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Penerapan Algoritma Apriori Untuk Menentukan Impor Barang Pada PT. Pafa Mandiri Sakti Lea Silvia; Jenie Sundari
Jurnal Processor Vol 15 No 1 (2020): Processor
Publisher : LPPM STIKOM Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (252.998 KB) | DOI: 10.33998/processor.2020.15.1.767

Abstract

In the world of international trade, export and import activities are very important activities especially for countries that have an open economy, such as our country, Indonesia. Where export is the activity of sending goods from abroad, while import is the activity of importing goods from abroad into the country. In Indonesia alone many companies are engaged in imports. As an importer company many obstacles are experienced, one of which is the accumulation of goods in the warehouse which causes losses for the company. This happens because of an imbalance between imported goods and market demand. Because of these problems, a method is needed to find out which products have the most sales and how the product is related to one another, one of the algorithms in the data mining algorithm is a priori algorithm. Apriori algorithms include types of association rules in data mining. One of the stages of association analysis that attracts many researchers to produce efficient algorithms is analysis of high frequency patterns (frequent pattern mining). The importance of an association can be known by two benchmarks, namely: support and confidence. Support (supporting value) is the percentage of the combination of these items in the database, while confidence (certainty value) is the strength of the relationship between items in the association rules. Apriori algorithms can help to develop an inventory strategy in order to facilitate marketing.
PERANCANGAN SISTEM INFORMASI M-SCHOOL PADA SMA NEGERI 33 JAKARTA Jenie Sundari; Muhamad Derajat
Reputasi: Jurnal Rekayasa Perangkat Lunak Vol. 1 No. 2 (2020): November 2020
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (505.337 KB) | DOI: 10.31294/reputasi.v1i2.92

Abstract

The process of processing attendance data at the 33 Jakarta High School is done manually by the teacher. Such attendance and assessment processing systems require renewal by utilizing existing technologies in the school environment. The technology that is currently developing rapidly is the reason researchers to develop online attendance information systems. The research aims to develop student attendance information systems online in order to be able to complete the absence of data processing and attendance of the absence of information for parents from the school. So far, parents can only know the attendance and grades of students when taking report cards only. By conducting this research the researcher wants parents to be able to know the student's attendance and grades at any time. The research method used is a waterfall. The first stage is the analysis of device requirements. The second step is application design. The third stage is making program code. The fourth stage is testing applications and benefits to users. The last stage of program maintenance is periodically to avoid any errors that arise. The maintenance process can repeat the development process starting from specification analysis to changes to existing software, but not for making new devices.
RANCANG BANGUN APLIKASI PENCARIAN SALES DAN PENDAFTARAN ONLINE WIFI INDIHOME BERBASIS ANDROID Tri Indriyani; Jenie Sundari
JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer Vol 12 No 3 (2021): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : LPPM Sekolah Tinggi Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Indonesia Digital Home or Indihome is one of the second largest subsidiaries after Telkomsel from PT Telkom Indonesia Tbk, which is engaged in providing telecommunications and network services. As we know that this year the whole world is experiencing a case of the corona virus (Covid-19) which makes the whole community required to carry out almost 80% of activities that are done from home. The purpose of this application is to know the existence of sales locations to make it easier for prospective customers who want to register wifi indihome with android. The method used for this application is geographic information services with analysis (surveys, interviews and literature studies) and design, while for the database using MYSQL. The results of the application design can be used for prospective customers, sales and survey teams.
Analisis Hubungan Media Pembelajaran Berbasis Teknologi Informasi dengan Minat Belajar Siswa Marini Nur Aina; Jenie Sundari
Jurnal Informatika Global Vol 10, No 1
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (277.631 KB) | DOI: 10.36982/jiig.v10i1.730

Abstract

ABSTRACTThe sophistication of information technology now be utilized for various aspects, among them educational aspects. Where this technology is used for teachers and students. Which aims to provide other methods of learning, so that students are expected to be more interested in receiving learning materials. The purpose of this study is to analyze whether there is a relationship between the mediaof information technology-based learning with student interest by respondent teachers and students. This study is a research type of explanation, because this research is intended to explain the variables by testing the hypothesis that has been formulated previously. The study population was all teachers and students of class VI of the 75 teachers and 184 students, with the sample used by 43 teachers and 65 students. Data were analyzed using correlation analysis. The research proves the results of the partial test between the variables of Information Technology Based Learning Media (X) with Student Interests (Y) are as follows: partial results for the respondent teachers thitung  of (0.020)> ttable  (0.05) and the value probability equal to 0.353. The conclusion that media information technology-based learning is positively related to the weak student interest by respondent teachers, partial results thitung  for student respondents was (0.020)> ttable (0.05)  and  a  probability  value  of  0.288.  The  conclusion  that  media  information technology-based learning is positively related to the weak interest in student learning based onstudent respondent.Keywords : Media Information, Information Technology , Interest Learning.ABSTRAKKecanggihan teknologi informasi sekarang dapat dimanfaatkan untuk berbagai aspek, di antaranya aspek pendidikan. Dimana teknologi ini digunakan untuk guru dan siswa. Yang bertujuan untuk memberikan metode lain dalam belajar, sehingga diharapkan siswa lebih tertarik menerima materi belajar. Tujuan Penelitian ini adalah untuk menganalisis apakah terdapat hubungan antara media pembelajaran berbasis teknologi informasi dengan minat belajar siswa berdasarkan responden guru dan siswa. Penelitian ini merupakan tipe penelitian penjelasan, karena penelitian ini bermaksud menjelaskan variabel-variabel melalui pengujian hipotesis yang telah dirumuskan sebelumnya. Populasi penelitian ini adalah semua guru dan siswa kelas VI yang berjumlah 75 guru dan 184 siswa, dengan sampel yang digunakan sebanyak 43 guru dan 65 siswa. Data di analisa dengan menggunakan analisa korelasi. Hasil penelitian membuktikan  hasil  uji  secara  parsial  antara  variabel-variabel  Media  Pembelajaran Berbasis  Teknologi  Informasi  (X)  dengan  Minat  Belajar  Siswa  (Y)  adalah  sebagai berikut: secara parsial hasil thitung untuk responden guru sebesar (0,035) < ttabel (1,683) dan nilai probabilitas sebesar 0,322. Kesimpulannya bahwa media pembelajaran berbasis teknologi informasi mempunyai hubunganyang cukup dengan minat belajar siswa berdasarkan responden guru, secara parsial hasil thitung  untuk responden siswa sebesar (0,120) < ttabel (1,6694) dan nilai probabilitas sebesar 0,195. Kesimpulannya bahwa media pembelajaran berbasis teknologi informasi mempunyai hubungan yang lemah dengan minat belajar siswa berdasarkan responden siswa.Kata kunci : media pembelajaran, teknologi informasi, minat belajar
Rekomendasi Pekerjaan yang sesuai pada Situs Lowongan Kerja dengan Penerapan Simple Additive Weighting (SAW) M. Indra Setiawan; Jenie Sundari; Doni Andriansyah
Jurnal Informatika Global Vol 10, No 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (414.981 KB) | DOI: 10.36982/jiig.v10i2.856

Abstract

ABSTRACTThe current information system is still a lot of companies that use the manual way to get the best employees, by advertising the job openings through the newspaper and to provide jobs to other employees, and also Many of the Belom job applicants utilize the Internet as information media. So the limited opportunity to get a job that fits the skills of the applicant. But in this research aims to facilitate the company in obtaining the best employees, namely by using the SAW method in information system of Web-based jobs and facilitate the job applicants in the management of media Internet as the source of information provided by the company. The Simple Additive Weighting (SAW) method is looking for the weighted summation of the performance rating on each alternative to all attributes, in this study in the programming language used i.e. PHP, MySQL database, CSS and Java Script. The criteria Used in this study are formal and non formal education applicants, working experience, age and expertise belonging to applicants. In this research showed that the implementation of Simple Additive Weighting (SAW) method in information system Web based jobs are able to produce the best prospective workers from several applicants for the company according to the criteriaKeywords : Job Vacancies, Simple Additive Weigthing, WebABSTRAKSistem informasi lowongan kerja pada saat ini yaitu masih banyak perusahaan yang menggunakan cara manual untuk mendapatkan karyawan terbaik, dengan cara beriklan lowonga pekerjaan melalui koran maupun menginfokan lowongan kepada  karyawan lain, dan juga banyaknya para pelamar pekerjaan yang belom memanfaatkan internet sebagai media informasi. Sehingga terbatasnya kesempatan untuk mendapatkan pekerjaan yang sesuai dengan keahlian dari pelamar. Namun dalam  penelitian ini bertujuan untuk memudahkan perusahaan dalam mendapatkan karyawan yang terbaik,  yaitu dengan menggunakan Metode SAW dalam sistem informasi lowongan kerja berbasis web dan memudahkan para pelamar pekerjaan dalam memanfatkan media internet sebagai sumber informasi yang telah disediakan oleh perusahaan. Metode Simple Additive Weighting (SAW)  adalah mencari penjumlahan terbobot dari rating kinerja pada setiap alternatif pada semua atribut, pada penelitian ini dalam bahasa pemrograman yang digunakan yaitu PHP, MySQL basis data, CSS dan Java Script. Kriteria yang digunakan dalam penelitian ini yaitu pendidikan formal dan non formal pelamar, pengalaman bekerja, usia dan keahlian yang dimiliki pelamar. Pada penelitian ini menunjukan bahwa Implementasi Metode Simple Additive Weighting (SAW) Dalam Sistem Informasi Lowongan Kerja Berbasis Web mampu menghasilkan calon pekerja yang terbaik dari beberapa pelamar bagi perusahaan sesuai dengan kriteria.Kata kunci : Lowongan Kerja, Simple Additive Weigthing, Web
Sistem Informasi Geograpfis dengan Google Map Untuk Pencarian Rumah Kost Jenie Sundari; Dwi Arumaryawan
Jurnal Inovtek Polbeng Seri Informatika Vol 3, No 1 (2018)
Publisher : P3M Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (520.431 KB) | DOI: 10.35314/isi.v3i1.255

Abstract

Abstract— Jakarta (DKI Jakarta) is the capital and largest city of Indonesia. In addition to the capital, Jakarta is the most populous city in Indonesia. In 2016, the population rose by 1.1 percent or 10.3 million inhabitants ((BPS DKI Jakarta). Jakarta City likened million hope, millions of people living in Jakarta to seek their fortunes, even many settlers from the area attended the University excels in Jakarta, because of the many newcomers who want to Jakarta led to increased needs house rental or rooms kos in Jakarta. Looking for kos to suit your needs is not easy, sometimes issues facing his difficult searching for a location near the place of work or place of lectures and an affordable price. With the utilization of technology through geographic information systems (GIS), to manage the existing boarding houses around Jakarta in the form of spatial information. The use of GIS who served in the form of the web, giving owners of boarding houses in informing the public and facilitate its location, in the search for the location of the boarding houses.Keywords: boarding houses, information, geographic, web
Analisa dan perancangan Knowledge Management System pada SMA Negeri Ragunan Jakarta Selatan Sita Anggraeni; Sunarti Sunarti; Jenie Sundari
Journal of Applied Informatics and Computing Vol 2 No 2 (2018): Desember 2018
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1005.633 KB) | DOI: 10.30871/jaic.v2i2.1000

Abstract

As one of the public high schools intended for student athletes and sportsmen in the Ragunan area of ​​South Jakarta, Ragunan State Senior High Schools not only want to improve their students 'sports achievements but want to improve their students' academic performance. This research proposes to the need for a Knowledge Management System. The Knowledge Management concept tries to combine two major strengths namely Knowledge and Management by managing all the resources (resources) that are in the company so that it is easy to store, recover, and distributed to the right people quickly according to needs. By designing a web-based knowledge management system at Ragunan State High School, it becomes one of the learning media and information related specifically between teachers and students. The website is one of the media in many ways in delivering information, through education websites, the teachers and students can exchange information and even conduct learning activities. System development in this study using prototype methods, with this method of development and users can interact with each other during the system manufacturing process. this application can be applied to support the dissemination of information and dissemination of the existence of schools and to make effective the implementation of educational activities between teachers and students even without face to face.
E-Learning Pada SMP Islam Daarut Taufiq Tangerang Dengan Metode Waterfall Wiyanto Wiyanto; Jenie Sundari; Rosi Kusuma Serli; Yusnia Budiarti
Indonesian Journal on Software Engineering (IJSE) Vol 8, No 1 (2022): IJSE 2022
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/ijse.v8i1.12963

Abstract

Abstrak  Semakin berkembangnya media teknologi, sistem informasi menjadi peran penting di dalam dunia pendidikan seperti halnya e-learning. E-Learning merupakan pembelajaran elektronik yang memfokuskan pada proses belajar mengajar dengan media internet. Banyak hal yang bisa dilakukan dalam meningkatkan pendidikan, diantaranya dengan strategi pembelajaran yang baik. Peningkatan dan perkembangan pembelajaran merupakan tujuan setiap instansi pendidika. Salah satu contoh strategi pembelajaran yang baik yaitu dengan menggunakan media internet untuk pembuatan website e-learning. Dengan e-learning, segala sesuatu tentang informasi sekolah maupun semua informasi materi pelajaran bisa dipublikasikan melalui internet. Pihak sekolah bisa menggunakan internet sebagai media untuk memplikasikan berbagai informasi maupun media untuk melakukan proses belajar mengajar dan ujian secara online. Mengenalkan siswa akan metode pembelajaran baru, dimana akses materi pelajaran tanpa batasan waktu dan jarak. Dengan adanya e-leraning informasi maupun pembelajaran bisa diakses kapanpun dan dimanapun melalui internet. Dengan ini penulis membuat skripsi mengenai sistem informasi e-learning bahasa pada SMP Islam Daarut Taufiq, dengan menggunakan PHP dan MySQL. Kata Kunci : E-Learning, Pembelajaran,Pendidikan, Internet Abstracts The growing development of media technology, information systems become an important role in the world of education as well as e-learning. E-Learning is electronic learning that focuses on teaching and learning with internet media. Many things can be done in improving education, including with good learning strategies. The improvement and development of learning is the goal of every educational institution. One example of a good learning strategy is to use internet media for making e-learning websites. With e-learning, everything about school information and all subject matter information can be published through the internet. The school can use the internet as a medium to publish various information and media to carry out online teaching and learning and examinations. Introduce students to new learning methods, where access to subject matter without time and distance restrictions. With the existence of e-learning information and learning can be accessed anytime and anywhere via the internet. With this the author makes a thesis e-learning language information system at Daarut Taufiq Islamic Middle School, using PHP and MySQL. Keywords : E-Learning, learning, Education,  Internet
PEMANFAATAN MOBILE COMMERCE UNTUK MENDUKUNG PENJUALAN KARTU PERDANA DENGAN MODEL BISNIS B2B Putra Apriliana; Bahru Ulumudin; angga Pribadi; Indra Rahman Hakim; Jenie Sundari
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 4 No 2 (2021): Jurnal Pendidikan Teknologi Informasi (JUKANTI)
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v4i2.290

Abstract

Amied Gosir yang sebelumnya hanya sebuah konter pulsa kecil kini melebarkan sayap menjadi toko grosir yang menjual kartu perdana. Proses perkembangannya diiringi dengan pemanfaatan mobile commerce sebagai sarana memperluas jaringan pemasaran secara B2B. Mobile commerce dinilai cukup menjanjikan di era pandemi global Covid 19, segala kemudahan dan tidak terbatasnya akses dapat digunakan oleh semua pelaku bisnis untuk meningkatkan jaringan bisnis dan menjangkau pasar yang lebih luas.Peluang bisnis kartu perdana dan kuota internet adalah komoditas yang dibutuhkan dalam hal efisiensi atau alternatif bagi masyarakat yang memanfaatkan teknologi informasi dan jaringan internet. Diharapkan dengan aplikasi AM Grosir nantinya konsumen tidak perlu datang untuk melakukan transaksi secara langsung, dengan melakukan transaksi menggunakan aplikasi AM Grosir maka pesanan akan dikirimkan memakai jasa logistik yang tersedia seperti gosend, jne, pos dan lainnya. Amied Grosir yang kini telah mempunyai aplikasi AM Grosir diharapkan dapat menambah value dan keuntungan bagi UMKM yang dijalani saat ini terutama saat pandemi Covid 19. Meski dibutuhkan lebih banyak modal dalam pengembangan serta pemeliharaan aplikasi, AM Grosir memiliki cukup upaya dibagian pemasarannya
PEMANFAATAN MOBILE COMMERCE UNTUK MENDUKUNG PENJUALAN KARTU PERDANA DENGAN MODEL BISNIS B2B Putra Apriliana; Bahru Ulumudin; angga Pribadi; Indra Rahman Hakim; Jenie Sundari
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 4 No 2 (2021): Jurnal Pendidikan Teknologi Informasi (JUKANTI)
Publisher : Program Studi Pendidikan Informatika, Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v4i2.290

Abstract

Amied Gosir yang sebelumnya hanya sebuah konter pulsa kecil kini melebarkan sayap menjadi toko grosir yang menjual kartu perdana. Proses perkembangannya diiringi dengan pemanfaatan mobile commerce sebagai sarana memperluas jaringan pemasaran secara B2B. Mobile commerce dinilai cukup menjanjikan di era pandemi global Covid 19, segala kemudahan dan tidak terbatasnya akses dapat digunakan oleh semua pelaku bisnis untuk meningkatkan jaringan bisnis dan menjangkau pasar yang lebih luas.Peluang bisnis kartu perdana dan kuota internet adalah komoditas yang dibutuhkan dalam hal efisiensi atau alternatif bagi masyarakat yang memanfaatkan teknologi informasi dan jaringan internet. Diharapkan dengan aplikasi AM Grosir nantinya konsumen tidak perlu datang untuk melakukan transaksi secara langsung, dengan melakukan transaksi menggunakan aplikasi AM Grosir maka pesanan akan dikirimkan memakai jasa logistik yang tersedia seperti gosend, jne, pos dan lainnya. Amied Grosir yang kini telah mempunyai aplikasi AM Grosir diharapkan dapat menambah value dan keuntungan bagi UMKM yang dijalani saat ini terutama saat pandemi Covid 19. Meski dibutuhkan lebih banyak modal dalam pengembangan serta pemeliharaan aplikasi, AM Grosir memiliki cukup upaya dibagian pemasarannya