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Utilizing Artificial Intelligence in Language Learning: What About Engineering Students’ Perception? Persulessy, Sylvia Irene; Nikijuluw, Reynold P. J. Vigeleyn; Jakob, Juvrianto Chrissunday
Journal of English Education Program Vol 5, No 1 (2024)
Publisher : FKIP - Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jeep.v5i1.71159

Abstract

Presented as a technological innovation set to usher in significant changes globally, artificial intelligence (AI) enters various segments of life, especially in the field of education. Civil engineering students, as part of their learning journey, try to apply it in class, especially in aspects of engineering English vocabulary. In the current study, students used the English Language Speech Assistant (ELSA) application. The research method used was descriptive research, where the research subjects were taken from 1 class of 29 students. In this study the questionnaires were used as instruments to collect research data. Based on the results of survey analysis and data collected, it was revealed that students had very good and positive perceptions of using the ELSA application. Students exhibit great joy and enthusiasm in learning engineering English vocabulary using the ELSA application. In addition to offering an effective means of pronouncing vocabulary words, this application's feedback also serves as a motivational factor to learn engineering English vocabulary. Thus, the student's positive perspective on this application of AI can be an indicator of the success of students' language learning in the future.
ASSESSING INTERNET LITERACY AMONG STUDENTS IN NPEO 2022: AN ANALYSIS OF KNOWLEDGE AND SKILLS AT AMBON STATE POLYTECHNIC Sari, Hindri Febri Ana; Nusi, Ahmad; Persulessy, Sylvia Irene; Hahury, Jessy Juniu
TELL - US JOURNAL Vol 9, No 3 (2023): September 2023
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/tus.2023.v9i3.7160

Abstract

This study aims to examine the internet literacy level of students in the National Polytechnic English Olympic (NPEO) selection at Ambon State Polytechnic 2022. The researchers are interested in understanding the internet literacy of 30 students focusing on the use of search engines, social media, email, and downloading. The research employed a descriptive qualitative approach and utilized questionnaires to collect data. The data is then analyzed using the capability Maturity Model Theory. The results revealed that the internet literacy level of students in the National Polytechnic English Olympic (NPEO) at Ambon State Polytechnic 2022 was at level 2 with 50 %. This final result related to the self-rating internet proficiency with 48% (at intermediate level), internet usage and internet capability with 86 % (at good category), and knowledge test with 60 % (at Middle level). The results also elucidated several factors that affected internet literacy among the students, such as gender, age, and internet usage experience.
PELATIHAN KECAKAPAN KOMUNIKASI PADA WARGA RT. 049 DUSUN WAINUSALAUT DESA SULI Persulessy, Sylvia Irene; Yesaya, Mey Chyntia
EBAMUKAI PAPUA JURNAL PENGABDIAN ILMU PENGETAHUAN DAN TEKNOLOGI
Publisher : Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31957/ejpipt.v2i1.179

Abstract

Pengabdian ini dilakukan dengan tujuan memberikan pelatihan kecakapan komunikasi kepada warga Desa Suli Dusun Wainusalaut RT.049 di Provinsi Maluku. Dalam Pengabdian ini, fokus pengabdian adalah menilai bagaimana pelatihan kecakapan komunikasi bermanfaat dalam ruang lingkup administrasi di rukun tetangga. Sampel dalam pengabdian ini dipilih secara purposive sampling sebanyak 15 orang. Analisis data dilakukan secara deskriptif dengan menggunakan kuesioner dan wawancara. Berdasarkan persentase capaian, hasil menunjukkan bahwa pelatihan kecakapan komunikasi sangat penting dan berguna bagi warga Dusun Wainusalaut, dengan kategori "Sangat Baik" mencapai persentase 90%. Meskipun demikian, masih diperlukan peningkatan lebih lanjut.
Penerapan Pembuatan Video Pembelajaran Bahasa Inggris dalam Meningkatkan Motivasi Belajar Siswa Nikijuluw, Reynold P. J. Vigeleyn; Persulessy, Sylvia Irene; Jakob, Juvrianto Chrissunday; Nusi, Ahmad; Sari, Hindri Febri Ana
Scholars: Jurnal Sosial Humaniora dan Pendidikan Vol. 1 No. 1 (2023): SCHOLARS: Jurnal Sosial Humaniora dan Pendidikan
Publisher : P3M POLITEKNIK NEGERI AMBON

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Learning videos are interactive media that are currently commonly used in learning, especially in English subjects in recent times. Providing a positive impact on students' motivation in learning English is one of the benefits obtained from the application of this learning media. English learning videos made by involving students as actors in it are expected to foster their motivation in learning English. As for the purpose of this study, it was found that from the research data it was found that students were more motivated by learning English in class using the videos they participated in. Focusing on research methodology, descriptive quantitative research is applied to obtain research objectives. The results of the research obtained in this study are narrated in descriptive form.Keywords: learning videos, student motivation, English learning
Penggunaan Game (Wordwall) Dalam Mata Kuliah Matematika Informatika Bagi Mahasiswa Jurusan Teknik Elektro Yesaya, Mey Chyntia; Persulessy, Sylvia Irene
Scholars: Jurnal Sosial Humaniora dan Pendidikan Vol. 1 No. 1 (2023): SCHOLARS: Jurnal Sosial Humaniora dan Pendidikan
Publisher : P3M POLITEKNIK NEGERI AMBON

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Advances in technology have proliferated in this global world, not only in big cities but also in small towns. In the last 10 years, electronic games or so-called online games have proliferated. There's a lot of game centers popping up. The game center itself is not like an Internet cafe, they have more regulars than any cafes. This is what makes the game center almost always bustling with visitors. Online games also have a major impact on the development of both the child and the soul of the individual, which dominates the online game playing by students. The purpose of this study is to know the enormous impact online games have on learning to improve the study of student electrical engineering at ambon state. The result of this research is that 88 % of students are very active in multiplation and are particularly enthusiastic when playing the infomratika math game created through word word online media. This can encourage their curiosity when a game is not finished and tend to be keen to try it at all times. It is this curious nature that will change their interest in learning, so that their study too will increase. With such a learning method expected to enhance student math achievement.Keywords: game, learning outcomes, mathematics, Wordwall
Pengembangan Model Pembelajaran Problem Based Learning Berbasis Etnomatematika pada Mata Kuliah Matematika Terapan untuk Mahasiswa di Politeknik Negeri Ambon Yesaya, Mey Chyntia; Patimahu, Angel Merlyn; Tehuayo, Dirk Berly; Persulessy, Sylvia Irene; Mbitu, Elisabeth Tansiana
Journal of Health, Education, Economics, Science, and Technology (J-HEST) Vol. 7 No. 1 (2024): Journal of Health, Education, Economics, Science, and Technology
Publisher : Journal of Health, Education, Economics, Science, and Technology (J-HEST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36339/

Abstract

Pembelajaran kreatif dan inovatif dilakukan melalui pembelajaran berbasis budaya yang sangat relevan karena menggunakan objek kontekstual dari budaya daerah yang erat kaitannya dengan materi pembelajaran. Hal ini membuat proses pembelajaran menjadi lebih menarik dan menyenangkan. Pembelajaran yang kreatif dan inovatif, bila dikombinasikan dengan kegiatan yang bermuatan budaya, membuat siswa lebih aktif dan menikmati belajar.  Etnomatematika adalah pendekatan pembelajaran matematika yang menghubungkan konsep matematika dengan budaya wilayah tertentu. Salah satu model pembelajaran yang dapat dikombinasikan dengan etnomatematika adalah Model Problem Based Learning (PBL). Model ini membantu mahasiswa memperoleh pengetahuan baru dengan menggunakan analisis berbagai pengetahuan dan pengalaman belajar yang dimiliki, dan menghubungkannya dengan permasalahan yang diberikan oleh dosen. Pengembangan model pembelajaran problem Based Learning dapat meningkatkan hasil belajar mahasiswa yang terlihat dari nilai tes awal dan nilai tes akhir Nilai rata-rata tes awal mahasiswa kelas A dan B dengan nilai kelas A adalah 51,08 dan kelas B adalah 59,03 dan nilai rata-rata tes akhir kelas A sebesar 71,95 sedangkan kelas B sebesar 76,15 terdapat kenaikan dari kelas A yaitu 20,87 dan kelas B 17,12.
Affinity and Adverse the Contemporary Comprehension of the Disposition of Transactional and Transformational Leadership Nikijuluw, Reynold Pieter Jordan Vigeleyn; Persulessy, Sylvia Irene; Jakob, Juvrianto Chrissunday
Scholars: Jurnal Sosial Humaniora dan Pendidikan Vol. 2 No. 2 (2024): SCHOLARS: Jurnal Sosial Humaniora dan Pendidikan
Publisher : P3M POLITEKNIK NEGERI AMBON

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31959/js.v2i2.2665

Abstract

This research, explores the interaction between two dominant leadership styles—transactional and transformational leadership—in modern organizational contexts. The study examines the affinities where these styles complement each other and the adversities that arise from their inherent differences. Through a detailed analysis of existing literature, this research highlights how transactional leadership is effective in ensuring operational stability and short-term goal attainment, while transformational leadership drives innovation, employee engagement, and long-term organizational change. The findings suggest that a synergistic approach, combining both leadership styles, can yield optimal results in complex environments. However, challenges arise when leaders switch between these contrasting approaches, leading to potential conflicts in motivation and employee satisfaction. This research concludes that leaders who can navigate both styles with flexibility are better equipped to meet the demands of contemporary organizations. The study offers insights into leadership development, emphasizing the need for adaptability in managing both structured tasks and inspiring change
How Does Technology-Assisted Language Learning (TALL) Influence Elementary School Students Learning? Jakob, Juvrianto Chrissunday; Hindri Febri Ana Sari; Mouren Wuarlela; Persulessy, Sylvia Irene; Sammy Saptenno; Hizkia Nussy; Ralph Javier; Salawaney, Valy Silas
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 12 No. 2 (2024): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v12i2.5860

Abstract

The new era confronts teachers with new tasks and obligations. The use of advanced technology has greatly improved the tradition of teaching English. Technology offers several options, such as making teaching more exciting and efficient. Technology is one of the most powerful drivers of social and linguistic change. As a result, it is necessary to use a learning medium that encourages students to be more enthusiastic about studying. This study intends to apply learning media with technology-assisted to students of SD Negeri Rutong, while also describing assessment media from professionals and users. The development approach utilized is Design and Development with the ADDIE research model (Analyze, Design, Development, Implementation and Evaluation). The results obtained in this research are 1) Interactive multimedia named "Oxford Let’s Go for Young Learners"; 2) Media expert assessment 89,5%, material experts 91,7%, learning experts 92,4% based on the three assessments then the developed media belongs to the category of "Excellent"; 3) The assessment of 21 students gets a percentage of 74.8% in the category of "Good" which shows students satisfied with the developed media as a medium in learning English. However, further research is needed to determine the usefulness of multimedia use as a learning tool.
Pengaruh Game Matematika yang Kreatif dan Inovatif untuk Meningkatkan Minat Mahasiswa pada Mata Kuliah Aljabar Linier Prodi Teknik Informatika Yesaya, Mey Chyntia; Persulessy, Sylvia Irene
SAINTIFIK Vol 11 No 2 (2025): Saintifik: Jurnal Matematika, Sains, dan Pembelajarannya
Publisher : Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31605/saintifik.v11i2.606

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan game matematika yang kreatif dan inovatif terhadap peningkatan minat mahasiswa dalam mengikuti mata kuliah Aljabar Linier pada Program Studi Teknik Informatika di Politeknik Negeri Ambon. Permasalahan rendahnya minat mahasiswa terhadap mata kuliah ini berdampak pada hasil belajar yang kurang optimal. Metode penelitian yang digunakan adalah kuantitatif dengan desain eksperimen semu (quasi experiment). Subjek penelitian terdiri dari dua kelas, yaitu kelas eksperimen yang diberi perlakuan menggunakan media game matematika dan kelas kontrol yang menggunakan metode konvensional. Instrumen yang digunakan berupa angket minat belajar dan lembar observasi. Hasil analisis data menunjukkan adanya perbedaan signifikan antara minat belajar mahasiswa yang menggunakan media game dibandingkan dengan yang tidak. Game matematika yang dirancang dengan pendekatan kreatif dan inovatif terbukti mampu menciptakan suasana pembelajaran yang lebih menyenangkan, interaktif, dan memotivasi mahasiswa untuk lebih aktif dalam memahami konsep-konsep Aljabar Linier. Dengan demikian, penggunaan media game matematika dapat menjadi alternatif strategi pembelajaran yang efektif dalam meningkatkan minat mahasiswa terhadap mata kuliah matematika di pendidikan tinggi vokasi.