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Journal : Jurnal Computer Science and Information Technology (CoSciTech)

Rancang Bangun Sistem Penjadwalan Pembelajaran Menggunakan Metode Algoritma Genetika Di Smk Multi Mekanik Masmur Taufik, Irfan; Benny Herlandy, Pratama; Novalia, Melly
Computer Science and Information Technology Vol 5 No 1 (2024): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v5i1.6887

Abstract

In building an algorithm-based automatic scheduling system that has the objectives of designing an Information System-based learning scheduling system and determining the subjects applied using genetic algorithms, using Research and Development research methods, in the field of Education, (R&D) is the process of developing and product validation. The development stage consists of several stages including the potential and problem stage, the data collection stage, the Information System product design stage, the Information System validation stage, the Genetic Algorithm validation stage, the Genetic Algorithm-based Information System revision stage and Information System testing, summary of results This scheduling system makes a Java-based scheduling information system using the NetBeans application, its components consist of input Subjects, Teachers, Classrooms and the number of Chromosomes to be, and the conclusion is that an algorithm-based scheduling system can help complete scheduling in SMK Multi Mekanik Masmur schools. Pekanbaru Keywords: Genetic Algorithm, Scheduling, R&
Pengembangan Media Pembelajaran Virtual Reality Materi Sistem Pencernaan Manusia di SMP Maulana, M.Rizky; Ismanto, Edi; Novalia, Melly
Computer Science and Information Technology Vol 6 No 2 (2025): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v6i2.9696

Abstract

The use of virtual reality (VR) technology is one of the innovative approaches in the development of learning media. This technology is able to present more real and interactive visualizations so that it makes it easier to understand complex materials such as the human digestive system and abstract concepts in science lessons. The use of technology-based media such as VR is important so that teachers and students can keep up with the times and take advantage of technological advances in the teaching and learning process, especially at SMP Muhammadiyah 1 Pekanbaru. This research aims to design and develop virtual reality-based learning media on human digestive system materials for grade VIII junior high school students. The research was conducted using the Research and Development (R&D) method using a 4D model which includes the stages of define, design, develop, and disseminate. The media developed has been validated by media experts and material experts, and tested on students. The results of the study showed excellent quality with a feasibility rate of 98% from media experts, 96% from material experts, and 93% from students. Thus, the virtual reality-based learning media developed was declared valid, very feasible, and effective to support the learning of digestive system materials.