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Journal : JOSAR (Journal of Students Academic Research)

ENGLISH KEREN REK (EKR) WEB BASE GAME APPLICATION MODEL TO ENRICH X GRADE STUDENTS’ ENGLISH GRAMMAR ACHIEVEMENT Hestiningrum Yunita Sari Putri; Supriyono Supriyono; Aini Miza Rahmatika
JOSAR (Journal of Students Academic Research) Vol 4 No 1: March 2019
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v4i1.783

Abstract

This research was aimed at establishing, describing the implementation, and finding out the influence of the English Keren Rek (EKR) Web Base Game Application Model. This research applied Qualitative and Quantitative approches with Research and Development Design by using adapted Sugiyono’s Model. This research consisted of three phases, which were first: foundational research to identify potencies and problems; second: design and development research; and third: experimental research. The valid final model contained of opening, home display, games display, learning materials, and evaluation. The validation score of overall model components was 77.75% which meant very propper. The tests validity and reliability values were (0.999) by alpa Corn-batch and (0.999) by using split half technique. The one-group pre and post test experimental research showed that before using the model, the average students’ achievement was (51) and after using the model it reached (85.05) by which the students gained (34.05) which meant 60% increase of the mean score. Having the value of t-test with tcount -35.556 < ttabel 2.03011 by Significant value of 0.05, this showed that the model positively influenced the students’ grammar achievement. The implementation turned out to be interesting and motivating.
DIGITAL PICTORIAL LEARNING MEDIA FOR TEACHING AFFIXES OF SEVENTH GRADE OF JUNIOR HIGH SCHOOL Laila Nuzulia Rahma; Supriyono; Nita Sutanti
JOSAR (Journal of Students Academic Research) Vol 6 No 2: June 2021
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v6i2.2057

Abstract

Perception shows that there was an issue in mastering lexicon and the nonappearance of learning media. The point of this inquire about is creating directions media for dominance of attaches lexicon within the graphic content through the utilize of Computerized Pictorial of Fastens Amusement (POAME) media. This inquire about is inquire about and improvement (R&D). The inquire about subjects were 7th-grade students’ junior tall school. The usage was within the indeed semester of the 2019/2020 scholastic year. The analyst did perception in three schools with the comes about of the meet and perception appeared that the understudies had not however caught on the joins lexicon and there were no media for learning, whereas the records appeared that the students' scores were underneath least completeness criteria, which was a normal of 50, 70.7, 77,3, Amid media advancement, the media is inspected by material experts and media specialists so that discernments may be tried and get result 91.4% from instructor reactions and 89.6% student responses. This was proved that the POAME media is valid and feasible to use as an alternative media for learning affixes vocabulary for 7th grade of MTs Darussalam Kademangan. This is evident from the teachers’ and students’ responses who fall into the very feasible category with an interval of 81% - 100%.
DEVELOPING CofiD-20 GAME FOR TEACHING READING COMPREHENSION TO THE TENTH GRADE STUDENT: RESEARCH AND DEVELOPMENT Yudhi Irawan; Supriyono; Adin Fauzi
JOSAR (Journal of Students Academic Research) Vol 7 No 2: September 2022
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v8i2.2414

Abstract

The purpose of this study was to determine the game as a medium for learning reading comprehension that focuses on descriptive text, to determine English reading skills for learning reading comprehension, and to determine the ability of teachers and students' responses to the use of these media for learning reading comprehension in high school. The researcher adapted Sugiyono's research and development framework as a research reference. Adaptation is formulated in three phases, namely: basic research; design and development; and perception and finalization tests. The results showed that the game-based learning media had been validated by media and material experts and the responses of teachers and students had been carried out. The results of media experts 88.5% are included in the "Very Valid" category and an average of 81.3% material experts are included in the "Very Valid" category. The average teacher response was 87.2% included in the "Very Good" category and the average student response was 87.75% included in the "Very Good" category. From the results of the research above, it can be concluded that CofiD-20 Game as a learning media is valid and feasible to be used as a learning medium for learning reading comprehension.
THE EFFICACY OF GIMKIT TO INCREASE STUDENT’S READING ACHIEVEMENT OF HORTATORY EXPOSITION TEXT AT SMAN 1 SUTOJAYAN Septi Wulandari, sabrina; Supriyono; Aini, Miza Rahmatika; Fadhilawati, Dian
JOSAR (Journal of Students Academic Research) Vol 9 No 1 (2024): March
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v9i1.3558

Abstract

At First Sutojayan State Senior High School, the purpose of this study is to ascertain whether Gimkit is effective in raising students' reading achievement of a hortatory exposition text. This study employed a pre-experimental, quantitative methodology with a single group pre- and post-testing. Thirty-five students from SMAN 1 Sutojayan's XI MIPA 4 served as the research sample. A pretest, three treatments, and a posttest were given to the students in order of administration. Pre- and post-test data were collected, and the Paired Samples T-Test in SPSS version 25 was used to analyze the data. The average score for the pre-test was 74.4, while the average score for the post-test was 81.5, according to the researchers' analysis of the pre- and post-test results. With a significance value of 0.000, the study's findings showed a significant difference between the experimental group's pre- and post-test scores. The t count of 6.583 supports these findings, and since the t table is 1.69092 (t count 6.583 > t table 1.69092), these findings demonstrate that Ha is accepted and H0 is rejected. This implies that kids' reading achievement is improved when they utilize the Gimkit program. Consequently, it is advised that teachers utilize the Gimkit program when teaching reading in the classroom.
THE EFFECTIVENESS OF USING YOUTUBE SHORTS VIDEOS TO ENHANCE SENIOR HIGH SCHOOL STUDENT’S LISTENING ABILITY Setyawan, Rizky Firman; Supriyono; Aini, Miza Rahmatika; Puspitasari, Hesty
JOSAR (Journal of Students Academic Research) Vol 9 No 1 (2024): March
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v9i1.3559

Abstract

Listening is one of the main components in English Comprehension, especial for EFL Learners in Indo006Eesia. However, some EFL learners in senior high school were still struggling with some of the listening methods and media provided by the school such as the bad quality of the audio, incomprehensive accent on the media, and sometimes, the media themselves were unavailable for students to access them. Because of that, the researcher suggested a short-video in a form of YouTube Shorts as a teaching tool for EFL learners in senior high school to help them enhance their listening comprehension. For this research setting, the researcher found the suitable school for the research at SMAN 1 Kademangan Blitar. This research is an experimental research with one-group pretest-posttest design. The quantitative data was the form of data collected in this research. The listening comprehension test was implemented as a form of data collection for this research. A purposeful sampling with consist of 32 tenth grade students from class X-10 at SMAN 1 Kademangan Blitar was the sample used for this research. Several procedures were conducted during this experiment such as administrating a tryout test at SMAN 1 Srengat Blitar, followed by a pretest, giving out the treatment, and providing a posttest exam at SMAN 1 Kademangan Blitar. The results of the experiments would then be measured and analyzed using SPSS 26 to measure the effectiveness of the treatment. The data analysis showed several results in different versions. Firstly, an improvement in mean value from 72.67 at pretest to 88.39 at posttest showed the first step of enhancement. Afterwards, the data were then calculated and analyzed by measuring it’s paired sample t-test and by indicating the significance of Tvalue and Ttable, the result of the analyzation showed that the Tvalue (10.524) was greater than Ttable (2.052). And finally, the significance of the experiment were smaller than the two-tailed significance (0.00 < 0.5). With the following results above, it was proven that the Null Hypothesis was rejected and the Alternative Hypothesis was accepted, meaning that there are significant improvement on senior high school’s listening ability. Making YouTube Shorts Video as an assessment tool effective to use in everyday learning.