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UPAYA MENINGKATKAN HASIL BELAJAR MATEMATIKA MENGGUNAKAN MODEL PEMBELAJARAN GAMIFIKASI BERBANTUAN KAHOOT SISWA KELAS II SEKOLAH DASAR Rijal, Akmal; Maharani, Tidi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24115

Abstract

This research is based on the low mathematics learning outcomes of grade II students in mathematics learning at SD Negeri II Wonosari. This research aims to improve the learning outcomes of mathematics students in grade II by using the kahoot-assisted gamification model. This type of research is classroom action research (PTK). Data collection techniques are carried out by observation, interviews, tests and documentation. The data analysis techniques used are quantitative descriptive. This research consists of 2 cycles using the Kemmis & McTaggart model which includes planning, implementation of actions, observation, and reflection. The results of the study showed an increase in student learning outcomes after the implementation of the Kahoot-assisted gamification model. In the first cycle, the percentage of students who completed was only 16.67%, in the second cycle it rose to 62.50%, and the percentage of classical completeness had been achieved. This shows that there is an improvement in mathematics learning outcomes through the implementation of the Kahoot-assisted gamification model in Year II students of SD Negeri 3 Wonosari.
Pengembangan Bahan Ajar Materi Statistika Berbasis Pendidikan Matematika Realistis Indonesia (PMRI) Menggunakan Konteks Wisata Musi Rawas untuk Meningkatkan Pemahaman Siswa SD Negeri 2 Bangun Jaya Safitri, Catur Indah; Satinem, Yohana; Maharani, Tidi
Media Pendidikan Matematika Vol. 12 No. 2 (2024)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v12i2.12314

Abstract

This research aims to develop a teaching material design based on PMRI (Indonesian Realistic Mathematics Education). It involves testing the validity, practicality, and effectiveness of PMRI-based teaching materials on statistical subjects at SD Negeri 2 Bangun Jaya. This type of research is Research and Development (R&D) with a 4-D development model. The subjects of this study are the fifth-grade students of SD Negeri 2 Bangun Jaya. Data collection techniques include interviews, observations, questionnaires, and tests. Based on validation results from experts, the PMRI-based teaching materials meet the validity criteria with average scores of 0.82 from language experts, 0.93 from content experts, and 0.88 from media experts. The analysis of the practicality assessment sheets from teachers' responses and small group responses indicates that PMRI-based teaching materials meet the practicality criteria, with small group scores averaging 98% (very practical) and teachers' responses averaging 96,87% (very practical). The effectiveness test resulted in an N-gain (g) of 0.77 with a high classification, indicating that the PMRI-based teaching materials have high effectiveness. Based on the research results, it can be concluded that the PMRI-based teaching materials for statistical subjects using the Musi Rawas tourism context are proven to be valid, practical, and effective, making them suitable for use.
Sosialisasi dan Praktek Pembuatan Green Paper Kertas Ramah Lingkungan Tumbuhkan Harapan Bersama Ibu PKK Biaro Lamo di Kecamatan Karang Dapo Maharani, Tidi; Raflesia, Citra
Jurnal Pengabdian Masyarakat Bhinneka Vol. 4 No. 3 (2026): Bulan Februari
Publisher : Bhinneka Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58266/jpmb.v4i3.994

Abstract

Kegiatan pengabdian ini bertujuan meningkatkan kesadaran dan keterampilan masyarakat Desa Biaro Lamo dalam mengelola limbah kertas melalui pelatihan pembuatan green paper. Program ini melibatkan Ibu PKK sebagai penggerak utama dan menggunakan pendekatan partisipatif-edukatif melalui sosialisasi, demonstrasi, dan praktik langsung. Data diperoleh melalui lembar kuesioner yang terdiri dari empat aspek: materi sosialisasi, praktik pembuatan, manfaat kegiatan, dan pelaksanaan kegiatan. Hasil menunjukkan bahwa kegiatan memperoleh respons positif dengan persentase penilaian berada pada rentang 74–89%, menandakan bahwa program efektif dalam meningkatkan pengetahuan, keterampilan, dan motivasi peserta untuk mengolah limbah kertas secara mandiri. Program ini tidak hanya berdampak ekologis, tetapi juga membuka peluang usaha kreatif berbasis green paper bagi masyarakat.
Pengaruh Literasi Budaya Berbasis Kearifan Lokal pada Pendidikan Anak Sekolah Dasar Raflesia, Citra; Maharani, Tidi
JOEAI (Journal of Education and Instruction) Vol. 6 No. 2 (2023): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v6i2.6446

Abstract

Literasi budaya merupakan kemampuan dalam memahami dan bersikap terhadap kebudayaan Indonesia sebagai identitas bangsa. Tujuan penulisan artikel adalah untuk mengetahui pengaruh literasi budaya berbasis kearifan lokal pada pendidikan anak sekolah dasar. Metode penelitian ini menggunakan kajian literatur dengan mereview beberapa artikel yang berkaitan tentang literasi budaya berbasis kearifan lokal khususnya disekolah dasar. Kajian tersebut ditemukan bahwa ada tiga hal terkait pentingnya literasi budaya berbasis kearifan lokal di sekolah dasar adalah 1) melestarikan tradisi daerah yang ada agar tidak dimakan zaman 2) dapat menumbuhkembangkan kemampuan berliterasi 3) menerapkan nilai nilai budaya yang sudah tertanam sebelumnya. Dari hasil kajian tersebut dapat di disimpulkan bahwa literasi budaya berbasis kerifan lokal sangatlah perngaruh untuk diterapkan pada pendidikan anak sekolah dasar (SD) sebagai Gerakan Cinta Bahasa Indonesia (GCBI) untuk memupuk rasa cinta akan budaya Indonesia dan tetap mengutamakan bahasa Indonesia sebagai bahasa nasional. Literasi budaya berbasis kearifan lokal di Pendidikan Sekolah Dasar perlu untuk di lakukan penelitian lebih lanjut. Kata kunci: Pengaruh, literasi budaya, kearifan lokal
Implementasi Budaya Sekolah terhadap Penguatan Profil Pelajar Pancasila pada Siswa Kelas IV SDN 58 Lubuklinggau Valen, Andri; Maharani, Tidi; Widaswari, Dea
JOEAI (Journal of Education and Instruction) Vol. 7 No. 1 (2024): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v7i1.11174

Abstract

The purpose of this study is to describe the Implementation of School Culture towards Strengthening the Profile of Pancasila in Grade IV Students of SD Negeri 58 Lubuklinggau. Through the application of school culture to strengthen the profile of Pancasila students, grade IV students of SD N 58 Lubuklinggau are expected to be able to instill positive values contained in the six main elements of the Pancasila student profile. This research uses a descriptive method with a qualitative research approach because the research describes or describes facts or circumstances regarding factors that affect the strengthening of the profile of Pancasila students at SD Negeri 58 Lubuklinggau. This type of research is descriptive qualitative. The results of research on the implementation of school culture towards strengthening the profile of Pancasila have six kinds of categorization. In the first aspect of the Pancasila, the student profile obtained good categorization with a percentage of 61.05%, in the second aspect obtained sufficient categorization with a percentage of 60.03%, in the third aspect obtained sufficient categorization with a percentage of 60.19%, for the fourth aspect of the Pancasila student profile obtained good categorization with a percentage of 66.29%, in the fifth aspect obtained sufficient categorization to have a percentage of 57.06%, and the sixth aspect obtained sufficient categorization to have a percentage The lowest of the six aspects of the Pancasila profile is with a percentage of 52.25%. From the results of research data analysis, it can be seen that the percentage of scores in various aspects of the Pancasila profile there are several aspects that have a good and sufficient percentage of scores, but the percentage of scores obtained is still in the good category.
Penerapan Model Pembelajaran Contextual Teaching and Learning (CTL) pada Pembelajaran Pendidikan Pancasila Siswa Afriyensi, Riska; Frima, Aren; Maharani, Tidi
IJOCE: Indonesia Journal of Civic Education Vol. 6 No. 1 (2025): IJOCE: Indonesia Journal of Civic Education
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/7r3bg820

Abstract

This research was conducted to determine the completeness of Pancasila education learning outcomes for 4th-grade students at SD Negeri 13 Lubuklinggau after implementing the Contextual Teaching and Learning (CTL) model. The method used in this research is experimental with a pre-experimental design, specifically one-group pretest and posttest. The population and sample in this study were all 21 students of 4th grade at SD Negeri 13 Lubuklinggau. The data collection technique used was a written test in the form of multiple-choice questions. The data analysis technique used was the Z-test. Based on the calculation results, Zcount = 1.91 and Ztable = 1.64 with α = 5% (0.05). Since Zcount ≥ Ztable (1.91 ≥ 1.64), Ho was rejected, and Ha was accepted, indicating that the Contextual Teaching and Learning (CTL) model in Pancasila education for 4th-grade students at SD Negeri 13 Lubuklinggau was significantly effective.   Keywords : Contextual Teaching and Learning, Learning Outcomes, Pancasila Education.
BEYOND BORDERS: ARTIFICIAL INTELLIGENCE-ENHANCED PROJECT-BASED SNAKES-AND-LADDERS LEARNING FOR GLOBAL DIVERSITY AWARENESS Satria, Tio Gusti; Yolanda, Yaspin; Widaswari, Dea; Maharani, Tidi
Jurnal Ilmiah Ilmu Terapan Universitas Jambi Vol. 10 No. 4 (2026): Volume 10, Nomor 4, August 2026
Publisher : LPPM Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jiituj.v10i4.57907

Abstract

Learning in 3T elementary schools remains constrained by limited use of innovative strategies, scarce interactive media, and insufficient integration of values of global pluralism. This gap underscores the need for technology-supported learning that is engaging, contextual, and competency-oriented. This study aimed to develop and evaluate Deep Learning Snakes-and-Ladders media based on Project-Based Learning (PjBL) and integrated with Artificial Intelligence (AI) to strengthen students’ understanding of global pluralism. This Research and Development (R&D) study employed the ADDIE model. Participants comprised 120 elementary students and 16 teachers selected through purposive sampling. Data were collected through observations, expert-validation questionnaires, teacher and student response questionnaires, and pre- and post-tests. Data were analyzed using descriptive statistics, expert validation, practicality analysis, and N-Gain. The media achieved high validity, with scores of 88% from content experts, 90% from media experts, and 86% from instructional design experts. Practicality was very high, with mean scores of 4.52 for teachers and 4.47 for students. Students’ mean learning outcomes increased from 36.0 to 90.0, producing an N-Gain of 0.84, indicating high effectiveness. The novelty lies in integrating gamified Snakes-and-Ladders, PjBL, AI assistance, and Deep Learning principles into a single instructional medium specifically designed to address global pluralism learning in underserved elementary schools. This integration transforms conventional educational games into an interactive, project-oriented, and AI-supported learning environment. The implication is that the developed media provide teachers with a feasible means of fostering meaningful learning and strengthening students’ understanding of global pluralism.