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Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Mata Pelajaran TIK (studi kasus: SMP Negeri 1 Kota Mojokerto) Moh Alif Hidayat Sofyan; Kartika Dewantari
Innovative: Journal Of Social Science Research Vol. 3 No. 2 (2023): Innovative: Journal Of Social Science Research (Special Issue)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i2.1773

Abstract

Proses belajar mengajar di sekolah tidak terlepas dari peranan sebuah media pembelajaran. Media berperan sebagai perantara dalam proses mengajar agar lebih mudah dipahami dan sebagai alat bantu seorang pendidik untuk menyampaikan ilmu dan materi. Media harus dapat menjangkau seluruh siswa dan menjadi solusi alternatif khususnya pada mata pelajaran TIK yang mana pembelajarannya lebih banyak kearah praktikum. Penggunaan dan pemanfaatan teknologi dalam pendidikan dapat membantu meningkatkan mutu dan efektivitas pembelajaran. Salah satu perkembangan media pembelajaran yang menarik untuk diterapkan adalah media pembelajaran dengan menggunakan Augmented Reality. Augmented Reality merupakan aplikasi penggabungan dunia nyata dengan dunia maya dalam bentuk dua dimensi maupun tiga dimensi yang diproyeksikan dalam sebuah lingkungan nyata dalam waktu yang bersamaan. Siswa tetap dapat melakukan praktikum dengan melihat barang seperti aslinya, namun dalam bentuk virtual. Pengembangan perangkat lunak berupa aplikasi Augmented Reality ini dilaksanakan dengan pendekatan engineering dengan tahapan kegiatan sebagai berikut: analisis, desain, implementasi, dan evaluasi. Implementasi pembelajaran dengan pendekatan teknologi diharapkan dapat menambah minat dan perhatian siswa dalam mengikuti pelajaran serta membuat pembelajaran lebih interaktif.
PELATIHAN KREASI KONTEN MEDIA SOSIAL UNTUK PROMOSI DUSUN KRAPYAK IX SEGEYAN SLEMAN Eko Prasetyo Nugroho Saputro; Priyanto Priyanto; Muslikhin Muslikhin; Moh Alif Hidayat Sofyan; Linda Fitri Pertiwi; Bunga Putri Maulia
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 2 (2024): MARTABE : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i2.590-597

Abstract

Pemberdayaan dan pengembangan sumber daya manusia menjadi suatu keharusan dalam memajukan wilayah pedesaaan. Peran Tri Dharma Perguruan Tinggi yang melekat pada profesi dosen salah satunya diimplementasikan dalam program peningkatan kreativitas warga masyarakat. Pada pengabdian masyarakat ini, tim dosen UNY melaksanakan Tri Dharma Perguruan Tinggi yang berfokus pada peningkatan keterampilan pembuatan konten media sosial untuk promosi desa. Tujuan dari pengabdian ini adalah untuk memberikan pengetahuan baik teori maupun praktik kepada warga masyarakat dalam memajukan kawasan Dusun Krapyak IX Seyegan melalui pelatihan dan pendampingan pembuatan konten media sosial untuk promosi Desa. Program pengabdian dilaksanakan di Dusun Krapyak IX, Seyegan, Sleman melalui empat tahap yakni: a) need analysis, b) pelaksanaan pelatihan, c) pendampingan dan praktik, dan 4) evaluasi. Adapun  metode pelatihan meliputi ceramah,  tanya  jawab, diskusi dan praktik. Hasil pelaksanaan pengabdian ini adalah masyarakat mampu menigkatkan kemampuannya dalam mengembangkan konten media sosial untuk promosi desa secara digital. Peserta antusias dalam mengikuti pelatihan dan pendampingan. Selain itu, peserta mampu menghasilkan konten promosi Desa di media sosial Instagram, facebook, dan twitter.   
Pembuatan Media Pembelajaran Online dengan OBS Studio dan Youtube di SMKN 1 Pundong Septian Rahman Hakim; Aris Nasuha; Moh Alif Hidayat Sofyan; Purno Tri Aji; Cipto Sabdo Prabowo
Indonesia Berdaya Vol 5, No 1 (2024)
Publisher : UKInstitute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/ib.2024695

Abstract

Pembuatan media pembelajaran berbasis teknologi informasi dan komunikasi merupakan salah satu solusi bagi Sekolah Menengan Kejuruan (SMK) Pundong Kabupaten Bantul DI Yogyakarta dalam menyajikan materi pembelajaran dalam menghadapi era revolusi industri 4.0. Namun, saat ini hanya sedikit yang mengetahui tentang penggunaan media pembelajaran online dalam konteks pembelajaran dalam berbagai bidang. Penelitian ini merupakan hasil dari pengabdian kepada masyrakat yang dilakukan dengan menggunakan metode pelatihan/workshop. Berdasarkan temuan, sebanyak dua puluh lima (25) guru di SMKN 1 Punding memiliki tingkat keberhasilan pemahaman materi di atas 60%. Metode yang di gunakan dalam penelitian ini adalah dengan berpatokan nilai pretest dan posttest serta melihat dari hasil implementasi dari video yang telah di upload oleh peserta pelatihan sesuai dengan bidang studi yang di ajarkan.
Teacher Competence in the Use of ChatGPT for Developing Learning Media in Vocational High Schools Tri Aji, Purno; Aris Nasuha; Dessy Irmawati; Moh Alif Hidayat Sofyan; Ahmad Taufiq Musaddid
International Journal of Community Service Learning Vol. 8 No. 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijcsl.v8i4.85397

Abstract

ChatGPT technology opens up great education opportunities, especially in supporting the development of educator competencies needed in the 21st century. However, teacher competency in utilizing Artificial Intelligence (AI) technology is still low. As a result, existing learning media are not optimal in presenting engaging and interactive digital teaching materials according to the needs of students in the era of education 4.0. This community service aims to improve the competence of vocational high school teachers in using ChatGPT and AI applications for the development of learning media. This study involved 60 teachers from various fields. The methods used were lectures, discussions, and direct practice with online assistance. Teachers were trained to create interactive teaching materials using ChatGPT and other AI applications. The data analysis technique used qualitative descriptive analysis. The post-test results showed a significant increase in teacher competency in using AI applications, with an average score above 4 out of 5 in key aspects such as material usefulness and skill development. The activity results showed increased teachers' ability to utilize AI technology to create digital-based learning media, such as learning videos and interactive teaching materials. This activity significantly improves the quality of the learning process in vocational high schools. This training is expected to optimize teachers' digital skills to face challenges in the era of education 4.0.
Wireless Sensor-Based Vertical Jump Analysis Device for Measuring Lower-Limb Power in SELABORA UNY Athletes Moh Alif Hidayat Sofyan; Yusril Ali Riza Pratama
Journal of Research in Social Science and Humanities Vol 6, No 1 (2026)
Publisher : Utan Kayu Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/jrssh.v6i1.667

Abstract

Vertical jump measurement is commonly used to assess lower-limb muscle power in athletes. However, at the Sports Laboratory School (SELABORA), Universitas Negeri Yogyakarta (UNY), the measurement is still performed conventionally and is not integrated with automated data processing. This study aimed to develop a sensor-based vertical jump measurement device with Bluetooth connectivity that can automatically measure jump height, estimate lower-limb muscle power using the Sayers Equation, and display the results in real time. The study employed a Research and Development (RD) approach comprising needs identification, hardware and software design, system implementation, functional testing, and data collection. The device integrates an Arduino Mega 2560 R3 as the main controller, TTP223 capacitive sensors to detect standing and maximum reach, a VL53L0X distance sensor for measurement validation, an HC-05 Bluetooth module for wireless communication, a 204 LCD, and an MIT App Inventor-based application to receive data, calculate Peak Power, and store measurement history. The results showed that all components functioned as designed. The TTP223 sensors detected reach points accurately, the VL53L0X sensor supported data validation, and the Arduino converted sensor readings into vertical jump values and transmitted them to the application in real time. The application also calculated lower-limb power estimates, displayed result categories, and stored the results. Testing with 10 respondents confirmed that the system functions operated properly, indicating that the device is suitable for automated vertical jump measurement and lower-limb power evaluation.
DEVELOPMENT OF TEACHING FACTORY MODEL IN VOCATIONAL HIGHER EDUCATION Purno Tri Aji; Aris Nasuha; Dessy Irmawati; Ahmad Taufiq Musaddid; Moh Alif Hidayat Sofyan; Septian Rahman Hakim
Journal of Vocational Applied Research and Studies Vol. 2 No. 1 (2025)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jvars.v2i1.1452

Abstract

The increasing demand for skilled workers in the industry encourages vocational higher education institutions to align their curricula with real-world practices. One way to bridge the gap between academic learning and industry needs is through the implementation of the Teaching Factory (TEFA) model. This study presents the development of a comprehensive Teaching Factory model within vocational higher education. The research employed primary data collection methods, including Focus Group Discussions (FGD) and interviews, to explore the insights and experiences of stakeholders involved in the development of TEFA. The results provide a framework for integrating industry requirements and academic competencies to enhance the competitiveness of graduates from vocational education institutions.
CONTRIBUTION OF AI IN IMPROVING FOOD SECURITY: A LITERATURE STUDY Dessy Irmawati; Aris Nasuha; Ahmad Taufiq Musaddid; Purno Tri Aji; Moh Alif Hidayat Sofyan; Septian Rahman Hakim
Journal of Vocational Applied Research and Studies Vol. 2 No. 1 (2025)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jvars.v2i1.1473

Abstract

Global food security is a major challenge due to population growth, climate change and limited natural resources. Artificial intelligence (AI) technologies offer innovative solutions to address these issues by improving efficiency and productivity in the agricultural sector. This article reviews the contribution of AI in supporting food security through applications such as yield prediction, crop health monitoring, water management, and food waste reduction. Several studies demonstrate the use of AI in precision agriculture, which optimizes resource use through real-time data analysis from IoT sensors, satellite imagery, and drones. Innovations such as AI-based automated irrigation systems and smart farming apps help farmers manage water use more efficiently, especially in areas at risk of drought. In addition, the application of AI in vertical farming enables precise environmental control, increasing productivity in urban areas with limited land. The study also highlights the role of AI in reducing reliance on chemical pesticides through early detection systems that enable timely intervention. Despite the potential, the adoption of AI technology in agriculture still faces challenges such as initial investment costs and training needs for farmers. Collaboration between the government, private sector, and research institutions is essential to ensure effective and sustainable implementation of AI in agriculture, so that global food security can be achieved
Faktor-Faktor yang Memengaruhi Keterlaksanaan Unit Produksi SMK pada Program Studi Keahlian Teknik Komputer dan Informatika di Kota Malang Sofyan, Moh. Alif Hidayat; Muladi, Muladi; Sugandi, R. M.
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 3, No. 5
Publisher : citeus

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study discusses related to the implementation of SMK production units in Malang. The activities of the production unit consist of planning, execution, and evaluation. The purpose of this study is to know the dominant factors that affect the implementation of production units with data processing using factor analysis. The results showed that the dominant factors affecting the implementation of production units are shown by factor 1 with a total of 63.602% explained variants. Factors in it are producers of production activities, integration with learning resources, as a place of industrial practice and entrepreneurship, distributed profit management, production activity guidance, distribution of marketing tasks, facilities and production activities, marketing work program, and marketing form.