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LEVEL TEACHER SATISFACTION IN FOLLOWING CANVA APPLICATION TRAINING Sylvia Persulessy; Mey Chyntia Yesaya; Hasan Bashri Hadimu
JURNAL KEPEMIMPINAN DAN PENGURUSAN SEKOLAH Vol 8, No 3 (2023): JURNAL KEPEMIMPINAN DAN PENGURUSAN SEKOLAH
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/kp.v8i3.1413

Abstract

The use of appropriate media in learning is very necessary for teachers in the learning process. Teachers are required to use interesting and fun media so that learning objectives can be achieved. However, in the learning process, many problems arise between teachers who do not master technology. One thing that can be used to overcome this problem is to hold Canva application training for teachers. This research aims to determine the level of teacher enthusiasm in participating in training activities and their potential in developing digital-based teaching materials. This research uses a quantitative method with a survey approach by distributing questionnaires to teachers. The questionnaire was designed to measure the level of teacher satisfaction with training activities and their potential in developing digital-based teaching materials. To determine the achievements of this activity, data collection was carried out through two forms of instruments in the form of teacher peer assessment sheets and training participant satisfaction. The results of this research show that 79% of teachers who took part in the training were satisfied and greatly helped by the Canva application in learning. Each indicator that reflects the four forms of competence of the implementing team including pedagogical, professional, personality and social competence is considered successful in achieving the objectives of this training, namely so that teachers can utilize presentation media equipped with audio-visual content to convey lesson material to students. So that learning and teaching activities will become more varied and enjoyable. The findings of this research have important implications in the learning context at Maluku Advent High School. Apart from that, these findings also support the importance of training and professional development for teachers in adopting innovative learning technology
LEVEL TEACHER SATISFACTION IN FOLLOWING CANVA APPLICATION TRAINING Sylvia Persulessy; Mey Chyntia Yesaya; Hasan Bashri Hadimu
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 8 No. 3 (2023): September
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v8i3.14

Abstract

The use of appropriate media in learning is very necessary for teachers in the learning process. Teachers are required to use interesting and fun media so that learning objectives can be achieved. However, in the learning process, many problems arise between teachers who do not master technology. One thing that can be used to overcome this problem is to hold Canva application training for teachers. This research aims to determine the level of teacher enthusiasm in participating in training activities and their potential in developing digital-based teaching materials. This research uses a quantitative method with a survey approach by distributing questionnaires to teachers. The questionnaire was designed to measure the level of teacher satisfaction with training activities and their potential in developing digital-based teaching materials. To determine the achievements of this activity, data collection was carried out through two forms of instruments in the form of teacher peer assessment sheets and training participant satisfaction. The results of this research show that 79% of teachers who took part in the training were satisfied and greatly helped by the Canva application in learning. Each indicator that reflects the four forms of competence of the implementing team including pedagogical, professional, personality and social competence is considered successful in achieving the objectives of this training, namely so that teachers can utilize presentation media equipped with audio-visual content to convey lesson material to students. So that learning and teaching activities will become more varied and enjoyable. The findings of this research have important implications in the learning context at Maluku Advent High School. Apart from that, these findings also support the importance of training and professional development for teachers in adopting innovative learning technology
Pengaruh Penggunaan Media Pembelajaran Wordwall Terhadap Hasil Belajar Mahasiswa Pada Mata Kuliah Matematika Terapan II di Jurusan Teknik Elektro Mey Chyntia Yesaya; sylvia Irene Persulessy
Jurnal ELKO (Elektrikal dan Komputer) Vol 5, No 1 (2024)
Publisher : Politeknik Negeri Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54463/je.v5i1.117

Abstract

Abstract The aim of this research is to determine the effect of using wordwall learning media on student learning outcomes. Regarding the learning process, the increase in learning outcomes is reflected in the changes that show improvement at each meeting during the learning process. The changes that occur include students' attention to learning while it is taking place, good cooperation in groups, more effective time management by teachers, students are brave in asking questions, responding in the ongoing discussion process, students are active in the game-based learning process, thereby spurring student learning motivation. to be able to understand the material. In this way, the implementation of this research can see the success rate of 25 students with a percentage of 90% who have achieved the KKM. Keywords: write 4-8 phrases Abstrak – Tujuan Penelitian ini adalah untuk mengetahui pengaruh penggunaan media pembelajaran wordwall terhadap hasil belajar mahasiswa. Terkait dengan proses pembelajaran, peningkatan hasil belajar ini tercermin dengan adanya perubahan-perubahan yang menunjukkan peningkatan pada setiap pertemuan selama proses pembelajaran berlangsung. Adapun perubahan yang terjadi meliputi perhatian mahasiswa terhadap pembelajaran sementara berlangsung, kerja sama yang baik dalam kelompok, pengelolaan waktu yang semakin efektif oleh dosen, mahasiswa berani dalam bertanya, menanggapi dalam proses diskusi berlangsung, mahasiswa aktif dalam proses pembelajran berbasisgames,  sehingga memacu motivasi belajar siswa untuk mampu memahami materi. Dengan demikian maka pelaksanaan penelitian ini dapat dilihat tingkat keberhasilan mahasiswa yang berjumlah 25 orang dengan persentasi 90 % telah mencapai KKM. Kata kunci: Games, Wordwall, Learning Media, Influence, Learning Results
Analisis Jaringan Tegangan Rendah (JTR) Untuk Memperbaiki Jatuh Tegangan Gardu Distribusi Passo Tahalele, Thony Johny; Yesaya, Mey Chyntia
Jurnal Fisika Papua Vol. 3 No. 1 (2024): Jurnal Fisika Papua
Publisher : Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31957/jfp.v3i1.160

Abstract

Sistem tenaga listrik merupakan sistem pembangkit tenaga listrik sistem transmisi dan sistem distribusi. Sistem distribusi terbagi menjadi dua jenis yaitu, distribusi tegangan menengah (distribusi Primer) yang kapasitasnya 20 kV dan distribusi tegangan rendah (distribusi sekunder) yang kapasitasnya 220/380 V. Sistem distribusi berperan sebagai penyaluran dan pendistribusian tenaga listrik pada masing-masing beban atau konsumen sesuai kebutuhannya. Sistem distribusi merupakan bagian terakhir dari seluruh sistem tenaga listrik. Salah satu gangguan yang terjadi pada saluran distribusi adalah jatuh tegangan atau sering disebut drop tegangan. Jatuh tegangan adalah besarnya tegangan yang hilang pada suatu konduktor. Gangguan tersebut diakibatkan oleh panjangnya suatu penghantar pada saluran distribusi tegangan menengah, hal ini sangat menarik untuk di analisa dan dipahami karena pengaruh dari gangguan tersebut mengakibatkan pelayanan yang buruk bagi konsumen. Hasil studi aliran daya (load flow) dengan penggunaan penghantar 25 mm2 menunjukan regulasi tegangan (voltage regulation/VR) diatas 4 % terjadi pada beban atau node A13 s/d A31 dan B1 s/d B21, hal ini dikarenakan pada bus tersebut terjadi jatuh tegangan (voltage drop) sebesar 8,9 s/d 11,3 V atau tegangan pada bus tersebut sebesar 208,7 s/d 211,1 V. Penyebab terjadinya jatuh tegangan disebabkan adanya rugi tegangan akibat hambatan (R) dan reaktansi (X) yang cukup besar pada penghantar tersebut.Hasil studi aliran daya (load flow) dengan penggunaan penghantar 35 mm2 menunjukan regulasi tegangan (voltage regulation/VR) dibawah 4 %, disebabkan hambatan (R) dan reaktansi (X) tidak sebesar pada penghantar 25 mm2.
PENYULUHAN PENGGUNAAN LISTRIK YANG AMAN DAN HEMAT BAGI MASYARAKAT BTN WAITATIRI DESA SULI KABUPATEN MALUKU Mbitu, Elisabeth Tansiana; Parera, Lory Marcus; Yesaya, Mey Chyntia; Salamony, Theny Daus
EBAMUKAI PAPUA JURNAL PENGABDIAN ILMU PENGETAHUAN DAN TEKNOLOGI
Publisher : Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31957/ejpipt.v2i1.175

Abstract

Listrik memegang peranan penting dalam kehidupan sehari-hari. Dari penerangan hingga pengoperasian peralatan elektronik, Penyuluhan mengenai manfaat listrik dapat membantu meningkatkan kesadaran masyarakat dalam menggunakan listrik yang aman dan efisien. Listrik memiliki manfaat sebagai sumber energi yang bersih dan ramah lingkungan. Listrik juga memungkinkan adanya inovasi teknologi yang lebih canggih dan efisien dalam berbagai sektor seperti transportasi, komunikasi, dan industri. Dalam penyuluhan mengenai manfaat listrik, penting untuk juga memberikan informasi mengenai cara penggunaan listrik yang aman dan hemat. Mengajarkan tentang pentingnya mematikan peralatan listrik saat tidak digunakan, menggunakan peralatan listrik yang berkualitas dan hemat energi, serta melakukan perawatan secara berkala dapat membantu masyarakat untuk menggunakan listrik secara efisien. Dengan pemahaman yang baik mengenai manfaat listrik, diharapkan masyarakat dapat memanfaatkan sumber energi ini secara bijaksana demi kesejahteraan bersama dan keberlanjutan lingkungan.
PELATIHAN KECAKAPAN KOMUNIKASI PADA WARGA RT. 049 DUSUN WAINUSALAUT DESA SULI Persulessy, Sylvia Irene; Yesaya, Mey Chyntia
EBAMUKAI PAPUA JURNAL PENGABDIAN ILMU PENGETAHUAN DAN TEKNOLOGI
Publisher : Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31957/ejpipt.v2i1.179

Abstract

Pengabdian ini dilakukan dengan tujuan memberikan pelatihan kecakapan komunikasi kepada warga Desa Suli Dusun Wainusalaut RT.049 di Provinsi Maluku. Dalam Pengabdian ini, fokus pengabdian adalah menilai bagaimana pelatihan kecakapan komunikasi bermanfaat dalam ruang lingkup administrasi di rukun tetangga. Sampel dalam pengabdian ini dipilih secara purposive sampling sebanyak 15 orang. Analisis data dilakukan secara deskriptif dengan menggunakan kuesioner dan wawancara. Berdasarkan persentase capaian, hasil menunjukkan bahwa pelatihan kecakapan komunikasi sangat penting dan berguna bagi warga Dusun Wainusalaut, dengan kategori "Sangat Baik" mencapai persentase 90%. Meskipun demikian, masih diperlukan peningkatan lebih lanjut.
Analisis Proses Berpikir Peserta Didik Kelas XII SMA Advent Maluku dalam Menyelesaikan Sistem Persamaan Linier Dua Variabel: Perspektif Gender Mbitu, Elisabeth Tansiana; Yesaya, Mey Chyntia
Journal of Health, Education, Economics, Science, and Technology (J-HEST) Vol. 6 No. 2 (2024): Journal of Health, Education, Economics, Science, and Technology
Publisher : Journal of Health, Education, Economics, Science, and Technology (J-HEST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (159.242 KB) | DOI: 10.36339/

Abstract

Penelitian ini bertujuan untuk mengetahui proses berpikir peserta didik kelas XII SMA Advent Maluku dalam menyelesaikan sistem persamaan linear dua variabel dari perspektif gender. Subjek penelitian adalah empat peserta didik, dua laki-laki dan dua perempuan, yang dipilih karena kemampuan mereka dalam menjelaskan hasil pemecahan masalah. Data dikumpulkan melalui tes dan wawancara, kemudian dianalisis menggunakan teknik Miles dan Huberman, yang mencakup reduksi data, penyajian data, dan penarikan kesimpulan. Hasil analisis menunjukkan perbedaan proses berpikir berdasarkan gender. Subjek JT (laki-laki) dan JLK (perempuan) menunjukkan proses berpikir konseptual: mereka memahami masalah dengan teliti, merencanakan penyelesaian, dan cermat dalam mengatasi masalah. Subjek WE (laki-laki) dan GCN (perempuan) menunjukkan proses berpikir semi-konseptual: mereka memahami masalah secara garis besar. Perbedaan utama adalah JT (laki-laki) cepat dan cermat, sedangkan JLK (perempuan) lebih lambat namun teliti. WE (laki-laki) cepat dan cermat, sementara GCN (perempuan) lambat namun tetap teliti.
Penggunaan Game (Wordwall) Dalam Mata Kuliah Matematika Informatika Bagi Mahasiswa Jurusan Teknik Elektro Yesaya, Mey Chyntia; Persulessy, Sylvia Irene
Scholars: Jurnal Sosial Humaniora dan Pendidikan Vol. 1 No. 1 (2023): SCHOLARS: Jurnal Sosial Humaniora dan Pendidikan
Publisher : P3M POLITEKNIK NEGERI AMBON

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Advances in technology have proliferated in this global world, not only in big cities but also in small towns. In the last 10 years, electronic games or so-called online games have proliferated. There's a lot of game centers popping up. The game center itself is not like an Internet cafe, they have more regulars than any cafes. This is what makes the game center almost always bustling with visitors. Online games also have a major impact on the development of both the child and the soul of the individual, which dominates the online game playing by students. The purpose of this study is to know the enormous impact online games have on learning to improve the study of student electrical engineering at ambon state. The result of this research is that 88 % of students are very active in multiplation and are particularly enthusiastic when playing the infomratika math game created through word word online media. This can encourage their curiosity when a game is not finished and tend to be keen to try it at all times. It is this curious nature that will change their interest in learning, so that their study too will increase. With such a learning method expected to enhance student math achievement.Keywords: game, learning outcomes, mathematics, Wordwall
Pengembangan Model Pembelajaran Problem Based Learning Berbasis Etnomatematika pada Mata Kuliah Matematika Terapan untuk Mahasiswa di Politeknik Negeri Ambon Yesaya, Mey Chyntia; Patimahu, Angel Merlyn; Tehuayo, Dirk Berly; Persulessy, Sylvia Irene; Mbitu, Elisabeth Tansiana
Journal of Health, Education, Economics, Science, and Technology (J-HEST) Vol. 7 No. 1 (2024): Journal of Health, Education, Economics, Science, and Technology
Publisher : Journal of Health, Education, Economics, Science, and Technology (J-HEST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36339/

Abstract

Pembelajaran kreatif dan inovatif dilakukan melalui pembelajaran berbasis budaya yang sangat relevan karena menggunakan objek kontekstual dari budaya daerah yang erat kaitannya dengan materi pembelajaran. Hal ini membuat proses pembelajaran menjadi lebih menarik dan menyenangkan. Pembelajaran yang kreatif dan inovatif, bila dikombinasikan dengan kegiatan yang bermuatan budaya, membuat siswa lebih aktif dan menikmati belajar.  Etnomatematika adalah pendekatan pembelajaran matematika yang menghubungkan konsep matematika dengan budaya wilayah tertentu. Salah satu model pembelajaran yang dapat dikombinasikan dengan etnomatematika adalah Model Problem Based Learning (PBL). Model ini membantu mahasiswa memperoleh pengetahuan baru dengan menggunakan analisis berbagai pengetahuan dan pengalaman belajar yang dimiliki, dan menghubungkannya dengan permasalahan yang diberikan oleh dosen. Pengembangan model pembelajaran problem Based Learning dapat meningkatkan hasil belajar mahasiswa yang terlihat dari nilai tes awal dan nilai tes akhir Nilai rata-rata tes awal mahasiswa kelas A dan B dengan nilai kelas A adalah 51,08 dan kelas B adalah 59,03 dan nilai rata-rata tes akhir kelas A sebesar 71,95 sedangkan kelas B sebesar 76,15 terdapat kenaikan dari kelas A yaitu 20,87 dan kelas B 17,12.
LEVEL TEACHER SATISFACTION IN FOLLOWING CANVA APPLICATION TRAINING Persulessy, Sylvia; Chyntia Yesaya, Mey; Bashri Hadimu, Hasan
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 8 No. 3 (2023): September
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v8i3.14

Abstract

The use of appropriate media in learning is very necessary for teachers in the learning process. Teachers are required to use interesting and fun media so that learning objectives can be achieved. However, in the learning process, many problems arise between teachers who do not master technology. One thing that can be used to overcome this problem is to hold Canva application training for teachers. This research aims to determine the level of teacher enthusiasm in participating in training activities and their potential in developing digital-based teaching materials. This research uses a quantitative method with a survey approach by distributing questionnaires to teachers. The questionnaire was designed to measure the level of teacher satisfaction with training activities and their potential in developing digital-based teaching materials. To determine the achievements of this activity, data collection was carried out through two forms of instruments in the form of teacher peer assessment sheets and training participant satisfaction. The results of this research show that 79% of teachers who took part in the training were satisfied and greatly helped by the Canva application in learning. Each indicator that reflects the four forms of competence of the implementing team including pedagogical, professional, personality and social competence is considered successful in achieving the objectives of this training, namely so that teachers can utilize presentation media equipped with audio-visual content to convey lesson material to students. So that learning and teaching activities will become more varied and enjoyable. The findings of this research have important implications in the learning context at Maluku Advent High School. Apart from that, these findings also support the importance of training and professional development for teachers in adopting innovative learning technology