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Using Powtoon Educational Videos to Enhance Interactive IPAS Learning Oktoberiansyah; Siti Dewi Maharani; Syarifuddin
Journal for Lesson and Learning Studies Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v8i2.92696

Abstract

Less interactive learning activities and teachers having difficulty developing interactive learning media have an impact on students' low mastery of concepts. This study aims to develop and implement educational video media based on Powtoon in learning the subject of Natural and Social Sciences (IPAS) for grade IV of elementary school with the aim of improving students' understanding of the material "Plant Body Parts". This study uses a research and development (R&D) approach with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The subjects of the study were design experts, media experts, and language experts. The trial subjects were Thirty-One (31) grade IV students in elementary school. The methods used in collecting data were observations, interviews, questionnaires, and tests. The data collection instruments used questionnaire sheets and test questions. The techniques used to analyze the data were qualitative and quantitative, and an assessment of 4.83. Language validation with an assessment result of 4.44, which was included in the very valid category. The N-gain of 0.77 shows a high category, indicating that Powtoon-based animated learning videos can significantly improve student learning outcomes. It is concluded that Powtoon-based learning media is efficacious in improving the understanding and learning outcomes of grade IV students in elementary school. The implication of this research is that the Powtoon-based educational video media developed is suitable for use in learning.
Penerapan Model Problem Based Learning Untuk Meningkatkan Keaktifan Belajar Peserta Didik Kelas V.A Indah Dewi Safitri; Siti Dewi Maharani; Vinencia Ika Indralin
CENDEKIAWAN Vol 6 No 1 (2024): Cendekiawan
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/cendekiawan.v6i1.441

Abstract

This study aims to provide a comprehensive analysis of the improvement in learning engagement among students with the implementation of the problem-based learning (PBL) model on the IPAS Lesson Eye. This study utilizes a research method known as class action research (PTK), which consists of two learning cycles. His research focused on the number of students in the VA class at SDN 112 Palembang, which amounted to 24. This study's data collection involves the use of observation and documentation approaches during the learning process. For further data analysis, the research uses quantitative descriptive approaches. The findings indicated an increase in student activity markers. In Cycle I, 12 out of the 24 students obtained a learning activity indicator with a 50% percentage. In Cycle II, there was a notable and positive increase. Out of the 24 pupil participants, 21 were able to achieve the learning activity indicator, resulting in a percentage of 87.5%. Thus, it can be inferred that using the problem-based learning (PBL) model can improve students' learning experiences, particularly those in the VA class, when studying the topic of "light features" in the IPAS curriculum..
Upaya Meningkatkan Hasil Belajar Melalui Pembelajaran Berdiferensiasi Fenty Tiara Junika; Siti Dewi Maharani; Vinencia Ika Indralin
CENDEKIAWAN Vol 6 No 1 (2024): Cendekiawan
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/cendekiawan.v6i1.443

Abstract

Tujuan dari penelitian ini adalah untuk meningkatkan nilai akademik siswa melalui pendekatan yang berbeda. Metode penelitian yang digunakan adalah kualitatif dengan menggunakan sampel 28 siswa kelas III SD Negeri 112 Palembang. Penelitian dilaksanakan dalam tiga siklus, yang setiap siklusnya terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi. Pada siklus I dan II, metode pembelajaran konvensional masih digunakan dan hasil belajar siswa belum mencapai nilai minimal yang ingin dicapai. Pada siklus III, pembelajaran diferensial digunakan dengan membagi siswa menurut gaya belajarnya: visual, auditori, dan kinestetik. Temuan penelitian menunjukkan adanya peningkatan hasil belajar siswa yang signifikan setelah penerapan pembelajaran diferensiasi. Dari 28 siswa tersebut, sebanyak 26 siswa berhasil mencapai nilai kelulusan minimum (KKM) dengan peningkatan rata-rata nilai kelas. Penerapan pembelajaran diferensial memungkinkan siswa belajar sesuai dengan gaya dan kecepatannya sendiri, sehingga meningkatkan motivasi dan keterlibatannya dalam proses pembelajaran.
PENGEMBANGAN BAHAN AJAR FLIPBOOK CERITA BERGAMBAR BERBANTUAN APLIKASI CANVA PADA MATERI BHINEKA TUNGGAL IKA KELAS IV DI SDN 16 INDRALAYA Qismila Uswatun Hasanah; Siti Dewi Maharani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25204

Abstract

Penelitian ini bertujuan untuk mengembangkan bahan ajar flipbook cerita bergambar berbantuan aplikasi Canva pada materi Bhineka Tunggal Ika untuk siswa kelas IV di SDN 16 Indralaya. Metode yang digunakan adalah penelitian pengembangan model ADDIE yang terdiri dari tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian terdiri dari 5 siswa pada uji coba kelompok kecil dan 15 siswa pada uji coba kelompok besar. Hasil validasi ahli materi menunjukkan tingkat validitas sebesar 62,5% (valid), ahli media sebesar 90,6% (sangat valid), dan guru praktisi sebesar 93,75% (sangat valid). Uji coba kelompok kecil menghasilkan skor kemenarikan 94%, sedangkan kelompok besar mencapai 92,6%, keduanya termasuk kategori sangat menarik. Temuan ini menunjukkan bahwa bahan ajar flipbook berbantuan Canva mampu meningkatkan minat dan keterlibatan siswa dalam pembelajaran, serta relevan dengan prinsip pembelajaran yang berpusat pada siswa dalam Kurikulum Merdeka.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN CANVA DENGAN BERBANTUAN AUGMENTED REALITY PADA MATERI GOTONG ROYONG DI SDN 14 INDRALAYA UTARA Yuliastuti, Septi; Nabilah Mansur; Siti Dewi Maharani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29299

Abstract

This study aims to develop interactive learning media based on Canva integrated with Augmented Reality (AR) technology on mutual cooperation material for fourth grade students of SDN 14 Indralaya Utara. The development model used is Research and Development (R&D) with the ADDIE approach, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. These stages are designed to ensure that the media produced is in accordance with student needs and the curriculum, and is effective in delivering character material. The validation process was carried out by media experts, material experts, and two education practitioners to assess the feasibility of the content, visual appearance, language, and suitability of the media to learning outcomes. The validation results showed a validity level of 93.1% which is included in the Very Valid category. Meanwhile, the practicality test through one-to-one and small group trials with fourth grade students obtained an average percentage of 97.4% (Very Practical category). These findings prove that the interactive learning media based on Canva and AR that were developed are not only feasible and valid, but also practical for use by students and teachers. This media is able to help students understand the value of mutual cooperation in a more contextual, visual, and interactive way, so that it can be an alternative innovation in character learning in elementary schools.
Development of Storyboard Media to Improve Storytelling Skills on The Material Plant Breeding in Elementary School Turwati, Turwati; Retno Susanti; Siti Dewi Maharani
JTP - Jurnal Teknologi Pendidikan Vol. 24 No. 3 (2022): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v24i3.31668

Abstract

The world of education today is developing so fast. Students are required to be able to master skills, one of which is storytelling skills. Students' low skills in storytelling are one of the consequences of implementing online learning so far. The purpose of this study is to regenerate and improve storytelling skills in grade VI students at SDN 21 Muara Telang, especially in Plant Breeding material. This research is a research and development (R&D) research that produces products in the form of learning media in the form of storyboards that are tested for effectiveness to increase students' ability to tell stories. The model used in this study is the ADDIE maodel, where the stages include: analysis, design, development, implementation and evaluation. The result of this study is the production of a product in the form of storyboard media that is proven to improve storytelling skills in grade VI students at SDN 21 Muara Telang, Banyuasin regency.