Eriq Muhammad Adams Jonemaro
Fakultas Ilmu Komputer, Universitas Brawijaya

Published : 79 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Evaluasi Gameplay Autochess Mobile Game Menggunakan Mechanic Dynamic Aesthetic Framework Abdul Hakim; Eriq Muhammad Adams Jonemaro; Wibisono Sukmo Wardhono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 1 (2020): Januari 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (342.545 KB)

Abstract

Game is one of the entertaiment thing which have many people inetersted of. Nowadays games has so many genre, for example card game, board game and Video game. For video game, there is so many platforms that you can play with, like Console, Pc Games and Mobile games. in mobile games, Auto Chess is one of strategy based genre which you can download on google play store. Based on google play rating, Auto Chess Mobile has the lowest score compared to the other games who have same genre, one of the lowest score is on gameplay. therefore, research is conducted on the gameplay of Auto Chess Mobile games with Mechanic Dynamic Aesthetic Framework. in this method, data collection is obtained by doing solo testing and playtesing with two particapnts who plays Auto Chess Mobile Game. based on the analysis that has been done by doing solo testing and playtesting with two particapants, obtained recommendations for doing enhancment and reduction for damage from the skill of some the heroes, enhancment and reduction from some of the synergy, enhancment and reduction of the base stat for some heroes and how to use the item for the heroes. recomendation result will be categories by Formal Elements Of Game
Pengembangan Sistem Monitoring Penyandang Masalah Kesejahteraan Sosial Berbasis Web (Studi Kasus: Dinas Sosial Kota Malang) Choirul Ichsan Basuki; Achmad Arwan; Eriq Muhammad Adams Jonemaro
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 3 (2020): Maret 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (490.53 KB)

Abstract

People with Social Welfare Problems (PMKS) are individuals, groups, and/or communities who due to an obstacle, difficulty, or disturbance, cannot carry out their social functions, so that their physical, spiritual, and social life needs cannot be fulfilled adequately and reasonably. In Malang, PMKS are handled by social service of Malang. Social service of Malang conducting raids to capture the PMKS and later placed into assessment camp. In assessment camp, social workers collect data on personal and health information from PMKS. PMKS is treated for several days or even weeks depending on physical and mental condition. In their handling, social service of Malang find several problems such as the data collection process and monitoring PMKS that were still done manually so the file was easily lost and difficult to recapitulate. Therefore, a web-based monitoring system was created to collect PMKS data and monitoring at the assessment camp. The development of the system uses the waterfall method because the requirements defined are clear. This research produces four actors, 47 functional requirements, and one non-functional requirement. The software testing uses some strategies, such a unit testing, integration testing, validation testing with 100% valid results. The results of compatibility testing indicate that the system runs in specified browser and device.
Penerapan Kontrol Berbasis Suara Pada Game Pesawat Tempur Menggunakan IBM Watson Zulfikar Fahmi Falakh; Eriq Muhammad Adams Jonemaro; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 3 (2020): Maret 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (917.064 KB)

Abstract

Simulation games are a type of game where the player controls one or more virtual lives. One of the subgenres of the simulation game is a combat aircraft simulation which simulates its movements. One of the tools used to develop aircraft simulation games is the air strike starterkit which is found at the unity asset store. But in the air strike starterkit there are no features for the natural user interface. This makes playing experience less attractive than if there is a natural user interface feature. Therefore in this study the researcher will apply one of the starterkit air strike user interface interfaces using the IBM Watson library. In testing researchers used validity testing, FPS, play experience, command accuracy and delay. The results of validity testing are 100% valid. In the FPS test produces an FPS of 83. As well as in the testing experience of playing produces an increase in all aspects of the component game experience question in-game. In testing the accuracy results in a accuracy rate of 60%. The delay test produces the longest delay of 12 seconds at a connection speed of 10 kb / s and the fastest delay of 2 seconds at an internet speed of 1000 kb / s
Penerapan Design, Dynamics, Experience (DDE) Framework Pada Perancangan Gim Bermain Peran Karma Darin Nadhifah; Eriq Muhammad Adams Jonemaro; Wibisono Sukmo Wardhono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 3 (2020): Maret 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (449.828 KB)

Abstract

Role playing is one type of video game that people are interested in. With the abundant story provided, players can interact more freely in playing this type of game. In the preparation of this game there are also many types of frameworks, depending on what the designer wants to achieve when the game is released and starts playing. One of the most well-known and most widely applied frameworks is Mechanic, Dynamic, Aesthetic (MDA). This framework can be used in all types of video games, so sometimes many aspects are missed in its design. Therefore, in this thesis project, the design of the role playing game uses a new framework that supports the designer to be able to exploit aspects of the experience of the players in the design of the role playing game. The karma role playing game is designed using the DDE (Design, Dynamic, Experience) framework and is implemented in the GameMakerLanguage language in the GameMaker Studio video game engine. The karma game is done using the Iterative and Rapid Prototyping process model. From the design process that enters the ‘Design' stage in DDE and trials to the tester enters the ‘Experience' stage. The 'Dynamic' stage exists to bridge the 'Design' stage and the 'Experience' stage. The results are obtained when the designer can meet the satisfaction of the testers.
Pengembangan Aplikasi Sistem Informasi Manajemen Laboratorium Teknik Sumberdaya Alam dan Mineral (TSAL) Fakultas Teknologi Pertanian Universitas Brawijaya Gerwin Jonathan Henri; Denny Sagita Rusdianto; Eriq Muhammad Adams Jonemaro
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 5 (2020): Mei 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (642.967 KB)

Abstract

Mineral and Resource Engineering Laboratory is one of the laboratory that is built for giving some services that are needed to students and lecturers. The services can be for researching, loaning tools in laboratory, tools inventory, and also complaint services for a good quality in laboratory. Considering of high demands of those services, laboratory needs information system management that must be well-organized and well-structured, so optimum services can be reached. Model which used for software development that is used in this study is Waterfall. There are 4 processes such as requirement engineering, design system, implementation and testing. The results in requirement engineering are 57 functional requirements and 1 non functional requirement in the form of use case diagram and use case scenario. The results of design systems are sequence diagram, class diagram, user interface and pseudocode for implement. In implementation, technologies that are used are CodeIgniter framework with Hierarchial Model View Controller architecture and supported with web programming language such as HTML5, CSS3, JavaScript, PHP and MySQL. The results of unit testing is 100% valid for each case in the method, 100% valid for each case in integration module, 100% valid for 57 functional requirements and 100% valid for certain browsers such as Google Chrome and Mozilla Firefox.
Pengembangan Sistem Informasi Manajemen Sertifikasi Keahlian di Fakultas Ilmu Komputer Universitas Brawijaya Malang Vicky Anggara; Achmad Arwan; Eriq Muhammad Adams Jonemaro
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 5 (2020): Mei 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Information Systems Management certification of expertise in the Faculty of Computer Science of Brawijaya University is a system that assists in managing certification of expertise related to bootcamp information, registration bootcamp, information certification, certification registration, distribution of modules Botcamp, announcement of bootcamp schedules and certifications, and selection instructor Bootcamp. In addition, the system also helps to keep data safe in database storage, thus minimizing lost or damaged data. The need for this system is obtained through an interview process with the stakeholders that are the skills Certification coordinator at the Faculty of Computer Science of Brawijaya University who became the admin actor of this system. Literature studies are also conducted to support the problem solving. Software architecture is designed using Unified Modelling Language (UML). Some software also used to build this system include Visual Studio Code 1.43.2, Visual Paradigm 16.0, XAMPP v 3.2.4. The system consists of 61 functional needs modelled into the use case diagram as well as the use case scenario as the base of the groove that can be run on this system. The design phase produces the design of the system to be built. The architecture design generates diagram sequences, diagram classes, and database designing. Tests are divided into three, unit testing, integration testing, and validation testing with all results valid.
Penerapan Backpropagation ANN dalam Pengenalan Gesture Pukulan Tenis menggunakan Gear VR Controller pada Unity Game Engine Luthfi Fawwaz Putranto; Eriq Muhammad Adams Jonemaro; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Untuk dipublikasikan di International Journal of Interactive Mobile Technologies (iJIM)
Pengembangan Non-Player Character untuk 3D Kart Racing Game menggunakan Decision Tree Nashrul Azhar Mas'udi; Eriq Muhammad Adams Jonemaro; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 13 (2020): Publikasi Khusus Tahun 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Untuk dipublikasikan di Fountain of Informatics Journal (FIJ)
Pengembangan Aplikasi Wedding.co berbasis Web (Studi Kasus: Kota Malang) Beuty Ayu Fambudi; Adam Hendra Brata; Eriq Muhammad Adams Jonemaro
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 8 (2020): Agustus 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In the era of information technology development as it is now certainly will affect the increasing competitiveness of the business world. Wedding organizer company is one of the companies engaged in the service sector that requires assistance from the advancement of information technology such as websites. Changes in lifestyle and financial capabilities make the bride and groom often do not have enough time in preparing for their wedding. The wedding.co application development is an application that can provide a service for brides who will order a wedding package service in real time. The wedding.co application development acts as a platform to bring together wedding organizer companies in Malang with prospective brides. The application development process uses waterfall method with prototyping model requirements engineering, starts from the requirements engineering phase to the testing phase with an object-oriented approach. At the requirements engineering phase, there are 67 functional requirements and 1 non-functional requirement. The implementation phase of this application is done using the PHP programming language, Laravel framework, and MySQL database. The testing phase conducted is unit testing with 100% valid data from 3 functionality tested, integration testing with 100% valid data from 1 functionality tested, and validation testing with 100% valid data from 32 functionality tested. Non-functional testing is tested using the compatibility parameter conducted proves that this application can run on 6 browsers, namely Internet Explorer, Edge, Mozilla Firefox, Google Chrome, iOS, and Android.
Pengembangan Aplikasi Pembayaran Tagihan Listrik berbasis Web (Studi Kasus : Griya Bayar Respon) Anggtaslih Mutiara Fathony; Adam Hendra Brata; Eriq Muhammad Adams Jonemaro
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 9 (2020): September 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In this era, every company faces fierce competition of fulfilling consumer expectations by providing satisfying services. So it needs to be supported by the use of information technology, to make a profit and be able to compete in a wider market. The Electric Bill Payment Application is a monitoring system for the payment of electricity bills to help administrators, collectors, and Griya Bayar's members. The development of electricity bill payment applications takes a case study at Griya Bayar Respon, Malang Regency. The system development process is carried out using the waterfall method, starting from the needs analysis to testing with an object-oriented approach. In the needs analysis phase, it produces 23 functional needs. The implementation phase utilizes the Laravel framework. System testing that conducted is unit testing with 100% valid data results from 4 functionality tests, integration testing results 100% valid, and validation testing results 100% data valid from 23 functionality of test cases. Non-functional testing is tested using the compatibility and usability parameters. Compatibility was tested using Sortsite software with the result that the electricity bill payment application can run on several browsers including internet explorer (IE), Edge, Firefox, Safari, Opera, Chrome, iOS, and Android. Usability produces an SEQ value of 82.8% that is in the category of excellent and Successful, and the average of SUS is 74 in which means Acceptable.
Co-Authors Abdul Hakim Abdurrahman Prawira Purmiaji Abimanyu Prayuda I. H. Alfianto Achmad Arwan Adam Hendra Brata Ade Darmawan Aditya Luthfi Alvari Ramadhan Afina Putri Cahyani Agus Nugroho Ahmad Fadli Naharu Akbar Ramadhan Allen Nazario Istalaksana Alvinanda Rosha Kurniawan Andhi Indra Lestya Wicaksono Andri Alfian Anggtaslih Mutiara Fathony Arda Satata Fitriajie Ari Bayu Prasetyo Arief Alamsyah Aries Satryadhi Aldana Ary Muhammad Prayoga Asa Kartika Indrajati Bariq Najmi Rizqullah Kartiko Putro Beril Sanda Beuty Ayu Fambudi Chairunnisa Yusuf Chayrul Arifin Choirul Ichsan Basuki Chyntia Savrila Putri Darin Nadhifah Darmadani Kyat Madana Dave Putra Radin Denny Sagita Rusdianto Dhany Sakti Priabudi Drajat Khoirul Muslim Erlangga Rizki Pratama Ezar Chrisdinan Diass Fadila Arisha Fajar Pradana Fajrian Muchtar Firadi Surya Pramana Fitraldy Soefana Gerwin Jonathan Henri Hanifah Muslimah Az-Zahra Haris Mahmudi Hilmi Ilyas Rizaldi Ilham Akbar Ahmadi Issa Arwani Iwan Prasetiyo Hakiki Kevin Azwega Kholish Ulil Abshor Lutfi Fanani Luthfi Fawwaz Putranto M. Hamzah Mahardeka Tri Ananta Mas Haq Kresno Danisworo Astroaji C Medeline Agustine Moch Meidhike Wirazitanra Jayadi Moh. Faiz Hidayatulloh Moh. Laksamana Adhitama Muadz Askarul Muslim Muhammad Aminul Akbar Muhammad Dikri Robinsyah Muhammad Faiz Takwa Muhammad Faris Faishal Muhammad Galang Tarigan Muhammad Haikal Fisabilillah Muhammad Hasbi Rahman Muhammad Rifat Ardiyansyah Nadya Dwi Sukmawati Nashrul Azhar Mas'udi Natanniel Eka Christyanto Naufal Rizky Akbar Nixon Okabashi Hendrawan Novanto Yudistira Panji Tiara Kusuma Priyambadha, Bayu Rahadian Fernandika Ratih Kartika Dewi Renaldin Suinto Zai Richard Hans Octavian Rizki Maulana Akbar Rizky Afwan Austin Rosikhan Maulana Yusuf Rosita Budianti Sendi Rachmat Fadillah Tri Afirianto Vicky Anggara Wibisono Sukmo Wardhono Yoga Sadewa Yoshua Aditya Kurnia Yuan Edo Ramadhana Zulfikar Fahmi Falakh