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Journal : PELS (Procedia of Engineering and Life Science)

Digital Book of Indonesian Rare Flora Using Augmented Reality: Buku Digital Flora Langka Indonesia Menggunakan Augmented Reality Umami, Nur Reza; Dijaya, Rohman; Rahmawati, Yunianita
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1418

Abstract

The uniformity of the flora is still not widely known. Therefore, natural knowledge has an important role in education considering the limitations of print media as a learning medium. Innovation by utilizing Augmented Realityp technology is very helpful as a learning medium that can support the learning process more effectively and efficiently, on the other hand Augmented Reality that displays 3D models of objects in real time can also increase interest in learning in knowing Indonesia's rare flora attractively and interactively.So, researchers designed and developed the application "Digital Flora Langka Indonesia Using Augmented Reality" with SDLC (Software Development Life Cycle) methods which are expected to help as an interesting learning medium.
Virtual Aquascape for Users Utilizing Augmented Reality: Aquascape Virtual Untuk Pengguna Menggunakan Augmented Reality Aini, Della Swastika Nur; Dijaya, Rohman; Rahmawati, Yunianita
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1430

Abstract

Aquascape is the art of arranging plants in water. The large number of complaints from aquascape buyers were not up to expectations, causing sellers to have difficulty in setting an example of an orderable aquascape, so researches created an aquascape application system to increase their promotional activities with augmented reality technology accessible through smartphone. One uses the methode MDLC (Multimedia Development Life Cycle). As a result, the application can implement a markless augmented reality to display 3D objects in real time with the help of a camera on a smartphone or a trilib feature by importing 3D object files found on file managers on a smartphone. User can easily provide the desired aquascape example of the aquascape application.
The Digital City Tour Guide Using Augmented Reality on the Pasupati Bridge: City Tour Guide Digital Menggunakan Augmented Reality Pada Jembatan Pasupati Rhomadiniyah, Dewi; Dijaya, Rohman; Rahmawati, Yunianita
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1431

Abstract

Bandung is a must-visit tourist destination, including those around the Paupati Bridge. The Pasupati Flyover or Pasupati Bridge is an icon of Bandung City. Because of its cool and original location, there is also an ancient building making Bandung interesting to visit and be introduced to its tourism field. One method for propelling the travel industry is with special media. By using Increased Reality (AR)- based data innovation, it can show 3D virtual articles into a genuine climate and construct 3D picture representations. AR can be utilized as an option limited time medium that assists clients with getting more clear data about the fascination they need to visit. This research aims to promote tourism with Augmented Reality using the Multimedia Development Life Cycle (MDLC) Method. The results of this study are Information and 3D images of tourism in which there is a 3D import feature to include images. It can contribute to helping tourists search for information about tourism in an area.