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Effective teaching strategies in "The Ron Clark Story" for teaching English as a foreign language Floriasti, Tri Wahyuni; Destyana, Renasya
LITERA Vol. 22 No. 3: LITERA (NOVEMBER 2023)
Publisher : Faculty of Languages, Arts, and Culture Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ltr.v22i3.63406

Abstract

The need for improved language education approaches is critical given the current globalized world's growing demand for English language competency. Barriers based on language might prevent people from communicating and limit their chances. The goal of this study is to address the urgent need for creative and practical approaches to teaching foreign languages in order to enable students to get the language proficiency necessary for success in a globalized and multicultural society. The study explores effective teaching strategies in teaching and learning English as a foreign language, drawing insights from the movie "The Ron Clark Story." The research examines the alignment between the teaching strategies depicted in the movie and existing literature, specifically focusing on cognitive thinking and behavior. The research findings emphasize the significance of engaging in active social interactions, critical thinking, research, and evaluation to promote cognitive growth and improve language acquisition. The movie effectively showcases the positive impact of teaching strategies such as modeling, positive reinforcement, and structured learning on students' behavior. These findings imply that educators can implement these strategies to enhance cognitive growth and language learning and create a positive and engaging learning environment for English language learners in the classroom. The movie is a valuable resource and inspiration for educators seeking innovative approaches to teaching English as a foreign language. This research contributes to the existing body of knowledge on effective teaching strategies and their impact on cognitive thinking and behavior in the context of English language education.
ENHANCING LISTENING SKILLS THROUGH STORY-BASED ACTIVITIES FOR VOCATIONAL STUDENTS IN YOGYAKARTA Wilanda Aziza; Tri Wahyuni Floriasti
The Journal of English Literacy Education: The Teaching and Learning of English as A Foreign Language Vol. 11 No. 2 (2024): The Journal of English Literacy Education: The Teaching and Learning of Englis
Publisher : ENGLISH EDUCATION STUDY PROGRAM, FACULTY OF TEACHER TRAINING AND EDUCATION, UNIVERSITAS SRIWIJAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jele.v11i2.39

Abstract

This research investigates the development of story-based listening activities for vocational students in Yogyakarta using the ADDIE model. The study involved sixty-six vocational students and employed qualitative and quantitative methods. The focus on vocational students is crucial because their learning needs are centred around acquiring practical, career-related language skills. Story-based activities and research instruments were designed to address real-world scenarios relevant to vocational education, ensuring the learning experience is both engaging and applicable to their future careers. Qualitative data from interviews, classroom observations, and open-ended questionnaires revealed that students found story-based activities engaging and motivating. Quantitative data from pre- and post implementation questionnaires and tests showed significant improvements in listening comprehension, with 63.6% of students reporting increased confidence in understanding native speakers. The story-based approach provided a practical and enjoyable learning experience, making it particularly suitable for vocational high school students who benefit from active and contextually relevant learning methods.
A Game-Based Vocabulary App for EFL Learners: Design and Development Study Tri Wahyuni Floriasti; Nindya Hikmah Meliarany
ELLITE: Journal of English Language, Literature, and Teaching Vol. 11 No. 1 (2026): ELLITE: May
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32528/ellite.v11i1.4063

Abstract

A game-based vocabulary application for junior high school students studying English as a foreign language (EFL) was the goal of this project. Seven stages were used in the study, which used a Research and creation (R&D) technique modified from the Jolly and Bolitho model: needs analysis, design of the syllabus and course grid, product creation, expert validation, revision, and implementation. Questionnaires, expert reviews, and classroom observations were used to gather data. The Android app featured interactive games, quizzes, audio-visual resources, and vocabulary lists. It was created with Smart Apps Creator and Canva. The app received a "very good" rating from experts for media design and content accuracy. Student responses indicated increased motivation, improved vocabulary retention, and a preference for independent learning. These findings suggest that the developed vocabulary app is an effective supplementary tool to support vocabulary acquisition in EFL contexts.