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Herri Mahyar
Politeknik Negeri Lhokseumawe

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Implementation of Augmented Reality at Interactive Food Menu Using the Speed Up Robust Features (SURF) Algorithm Ahmad Ihsan; Liza Fitria; Mursyidah Mursyidah; Herri Mahyar; Suryati Suryati; Misriana Misriana
Jurnal Infomedia: Teknik Informatika, Multimedia, dan Jaringan Vol 8, No 1 (2023): Jurnal Infomedia
Publisher : Politeknik Negeri Lhokseumawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30811/jim.v8i1.4074

Abstract

— Promotion is an attempt to notify or offer a product or service with the aim of attracting potential customers to buy or consume it, with the promotion, producers or distributors expect an increase in sales figures. In this study researchers used Augmented Reality technology for interactive media promotion of food menus by adding 3D multimedia elements. The method used in this study uses the Natural Feature Tracking method with the Speed Up Robust Features (SURF) algorithm, which detects local features in marker images that are resistant to rotation, scale and blurring. The results showed that the keypoint functions to render 3D objects. Search for keypoints is interrupted due to distance, light intensity and slope of the marker. Test results to see the distance between the camera and the marker as far as 60 cm. Medium light intensity that can detect markers, the average time of object speed can be displayed is 3.026 seconds and the marker slope limit is 30 °. This is because the keypoint readings at the position and time limit from keypoint readings clearly, keypoint readings clearly produce 3D objects can be displayed. This research uses the Android platform as the foundation of this Augmented Reality technology application. So that by displaying 3D food menu items in restaurants it is expected to be a means of promotion to attract consumers.
Aplikasi Augmented Reality Pengenalan Landmark Pariwisata Aceh Mursyidah Mursyidah; Husaini Husaini; Herri Mahyar
Jurnal Infomedia: Teknik Informatika, Multimedia, dan Jaringan Vol 8, No 1 (2023): Jurnal Infomedia
Publisher : Politeknik Negeri Lhokseumawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30811/jim.v8i1.4182

Abstract

Abstrak— Banyaknya daerah wisata yang menarik yang bisa dikunjungi oleh wisatawan. Namun, tidak semua tujuan wisata di Aceh diketahui oleh masyarakat sekitar maupun dari luar Aceh karena kurangnya informasi yang menarik. Salah satu pengembangan dari bidang multimedia untuk memberikan pengenalan landmark pariwisata kepada pengunjung agar lebih mudah dalam mencari informasi wisata dengan menggunakan teknologi augmented reality. Penelitian bertujuan untuk mengetahui sudut kemiringan kamera yang ideal sehingga menampilkan objek 3D yang sempurna dan mengetahui nilai skala marker yang dapat menemukan pola image target dari jarak yang jauh, sehingga menampilkan objek 3D. Dengan demikian memudah wisatawan untuk mencari informasi pariwisata  yang ada di Aceh, pembuatan aplikasi ini menggunakan software Unity3D. Berdasarkan hasil pengujian dapat disimpulkan aplikasi augmented reality dapat diterapkan pada perangkat Android, dengan hasil pengujian jarak terbaik kamera membaca marker yaitu 20 cm s.d. 60 cm dengan sudut terbaik yaitu 0o s.d. 40o dengan ukuranskala marker dari 50 s.d. 500. Abstract—The number of interesting tourist areas that can be visited by tourists. However, not all tourist destinations in Aceh are known to the surrounding community or from outside Aceh because of the lack of interesting information. One of the developments in the multimedia field is to provide an introduction to tourism landmarks for visitors to make it easier to find tourist information using augmented reality technology. The study aims to determine the ideal camera tilt angle so that it displays perfect 3D objects and knows the scale value of markers that can find the target image pattern from a long distance, so that it displays 3D objects. Thus facilitating tourists to find tourism information in Aceh, making this application uses Unity3D software. Based on the test results it can be concluded that the augmented reality application can be applied to Android devices, with the best distance test results of the marker reading camera which is 20 cm to 60 cm with the best angle of 0o to 40o with a marker scale size of 50 to 500.