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Self-Regulated Learning Strategy Instructions in Reading Comprehension Skill Learning During Outbreak Era Nurjanah, Ratih Laily; Pratama, Mochamad Rizqi Adhi
Journal of English Language Teaching and Linguistics Journal of English Language Teaching and Linguistics, 5(2), August 2020
Publisher : Yayasan Visi Intan Permata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21462/jeltl.v5i2.409

Abstract

The online learning should be limited by principles and apply proper strategies. One of them is Self-Regulated Learning (SRL) strategy. Applying this strategy must be guided by proper instructions and procedures. In reading skill teaching and learning, this strategy is considered suitable to make students learn independently without letting them lost in the processes. This study aims to; 1) develop tasks instructions on reading comprehension skill to help students learn independently during outbreak era, 2) get students’ perspectives on how SRL works on them. The method is research and development cycle. The students’ perspectives are measured using Likert scale. The results showed that there need to be specific and clear instructions stating time, purposes of the tasks, giving students log to monitor their learning process, encouraging them to get help from lecturers or peers, and encouraging themselves to evaluate the process to find proper strategy for them.
Pictorial Metaplan as a Teaching aid to Improve Speaking Skills in Junior High School Students Saptanto, Deswandito Dwi; Bowo, Tri Arie; Nurjanah, Ratih Laily
Language Circle: Journal of Language and Literature Vol 15, No 2 (2021): April 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/lc.v15i2.27631

Abstract

This study focuses on improving students’ abilities in learning English with the support of Pictorial Metaplan as a teaching aid. The use of this Metaplan aims to improve speaking skills in formal and non-formal contexts. This pictorial Metaplan is a realia in the form of an illustrated carpet with a theme Getting Direction. Pictorial Metaplan focuses on the topic Getting Direction and applied directly to 15 students in the 8th grade of junior high school. The implementation of the use of the Pictorial Metaplan begins with distributing questionnaires and implementing Pre- Test and Post-Test, then direct implementation of using Pictorial Metaplan combined with Total Physical Response (TPR) method. The treatment for students was carried out by dividing two class groups, the control group, and the experimental group. The control group used conventional methods, without using learning aids, while the second group used the Pictorial Metaplan as a teaching aid. Based on the results of Pre-Test and Post-Test show an increase in the results of the values before and after implementing the Pictorial Metaplan. Thus it can be concluded that learning in the experimental group using Pictorial Metaplan is more effective than learning using conventional methods.
Using Modelling-Based Speaking Module for Informal Interaction Class to Support Self-Regulated Learning Nurjanah, Ratih Laily; Saptanto, Deswandito Dwi; Dewi, Maya Kurnia
Language Circle: Journal of Language and Literature Vol 15, No 2 (2021): April 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/lc.v15i2.28656

Abstract

Teaching speaking is considered challenging during this outbreak era where lecturers and students cannot have a face-to-face meeting while in fact, students still need to get examples from lecturers related to pronunciation and intonation especially. A module of speaking for informal interaction is developed to support the process of teaching and learning speaking skills. This module comes with an audio-CD of daily expressions records spoken by a native speaker to give examples of standard pronunciation and intonation. This study aims to explain the steps used in the learning process using the module. It uses narrative design to describe the steps. The findings of the study implied that lecturers need to explain what the module is and how to use it followed by some steps; introducing lesson plan, playing audio-CD, imitating the records, practicing independently, working in pairs, reporting works, receiving feedback. By giving the model or examples in audio, students can repeat it as much as they need and whenever they need it. This study's implication is giving standardized materials using authentic materials to teach speaking skills with a self-regulated learning strategy. 
The Analysis on Students’ Difficulties in Doing Reading Comprehension Final Test Ratih Laily Nurjanah
Metathesis: Journal of English Language, Literature, and Teaching Vol 2, No 2 (2018): Metathesis: Journal of English Language, Literature, and Teaching
Publisher : English Education Study Program, Faculty of Education and Teachers Training, Tidar Univer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/metathesis.v2i2.958

Abstract

Reading is one of skills considered important in language learning. But based on the condition in the classroom, reading skill is also influenced by some factors. This research is an attempt to find out the difficulties faced by students in doing reading comprehension to find the perfect technique or method to overcome the problem and answer the research questions (1) what difficulties are faced by students in doing reading comprehension test? (2) what are the causes of the difficulties? (3) what methods or learning activities are applicable in the classroom to overcome the difficulties?. The method of this study is explanatory multi-method strategy. The findings show that students face problem related to vocabulary knowledge or mastery. And they need more interactive learning activities. So here, the teachers should be more aware of problems faced by students and provide more interactive teaching techniques.  
Using Adobe Flash-Based Game to Educate Children about Covid-19 Ratih Laily Nurjanah; Sri Waluyo; Ahmad Fauzi Anggi Ariesta Kusuma
Metathesis: Journal of English Language, Literature, and Teaching Vol 4, No 3 (2020): Metathesis: Journal of English Language, Literature, and Teaching
Publisher : English Education Study Program, Faculty of Education and Teachers Training, Tidar Univer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/metathesis.v4i3.2727

Abstract

Some protocols published by WHO during this outbreak are to keep safe distance with minimum 1 meter, wear face masks especially in public places. Other health protocols such as wash hands using soap or hand sanitizer or have shower after being at home from work or other places are also being campaigned by government. However, most information provided used difficult language and hard to understand by children. This study therefore attempts to combine all of those backgrounds by creating a digital game related to Covid-19 which hopefully will provide positive contribution during this hard time. Furthermore, this game attempts to cover the right for children to access online gaming while keep educating them and protecting them from negative influences. This research employed Doppler Interactive Game Design Life Cycle as proposed by Joshua McGracth which basically consists of 6 iterative phases (Ramadan & Widyani, 2013), but here stopped at the testing process. Software used to develop this game were Adobe Flash and Adobe Premiere. The development if this game is also assessed appropriate by parents and English teachers in terms of the layout, the language or terms appropriateness, and the effectiveness.
Smart Card in Fun Learning Activity to Increase Interest in English Grammar Learning Ratih Laily Nurjanah; Mochamad Rizqi Adhi Pratama
CLLiENT (Culture, Literature, Linguistics, and English Teaching) Vol 1 No 01 (2019): CLLiENT JOURNAL
Publisher : Language and Literature Faculty, Universitas Sains Al-Qur'an (UNSIQ) Jawa Tengah di Wonosobo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32699/cllient.v1i01.642

Abstract

Learning English in the classroom, especially grammar courses, is often considered a boring subject because the learning and teaching process is often done monotonously. The Smart Card Learning Model is expected to be able to provide a different atmosphere in the grammar class. At the stage of initiation, introduction, and application, it is expected that this learning model can increase students' interest and enthusiasm in learning grammar. From that point, increasing student interest and enthusiasm is expected to have implications for increasing student grades. This study aims to answer the 3 research problems: 1)What are the difficulties faced by students in Intermediate English Grammar class?, 2)What are the students perception on Smart Card?, 3)How can Smart Card help students in Grammar?. From the results of the research that has been carried out, students faced the difficulties in memorizing 16 tenses and the boredom in the class related to activities given by the lecturer. Students found Smart Cards was very fun, easy to use and increase students’ interest in learning English Grammar. The majority of students want a variety of learning media besides the media commonly used by lecturers such as power points, lectures, and group discussions.
Online Machine Translation: The Students’ Perspective during Quarantine Period Learning Activity Ratih Laily Nurjanah; Deswandito Dwi Saptanto
CLLiENT (Culture, Literature, Linguistics, and English Teaching) Vol 2 No 1 (2020): CLLiENT JOURNAL
Publisher : Language and Literature Faculty, Universitas Sains Al-Qur'an (UNSIQ) Jawa Tengah di Wonosobo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32699/cllient.v2i1.1264

Abstract

The role of internet nowadays leads to the increase of online translation usage. The online translation offers various kinds of machine translation besides the-popular- Google Translate. The purpose of this research is to determine the students’ perspective on online machine translation they can easily found on internet related to the learning process on translation study during the quarantine period.. The research questions are; 1) What are the good sides of using online machine translation? 2)What are the shortages of using online machine translation? 3)How does online machine translation help students during learning activities on quarantine period? Online machine translation is automated translation or “translation carried out by a computer” with the internet connection. The subjects of this study were 6th semester students at English Literature Department of Universitas Ngudi Waluyo who had taken subjects related to translation. The research was conducted by delivering survey with google form to gather students’ perspectives. From the results, it is concluded that students were familiar with Google Translation as the online machine translation. Students stated that online machine translation often gives ambiguous translation. The use of online machine translation is helpful especially in terms of saving time. In conclusion, to keep up with the development of digital era, students need to be introduced to various online machine translation to help them work faster and keep improving their translation skill to back up the defects of online machines translation.
Efektivitas Permainan Taboo Words dalam Meningkatkan Kemampuan Kosakata Mahasiswa Sastra Inggris Universitas Ngudi Waluyo Ratih Laily Nurjanah; Mochamad Rizqi Adhi Pratama
Philosophica: Jurnal Bahasa, Sastra, dan Budaya Vol 1, No 1 (2018): December 2018
Publisher : Faculty of Economics, Law, and Humanities

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (52.236 KB) | DOI: 10.35473/po.v1i1.129

Abstract

Mahasiswa Sastra Inggris Universitas Ngudi Waluyo megalami kesulitan dalam meghapalkan kosakata-kosakata bahasa Inggirs. Penelitian ini bertujuan untuk mengetahui keefektifan permainan taboo words dalam meningkatkan penguasaan kosakata mahasiswa Sastra Inggris Universitas Ngudi Waluyo. Desain penelitian menggunakan desain pretest posttest experimental design. Hasil pretest dan posttest menunjukkan bahwa taboo words efektif untuk meningkatkan penguasaan kosakata mahasiswa. Hal ini dibuktikan dengan penambahan nilai rata-rata mahasiswa dari 73,4 menjadi 82,75. Dari penelitian ini, dapat disimpulkan bahwa model pengajaran dengan menggunakan permainan Taboo Words efektif dalam meningkatkan kemampuan kosakata mahasiswa.
PRODUCT DEVELOPMENT AND ELIGIBILITY ASSESSMENT OF PICTORIAL METAPLAN FOR INTERACTIVE ENGLISH TEACHING IN 8TH GRADE JUNIOR HIGH SCHOOL Deswandito Dwi Saptanto; Tri Arie Bowo; Ratih Laily Nurjanah
PHILOSOPHICA Jurnal Bahasa, Sastra, dan Budaya Vol 4, No 2 (2021): December 2021
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/po.v4i2.826

Abstract

This study focuses on the development of instructional media using pictorial metaplan and provide eligibility assessment for the product. The use of pictorial metaplan media aims to increase interest in learning vocabulary as well as to directly apply of English speaking practice to students of 8th grade Junior High School. This type of research is using Research and Development method (R&D). Direct trials was conducted on 1 media expert, 4 teachers and 7 students from 8th grade Junior High School. The implementation of the use of pictorial metaplan to the subjects of this study used a combination of the Total Physical Response (TPR) and Student-Centered Learning (SCR) methods. The results of this study are indicated by the total score of the product eligibility assessment that were obtained from the total conversion of the assessment from media expert, teachers and students. The total score of the media experts was 106, which meant in ‘very eligible’ category, the total score of the teacher was 81.6, which meant ‘eligible’ category and the total score of the students was 92.2, which meant ‘eligible’ category. Based on the results, pictorial metaplan is eligible to be a teaching aid for learning English, especially in speaking competence.
The Effect of Literal Comprehension on the Higher Levels of Comprehension in Reading Skill: A Longitudinal Case Study Ratih Laily Nurjanah; Salma Rafita Putri
English Language and Literature International Conference (ELLiC) Proceedings Vol 5 (2022): Innovative Practices in Language Teaching, Literature, Linguistics, and Translation
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Comprehension in reading skill is generally divided into 4; literal, interpretive, critical and creative which has different indicators and types of questions from one to another. Literal reading, as the lowest level of comprehension is considered important to be mastered by students before they work with higher level of comprehension. This is a longitudinal case study aims to explain the effect of literal reading mastery on the higher levels. This study involved 15 students of English Literature students observed since they were in 1st semester to 4th semester. The instruments used are working sheets to measure students’ ability in each level of comprehension. The findings showed that students with good and very good mastery of literal comprehension worked good on interpretive, critical and creative level. The students with poor mastery of literal comprehension did not have good results on interpretive, critical and creative level. It revealed that literal comprehension has important role in building students’ comprehension before they continue to the next levels.