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Study of Instructional Model on Blended Learning in Polytechnic Kadek Cahya Dewi; Putu Indah Ciptayani; Herman Dwi Surjono; Priyanto Priyanto
Jurnal Cakrawala Pendidikan CAKRAWALA PENDIDIKAN EDISI JUNI 2018, TH.XXXVII, NO.2
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (551.814 KB) | DOI: 10.21831/cp.v37i2.18267

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Abstract: Polytechnic has characteristic which prioritizes the application of practical aspects supported by appropriate theory. Blended learning can be applied in Polytechnic, but a scheme is needed to formulate the correct instructional model. The study objectives were to examine the type of instructional model on blended learning that suits with Polytechnic. The research was conducted by qualitative descriptive approach by Miles and Huberman through observation, in-depth interview, Focus Group Discussion and literature review. The research validity was done by transferability, confirmability, credibility and dependability test. It can be concluded that the instructional model is appropriately determined by the suitability of educational model, technique and method of learning, and also facilities and infrastructure readiness. The instructional model on Blended Learning in Polytechnic is the Rotation Instructional Model. The study had implications on the learning process in Polytechnic. The lecturers could use the schema to determine the suit instructional model for their courses.Keywords: Instructional Model, Blended Learning, Polytechnic, Vocational Studi Model Instruksional pada Pembelajaran Kombinasi di PoliteknikAbstrak: Politeknik memiliki ciri khas pendidikan yang mengutamakan penerapan aspek-aspek praktis yang didukung oleh teori yang tepat. Blended learning dapat diterapkan di Politeknik, namun diperlukan sebuah skema untuk merumuskan instructional model yang tepat. Penelitian ini bertujuan untuk untuk mengkaji jenis instructional model pada Blended Learning yang sesuai dengan karakteristik pendidikan Politeknik. Penelitian dilakukan dengan pendekatan deskriptif kualitatif model Miles dan Huberman, teknik pengumpulan data observasi, wawancara, Focus Group Discussion dan kajian pustaka. Keabsahan data dengan uji transferability, confirmability, credibility dan dependability. Penelitian menyimpulkan bahwa instructional model yang tepat ditentukan dengan mempertimbangkan kesesuaian antara model pendidikan yang diselenggarakan, teknik dan metode pembelajaran mata kuliah, serta ketersediaan sarana dan prasarana pembelajaran. Sesuai dengan pertimbangan tersebut maka instructional model pada Blended Learning di Politeknik adalah Rotation Instructional Model. Implikasi penelitian terjadi pada proses pembelajaran di Politeknik. Para dosen dapat memanfaatkan instructional model skema untuk menentukan instructional model yang tepat untuk mata kuliah yang diampu.Kata Kunci: Instructional Model, Blended Learning, Politeknik, Vokasi
The Effectiveness of Technology, Pedagogy and Content Knowledge (TPACK) in Learning Nalurita Absari; Priyanto Priyanto; Muslikhin Muslikhin
Jurnal Pendidikan Teknologi dan Kejuruan Vol 26, No 1 (2020): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (513.258 KB) | DOI: 10.21831/jptk.v26i1.24012

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The study examined the factors affected teachers' Technology, Pedagogy and Content Knowledge (TPACK). Those factors are Technology Knowledge (TK), Pedagogy Knowledge (PK), Content Knowledge (CK) and Technology Pedagogy Knowledge (TPK). Curriculum 2013 has been applying for 5 years. However, an evaluation of how does the teacher deliver learning subjects (pedagogy knowledge), and the implementation of subject mastery (content knowledge) and technology mastery (technology knowledge) is strongly suggested. The study was quantitative with an associative method involving 200 teachers in Salatiga region as samples drawn with simple random sampling. The results of the study showed that PK has a positive effect on TPACK, while TK and CK do not have a positive effect on TPACK. Furthermore, TK, TPK, PK have positive effects on TPK, and TPK has a positive effect on TPACK. This study also suggested that age influences the development of technological knowledge and if one of the knowledge is not possessed by a teacher, the learning process will achieve maximum outcomes.
Pemanfaatan Teknologi Augmented Reality (AR) Markerless sebagai Media Edukasi Wayang Kulit pada Filter Snapchat Menggunakan Lens Studio Yoga Sahria; Putu Sudira; Priyanto Priyanto
ILKOMNIKA: Journal of Computer Science and Applied Informatics Vol 4 No 3 (2022): Volume 4, Nomor 3, Desember 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/ilkomnika.v4i3.519

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Kesenian wayang adalah sebuah budaya nusantara dan sekaligus kesenian budaya dunia mendapat pengakuan UNESCO menetapkan wayang sebagai world herritage pada tanggal 7 November 2003. Namun seiring dengan perkembangan zaman wayang sebagai budaya lokal sekarang mulai ditinggalkan oleh generasi di era industry 4.0 yang lebih gandrung dengan budaya massa sekarang. Augmented reality (AR) adalah pengalaman interaktif dapat mengaitkan dunia nyata dan konten yang dihasilkan, sehingga konten dapat menjangkau beberapa modalitas sensorik, termasuk visual, pendengaran, haptik, dan somatosensory. Teknologi AR bersifat interaktif dan real time oleh karena itu teknologi AR banyak diimplementasikan di berbagai sektor dan bidang salah satunya pada Filter. Penggunaan Teknologi AR didukung oleh platform media sosial seperti snapchat yang menyediakan AR pada fitur filter-nya. Tujuan dari penelitian ini yaitu mengembangkan sebuah filter snapchat AR dengan tool lens studio untuk memperkenalkan wayang sebagai budaya seni sehingga dapat melestarikan warisan dunia. Inovasi dan kreasi AR melalui media massa sangat dibutuhkan agar budaya kesenian wayang tidak punah dan ditinggalkan. Metode yang digunakan dalam Markerless Tracking wajah. Sedangkan perancangan AR filter ini menggunakan pengembangan design thinking yaitu mulai dari Empati, mencari, ide, prototie dan tes. Hasil pada penelitian ini yaitu berhasil menerapkan teknologi AR untuk edukasi wayang dan 83% responden mengatakan sangat baik.
Developing Education Media of Health Protocol utilizing Live Coloring using Augmented Reality Technology Akbar Permana Putra; Priyanto Priyanto
Elinvo (Electronics, Informatics, and Vocational Education) Vol 6, No 1 (2021): Mei 2021
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (457.635 KB) | DOI: 10.21831/elinvo.v6i1.39789

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The objective of the present study is to produce a learning media product of health protocol implementation to children entitled "Awas Ada Virus Corona". This media utilized RD method and took several steps, namely preliminary research and data collection, research planning, product development, expert validation, product revision and final product. Feasibility testing is carried out by media experts by examining the multimedia construction domain consist of 3 aspects, namely guidance and information, program performance as well as systematic, aesthetic, and design aspects. Furthermore, a filled questionnaire by media experts was used to collect the data needed. Meanwhile, the descriptive statistic was used to analyzed the data gathered. The result of the present study is an application that can be used by children entitled " Awas Ada Virus Corona " as an educational media in implementing 3M of health protocol, namely wearing masks, washing hands, and maintaining a safe distance. The addition of Augmented reality technology with a live coloring feature is added in this application in reading markers to increase children's attractiveness. This augmented reality technology is applied in order to avoid the children only focus on gadgets, so children feel happy in using the familiar media and still interacting with the environment.
An Authentic Learning Approach to Assist the Computational Thinking in Mathematics Learning for Elementary School Ratna Wardani; Masduki Zakaria; Priyanto Priyanto; Muhammad Irfan Luthfi; Irma Nuur Rochmah; Andy Ferry Rahman; Muhammad Trio Maulana Putra
Elinvo (Electronics, Informatics, and Vocational Education) Vol 6, No 2 (2021): November 2021
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (337.194 KB) | DOI: 10.21831/elinvo.v6i2.47251

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Programme for International Student Assessment (PISA) 2018 report revealed that in mathematics the ability of Indonesian students to solve mathematical problems is still very low. The Trends in International Mathematics and Science Study (TIMSS) strengthened the PISA report by mentioning that in general, Indonesian students' ability in solving fraction problems is low. In this study, We tried to improve students' ability in solving fractions by using computational thinking assisted by an authentic learning approach. A system was utilized to help the students in learning fractions. Totally twenty-two fifth-grade students were assigned in this study. While they learned fractions using the system, they needed to capture an object around them to make a representation of the fraction problem. Moreover, by using the system, they also need to find the best and fastest way to solve a fraction problem. The result showed that their learning achievements improved especially in fraction representation, fraction operation, linguistics, and creativity. And multiple regression results showed that students’ activity can predict the students’ learning achievement. The more active the learn fraction using the system, the higher score they get. In the final, the result of this study contributes essential implications along with a conclusion and suggestion for future research.
PELATIHAN KREASI KONTEN MEDIA SOSIAL UNTUK PROMOSI DUSUN KRAPYAK IX SEGEYAN SLEMAN Eko Prasetyo Nugroho Saputro; Priyanto Priyanto; Muslikhin Muslikhin; Moh Alif Hidayat Sofyan; Linda Fitri Pertiwi; Bunga Putri Maulia
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 7, No 2 (2024): MARTABE : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jpm.v7i2.590-597

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Pemberdayaan dan pengembangan sumber daya manusia menjadi suatu keharusan dalam memajukan wilayah pedesaaan. Peran Tri Dharma Perguruan Tinggi yang melekat pada profesi dosen salah satunya diimplementasikan dalam program peningkatan kreativitas warga masyarakat. Pada pengabdian masyarakat ini, tim dosen UNY melaksanakan Tri Dharma Perguruan Tinggi yang berfokus pada peningkatan keterampilan pembuatan konten media sosial untuk promosi desa. Tujuan dari pengabdian ini adalah untuk memberikan pengetahuan baik teori maupun praktik kepada warga masyarakat dalam memajukan kawasan Dusun Krapyak IX Seyegan melalui pelatihan dan pendampingan pembuatan konten media sosial untuk promosi Desa. Program pengabdian dilaksanakan di Dusun Krapyak IX, Seyegan, Sleman melalui empat tahap yakni: a) need analysis, b) pelaksanaan pelatihan, c) pendampingan dan praktik, dan 4) evaluasi. Adapun  metode pelatihan meliputi ceramah,  tanya  jawab, diskusi dan praktik. Hasil pelaksanaan pengabdian ini adalah masyarakat mampu menigkatkan kemampuannya dalam mengembangkan konten media sosial untuk promosi desa secara digital. Peserta antusias dalam mengikuti pelatihan dan pendampingan. Selain itu, peserta mampu menghasilkan konten promosi Desa di media sosial Instagram, facebook, dan twitter.   
How CTML-based instructional video shapes students’ acceptance of asynchronous learning: an integrated TAM-TPB approach Priyanto Priyanto; Ponco Walipranoto; Ahmad Chafid Alwi; Tinesa Fara Prihandini; Arif Ainur Rafiq
Journal of Education and Learning (EduLearn) Vol 20, No 3: August 2026
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/edulearn.v20i3.27368

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This study examines how the cognitive theory of multimedia learning (CTML)-based content quality shapes students’ acceptance of asynchronous learning within an integrated technology acceptance model (TAM)-theory of planned behavior (TPB) framework. The CTML provides the theoretical foundation for designing instructional videos that minimize cognitive load to enhance learning effectiveness. The proposed model links content quality to perceived usefulness and perceived ease of use, which influence attitude, subjective norm, perceived behavioral control, and behavioral intention. A quantitative approach using structural equation modeling (SEM) with SmartPLS was employed to analyze responses from 258 university students who had experienced asynchronous online learning. The results indicate that content quality significantly impacts perceived ease of use (β=0.589) and perceived usefulness (β=0.316). In turn, perceived usefulness significantly influences attitude (β=0.461) and behavioral intention (β=0.200), while attitude (β=0.171), subjective norm (β=0.381), and perceived behavioral control (β=0.156) also significantly predict behavioral intention. These findings validate the integrated TAM-TPB framework and demonstrate that CTML-based content quality functions as a cognitive antecedent of technology acceptance in higher education.
The determinats of e-learning usage by teachers of vocational high schools in the Yogyakarta Special Region Priyanto Priyanto; Herminarto Sofyan; Herman Dwi Surjono
Jurnal Pendidikan Vokasi Vol. 7 No. 1 (2017)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (493.005 KB) | DOI: 10.21831/jpv.v7i1.12770

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The purpose of the study was to find the determinants of e-learning implementation by teachers of vocational school in the Yogyakarta Special Region. The research objective was achieved by describing the essential influence of social environment and facilitating conditions toward the technology acceptance model of e-learning. The study was a correlational research one with an ex-post facto approach. The number of research sample was 132 teachers and the research sample was determined by the Krejcie & Morgan formula. The research sample was distributed by means of proportional random sampling technique. The primary data source was the teachers' self report which had been collected by using a questionnaire. The observation and the open-ended interviews were conducted in order to support the primary data. The content validity was assessed by means of expert judgment and the construct validity was calculated by means of Pearson correlation. The reliability was determined by means  of Cronbach's Alpha minimum value namely 0.70. The data analysis was performed by  using path analysis at a significance level of 0.05. The study concluded that the effect of social environment and facilitating conditions to the e-learning usage had been mediated by three main variables of Technology Acceptance Model (TAM), namely perceived usefulness, perceived ease of use, and intention to use.Keywords: E-learning, technology acceptance model, social environment, facilitating conditions. DETERMINAN PENGGUNAAN E-LEARNING OLEH GURU SMK DI DAERAH ISTIMEWA YOGYAKARTAAbstrakStudi ini bertujuan untuk mengetahui faktor determinan penggunaan e-learning oleh guru SMK di Daerah Istimewa Yogyakarta. Tujuan ini dicapai dengan cara menjelaskan hakikat pengaruh lingkungan sosial sekolah dan kondisi fasilitas teknologi terhadap model penerimaan teknologi e-learning. Studi ini merupakan penelitian korelasional bersifat ex-post facto. Sampel penelitian sebanyak 132 guru ditentukan menggunakan formula Krejcie & Morgan didistribusikan dengan teknik proportional random sampling. Sumber data primer adalah laporan diri guru, dikumpulkan menggunakan kuesioner. Observasi dan wawancara terbuka dilakukan sebagai pendukung data primer. Validasi isi dilakukan dengan expert judgment  dan validasi konstruk dilakukan dengan korelasi Pearson. Reliabilitas ditentukan dengan dengan nilai Cronbach's Alpha minimal 0,70. Analisis data dilakukan dengan analisis jalur pada taraf signifikansi 0,05. Hasil studi menunjukkan pengaruh lingkungan sosial dan kondisi yang memfasilitasi terhadap penggunaan e-learning dimediasi oleh tiga variabel utama model penerimaan teknologi, yaitu kegunaan, kemudahan penggunaan, dan intensi.Kata kunci: e-learning, model penerimaan teknologi, lingkungan sosial, kondisi yang memfasilitas
The Identifying core competencies for Society 5.0: A confirmatory factor analysis across ordinal and continuous data Muhammad Indra; Mochamad Bruri Triyono; Dwi Rahdiyanta; Pardjono Pardjono; Sudji Munadi; Masduki Zakarijah; Priyanto Priyanto; Apri Nuryanto; Priyo Nugroho Adi; Tika Widari
Jurnal Pendidikan Vokasi Vol. 15 No. 2 (2025)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v15i2.85338

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Society 5.0 demands individuals who demonstrate integrated character, knowledge, and skills to navigate technology-driven environments. However, existing research rarely compares different estimation strategies in Confirmatory Factor Analysis (CFA) when modeling competency structures. This study aims to identify stable competency indicators for the Society 5.0 era (C-5.0) using several CFA estimation approaches across ordinal and continuous data types. A quantitative survey was conducted with Indonesian TVET academics and practitioners, and data were analyzed using multiple statistical simulations. The model included 30 manifest indicators representing affective, cognitive, and psychomotor domains. Findings reveal that only six indicators consistently remained robust across estimation techniques: curiosity, environmental care, and social care (character domain); creative thinking and innovative thinking (knowledge domain); and cooperative skills (skills domain). One indicator—critical thinking—did not satisfy goodness-of-fit criteria in any estimation scenario, suggesting that its contribution may be context-dependent within TVET environments. These findings highlight that not all theoretically important indicators operate similarly under different measurement conditions. Methodologically, the study emphasizes the importance of testing alternative CFA estimation strategies when competency frameworks involve mixed data types. Practically, the results provide policymakers and vocational institutions with empirically validated priorities for curriculum development, focusing on competencies that demonstrate measurement stability in real-world contexts. Future studies should examine longitudinal validation and cross-cultural replication to strengthen generalizability.
Improving Students' Understanding and Learning Outcomes in Algorithms through Scratch-Based Interactive Learning Media Mahdiyah Mahdiyah; Priyanto Priyanto; Ibnu Hartopo
Jurnal Pendidikan (Teori dan Praktik) Vol 10 No 2 (2025): Vol. 10 No. 2 (2025): Volume 10, Nomor 2, September 2025
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v10n2.p143-155

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This research aims to develop and evaluate the effectiveness of a learning medium based on the visual programming language Scratch in enhancing tenth-grade students' understanding and learning outcomes of algorithmic concepts at SMAN 32 Jakarta. The study is motivated by the low level of student engagement during the learning process, primarily attributed to monotonous conventional teaching methods, limited student autonomy in learning, and the lack of interactive and engaging instructional media. Notably, supporting infrastructure, such as laboratories and technological devices, is already in place. The study employed a Research and Development (R&D) approach using the ADDIE model, with experimental testing through a Pre-test Post-test, Control Group design. Research instruments included questionnaires and learning outcome tests, with data analyzed using mean difference tests. Based on validation from experts and student feedback, the Scratch-based media was deemed highly feasible. Experimental results revealed a significant improvement in the learning outcomes of the experimental group compared to the control group, with a gain score reaching 72.4% by the second session. These findings indicate that Scratch-based instructional media is both feasible and effective in improving students' comprehension and achievement in algorithmic material. Therefore, it is recommended as a strategic alternative for teaching informatics.