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Tradisi Omed-omedan dalam Perspektif Industri Budaya Jayanegara, I Nyoman
Bali Membangun Bali: Jurnal Bappeda Litbang Vol 2 No 2 (2019)
Publisher : Badan Riset dan Inovasi Daerah Provinsi Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51172/jbmb.v2i2.42

Abstract

The Omed-omedan tradition is one of the unique traditions in the city of Denpasar, precisely in Banjar Kaja, Kelurahan Sesetan. The Omed-omedan tradition is a mythology accepted as a cultural heritage of the Banjar Kaja community, Sesetan, has been passed down from the older generation to the present. That's why this tradition is said to be unique and rare as cannot be found elsewhere. The Omed-omedan tradition was originally a tradition that was carried out spontaneously by the Banjar Kaja community, but in its development it has transformed into a cultural festival which certainly has a fairly high selling value. The transformation of a tradition which was initially carried out spontaneously by the community into a festival showed that the cultural industry with its capitalist ideology was able to influence most people to agree that the implementation of this tradition was packaged into a festival. The Banjar Kaja Sesetan community feels that they need a new model in the implementation of this tradition so that it has more selling value and is better known than before. The Banjar Kaja community, Sesetean, has unconsciously been hegemony by capitalist ideology so that it has unconsciously agreed to transform the tradition from spontaneity into a festival. By reason of the progress of the era and tourism, this tradition is considered to have high economic value so that it should be used as a cultural festival. The cultural industry does not eliminate the sacred value of this tradition, but by turning into a festival with various packages that satisfy the people present, resulting in the loss of the authenticity of the tradition, there has been an unconscious uniformity in the implementation of this tradition.
Semiotika Visual Logo RSU.Surya Husadha Denpasar Jayanegara, I Nyoman
Jurnal Bahasa Rupa Vol. 1 No. 1 (2017): Jurnal Bahasa Rupa Oktober 2017
Publisher : Institut Bisnis dan Teknologi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v1i1.138

Abstract

The logo is a picture mark that depicts the identity and image for the entity, where the image and corporate character are communicated with the audience by using the element of writing and image. Images and writing as a logo forming element is a sign system that aims to communicate messages about the type of business, image, or even the company's character to the public. The signs used in a logo are easily understood and conventionally agreed to be able to communicate quickly with the audience. RSU.Surya Husadha as an entity seeks to communicate the message about the type of business as well as the image of the company by using the sign system to the community. Visual signs used in the form of writing and drawing elements in the RSU.Surya Husadha logo, analyzed using semiotic theories expressed by Ferdinand de Saussure and Charles Sander Peirce. The results obtained are RSU.Surya Husadha logo has a deep philosophy about a life depicted through water and seed symbols. Life and exixtence require a balance of all the realities and consequences that exist where the philosophy is portrayed through logotype and logogram as forming elements of the company logo.
EDUKASI PROTOKOL KESEHATAN (3M) : MELALUI MEDIA GAME ATTACK OF THE KRONA I Gede Adi Sudi Anggara; Yasa, I Wayan Adi Putra; Pandawana, I Dewa Gede Agung; Jayanegara, I Nyoman
Jurnal Bahasa Rupa Vol. 5 No. 2 (2022): Jurnal Bahasa Rupa April 2022
Publisher : Institut Bisnis dan Teknologi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v5i2.967

Abstract

The pandemic due to the spread of the COVID-19 disease has led to changes in various social structures in society. The application of social distancing as a form of preventing the spread of disease raises the phenomenon of limiting various activities that present a large number of people. Various changes in the order of life then gave rise to a new life order (new normal) in responding to the COVID-19 epidemic. A creative effort is needed so that this new life order can be implemented in society from an early age. Games are creative solutions that combine elements of design and technology so that they are very easy to be accepted by various groups. In game design, assets are very important to design first. The design of this asset game will use a visual flat design style that has gone through a visual study process by collecting similar images or photos as a visual reference in the design. The resulting game assets display simplification of both illustrations and typography, the use of solid colors with game values, and a simpler user interface (UI).