Eka Wahyuningsih
Universitas Muhammadiyah Bangka Belitung

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PENGARUH MEDIA EDUCAPLAY TERHADAP PEMAHAMAN SISWA MATERI KERJA SAMA DI LINGKUNGANKU KELAS IV SD NEGERI 48 PANGKALPINANG: Penelitian Skripsi Anggun Permatasari; Diana Pramesti; Eka Wahyuningsih
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7956

Abstract

Several issues motivate this research, including students' difficulties in grasping educational content, students' poor scores on the topic of cooperation in my environment, and the use of less interactive learning media when presenting the topic. The aim of this research is to measure the impact of Educaplay media on students' understanding of the Cooperation in my Environment material in class IV of SD Negeri 48 Pangkalpinang. This study adopts a quantitative approach using the quasi-experimental experimental design method of a non-equivalent control group type. This research is based on a complete sampling technique, involving two distinct classes: the experimental class (IVA) which uses the educational media Educaplay, and the control class (IVB) which uses conventional learning. Data collection methods include observation, documentation, and writing question reviews. Data analysis techniques use normality tests (Kolmogorov-Smirnov), homogeneity tests (Levene), and hypothesis testing using the independent samples t-test. According to the results of the normality test (Kolmogorov Smirnov), the pretest and posttest values in the experimental class were obtained as follows: (0.200 and 0.200) while those in the control were (0.200 and 0.083). All data followed a normal distribution, as the significant value was greater than 0.05. The results of the homogeneity test (Levene's) indicated a t-value of 3.833, above the critical value of 2.002, with a significance level of 0.001, which is less than 0.05. Therefore, it is concluded that the alternative hypothesis (Ha) is accepted. This means that there is an influence of Educaplay media on the understanding of the material of Cooperation in My Environment among the students of class IV of SD School Negeri 48 Pangkalpinang. The use of Educaplay media has a positive effect on student understanding, observable through changes in student behavior during the learning process. Students who previously lacked attention and had difficulty grasping educational content became more dynamic, passionate and focused when participating in learning.
Pengaruh Model Advance Organizer Terhadap Pemahaman Siswa Pada Mata Pelajaran Pendidikan Pancasila Materi Norma Dalam Kehidupanku Kelas V Sekolah Dasar Sulis Margareza; Diana Pramesti; Eka Wahyuningsih
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8647

Abstract

ABSTRACT This study was motivated by the low level of student understanding of the subject of Pancasila Education, specifically the material on norms in my life, as seen from the Learning Objective Completion Criteria, which was still below average, with only 9 out of 26 students achieving the KKTP. This study aims to determine the effect of the Advance Organizer Model on students' understanding of Pancasila Education in the subject of Norms in My Life in Grade V at SDN 8 Jebus. The approach used is quantitative with a Pre-Experimental Design and One-Group Pretest-Posttest Design. The test used is a written test consisting of 10 essay questions. The analysis used normality testing using the Shapiro Wilk test and hypothesis testing using the Paired Sample T-Test. This study proved that the pretest average score was 50.19 with a minimum score of 27.5 and a maximum score of 90, while the posttest average score was 75.09 with a minimum score of 42.5 and a maximum score of 95. The results of the data analysis prove that there is an effect of the Advance Organizer model on students' understanding of Pancasila education material on norms in my life in Grade V at SDN 8 Jebus.
Pengembangan Media Komik Digital pada Materi Sumber Daya Alam Bangka Belitung Bunga Yunita; Yurdayanti; Eka Wahyuningsih
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.287

Abstract

Penelitian ini dilatarbelakangi oleh minimnya penggunaan media dalam pembelajaran di kelas. Minimnya penggunaan media di kelas ini berdampak pada menurunnya minat belajar siswa, khususnya pada mata pelajaran IPAAS. Penelitian ini bertujuan untuk mengembangkan dan menguji validitas, kepraktisan, dan efektivitas media pembelajaran komik digital pada materi sumber daya alam (SDA) di Bangka Belitung. Jenis penelitian ini yang dikenal dengan penelitian dan pengembangan (R&D) menggunakan model ADDIE (Analyss, Design, Development, Implementation, and Evaluation). Hasil penelitian menunjukkan bahwa media komik digital tentang sumber daya alam Bangka Belitung memiliki tingkat validitas sebesar 88% (sangat valid) menurut ahli media, 88% (sangat valid) menurut ahli materi 1, dan 92% (sangat valid) menurut ahli materi 2. Uji coba kelompok kecil yang melibatkan 5 siswa kelas IV menghasilkan persentase sebesar 92% dalam kategori sangat praktis. Sebaliknya, uji coba lapangan yang melibatkan 19 siswa menghasilkan persentase sebesar 91% dalam kategori sangat praktis. Hasil uji N-gain diperoleh rata-rata sebesar 0,82 yang berarti masuk dalam rentang N-Gain ≥ 0,70 sehingga efektivitas media komik digital tinggi.
Pengembangan Buku Saku Indonesiaku Kaya Budaya Berbasis Augmented Reality Dengan Assemblr Edu Untuk Kelas IV Sekolah Dasar Meti Astuti Meti; Feri Ardiansah; Eka Wahyuningsih
JBES (Journal Basic Education Skills) Vol 3 No 3 (2025): JBES (Journal Basic Education Skills)
Publisher : Universitas Muhammadiyah Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/jbes.v3i3.366

Abstract

This study is motivated by the suboptimal utilization of technology-based media in learning about Science and Social Science (IPAS), particularly in Indonesian cultural diversity (keberagaman budaya Indonesia). This research aims to develop a learning medium in the form of a pocket book titled My Indonesia is Rich in Culture, based on Augmented Reality (AR) using the Assemblr Edu application, which is feasible, practical, and effective for fourth-grade students at SD Negeri 52 Pangkalpinang. This study employs a Research and Development (R&D) approach using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The small-scale and large-scale trials involved 10 and 28 students, respectively. Data collection techniques included interviews, questionnaires, and tests. Quantitative data analysis was used, including feasibility assessments conducted by media and material experts. Practicality data were obtained from student and teacher questionnaire responses. Effectiveness data were derived from the analysis of pretest and posttest scores. The validation results from media experts showed a score of 70% (Valid), and from material experts, 100% (Very Valid). The small-scale trial yielded a practicality score of 95.75% (Very Practical), while the large-scale trial yielded 93.3% (Very Practical). The teacher response questionnaire scored 70% (Practical). The results of the paired sample t-test showed that the t-value was greater than the t-table (tcount=29.159 ttable 2.052), indicating that the alternative hypothesis (Ha) was accepted. It means that the development of the AR- based pocket book significantly influences learning outcomes related to the My Indonesia is Rich in Culture material.