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Review of Librarian Experiences in Performing Work Adaptation at the Archives and Library Service of Kendal Regency Bahri, Alvin Mighfar; Ganggi, Roro Isyawati Permata
Lentera Pustaka: Jurnal Kajian Ilmu Perpustakaan, Informasi dan Kearsipan Vol 11, No 2 (2025): December
Publisher : Library and Information Science Study Program, Faculty of Humanities, Univ. Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/lenpust.v11i2.65999

Abstract

Background: The librarian is an evolving profession, which requires librarians to engage in lifelong learning, in order to adapt to the changes that occur in a dynamic library environment. Good adaptability is needed by librarians to be able to maintain optimal performance.Objective: The purpose of this study is to discuss the adaptability of the performance of librarians at the Kendal Regency Archives and Library Service.Methods: This research uses qualitative research methods with a case study approach. Data collection techniques were carried out by means of observation, interviews and documentation. Selection of informants in this study using purposive sampling technique. The informants in this study amounted to 2 (two) librarians from the Kendal Regency Archives and Library Office. Data analysis was carried out with several stages proposed by Miles and Huberman, namely, data reduction, data presentation and drawing conclusions.Results: The results showed that librarians at the Kendal Regency Archives and Library Office have adaptability and basic skills that are useful in adapting to changes to maintain optimal performance. The basic skills possessed by librarians at the Kendal Regency Archives and Library Office include conceptual skills, technical skills, interpersonal relationship skills and are complemented by the ability to adapt in the form of passion, time management, networking, and hummility.Conclusion: Adaptation principles such as a never-give-up attitude, effective time management, and the ability to communicate and collaborate effectively are efforts by librarians to respond to these changes.
Survei-Based Studi pada Pemanfaatan Sosial Media untuk Memenuhi Kebutuhan Informasi Masyarakat Digital Natalia, Dessy Angelica; Ganggi, Roro Isyawati Permata
Anuva: Jurnal Kajian Budaya, Perpustakaan, dan Informasi Vol 9, No 4 (2025): Desember
Publisher : Program Studi Ilmu Perpustakaan, Fakultas Ilmu Budaya, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/anuva.9.4.%p

Abstract

Penelitian ini membahas mengenai pemanfaatan sosial media utamanya pada akun Instagram @abouttng terhadap pemenuhan kebutuhan informasi masyarakat digital. Tujuan dari penelitian ini adalah untuk mengetahui bagaimana korelasi antara pemanfaatan akun Instagram @abouttng terhadap pemenuhan kebutuhan informasi masyarakat digital. Teori yang digunakan untuk mengetahui pemanfaatan akun Instagram adalah teori Uses and Gratification 2.0 yang dirumuskan oleh Sundar & Limperos (2013) yaitu Modality, Agency, Interactivity, dan Navigability. Kemudian teori yang digunakan untuk mengetahui kebutuhan informasi adalah lima indikator kebutuhan informasi oleh Katz, Haas, dan Gurevitch, yaitu kebutuhan kognitif, kebutuhan afektif, kebutuhan integrasi pribadi, kebutuhan integrasi sosial, dan kebutuhan pelarian. Kuantitatif korelasional adalah metode yang digunakan dalam penelitian ini. Populasi dalam penelitian ini adalah tidak diketahui pasti jumlahnya dengan sampel sebanyak 97 responden yang dipilih dengan menggunakan teknik simple random sampling diperoleh menggunakan rumus Lemeshow. Data dalam penelitian ini diambil dengan menyebarkan kuesioner. Hasil dari penelitian ini menunjukan bahwa nilai koefisien korelasi sebesar 0,693, dengan nilai positif, dan memiliki tingkat hubungan yang kuat antara variabel pemanfaatan akun Instagram @abouttng (X) terhadap variabel pemenuhan kebutuhan informasi masyarakat digital (Y). Melalui uji hipotesis didapatkan hasil nilai signifikansi sebesar 0,00 (lebih kecil daripada 0,05) dan thitung 9,376 > ttabel 1,661 maka dapat dikatakan bahwa H1 diterima dan H0 ditolak. Dari uji hipotesis ini dapat disimpulkan bahwa terdapat hubungan positif serta signifikan antara pemanfaatan akun Instagram @abouttng terhadap pemenuhan kebutuhan informasi masyarakat digital.
Kajian usability testing pada Perpustakaan Digital Universitas Diponegoro Legstyanto, Syeh Johan; Ganggi, Roro Isyawati Permata
Al-Kuttab : Jurnal Kajian Perpustakaan, Informasi dan Kearsipan Vol 7, No 2 (2025): Al-Kuttab: Jurnal Kajian Perpustakaan, Informasi dan Kearsipan
Publisher : Universitas Islam Negeri Syekh Ali Hasan Ahmad Addary Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24952/ktb.v7i2.16940

Abstract

A digital library signifies the rapid development of technology in the library field. With the existence of a digital library, patrons are facilitated in accessing library services without the need to physically visit the library building. The ease of obtaining credible information is a advantage of digital libraries. This necessitates digital libraries to have a good level of usability so that users can satisfactorily utilize the digital library. The aim of this research is to determine the level of usability on the Digital Library of Diponegoro University. This research employs a quantitative research method with a descriptive statistical approach. Data collection techniques are conducted through questionnaires and literature study. Respondent selection in this research uses purposive sampling technique. The respondents in this study amounted to 40 (forty) individuals, consisting of lecturers, educational staff, and active students at Diponegoro University. Data analysis is conducted through several stages as outlined: tabulation, calculation of averages, and drawing conclusions. The research results indicate that the level of success in usability performance on the Digital Library of Diponegoro University can be considered successful. This is demonstrated by all the indicators that measure the usability level on the Digital Library of Diponegoro University, showing a range of average scores for each indicator, all of which are high, ranging from 2.69 to 3.06. The highest average score is obtained by the learnability indicator, which is 3.06, while the lowest average score is obtained by the errors indicator, which is 2.69.
Pengembangan Video Dokumentasi Preservasi Tari Tradisional “Denok Deblong” di Perpustakaan Menggunakan Model ADDIE Haq, Ary Amar; Ganggi, Roro Isyawati Permata
BACA: Jurnal Dokumentasi dan Informasi Vol. 46 No. 2 (2025): BACA: Jurnal Dokumentasi dan Informasi : (Desember)
Publisher : Direktorat Repositori, Multimedia, dan Penerbitan Ilmiah - Badan Riset dan Inovasi Nasional (BRIN Publishing)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55981/baca.2025.13098

Abstract

This research background is the persistent lack of appropriate cultural documentation activities. Most documentation of existing culture is generally only recorded in one direction. This causes the knowledge that exists in a culture to not be channeled effectively. The formulation of the problem in this research is how to document the Denok Deblong Folk Dance at Sanggar Greget Semarang through short videos. The aim of this research is to document the Denok Deblong Folk Dance at Sanggar Greget Semarang through short videos. The research method used is research & development (R&D). Data analysis was conducted using the ADDIE model, which includes analysis, design, development, implementation, and evaluation. This study's results reveal that the Denok Deblong Dance documentation process involves multiple stages. First, analyse the requirements for making a short video. Second, preparing the script and other technical aspects for production. Third, developing the design of the short video that has been created. The fourth step involves the production of the short video. The fifth step involves evaluating the project using expert judgement. The involvement of expert judgement at the end of the short video production is a new approach in local cultural documentation videos, aimed at quality control and reinforcing the credibility of the information regarding the produced documentation. This sequence of stages produces a workflow to create Denok Deblong Dance documentation that is relevant and suitable for the library.
Ekspektasi Gamers Terhadap Nilai Profesionalisme Karakter Pustakawan dalam Game Genshin Impact Dewi, Ananda Puspita; Ganggi, Roro Isyawati Permata
Pustabiblia: Journal of Library and Information Science Vol. 9 No. 2 (2025): December
Publisher : Universitas Islam Negeri Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/pustabiblia.v9i2.4866

Abstract

The background of this research is the changing role of librarians because information needs are easily met in a digital world. This causes librarians to lose their primary identity and professional values. But one of the video games in the genre of adventure, fantasy, and RPG, Genshin Impact, has a library character in it. The problem with this study is to find out how expectations Babufess! members regarding the value of library character professionalism in the content of the game Genshin Impact. The aim of this research is to know the expectations of Babufess! members concerning the professionalism of the character of the library in the contents of Genshin Impact games when compared to the libraries in the real world. The research method used in this research is a qualitative research method with a phenomenological approach. Data collection techniques include observations, document studies, and in-depth interviews. Determination of informants using purposive sampling techniques with seven informants integrated into the Babufess! community. The results of this study showed that the library characters in the Genshin Impact game can be identified as librarians when viewed by their appearance; librarian characters are reliable and skillful in performing their work especially in the search for information; libraries are communicative and responsive when the publisher asks for help in searching information; library character can be polite when the librarian also values the character of a librarian; and then librarian character can show his empathy when he sees libraries having difficulty in finding information. The library characters in the game Genshin Impact are also capable of displaying various roles of the library profession that are not highlighted by the general public.