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Pengaruh Kompensasi terhadap Kinerja Guru Handayani, Trisni
Utilitas Vol 1 No 1 (2015): April
Publisher : Program Studi Pendidikan Ekonomi, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Prof. DR. HAMKA

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Abstract

Penelitian bertujuan untuk mengetahui seberapa besar pengaruh kompensasi terhadap kinerja guru di SMK Mandiri Bekasi.Metode yang digunakan adalah penelitian kepustakaan dan penelitian survey.Penelitimelakukan analisis dokumentasi, observasi, wawancara dan penyebaran kuisioner kepada para guru di SMKMandiri Bekasi.Populasi penelitian adalah seluruh guru SMK Mandiri Bekasi (32 orang guru) digunakan teknikpengambilan sampling purposive sampling.Jumlah sampel penelitian 25 orang guru, terdiri dari 14 guruperempuan dan 11 orang guru laki-laki.Teknik pengumpulan data digunakan dengan teknik analisa kuantitatifdeskriptif dengan menggunakan statistik, analisa regresi, teknik analisa korelasi product moment, pengujiansignifikansi, dan koefisien determinasi.Penelitian menyimpulkan bahwa; Pertama, terdapat pengaruh yangsignifikan antara kompensasi dengan kinerja guru di SMK Mandiri Bekasi. Hasil tersebut diperolehberdasarkan pada pengujian hipotesis yaitu untuk koefisien korelasinya diperoleh r Hitung lebih besar r Tabelpada taraf signifikan 5% adalah 0,460 > 0,396. Jika dilihat dari interpretasi nilai r antara 0,40 sampai dengan0,599 mempunyai hubungan sedang maka tingkat hubungan sedang. Untuk pengujian signifikansinya diperoleht Hitung lebih besar dari t Tabel pada taraf signifikansi 0,05 adalah 2,489 > 2,060. sedangkan untuk koefisiendeterminasi diperoleh bahwa kontribusi yang diberikan oleh kompensasi terhadap kinerja guru di SMK MandiriBekasi adalah sebesar 21%, sedangkan sisanya sebesar 79% ditentukan oleh faktor lain yang tidak di telitiseperti gaya kepemimpinan kepala sekolah, disiplin guru, motivasi guru dan lingkungan kerja. Kedua, dariperhitungan tersebut maka disimpulkan bahwa ada pengaruh positif antara kompensasi terhadap kinerja gurudi SMK Mandiri Bekasi. Research intended to investigate how much the influences of compensation on the teacher’s performance at SMK Mandiri Bekasi. Research methods used was library research and survey. The Researcher did documentanalysis, observations, interviews, and questionnaires. Research population was all teachers at this school (32teachers). Sampling method used was the purposive sampling method, by this method choosen 25 teachers asresearch participants; 14 female teachers and 11 male teachers. Research data collected and analyzed bystatistical quantitative descriptive analysis, regression analysis, product moment correlation analysis technique,significance measurement and also determinant coefficient measurement. From the research concluded that: 1)there were significant influences of compensation toward teacher’s performance at SMK Mandiri Bekasi. Thisacquired from hypothesis testing of the correlation coefficient. Counted t bigger than t table value as 5% ofsignificant level; 0.460 > 0.396. From r value interpretation resumed that the value of r scale between 0,40 –0,599 indicated medium level relation. From the research concluded that: 1) there were significant influencesof compensation toward teacher’s performance at SMK Mandiri Bekasi. This acquired from hypothesis testingof the correlation coefficient. Counted t bigger than t table value as 5% of significant level; 0.460 > 0.396. Fromr value interpretation resumed that the value of r between 0.40 – 0.599 indicated medium level relation. Themeasurement of the significance level resulted that counting t value bigger than t table value at 0.05 significancelevel was 2.489 > 2.060. The determinant coefficient calculation resulted that the contribution of compensationto the teacher’s performance at SMK Mandiri Bekasi was 21%, the rest contributed by other factors as theprincipal leadership style, teacher’s discipline, teacher’s motivation, and work condition. 2) From the datacalculation summarized that there were positive influences of compensation toward the teacher’s performanceat SMK Mandiri Bekasi.
Program Arsip Vital di Kementrian Agama Jakarta Selatan Safitri, Muthia; Handayani, Trisni
Utilitas Vol 2 No 1 (2016): Jurnal Utilitas
Publisher : Program Studi Pendidikan Ekonomi, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Prof. DR. HAMKA

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Research intended to describe Vital Archive Program of Staffing Department of Ministry of Religious Affair of Southern Jakarta Municipality. The method used was qualitative descriptive. Sampling method used was purposive sampling technique. The research informants’ purposively chosen from the staffs. The data acquired through interviews, document analysis, and participant observation. Data validated through triangulation techniques. The research revealed that Vital Archive Program of Staffing Department of Ministry of Religious Affair conducted by simple technique including protection, maintenance, damage prevention, and safekeeping of vital archive. The research protection process implemented by vital archive dispersal, duplication, and saving program. The research recommends the office to pay attention to the dispersal and storage of vital archive. So, the archive management runs better.
Penerapan Metode Role Playing untuk Meningkatkan Kompetensi Belajar pada Mata Kuliah MSDM Handayani, Trisni
Utilitas Vol 3 No 1 (2017): Jurnal Utilitas
Publisher : Program Studi Pendidikan Ekonomi, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Prof. DR. HAMKA

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The learning quality can be enhanced by effective teaching that will effect positively to student learning motivation. The Role playing model assumed will motivate students to actively involved in the learning activities as managed by the instructor. By role playing methods, the students will investigate the subjects actively and experience the meaningfull learning process. This Classroom Action Research conducted at second year student grade of Economics Education Department of Faculty of Education of University of Muhammadiyah Prof. Dr. Hamka, with Human Resources Management Course subject. The data collected qualitatively and quantitavely from students’ reflection and learning outcomes result interpretation. The result of the research showed that the teaching effectivity fulfilled when the students involved in role playing activities. The reflection process and data analysis result from the first cycle of the classroom action research showed that students learning competencies positively increased by reached minimum criteria score. 27,77 % of students got lower scores under minimal criteria. The researcher believed that the students ability can be optimized ar second cycle of classroom action research. The second cycle showed that only 12,12% students gained under minimum criteria score. The research summarized that role playing method increased the students’ learning competencies. Keywords: Classroom action Research, Role Playing, Learning Competencies Abstrak Kualitas pembelajaran dapat ditingkatkan antara lain dengan pembelajaran yang efektif yang dapat berpengaruh positif terhadap motivasi belajar mahasiswa. Metode Pembelajaran dengan Bermain Peran adalah salah satu metode pembelajaran yang dianggap dapat memotivasi siswa untuk lebih aktif terlibat dalam kegiatan pembelajaran yang disusun skenarionya oleh seorang pengajar. Metode Bermain Peran menjadikan mahasiswa dapat menyelidiki materi pelajaran secara aktif dan mengalami proses pembelajaran yang lebih bermakna. Penelitian Tindakan Kelas ini dilaksanakan pada mahasiswa tahun kedua di Jurusan Pendidikan Ekonomi, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Prof. Dr. Hamka, tepatnya pada matakuliah Manajemen Sumber Daya Manusia. Pengumpulan data penelitian secara kualitatif dan kuantitatif dilaksanakan melalui hasil refleksi mahasiswa dan skor hasil belajar yang diinterpretretasikan peneliti. Hasil penelitian menunjukkan bahwa pembelajaran efektif tercapai saat mahasiswa terlibat aktif dalam proses belajar dengan Metode Bermain Peran. Hasil refleksi dan analisis data dai siklus pertama penelitian menunjukkan bahwa mayoritas mahasiswa mencapai nilai kriteria ketuntasan minimal. Hanya 27,77 % yang belum mencapai target tersebut. Untuk itu peneliti melnjutkan ke siklus kedua penelitian. Hasil siklus kedua menunjukkan hanya 12,12% mahasiswa yang meraih nilai kurang dari skor kriteria ketuntasan minimal. Dengan demikian maka penelitian meyimpulkan bahwa metode bermain peran dapat meningkatkan kompetensi belajar mahasiswa. Kata kunci: Penelitian Tindakan Kelas, Metode Bermain Peran, Kompetensi Belajar.
Pengaruh Belanja Online Terhadap Perilaku Konsumtif pada Mahasiswa di Masa Pandemi Covid-19 Septiansari, Dela; Handayani, Trisni
Jurnal EMT KITA Vol 5, No 1 (2021): Journal EMT KITA
Publisher : Lembaga KITA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/emt.v5i1.372

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At the time of the covid-19 pandemic, as it is today, it changed the consumption pattern of the community, especially for students. The consumption behavior of students tends to increase due to several influencing factors, one of which is a glamorous lifestyle. This study aims to determine the effect of online shopping on the consumptive behavior of students of Economics Education FKIP UHAMKA. The population in this study were students of Economics Education FKIP UHAMKA Academic Year 2020/2021, totaling 307 students with a research sample of 174 students. This study uses a quantitative approach. The technique of collecting samples using simple random sampling technique. The process of collecting data in this study used questionnaires via google form. Then the results of the information were analyzed by correlation and regression analysis. The results showed that there was a significant correlation and influence between online shopping on consumptive behavior, which was 25.8%. This means that online shopping has a positive and significant effect on consumptive behavior among students in using online shopping applications. In addition, student consumptive behavior cannot be avoided without the awareness to be wise in using online shopping applications. Furthermore, the average student does online shopping without considering time and needs.
PENGARUH ONLINE CUSTOMER REVIEW TERJADAP MINAT BELI DI SOSIAL MEDIA TIKTOK Salsabilla, Natassya; Handayani, Trisni
Jurnal Ilmiah Manajemen, Ekonomi, & Akuntansi (MEA) Vol 7 No 2 (2023): Edisi Mei - Agustus 2023
Publisher : LPPM STIE Muhammadiah Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31955/mea.v7i2.3272

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Tujuan dari penelitian ini untuk mengetahui pengaruh Online Customer Review Terhadap Minat Beli. Dalam penelitian ini populasinya adalah konsumen yang pernah belanja di aplikasi TikTok, dengan menggunakan teknik pengambilan sampel yaitu proposive sampling. Uji instrument yang digunakan dalam penelitian ini adalah uji validitas dan uji reliabelitas. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis deskriptif, uji normalitas. Uji analisis yang digunakan yaitu regresi linear, uji hipotesis yang digunakan dalam penelitian ini adalah uji t dan uji R. Hasil penelitian ini menunjukkan bahwa: (1) Online Customer Review berpengaruh positif terhadap minat beli di aplikasi TikTok, dibuktikan dengan thitung adalah 12,411 dengan tingkat signifikansi 0,000 < 0,05 ; (2). koefisien korelasi’(R) sebesar 0,788 menunjukkan indikasi keberadaan yang kuat antara variabel (X) dan variabel (Y). Mengenai hasil berdasarkan output tersebut, besaran’pengaruh’atau’koefisien determinasi’ (R Square) ditunjukkan oleh’variabel kualitas produk (X) terhadap minat beli (Y) sebesar 0,621 atau 62,1%, sedangkan sisanya 37,9% dipengaruhi oleh variabel’yang tidak diteliti dalam penelitian.
Learning in Networks During the Covid-19 Pandemic Yudha, Chrisnaji Banindra; Zulela, Zulela; Handayani, Trisni
Jurnal Basicedu Vol. 5 No. 2 (2021)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i2.869

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In the period of Pandemic Novel Corona Virus Disease 2019 (Covid-19) several online learning models are applied to the educational world. This study aims to determine 1) student responses easy to access integration of WAG learning media and Zoom Application 2) understanding of material in learning using a combination of WAG learning media and Zoom Application, 3) the effectiveness of the combination of WAG learning media and Zoom Application in online learning. The method used in this study is a descriptive qualitative research method through survey techniques. The research instrument used was in the form of questionnaires and online interviews given to 375 Elementary School Teacher Education Study Program students (PGSD). The results of the study showed that as many as 71,14% of students agreed in the ease of access to the combination of WAG learning media and Zoom Application, as many as 71,25% of students agreed in understanding the material in learning by using a combination of WAG learning media and Zoom Application, as many as 72% of students agreed on the integration WAG learning media and Zoom Application in effective online learning. It can be concluded that the combination of WAG and zoom applications in online learning was received by students, this was seen by students' responses through the instruments that were delivered and agreed.
Improvement Teacher Skills in through Mentoring Virtual Reality Learning Media Handayani, Trisni; Amirullah, Gufron; M. Jamil
Jurnal Pemberdayaan Masyarakat Madani (JPMM) Vol 4 No 2 (2020): Jurnal Pemberdayaan Masyarakat Madani (JPMM) (DOAJ & SINTA 3 Indexed)
Publisher : Fakultas Ekonomi Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPMM.004.2.04

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The industrial revolution era 4.0. technological developments in the world of education are increasingly rapid. Teachers as one of the determinants of the quality of graduate students are required to master technology for a smooth and innovative learning process. Millennial generation students are happy with the world of technology, one of which teachers can use to motivate students is to use virtual reality media. The development of making virtual reality-based learning media is one of the programs to improve teacher competence in teaching. The method used is the delivery of material by brainstorming then discussion and the latest games are problem-based solving and evaluation. This activity has a positive impact and provides new experiences for teachers to be implemented in the classroom because virtual reality engages several senses and memorable learning for students. So this training is needed by the teacher
Pengaruh Endorsment Influencer Instagram Terhadap Keputusan Pembelian pada Generasi Z: Studi Empiris Puspita, Cut; Handayani, Trisni
Al Qalam: Jurnal Ilmiah Keagamaan dan Kemasyarakatan Vol. 18, No. 5 : Al Qalam (September 2024)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (STIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/aq.v18i5.3995

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Dengan maraknya penggunaan media sosial, khususnya Instagram, sebagai platform untuk Endorsement produk, pertanyaan mengenai seberapa besar pengaruh endorsement ini terhadap keputusan pembelian generasi Z menjadi relevan. Instagram merupakan media sosial yang paling banyak disukai gen Z, jauh melampaui media sosial lainnya. Sehingga promosi di Instagram dinilai cukup potensial yang menyebabkan maraknya endorsment influencer melalui media sosial instagram. Penelitian ini dilakukan untuk memberikan pemahaman yang lebih mendalam tentang bagaimana Endorsement Influencer dapat memengaruhi perilaku konsumen, khususnya di kalangan pelajar SMA. Tujuan penelitian ini adalah untuk mengetahui pengaruh Endorsement Influencer Instagram terhadap keputusan pembelian pada generasi Z di SMA PKP Jakarta Islamic School. Metode penelitian yang digunakan adalah kuantitatif dengan pendekatan survei terhadap 30 siswa SMA PKP Jakarta Islamic School sebagai sampel penelitian. Penentuan teknik sampel yang digunakan yaitu Nonprobability sampling. Data dikumpulkan melalui kuesioner yang berfokus pada persepsi siswa terhadap Endorsement Influencer Instagram dan keputusan pembelian mereka. Analisis data dilakukan dengan menggunakan teknik regresi untuk menguji hubungan antara variabel Endorsement Influencer dan keputusan pembelian. Berdasarkan hasil analisis data, temuan penelitian menunjukkan bahwa bahwa Endorsement Influencer Instagram memiliki pengaruh positif dan signifikan terhadap keputusan pembelian generasi Z di SMA PKP Jakarta Islamic School. Kemudian menunjukkan bahwa 96,7% variasi variabel dependen keputusan pembelian dapat dijelaskan oleh variabel-variabel independen yaknik endorsment influencer. Sedangkan sisanya dapat dijelaskan oleh faktor-faktor lain di luar model. Penelitian ini menegaskan pentingnya peran Endorsement dalam memengaruhi perilaku konsumen, terutama di era digital saat ini. Implikasi dari penelitian ini adalah pentingnya pemahaman yang lebih mendalam tentang strategi pemasaran berbasis media sosial dan Endorsement Influencer dalam mencapai target pasar generasi Z.
THE EFFECTIVENESS OF DIGITAL STORYTELLING-BASED HAND PUPPET MEDIA FOR ELEMENTARY SCHOOL STUDENTS Ana, Marisa; Handayani, Trisni
Jurnal Pendidikan Dasar Flobamorata Vol. 4 No. 3 (2023): Jurnal Pendidikan Dasar Flobamorata
Publisher : Program Studi Pendidikan Guru Sekolah Dasar-Universitas Muhammadiyah Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51494/jpdf.v4i3.1038

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This study aims to develop digital storytelling-based hand puppet media developed with the ASSURE model, learning Indonesian language material on observing characters in fictional texts in elementary schools, seeing responses, improving skills, and understanding of students. The subjects of this study were fourth grade students of SDN Susukan 06, totaling 23 students in the 2023 school year. Data were collected using tests, questionnaires, interviews, observations, documentation, and field notes. The results of the study are (1) obtained the average score of expert validation with a percentage of 95% with the category "very feasible" (2) the average score of learner responses with a percentage of 93.67% which is included in the "very suitable" category (3) the average posttest score which has increased by 82.17 with the category "very good" so that it can be concluded that digital storytelling-based hand puppet media is feasible to use in the material of looking at characters in fictional texts for grade IV Indonesian language learning and can improve students' skills in telling stories as well as understanding to grade IV students in the material of looking at characters in fictional texts.
Analisis Personal Branding Pada Kesuksesan Karir Content Creator TikTok Anisa, Nur; Handayani, Trisni
JPEK: Jurnal Pendidikan Ekonomi dan Kewirausahaan Vol 8 No 2 (2024): JPEK (Jurnal Pendidikan Ekonomi dan Kewirausahaan)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jpek.v8i2.26934

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In today's era, there are a lot of content creators who are inconsistent in building personal branding, making them not last long in their career development. Content creators who build personal branding must be consistent and have uniqueness in themselves. The purpose of this research is to find out how personal branding satyasalsabila on his TikTok account. The research method used is a qualitative method. The data collection techniques used in this study are interviews, observations, and documentation. Based on the results of data analysis, personal branding satyasalsabila has the competence of singing, cooking, dancing, satyasalsabila's dress style, which is casual and satyasalsabila's standard, namely world life balance. This shows that personal branding is very important in the success of satyasalsabila's career on his TikTok account