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Penerapan Model Problem Based Learning Untuk Meningkatkan Keaktifan Belajar Peserta Didik Kelas V.A Indah Dewi Safitri; Siti Dewi Maharani; Vinencia Ika Indralin
CENDEKIAWAN Vol 6 No 1 (2024): Cendekiawan
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/cendekiawan.v6i1.441

Abstract

This study aims to provide a comprehensive analysis of the improvement in learning engagement among students with the implementation of the problem-based learning (PBL) model on the IPAS Lesson Eye. This study utilizes a research method known as class action research (PTK), which consists of two learning cycles. His research focused on the number of students in the VA class at SDN 112 Palembang, which amounted to 24. This study's data collection involves the use of observation and documentation approaches during the learning process. For further data analysis, the research uses quantitative descriptive approaches. The findings indicated an increase in student activity markers. In Cycle I, 12 out of the 24 students obtained a learning activity indicator with a 50% percentage. In Cycle II, there was a notable and positive increase. Out of the 24 pupil participants, 21 were able to achieve the learning activity indicator, resulting in a percentage of 87.5%. Thus, it can be inferred that using the problem-based learning (PBL) model can improve students' learning experiences, particularly those in the VA class, when studying the topic of "light features" in the IPAS curriculum..
Upaya Meningkatkan Hasil Belajar Melalui Pembelajaran Berdiferensiasi Fenty Tiara Junika; Siti Dewi Maharani; Vinencia Ika Indralin
CENDEKIAWAN Vol 6 No 1 (2024): Cendekiawan
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/cendekiawan.v6i1.443

Abstract

Tujuan dari penelitian ini adalah untuk meningkatkan nilai akademik siswa melalui pendekatan yang berbeda. Metode penelitian yang digunakan adalah kualitatif dengan menggunakan sampel 28 siswa kelas III SD Negeri 112 Palembang. Penelitian dilaksanakan dalam tiga siklus, yang setiap siklusnya terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi. Pada siklus I dan II, metode pembelajaran konvensional masih digunakan dan hasil belajar siswa belum mencapai nilai minimal yang ingin dicapai. Pada siklus III, pembelajaran diferensial digunakan dengan membagi siswa menurut gaya belajarnya: visual, auditori, dan kinestetik. Temuan penelitian menunjukkan adanya peningkatan hasil belajar siswa yang signifikan setelah penerapan pembelajaran diferensiasi. Dari 28 siswa tersebut, sebanyak 26 siswa berhasil mencapai nilai kelulusan minimum (KKM) dengan peningkatan rata-rata nilai kelas. Penerapan pembelajaran diferensial memungkinkan siswa belajar sesuai dengan gaya dan kecepatannya sendiri, sehingga meningkatkan motivasi dan keterlibatannya dalam proses pembelajaran.
PENGEMBANGAN BAHAN AJAR FLIPBOOK CERITA BERGAMBAR BERBANTUAN APLIKASI CANVA PADA MATERI BHINEKA TUNGGAL IKA KELAS IV DI SDN 16 INDRALAYA Qismila Uswatun Hasanah; Siti Dewi Maharani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25204

Abstract

Penelitian ini bertujuan untuk mengembangkan bahan ajar flipbook cerita bergambar berbantuan aplikasi Canva pada materi Bhineka Tunggal Ika untuk siswa kelas IV di SDN 16 Indralaya. Metode yang digunakan adalah penelitian pengembangan model ADDIE yang terdiri dari tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian terdiri dari 5 siswa pada uji coba kelompok kecil dan 15 siswa pada uji coba kelompok besar. Hasil validasi ahli materi menunjukkan tingkat validitas sebesar 62,5% (valid), ahli media sebesar 90,6% (sangat valid), dan guru praktisi sebesar 93,75% (sangat valid). Uji coba kelompok kecil menghasilkan skor kemenarikan 94%, sedangkan kelompok besar mencapai 92,6%, keduanya termasuk kategori sangat menarik. Temuan ini menunjukkan bahwa bahan ajar flipbook berbantuan Canva mampu meningkatkan minat dan keterlibatan siswa dalam pembelajaran, serta relevan dengan prinsip pembelajaran yang berpusat pada siswa dalam Kurikulum Merdeka.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN CANVA DENGAN BERBANTUAN AUGMENTED REALITY PADA MATERI GOTONG ROYONG DI SDN 14 INDRALAYA UTARA Yuliastuti, Septi; Nabilah Mansur; Siti Dewi Maharani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29299

Abstract

This study aims to develop interactive learning media based on Canva integrated with Augmented Reality (AR) technology on mutual cooperation material for fourth grade students of SDN 14 Indralaya Utara. The development model used is Research and Development (R&D) with the ADDIE approach, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. These stages are designed to ensure that the media produced is in accordance with student needs and the curriculum, and is effective in delivering character material. The validation process was carried out by media experts, material experts, and two education practitioners to assess the feasibility of the content, visual appearance, language, and suitability of the media to learning outcomes. The validation results showed a validity level of 93.1% which is included in the Very Valid category. Meanwhile, the practicality test through one-to-one and small group trials with fourth grade students obtained an average percentage of 97.4% (Very Practical category). These findings prove that the interactive learning media based on Canva and AR that were developed are not only feasible and valid, but also practical for use by students and teachers. This media is able to help students understand the value of mutual cooperation in a more contextual, visual, and interactive way, so that it can be an alternative innovation in character learning in elementary schools.
Development of Storyboard Media to Improve Storytelling Skills on The Material Plant Breeding in Elementary School Turwati, Turwati; Retno Susanti; Siti Dewi Maharani
JTP - Jurnal Teknologi Pendidikan Vol. 24 No. 3 (2022): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v24i3.31668

Abstract

The world of education today is developing so fast. Students are required to be able to master skills, one of which is storytelling skills. Students' low skills in storytelling are one of the consequences of implementing online learning so far. The purpose of this study is to regenerate and improve storytelling skills in grade VI students at SDN 21 Muara Telang, especially in Plant Breeding material. This research is a research and development (R&D) research that produces products in the form of learning media in the form of storyboards that are tested for effectiveness to increase students' ability to tell stories. The model used in this study is the ADDIE maodel, where the stages include: analysis, design, development, implementation and evaluation. The result of this study is the production of a product in the form of storyboard media that is proven to improve storytelling skills in grade VI students at SDN 21 Muara Telang, Banyuasin regency.
INCREASING STUDENTS’ LEARNING OUTCOMES ON THE VOLUME OF CUBES AND BEAMS LEARNING MATERIAL USING PROBLEM-BASED LEARNING MODEL Anik Sundari; Vinencia Ika Indralin; Siti Dewi Maharani
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 7 No. 4 (2023): July
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i4.9511

Abstract

This paper discusses a type of Classroom Action Research (CAR), which is based on the low students’ Mathematics learning outcomes of students in class V.B at SD Negeri 112 Palembang. The purpose of this research is to improve students’ learning outcomes through the implementation of the Problem-Based Learning (PBL) model. The research was conducted in two cycles, with each cycle consisting of four stages: planning, action, observation, and reflection. The techniques used to collect data were observation, tests, and documentation. The initial condition of the research showed that the percentage of students’ learning completeness was only 10.34% (Very Less), which subsequently increased in the first cycle to 55.17% (Sufficient). Students’ learning outcomes further improved in the second cycle, with the percentage of learning completeness reaching 89.66% (Very Good). The results indicate that the application of the PBL model in learning has a significant effect on improving students’ learning outcomes in class V.B, particularly on the topic of the volume of cubes and beams. Thus, the PBL model can be considered one of the effective learning models for improving students’ learning outcomes, especially when it continues to be examined and adapted in line with educational developments.
EFFORTS TO INCREASE STUDENTS’ LEARNING OUTCOMES THROUGH PROBLEM BASED LEARNING MODEL ON THE MATERIAL OF THE EFFECTS OF HEAT ON CHANGES IN THE FORM OF OBJECTS IN CLASS V AT SDN 112 PALEMBANG Anisa Resti Latifah; Vinencia Ika Indralin; Siti Dewi Maharani
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 7 No. 4 (2023): July
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i4.9519

Abstract

This research is a class action research (CAR) conducted in class V SDN 112 Palembang. This research was conducted in class V A with a total of 25 students consisting of 12 boys and 13 girls. This study aims to improve the learning outcomes of students on the science content of the material of the effect of heat on changes in the forn of objects by using the problem based learning model in class V A SDN 112 Palembang. Data collection techniques in this research used test and nontest. I the form of observation and documentation. Pre-cycle results with KKM 70, the acquisition of scores obtained by students is still a lot below KKM, <70 there are 21 students and there are 4 completed students. Based on the results of this research, the action on cycle 1 using the model problem based learning has reached the KKM score of 64% of all student with an average of 70.8. Aplication of cycle 2 increased to 96% with an average of 90.8. This suggest that the application of the problem based learning model in the science content of the material of the effect of calor on changes in the form of objects in the class V A at SDN 112 Palembang can improve the learning outcomes.
PENGEMBANGAN E-STORYBOOK BERBANTUAN CANVA DAN BOOK CREATOR PADA MATERI BENTANG ALAM INDONESIA SISWA KELAS III SEKOLAH DASAR Eka Cecilia; Dwi Cahaya Nurani; Siti Dewi Maharani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34310

Abstract

This study aims to develop learning media in the form of E-Storybook with the help of Canva and Book Creator applications as two main applications in developing E-Storybook media on Indonesian landscape material for third grade elementary school students. This study uses the Research and Development method with the ADDIE model approach. Data analysis in the study was carried out by analyzing validity data and practicality data analysis. The validation results by the validator on the E-Storybook obtained a total score of 93.53%, the criteria of "Very Valid" and the total score results in the student trial obtained a total score of 97.91%, the criteria of "Very Practical". Based on these two results, it can be concluded that the E-Storybook has been tested for validity and practicality as a learning medium that can be used to help the learning process in the classroom.