F Faisal
Universitas Negeri Medan

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PENGARUH MODEL PEMBELAJARAN BRAINWRITING TERHADAP KETERAMPILAN MENULIS SISWA KELAS III SD Melinna Harefa; F Faisal; Wildansyah Lubis; Eva Betty Simanjuntak; Masta Marselina Sembiring
Jurnal Merah Putih Sekolah Dasar Vol 1 No 4 (2024): MARET 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i4.58622

Abstract

This research aims to determine the effect of the Brainwriting learning model on the writing skills of class III students at SDN 060857 Kec. Medan Tembung T.A 2023/2024. This type of research is quasi-experimental research using the Quasi Experimental Design method where class III-A is the experimental class and class III-B is the control class. The subjects in this research consisted of two classes, namely class III-A totaling 25 students and class III-B totaling 23 students. Data collection techniques in this research are interviews, observation, questionnaires, and tests. In the pre-test results, the experimental class got an average of 55.6 and the control class 53.9. Then the experimental class was given treatment using the Brainwriting learning model and got a post-test average of 87.8, while the control class was not given treatment and got a post-test average of 80.2. From these results it can be concluded that there is an influence of the Brainwriting learning model on students' writing skills in Theme 5 Weather Sub Theme 2 Changes in Weather Learning 2 class III SDN 060857 Kec. Medan Tembung. Keywords: Brainwriting, Writing Skills
PENERAPAN LANGUAGE EXPERIENCE APPROACH UNTUK MENINGKATKAN KETERAMPILAN MENULIS SISWA KELAS V SDN 105292 BANDAR KLIPPA T.A 2023/2024 Reni Violina Simanjuntak; F Faisal; N Nurmayani; Dr. Halimatussakdiah; Albert Pauli Sirait
Jurnal Merah Putih Sekolah Dasar Vol 1 No 5 (2024): MEI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i5.58841

Abstract

This research aims to describe the planning, describe the implementation, and the results of implementing the Language Experience Approach in improving students' writing skills. This type of research is Classroom Action Research which was carried out in class V A of SDN 105292 Bandar Klippa with a total of 30 students. The time for carrying out this research was in the even semester of T.A. 2023/2024. The data collection techniques used were interviews, tests and non-tests (observation and documentation). The students' pre-cycle writing results got an average score of 56. After being given the Language Experience Approach action in cycle 1 for lesson planning, meeting I got a score of 78.82% and meeting II got a score of 81.17%, for observing learning activities the teacher got a score of 65 % in meeting I and 75% in meeting II, for activities students got a score of 67.5% in meeting I and 75% in meeting II, students' writing results increased with an average score of 71.17. Then continued with cycle II, for lesson planning the first meeting obtained a score of 88.23% and the second meeting received a score percentage of 91.67%, for observation of learning activities the teacher received a score of 83.75% in the first meeting and 95% in the second meeting, while for Student activities scored 85% in meeting I and 90% in meeting II and students' writing results increased with an average score of 82.83. From these results it can be concluded that there was an improvement after implementing the Language Experience Approach in the writing skills of class V students at SDN 105292 Bandar Klippa T.A 2023/2024.Keywords: Writing Skills, Language Experience Approach
PENGARUH PENERAPAN APLIKASI GAMES WORDWALL TERHADAP KTERAMPILAN MENYIMAK SISWA KELAS V SDN 105292 BANDAR KLIPPA T.A 2023/2024 Rini Agustina; F Faisal; Sorta Simanjuntak; Albert Sirait; Try Wahyu Purnomo
Jurnal Merah Putih Sekolah Dasar Vol 1 No 5 (2024): MEI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i5.58844

Abstract

This research aims to determine the effect of implementing the Games Wordwall application on listening skills in class V students at SDN 105292 Bandar Klippa, based on problems in the field in the learning process of students not listening well and teachers still using teacher center learning, so the learning process becomes monotonous. This type of research is a quasi-experiment with a Quasi Experimental Design type. Data collection techniques use tests. The subjects in the research consisted of two classes, namely the VA class as the experimental class which would be treated using the Games Wordwall application, totaling 34 and the VB class as the control class not given the same treatment, totaling 32. The average score obtained for the pretest and posttest for the experimental class was from the 40.292 to 81.471 and the average pretest and posttest scores for the control class were from 34.688 to 74.063. The results of this research show that there is an influence of implementing the Wordwall Games application on the listening skills of class V students at SDN 105292 Bandar Klippa. Data analysis used the independent sample T-Test, from the calculation results obtained tcount 4.245 and ttable 1.997 (4.245>1.997), so Ho was rejected and Ha was accepted. However, if we look further at the average pretest and posttest scores, we actually don't see a significant influence between the implementation of the Wordwall Games application and teacher center learning, because they have almost the same range of degrees of improvement.Keywords: Wordwall Games, Listening Skills, Learning Media
PENGEMBANGAN MEDIA VIDEO ANIMASI BERBASIS WEBSITE RENDERFOREST UNTUK MENINGKATKAN KETERAMPILAN BERBICARA SISWA KELAS IV UPT SD NEGERI 064992 T.A 2023/2024 Nathalia Hizkia Rumahorbo; F Faisal; Eva Betty Simanjuntak; Dr. Halimatussakdiah; Sri Mustika Aulia
Jurnal Merah Putih Sekolah Dasar Vol 1 No 6 (2024): JULI 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v1i6.60122

Abstract

This study was conducted with the aim of knowing the validity, practicality, and effectiveness of animated video media based on the renderforest website on the material of likes and dislikes in improving speaking skills in grade IV elementary school students. This research was conducted in class IV of SD Negeri 064992 which amounted to 19 students. The implementation time of this research was carried out in the even semester of T.A 2023/202. The type of research used in this study is Research and Development using the ADDIE model. The data collection techniques used are interviews, observations, questionnaires and documentation. The data analysis techniques used are qualitative data analysis and quantitative data analysis. Qualitative data analysis techniques include the results of interviews, observations, questionnaires, and documentation while quantitative data analysis techniques include media design experts, material experts, questionnaire results and speaking ability assessment rubrics. The results of research and development that have been carried out obtained a percentage of media design expert validation of 86% in the œVery Valid category, material expert validation value of 100% in the œVery Valid category, practicality test based on educator responses of 93% in the œVery Practical category, practicality test based on student responses of 90% in the œVery Practical category and effectiveness test on pretest of 60% and posttest of 89% in the œVery Effective category. Thus it can be concluded that the renderforest-based animated video media developed is valid, practical, and effective in improving the speaking skills of grade IV students.
KAJIAN KEPUSTAKAAN: PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE STAD TERHADAP HASIL BELAJAR SISWA PADA MATERI MAKNA NEGARA KESATUAN REPUBLIK INDONESIA KELAS IV SD Nanda Ayu Lestari; Naeklan Simbolon; Dr. Nurmayani; F Faisal; Waliyul Maulana Siregar
Jurnal Merah Putih Sekolah Dasar Vol 2 No 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.60217

Abstract

This research aims to determine the effect of student learning outcomes using the STAD type cooperative learning model on the material on the meaning of the Unitary State of the Republic of Indonesia in class IV SDN 106810 Sampali T.A 2023/2024. This research uses quantitative research methods. The type of research is Quasi Experiment in the form of Nonequivalent Multiple Group Design. The population and sample in this research were class IV students at SDN 106810 Sampali, totaling 40 students. This research sample uses a sample sampling technique. The tool used in data collection in this research was a multiple choice test. The data analysis technique in this research uses hypothesis testing using the t-test. Based on data analysis, the average value of learning outcomes for the STAD learning model is 82.25 and the value of learning outcomes using the conventional model is 77.25. From the test results of the data analysis requirements, the population is normally distributed and has a homogeneous variance and the results of hypothesis testing obtained a value of Sig. 0.000 where the Sig value. < (0.05), indicating H0 is rejected and Ha is accepted. So it can be concluded that there is an influence using the STAD model on student learning outcomes in the material on the meaning of the Unitary State of the Republic of Indonesia in class IV SDN 106810 Sampali T.A 2023/2024.
PENGEMBANGAN MEDIA KOTAK CITA-CITA PORTABEL UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS III SD Rizka Khoirina Harahap; F Faisal
Jurnal Merah Putih Sekolah Dasar Vol 2 No 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.60707

Abstract

This research aims to determine the validity, practicality, and effectiveness of developing dream box media to increase learning motivation for class III of PAB 23 Patumbak Private Elementary School. This research is to provide a solution for students, namely that there are still many who do not focus on learning, they spend more time on unproductive things, this is due to the lack of motivation from teachers.  The provision of motivation carried out by teachers is still not able to arouse students' enthusiasm for learning so that teaching and learning activities do not run as expected, efforts to clarify learning objectives and efforts to create a pleasant learning atmosphere are still not optimal, this is due to the limited capabilities and costs of teachers. This research is research and development (Research and Development) using the ADDIE Analysis, Design (Planning), Development (Development), Implementation (Implementation), and Evaluation (Evaluation) development model. The subjects in this research were students and teachers of class III of PAB 23 Patumbak Private Elementary School. Based on the research results obtained, media content expert validation in stage I obtained a score of 68.33% in the "decent" category, for media content expert validation in stage II obtained a score of 90.21% in the "very feasible" category. Based on the media design expert's validation in stage I, they obtained a score of 67.91% "within the "decent" category, for validation the media design expert in stage II obtained a score of 75.83% in the "decent" category. From the results of the practicality test, the teacher's response received a score of 90% in the "very practical" category and the results of the practicality test of student responses obtained a score of 75.67% in the "practical" category. The results of the analysis of the effectiveness of the questionnaire to increase learning motivation obtained a score of 91.38% "very effective", and for the questions results obtained a score of 64.17% in the "effective" category. It is known that the effectiveness of the portable dream box game has a positive impact and can be used as a motivational tool to increase students' enthusiasm for achieving their goals.  
PENGARUH PENGGUNAAN METODE SHOW AND TELL TERHADAP KETERAMPILAN BERBICARA SISWA KELAS IV SD Sarah Heirene Naibaho; F Faisal
Jurnal Merah Putih Sekolah Dasar Vol 2 No 1 (2024): SEPTEMBER 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v2i1.61306

Abstract

The purpose of this study is to find out whether or not there is an influence and effectiveness of the use of the show and tell method on the speaking skills of grade IV students of SDN 104208 Cinta Rakyat. This study is a quantitative research with pre-experimental design (nondesigns) and one group pretest posttest form. The research population is all grade IV students of SDN 104208 Cinta Rakyat totaling 65 people divided into three classes. The experimental class used is class IVB. The technique for determining samples is by purposive sampling, where samples are determined through certain requirements and criteria. Through data analysis, it was shown that the results of students' speaking skills were categorized as good, meaning that students' speaking skills were influenced by the show and tell learning method, which occurred due to the increase in the average score of students' speaking skills.Based on the average pre-test score obtained by grade IVB students, which was 43.35 and the average post-test score of 86.53, there was an improvement in speaking skills. Supported by hypothesis testing the t-test shows Asymp.Sig.( Two-Sided)= 0.001 is smaller than α=0.05. Through the N-Gain Test with the calculation of N-Gain, the minimum score of 0.60 and the maximum score of 1.00 resulted in a mean score of 0.7721 so that it is in the high or increasing category. Therefore, it can be concluded that the show and tell method has an effect and is effective on the speaking skills of grade IV students of SDN 104208 Cinta Rakyat.