-anak untuk berimajinasi dan desain ruang belajar yang dihubungkan dengan kebutuhan anak atau murid. Dan saran dari penulis ialah ruang kelas taman belajar kanak-kanak yang baik adalah dengan meminimalisir barang-barang atau furniture yang ada dan yang kurang multifungsi. Agar ruangan tersebut memiliki bagian yang dapat memberikan peluang untuk anak-anak berimajinasi kreatif. Kata kunci: anak, taman kanak-kanak, ruang belajar, elemen interior
TINJAUAN KONSEP GREEN DESIGN PADA MEDIA TANAM LIMBAH PLASTIK TROPICAL WALL KARYA RIZAL Dhimas Fiqry Dani Pratama; Diah Asmarandani; R. Drajatno Widi Utomo
Jurnal Seni dan Reka Rancang: Jurnal Ilmiah Magister Desain Vol. 3 No. 1 (2020): Jurnal Seni & Reka Rancang: Jurnal Ilmiah Magister Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (280.475 KB) | DOI: 10.25105/jsrr.v3i1.8301

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Environmental problems are not new to us. In the past, environmental problems arose due to naturalevents that occurred outside human control, for example the eruption of Mount Tambura on Sumbawa(1815) and the Krakatau Mountain in the Sunda Strait (1883). Green design is often interpreted asan environmentally sound design, or design that friendly to the environment. In other words, greendesign is a design that integrates the entire process in one unit by considering the consequences for theenvironment. One of the local young Indonesian designers, alumni from Mercu Buana University, madean innovative work that was creative and extraordinary, he made a product that greatly influenced theenvironment. The products he made were hanging pot planting media, planting media made of plasticwaste, the main ingredient was plastic plastic in which plastic can be found everywhere Rizal TropicalWall products have implemented the principles of sustainability of a product in the field of design withpay attention to environmental factors, or better known as the concept of eco-design or green design.Achieving an ecologically conscious society must begin with ‘habits’ in every action. The ‘habit’ mustbe started from and fostered so that it can develop. Starting and nurturing must be together. Remindeach other, admonish each other, and teach one another, togetherness is needed to succeed. All of theseapplications are based on when there is a feeling of caring for nature, aware of the effects that are verydangerous for us because we just ignore the environment.
SEMIOTIKA SINTAKTIK PADA DESAIN KEMASAN ENAM VARIAN RASA PRODUK POCKY INDONESIA Syamira Sungkar; Diah Asmarandani; Krishna Hutama
Jurnal Seni dan Reka Rancang: Jurnal Ilmiah Magister Desain Vol. 3 No. 1 (2020): Jurnal Seni & Reka Rancang: Jurnal Ilmiah Magister Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (806.095 KB) | DOI: 10.25105/jsrr.v3i1.8312

Abstract

Syntactic Semiotics in the Design of Indonesian Pocky Products with six variants. Snacks are foods that are popular with all people of all ages. Wafers, sweets, biscuits, chips and others are included in the category of snacks. Pocky is a chocolate-coated biscuit stick, from Japan, produced by Ezaki Glico. Pocky products entered Indonesia in 2014 with 6 variants: chocolate, strawberry, matcha, cookies & cream, double choco, and banana. In this study, researchers will examine the design packaging of Indonesian Pocky products using Morris Syntactic Semiotics theory and also packaging design theory. Analyze how the integration, uniformity, and continuity of the six pack packaging design flavors of Indonesian Pocky products. This type of research is a qualitative study with an intrinsic case study, discussing the design of Indonesian Pocky snack food packaging products. The method used in this research is interpretational analysis based on semiotics theory. The results showed that the packaging design of Indonesian Pocky products had cohesiveness, uniformity, and continuity, by analyzed their visual signs using Morris Syntactic Semiotics Theory.
‘FUNKO POP’ DALAM ERA POSMODERNISME URBAN TOY Dhimas Fiqry Dani Pratama; Diah Asmarandani
Jurnal Seni dan Reka Rancang: Jurnal Ilmiah Magister Desain Vol. 2 No. 1 (2019): Jurnal Seni & Reka Rancang : Jurnal Ilmiah Magister Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3135.501 KB) | DOI: 10.25105/jsrr.v2i1.10098

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AbstractInterest on the world of statues, chiseling art, and children’s toys have birthed a new concept in theindustry: toys for display, also known as action figures. In this era, children’s toys is in the peak of itsglory, taking the shapes of humans, animals, and vehicles, and from it, a line of thought to make statuebasedchildren’s “toys” was born. Funko is an American toy-making company that produces licensedpop-culture toys. Founded in 1988 by Mike Becker, this company produces various nostalgia-themedlow-technology toys. Pop creation nowadays is a deconstruction of its own past. Postmodernism maybe controversial to many people, but that’s where the aesthetics lie. This study uses the Kitsch theory onpostmodernism. Funko follows the basic rules in making urban toys, but at the same time they challengeexisting interpretations because Funko needs to follow the market’s demands instead of the wishes ofits own artists. In this industry, Funko is positioned as an art that was born from and controlled by themarket. The consumers just passively accepts it.Keywords: Funko pop, postmodern, urban toys AbstrakKetertarikan pada dunia patung, seni pahat, dan mainan anak, melahirkan sebuah konsepbaru dalam industri ini, yakni sebuah mainan pajangan atau disebut juga action figure. Padaera kini mainan anak-anak juga berada di puncak kejayaannya dengan bentuk manusia,binatang, dan kendaraan, sehingga lahirlah sebuah pokok pikiran untuk menciptakansebuah patung ”mainan” yang cocok untuk koleksi anak- anak. Funko adalah perusahaanmainan asal Amerika yang memproduksi mainan pop culture berlisensi. Didirikan pada tahun1998 oleh Mike Becker, perusahaan ini menciptakan berbagai mainan bertema nostalgiaberteknologi rendah. Karya pop yang ada saat ini merupakan dekonstruksi dari apa yangtelah dihadirkan di masa lalu. Posmodernisme mungkin mengundang kontroversi banyakpihak, tapi di sanalah nilai estetikanya. Pembahasan menggunakan pendekatan teori Kitschdalam posmodernisme. Funko mematuhi aturan-aturan dasar sebuah urban toys, namun disaat yang bersamaan juga menentang intrepretasi yang ada karena apa yang Funko produksi,harus sesuai dengan keinginan pasar, bukan keinginan murni para senimannya. Funkodalam industri dan bidang ini diposisikan sebagai sebuah seni yang lahir karena dibuatdan dikendalikan oleh kebutuhan pasar. Masyarakat atau peminat hanya bertindak sebagaikonsumen pasif yang menerimanya.Kata kunci: Funco Pop, postmoderen, urban toys